Commit Graph

5396 Commits

Author SHA1 Message Date
Wilson Snyder
8d0c06e570 devel release 2022-08-31 19:49:24 -04:00
Wilson Snyder
5b2fbf4f37 Version bump 2022-08-31 19:46:45 -04:00
Wilson Snyder
592dab2bdb Commentary: Changes update 2022-08-31 19:27:43 -04:00
Wilson Snyder
51daa64e9a Fix --hierarchical with order-based pin connections (#3585). 2022-08-31 18:12:21 -04:00
Geza Lore
c0f9b0d8f6 V3Partition: Refactor initialization of MTask dependencies
No functional change
2022-08-31 16:54:04 +01:00
Geza Lore
505bba14eb Improve PartFixDataHazards for clarity and speed.
- Use modern C++
- Implement OrderLogicVertex->LogicMTask map with
  OrderLogicVertex::userp(), insteas of std::unordered_map
- Simplify data structures
- Simplify code and assert properties

No functional change.
2022-08-31 16:52:05 +01:00
Geza Lore
ebbe24966c Remove unnecessary virtual methods 2022-08-31 16:52:05 +01:00
Geza Lore
881c3f6e40 Minor optimization of PartContraction
Remove rarely used debug code from initialization loop.
2022-08-31 16:52:05 +01:00
Geza Lore
546aeab9f2 V3Order: Minor refactoring for clarity
Refactor ProcessMoveBuildGraph utilizing the fact that OrderGraph is a
bipartite graph, also remove unnecessary unordered_map and distribute
variable domain map. No functional change.
2022-08-31 16:52:05 +01:00
Geza Lore
8de21e9bb7 Document and ensure OrderGraph is bipartite
Minor refactoring and documentation. No functional change.
2022-08-31 16:52:05 +01:00
Geza Lore
2ecda74471 Merge branch 'master' into develop-v5 2022-08-31 10:45:18 +01:00
Aleksander Kiryk
2136afde6b
Support negated properties (#3572) 2022-08-30 06:33:42 -04:00
Wilson Snyder
ea55db7286 Internals: Cleanup some string constructors. No functional change. 2022-08-30 01:02:39 -04:00
Wilson Snyder
819e8741cc Merge branch 'master' into develop-v5 2022-08-30 00:20:21 -04:00
Wilson Snyder
6a5f77b278 Internals: Cleanup some string/model constructors. No functional change. 2022-08-29 23:50:32 -04:00
Wilson Snyder
8658a0d7dc Internals: Constructor format update. No functional change. 2022-08-29 23:05:52 -04:00
Wilson Snyder
c335aad25f Fix --hierarchical with order-based pin connections (#3583). 2022-08-29 22:49:19 -04:00
Wilson Snyder
9d9d647c1f Fix indentation of --protect import function SV code. 2022-08-29 22:28:02 -04:00
Wilson Snyder
d47a37fb76 Internals: Cleanup constructors etc. No functional change. 2022-08-29 22:17:27 -04:00
Aleksander Kiryk
24ec84851a
Support $sampled (#3569) 2022-08-29 08:39:41 -04:00
Arkadiusz Kozdra
0a3a15a66e
Support class parameters (#2231) (#3541) 2022-08-28 10:24:55 -04:00
Wilson Snyder
2358ced061 Rename tracing rolloverSize and add test (#3570). 2022-08-28 08:25:02 -04:00
Krzysztof Bieganski
2af5304884
Fix tracing of slow coroutines (#3576 part) (#3579) 2022-08-26 05:11:44 -05:00
Varun Koyyalagunta
5869fdf7f6
Fix $dump systemtask with --output-split-cfuncs (#3495) (#3497) 2022-08-25 18:29:11 -05:00
Krzysztof Bieganski
1a1d2ecfd9
Enable tracing in generated main (#3578)
Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-25 14:55:37 +01:00
Geza Lore
5c356a4680 Merge branch 'master' into develop-v5 2022-08-22 14:32:06 +01:00
Krzysztof Bieganski
39af5d020e
Timing support (#3363)
Adds timing support to Verilator. It makes it possible to use delays,
event controls within processes (not just at the start), wait
statements, and forks.

Building a design with those constructs requires a compiler that
supports C++20 coroutines (GCC 10, Clang 5).

The basic idea is to have processes and tasks with delays/event controls
implemented as C++20 coroutines. This allows us to suspend and resume
them at any time.

There are five main runtime classes responsible for managing suspended
coroutines:
* `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle`
  with move semantics and automatic cleanup.
* `VlDelayScheduler`, for coroutines suspended by delays. It resumes
  them at a proper simulation time.
* `VlTriggerScheduler`, for coroutines suspended by event controls. It
  resumes them if its corresponding trigger was set.
* `VlForkSync`, used for syncing `fork..join` and `fork..join_any`
  blocks.
* `VlCoroutine`, the return type of all verilated coroutines. It allows
  for suspending a stack of coroutines (normally, C++ coroutines are
  stackless).

There is a new visitor in `V3Timing.cpp` which:
  * scales delays according to the timescale,
  * simplifies intra-assignment timing controls and net delays into
    regular timing controls and assignments,
  * simplifies wait statements into loops with event controls,
  * marks processes and tasks with timing controls in them as
    suspendable,
  * creates delay, trigger scheduler, and fork sync variables,
  * transforms timing controls and fork joins into C++ awaits

There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`)
that integrate static scheduling with timing. This involves providing
external domains for variables, so that the necessary combinational
logic gets triggered after coroutine resumption, as well as statements
that need to be injected into the design eval function to perform this
resumption at the correct time.

There is also a function that transforms forked processes into separate
functions.

See the comments in `verilated_timing.h`, `verilated_timing.cpp`,
`V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals
documentation for more details.

Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 13:26:32 +01:00
Geza Lore
9ac64d0b92 Improve performance of MTask coarsening
Various optimizations to speed up MTasks coarsening (which is the long
pole in the multi-threaded scheduling of very large designs).

The biggest impact ones:
- Use efficient hand written Pairing Heaps for implementing priority
  queues and the scoreboard, instead of the old SortByValueMap. This
  helps us avoid having to sort a lot of merge candidates that we will
  never actually consider and helps a lot in performance.
- Remove unnecessary associative containers and store data structures
  (the heap nodes in particular) directly in the object they relate to.
  This eliminates a huge amount of lookups and helps a lot in
  performance.
- Distribute storage for SiblingMC instances into the LogicMTask
  instances, and combine with the sibling maps. This again eliminates
  hash table lookups and makes storage structures smaller.
- Remove some now bidirectional edge maps, keep only the forward map.

There are also some other smaller optimizations:
- Replaced more unnecessary dynamic_casts with static_casts
- Templated some functions/classes to reduce the number of static
  branches in loops.
- Improves sorting of edges for sibling candidate creation
- Various micro-optimizations here and there

This speeds up MTask coarsening by 3.8x on a large design, which
translates to a 2.5x speedup of the ordering pass in multi-threaded
mode. (Combined with the earlier optimizations, ordering is now 3x
faster.)

Due to the elimination of a lot of the auxiliary data structures, and
ensuring a minimal size for the necessary ones, memory consumption of
the MTask coarsening is also reduced (measured up to 4.4x reduction
though the accuracy of this is low).

The algorithm is identical except for minor alterations of the order
some candidates are added or removed, this can cause perturbation in the
output due to tied scores being broken based on IDs.
2022-08-20 21:18:50 +01:00
Wilson Snyder
7cc89b8b42 Merge branch 'master' into develop-v5 2022-08-20 14:19:45 -04:00
Wilson Snyder
c6607724cb Fix clang warning. 2022-08-20 14:19:00 -04:00
Wilson Snyder
ebb37b0156 Merge branch 'master' into develop-v5 2022-08-20 14:02:09 -04:00
Wilson Snyder
90dc04cf93 Add --future0 and --future1 options. 2022-08-20 14:01:13 -04:00
Krzysztof Bieganski
10cf492946
Add support for expressions in event controls (#3550)
Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-19 20:18:38 +02:00
Geza Lore
4d81eb021d Revert "Improve performance of MTask coarsening"
This reverts commit 83475008d9.
2022-08-19 18:03:45 +01:00
Geza Lore
83475008d9 Improve performance of MTask coarsening
Various optimizations to speed up MTasks coarsening (which is the long
pole in the multi-threaded scheduling of very large designs).

The biggest impact ones:
- Use efficient hand written Pairing Heaps for implementing priority
  queues and the scoreboard, instead of the old SortByValueMap. This
  helps us avoid having to sort a lot of merge candidates that we will
  never actually consider and helps a lot in performance.
- Remove unnecessary associative containers and store data structures
  (the heap nodes in particular) directly in the object they relate to.
  This eliminates a huge amount of lookups and helps a lot in
  performance.
- Distribute storage for SiblingMC instances into the LogicMTask
  instances, and combine with the sibling maps. This again eliminates
  hash table lookups and makes storage structures smaller.
- Remove some now bidirectional edge maps, keep only the forward map.

There are also some other smaller optimizations:
- Replaced more unnecessary dynamic_casts with static_casts
- Templated some functions/classes to reduce the number of static
  branches in loops.
- Improves sorting of edges for sibling candidate creation
- Various micro-optimizations here and there

This speeds up MTask coarsening by 3.8x on a large design, which
translates to a 2.5x speedup of the ordering pass in multi-threaded
mode. (Combined with the earlier optimizations, ordering is now 3x
faster.)

Due to the elimination of a lot of the auxiliary data structures, and
ensuring a minimal size for the necessary ones, memory consumption of
the MTask coarsening is also reduced (measured up to 4.4x reduction
though the accuracy of this is low).

The algorithm is identical except for minor alterations of the order
some candidates are added or removed, this can cause perturbation in the
output due to tied scores being broken based on IDs.
2022-08-19 16:59:20 +01:00
Geza Lore
03ac7ad730 Make PartPropagateCp specific to the MTask graph
While keeping the client code abstract in PartPropagateCp is nice for
testing, there is performance to be had removing the abstraction. As
this code dominates in scheduling large designs, we eliminate the
abstraction and re-work the testing to use the actual LogicMTask and
MTaskEdge graph types. No functional change intended.
2022-08-19 14:06:11 +01:00
Geza Lore
cd50949a7e Reuse MTaskEdge instances in MT scheduling
Instead of deleting then re-allocating MTaskEdge instances when merging
two MTasks, just redirect the edged of the donor MTask to the recipient
MTask. This is both faster as it avoids an allocation and a deletion,
together with one update of the sibling maps, and also makes the
algorithm more stable due to MergeCandidate IDs being stable and
allocated up front for all MTaskEdges, before any SiblingMCs are
allocated.

Perturbations in output are expected as the IDs used to break ties
between merge candidates with equal costs are not updated when
redirecting an edge (on purpose). The relinking of only one end of the
graph edges also perturbs the order in which they are enumerated, which
does change candidate opportunities when the number of edges is larger
than PART_SIBLING_EDGE_LIMIT. Confirmed output is identical when
IDs are updated and edges are updated to appear in their original order.
2022-08-19 14:06:11 +01:00
Geza Lore
f0040c7b9a Remove reliance on pointer comparison in MT scheduling
The critical path propagation used to rely on a pointer comparison to
break equal scoring critical path updates. Use the corresponding mtask
ids instead, which is deterministic across invocations.
2022-08-19 14:06:11 +01:00
Geza Lore
f8a0389e73 Do not use stepCost when gathering sibling merge candidates
siblingPairFromRelatives gathers neighbours of a vertex, and sorts them.
It then takes the N best nodes, and creates sibling merge candidates
from them. We now use the unadjusted cost instead of the step cost of
the vertices when sorting. This is both faster as we need not do the
log-space rounding to compute stepCost, and will also make similar but
yet cheaper nodes appear closer to the front as we don't lose precision
in rounding, hence they are more likely to be entered as merge
candidates. Note that when creating the merge candidate, we still use
the stepCost, so it's purpose of reducing the propagation of critical
path updates is maintained in full. In summary, this should make both
Verilator and the generated model very slightly faster, at least in
theory, and I have observed minor improvement in places.
2022-08-19 14:06:11 +01:00
Geza Lore
b436794773 Add specialized GraphStreamUnordered
GraphStreamUnordered used to be GraphStream<std::less<const
V3GraphVertex*>>, but a lot of performance improvements can be had by a
specialized implementation, so added a highly optimized one. This helps
a lot with --debug-partition.
2022-08-19 14:06:11 +01:00
Geza Lore
1404319b28 Merge branch 'master' into develop-v5 2022-08-19 13:39:44 +01:00
Geza Lore
90d22cbec6 Fix AstNode::exists return type 2022-08-19 13:22:06 +01:00
Krzysztof Bieganski
33e2acfe61
Fix AstNode::forall return type (#3559)
Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-19 12:33:17 +01:00
Ryszard Rozak
db5fdfb0ee
Fix === with some tristate constants (#3551). 2022-08-18 07:03:05 -04:00
Krzysztof Bieganski
951cd73fe0
Handle MemberSel in V3EmitV.cpp (#3555) 2022-08-18 06:33:45 -04:00
Arkadiusz Kozdra
0eeb40b975
Fix converting subclasses to string (#3552) 2022-08-17 18:08:43 -04:00
Wilson Snyder
93272c13fd Tests: Confirm fixed (#181) 2022-08-15 22:17:36 -04:00
Wilson Snyder
43abaeb055 Tests: Confirm fixed (#485) 2022-08-15 22:17:17 -04:00
Wilson Snyder
18b9e661c9 Tests: Confirm fixed (#446) 2022-08-15 22:17:09 -04:00
Wilson Snyder
f435d96241 Fix case statement comparing string literal (#3544). 2022-08-15 21:56:09 -04:00