These utility classes can be used to hang advanced data structures off
AstNode user*u() pointers, and they take care of memory management for
the client. Use via the call operator().
V3Localize can now localize variable references that reference variables
located in scopes different from the referencing function. This also
means V3Descope has now moved after V3Localize.
When part selecting bits via an AstSel in a VlWide, V3Expand used to do
something akin to:
word_index = lsb / 32;
bit_index = lsb % 32;
result =
wide[word_index + 1] << (32 - bit_index) | wide[word_index] >> bit_index;
The unconditional "+ 1" can cause an out of bounds access into the
VlWide, when the whole of the select is into the most significant word
(i.e.: when word_index is already the most significant word). We now
emit roughly this instead:
lo_word_index = lsb / 32;
bit_index = lsb % 32;
hi_word_index = (lsb + width - 1) / 32;
result =
wide[hi_word_index] << (32 - bit_index) | wide[lo_word_index] >> bit_index;
i.e.: we explicitly calculate which word the MSB of the select falls
into, and address that word, rather than the unconditional + 1. The
shifts ensure we still yield the right result, even if lo_word_index and
hi_word_index are the same.
Note: The actual expression created by V3Expand can be a bit more
complicated as we might need to access 3 words when the result is a
QData, all 3 word indices are calculated explicitly.
emitVarCmtChg used to emit MTask affinity of variables in comments in
the generated header. This causes unnecessary changes in the output when
scheduling changes slightly between compilation, hindering ccache reuse.
If needing this info for debugging Verilator, add a separate dump file
instead of emitting it in the generated code.
The goal of this patch is to move functionality related to constructing
the thread entry points and then invoking them out of V3EmitC (and into
V3Partition). The long term goal being enabling V3EmitC to emit
functions partitioned based on header dependencies. V3EmitC having to
deal with only AstCFunc instances and no other magic will facilitate
this.
In this patch:
- We construct AstCFuncs for each thread entry point in
V3Partition::finalize and move AstMTaskBody nodes under these functions.
- Add the invocation of the threads as text statements within the
AstExecGraph, so they are still invoked where the exec graph is located.
(the entry point functions are still referenced via AstCCall or
AstAddOrCFunc, so lazy declarations of referenced functions are created
automatically).
- Explicitly handle MTask state variables (VlMTaskVertex in
verilated_threads.h) within Verilator, so no need to text bash a lot of
these any more (some text refs still remain but they are all created
next to each other within V3Partition.cpp).
The effect of all this on the emitted code should be nothing but some
identifier/ordering changes. No functional change intended.
What previously used to be per module static constants created in
V3Table and V3Prelim are now merged globally within the whole model and
emitted as part of a separate constant pool. Members of the constant
pool are global variables which are declared lazily when used (similar to
loose methods).
This patch introduces the concept of 'loose' methods, which semantically
are methods, but are declared as global functions, and are passed an
explicit 'self' pointer. This enables these methods to be declared
outside the class, only when they are needed, therefore removing the
header dependency. The bulk of the emitted model implementation now uses
loose methods.
Check the C++ compiler for -Og via configure and use it if available.
Per the GCC manual:
-Og should be the optimization level of choice for the standard
edit-compile-debug cycle, offering a reasonable level of optimization
while maintaining fast compilation and a good debugging experience. It
is a better choice than -O0 for producing debuggable code because some
compiler passes that collect debug information are disabled at -O0.
The debug exe is painfully slow on large designs, hopefully this is an
improvement.
Similarly, check for and use -gz to compress the debug info as it is
huge otherwise. This should help with distribution and caching on CI.
Also checks for -ggdb via configure for compatibility.
- Initialize variable to avoid 'may be uninitialized' warning
- More reliable segfault (the previous version was compiled into an
undefined instruction by clang sometimes, thew new one is always a store
to zero).
- Better combining, without multiplication, which means a 0 hash value
is now allowed.
- Do not OR in bottom bits (this was used to avoid a 0 hash but had the
side effect of hashing 0 and 1 to the same value, which are actually
common inputs.
- Hash whole content of V3Number. This does not seem to be noticeable in
runtime, but quite often the bottom word can be a special value like
zero while the rest of the content varies.
A few names were incorrectly mangled, which made --protect-ids produce
invalid output when certain SV class constructs were uses. Now fixed and
added a few extra tests to catch this.
// was so far unconditionally treated as comment.
c443e229ee introduced a string literal in
the output that contained a http:// url, which broke the indent
tracking. No functional change intended
astgen now generates ASTGEN_SUPER_* macros, instead of expanding the
ASTGEN_SUPER itself. This means that V3AstNodes.h itself can be included
in V3Ast.h, which helps IDEs (namely CLion) find definitions in
V3AstNodes.h a lot better. Albeit this is a little bit more boilerplate,
writing constructors of Ast nodes should be a lot rarer than trying to
find their definitions, so hopefully this is an improvement overall.
astgen will error if the developer calls the wrong superclass
constructor.
Rework Ast hashing to be stable
Eliminated reliance on pointer values in AstNode hashes in order to make
them stable. This requires moving the sameHash functions into a visitor,
as nodes pointed to via members (and not child nodes) need to be hashed
themselves.
The hashes are now stable (as far as I could test them), and the impact
on verilation time is small enough not to be reliably measurable.
V3Hasher is responsible for computing AstNode hashes, while V3DupFinder
can be used to find duplicate trees based on hashes. Interface of
V3DupFinder simplified somewhat. No functional change intended at this
point, but hash computation might differ in minor details, this however
should have no perceivable effect on output/runtime.
Implements (#2964)
- Remove dead code
- Simplify what is left
- Minor improvements using C++11
- Remove special case AstNode constructors used only in one place in
V3Combine (inlined instead).
No functional changes intended. Boring patch in the hope of being
helpful to new contributors. Although AstNode* base classes needing to
be abstract is described in the internals manual, this might provide a
bit of extra safety.
This seems to belong there, eliminates some code duplication in V3Clock,
and also enables splitting AstAlwaysPost statements into different
functions in V3Order, but should otherwise have little effect.
CFuncs only used to be split at procedure (always/initial/final block),
which on occasion can still yield huge output files if they have large
procedures. This patch make CFuncs split at statement boundaries within
procedures. This has the potential to help a lot, but still does not
help if there are huge statements within procedures.
V3Reloop now can roll up indexed assignments between arrays if there is a
constant offset between indices on the left and right hand sides, e.g.:
a[0] = b[2];
a[1] = b[3];
...
a[x] = b[x + 2];
* Tests: Add more case that does not match native C++ width (8, 16, 32 or 64).
* Use AstVarRef::same() instead of AstNode::sameGateTree() because the latter checks dtype in addition to scope.
AstVarRef may have different minWidth in some cases,
but the difference should be ignored in the context of bitOpTree optimization.
This support code merely adds the capability to skip over the encrypted
parts. Many models have unencrypted module interfaces with ports, and
only encrypt the critical parts.
* Tests: Add another testcase that triggers assertion failure in bitOpTree opt.
* Fix assertion failure in bitOpTree opt reported in #2891. Consider the follwoing case.
CCast -> WordSel -> VarRef(leaf)
* Make sure that m_bitPolarity is expanded enough.
The intention was to not merge impure assignments, but the actual
predicate failed if the assignment was indeed pure.
This fix gains 1.5% speed on SweRV EH1.
This will still warn if a case item is completely covered by previous
items, but will no longer complain about overlaps like this:
priority casez (foo_i)
2'b ?1: bar_o = 3'd0;
2'b 1?: bar_o = 3'd1;
Before, there was a warning for the second statement because the first
two patterns match 2'b11.
Add V3OptionsParser that can suggest correct option.
Co-authored-by: Wilson Snyder <wsnyder@wsnyder.org>
Co-authored-by: github action <action@example.com>
** Add simulation context (VerilatedContext) to allow multiple fully independent
models to be in the same process. Please see the updated examples.
** Add context->time() and context->timeInc() API calls, to set simulation time.
These now are recommended in place of the legacy sc_time_stamp().
* Tests:Add some more signals to t_const_opt_red.v
* Optimize bit op trees such as ~a[2] & a[1] & ~a[0] to 3'b010 == (3'111 & a)
* Update src/V3Const.cpp
Co-authored-by: Wilson Snyder <wsnyder@wsnyder.org>
* Update src/V3Const.cpp
Co-authored-by: Wilson Snyder <wsnyder@wsnyder.org>
* Update src/V3Const.cpp
Co-authored-by: Wilson Snyder <wsnyder@wsnyder.org>
* Apply clang-format
* Don't edit and-or tree.
* Call matchBitOpTree() after V3Expand does its job.
* Internals: Rename newNodep -> newp. No functional change is intended.
* Internals: Remove m_sels. No functional change is intended.
* Internals: Remove stringstream. No functional change is intended.
* Internals: Use V3Number::bitIs1(). No functional change is intended.
* Internals: Use V3Number instead of std::map. Resolved laek. Result should be same.
* Internals: Resolve overload of setPolarity. No functional change is intended.
* Internals: Pass failure reason. No functional change is intended.
* Internals: Add VNUser::toPtr(). No functional change is intended.
* Internals: Use user4 instead of std::map. No functional change is intended.
* Catch up with the AST style aftre V3Expand
* Internals: Rename Context to VarInfo. No functional change is intended.
* Add some more test case
* tests:Add stats to tests
Update stats in t_merge_cond.pl as matchBitopTree does some of them.
* insert CCast if necessary
* small optimization to remove redundant bit mask
* No quick exit even when unoptimizable node is found.
* Simplify removing redundant And
* simplify
* Revert "Internals: Add VNUser::toPtr(). No functional change is intended."
This reverts commit f98dce10db.
* Consider AstWordSel and cleanup
* Update test
* Update src/V3Const.cpp
Co-authored-by: Wilson Snyder <wsnyder@wsnyder.org>
* Update src/V3Const.cpp
Co-authored-by: Wilson Snyder <wsnyder@wsnyder.org>
* Update src/V3Const.cpp
Co-authored-by: Wilson Snyder <wsnyder@wsnyder.org>
* Update src/V3Const.cpp
Co-authored-by: Wilson Snyder <wsnyder@wsnyder.org>
* Update src/V3Const.cpp
Co-authored-by: Wilson Snyder <wsnyder@wsnyder.org>
* Update src/V3Const.cpp
Co-authored-by: Wilson Snyder <wsnyder@wsnyder.org>
* Apply clang-format
* Internals: rename variables. No functional change is intended.
Co-authored-by: Wilson Snyder <wsnyder@wsnyder.org>
Co-authored-by: github action <action@example.com>