Commit Graph

5227 Commits

Author SHA1 Message Date
Wilson Snyder
51daa64e9a Fix --hierarchical with order-based pin connections (#3585). 2022-08-31 18:12:21 -04:00
Aleksander Kiryk
2136afde6b
Support negated properties (#3572) 2022-08-30 06:33:42 -04:00
Wilson Snyder
ea55db7286 Internals: Cleanup some string constructors. No functional change. 2022-08-30 01:02:39 -04:00
Wilson Snyder
6a5f77b278 Internals: Cleanup some string/model constructors. No functional change. 2022-08-29 23:50:32 -04:00
Wilson Snyder
8658a0d7dc Internals: Constructor format update. No functional change. 2022-08-29 23:05:52 -04:00
Wilson Snyder
c335aad25f Fix --hierarchical with order-based pin connections (#3583). 2022-08-29 22:49:19 -04:00
Wilson Snyder
9d9d647c1f Fix indentation of --protect import function SV code. 2022-08-29 22:28:02 -04:00
Wilson Snyder
d47a37fb76 Internals: Cleanup constructors etc. No functional change. 2022-08-29 22:17:27 -04:00
Arkadiusz Kozdra
0a3a15a66e
Support class parameters (#2231) (#3541) 2022-08-28 10:24:55 -04:00
Wilson Snyder
2358ced061 Rename tracing rolloverSize and add test (#3570). 2022-08-28 08:25:02 -04:00
Varun Koyyalagunta
5869fdf7f6
Fix $dump systemtask with --output-split-cfuncs (#3495) (#3497) 2022-08-25 18:29:11 -05:00
Krzysztof Bieganski
1a1d2ecfd9
Enable tracing in generated main (#3578)
Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-25 14:55:37 +01:00
Geza Lore
9ac64d0b92 Improve performance of MTask coarsening
Various optimizations to speed up MTasks coarsening (which is the long
pole in the multi-threaded scheduling of very large designs).

The biggest impact ones:
- Use efficient hand written Pairing Heaps for implementing priority
  queues and the scoreboard, instead of the old SortByValueMap. This
  helps us avoid having to sort a lot of merge candidates that we will
  never actually consider and helps a lot in performance.
- Remove unnecessary associative containers and store data structures
  (the heap nodes in particular) directly in the object they relate to.
  This eliminates a huge amount of lookups and helps a lot in
  performance.
- Distribute storage for SiblingMC instances into the LogicMTask
  instances, and combine with the sibling maps. This again eliminates
  hash table lookups and makes storage structures smaller.
- Remove some now bidirectional edge maps, keep only the forward map.

There are also some other smaller optimizations:
- Replaced more unnecessary dynamic_casts with static_casts
- Templated some functions/classes to reduce the number of static
  branches in loops.
- Improves sorting of edges for sibling candidate creation
- Various micro-optimizations here and there

This speeds up MTask coarsening by 3.8x on a large design, which
translates to a 2.5x speedup of the ordering pass in multi-threaded
mode. (Combined with the earlier optimizations, ordering is now 3x
faster.)

Due to the elimination of a lot of the auxiliary data structures, and
ensuring a minimal size for the necessary ones, memory consumption of
the MTask coarsening is also reduced (measured up to 4.4x reduction
though the accuracy of this is low).

The algorithm is identical except for minor alterations of the order
some candidates are added or removed, this can cause perturbation in the
output due to tied scores being broken based on IDs.
2022-08-20 21:18:50 +01:00
Wilson Snyder
c6607724cb Fix clang warning. 2022-08-20 14:19:00 -04:00
Wilson Snyder
90dc04cf93 Add --future0 and --future1 options. 2022-08-20 14:01:13 -04:00
Geza Lore
4d81eb021d Revert "Improve performance of MTask coarsening"
This reverts commit 83475008d9.
2022-08-19 18:03:45 +01:00
Geza Lore
83475008d9 Improve performance of MTask coarsening
Various optimizations to speed up MTasks coarsening (which is the long
pole in the multi-threaded scheduling of very large designs).

The biggest impact ones:
- Use efficient hand written Pairing Heaps for implementing priority
  queues and the scoreboard, instead of the old SortByValueMap. This
  helps us avoid having to sort a lot of merge candidates that we will
  never actually consider and helps a lot in performance.
- Remove unnecessary associative containers and store data structures
  (the heap nodes in particular) directly in the object they relate to.
  This eliminates a huge amount of lookups and helps a lot in
  performance.
- Distribute storage for SiblingMC instances into the LogicMTask
  instances, and combine with the sibling maps. This again eliminates
  hash table lookups and makes storage structures smaller.
- Remove some now bidirectional edge maps, keep only the forward map.

There are also some other smaller optimizations:
- Replaced more unnecessary dynamic_casts with static_casts
- Templated some functions/classes to reduce the number of static
  branches in loops.
- Improves sorting of edges for sibling candidate creation
- Various micro-optimizations here and there

This speeds up MTask coarsening by 3.8x on a large design, which
translates to a 2.5x speedup of the ordering pass in multi-threaded
mode. (Combined with the earlier optimizations, ordering is now 3x
faster.)

Due to the elimination of a lot of the auxiliary data structures, and
ensuring a minimal size for the necessary ones, memory consumption of
the MTask coarsening is also reduced (measured up to 4.4x reduction
though the accuracy of this is low).

The algorithm is identical except for minor alterations of the order
some candidates are added or removed, this can cause perturbation in the
output due to tied scores being broken based on IDs.
2022-08-19 16:59:20 +01:00
Geza Lore
03ac7ad730 Make PartPropagateCp specific to the MTask graph
While keeping the client code abstract in PartPropagateCp is nice for
testing, there is performance to be had removing the abstraction. As
this code dominates in scheduling large designs, we eliminate the
abstraction and re-work the testing to use the actual LogicMTask and
MTaskEdge graph types. No functional change intended.
2022-08-19 14:06:11 +01:00
Geza Lore
cd50949a7e Reuse MTaskEdge instances in MT scheduling
Instead of deleting then re-allocating MTaskEdge instances when merging
two MTasks, just redirect the edged of the donor MTask to the recipient
MTask. This is both faster as it avoids an allocation and a deletion,
together with one update of the sibling maps, and also makes the
algorithm more stable due to MergeCandidate IDs being stable and
allocated up front for all MTaskEdges, before any SiblingMCs are
allocated.

Perturbations in output are expected as the IDs used to break ties
between merge candidates with equal costs are not updated when
redirecting an edge (on purpose). The relinking of only one end of the
graph edges also perturbs the order in which they are enumerated, which
does change candidate opportunities when the number of edges is larger
than PART_SIBLING_EDGE_LIMIT. Confirmed output is identical when
IDs are updated and edges are updated to appear in their original order.
2022-08-19 14:06:11 +01:00
Geza Lore
f0040c7b9a Remove reliance on pointer comparison in MT scheduling
The critical path propagation used to rely on a pointer comparison to
break equal scoring critical path updates. Use the corresponding mtask
ids instead, which is deterministic across invocations.
2022-08-19 14:06:11 +01:00
Geza Lore
f8a0389e73 Do not use stepCost when gathering sibling merge candidates
siblingPairFromRelatives gathers neighbours of a vertex, and sorts them.
It then takes the N best nodes, and creates sibling merge candidates
from them. We now use the unadjusted cost instead of the step cost of
the vertices when sorting. This is both faster as we need not do the
log-space rounding to compute stepCost, and will also make similar but
yet cheaper nodes appear closer to the front as we don't lose precision
in rounding, hence they are more likely to be entered as merge
candidates. Note that when creating the merge candidate, we still use
the stepCost, so it's purpose of reducing the propagation of critical
path updates is maintained in full. In summary, this should make both
Verilator and the generated model very slightly faster, at least in
theory, and I have observed minor improvement in places.
2022-08-19 14:06:11 +01:00
Geza Lore
b436794773 Add specialized GraphStreamUnordered
GraphStreamUnordered used to be GraphStream<std::less<const
V3GraphVertex*>>, but a lot of performance improvements can be had by a
specialized implementation, so added a highly optimized one. This helps
a lot with --debug-partition.
2022-08-19 14:06:11 +01:00
Geza Lore
90d22cbec6 Fix AstNode::exists return type 2022-08-19 13:22:06 +01:00
Krzysztof Bieganski
33e2acfe61
Fix AstNode::forall return type (#3559)
Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-19 12:33:17 +01:00
Ryszard Rozak
db5fdfb0ee
Fix === with some tristate constants (#3551). 2022-08-18 07:03:05 -04:00
Krzysztof Bieganski
951cd73fe0
Handle MemberSel in V3EmitV.cpp (#3555) 2022-08-18 06:33:45 -04:00
Arkadiusz Kozdra
0eeb40b975
Fix converting subclasses to string (#3552) 2022-08-17 18:08:43 -04:00
Wilson Snyder
93272c13fd Tests: Confirm fixed (#181) 2022-08-15 22:17:36 -04:00
Wilson Snyder
43abaeb055 Tests: Confirm fixed (#485) 2022-08-15 22:17:17 -04:00
Wilson Snyder
18b9e661c9 Tests: Confirm fixed (#446) 2022-08-15 22:17:09 -04:00
Wilson Snyder
f435d96241 Fix case statement comparing string literal (#3544). 2022-08-15 21:56:09 -04:00
github action
d32e3f042f Apply 'make format' 2022-08-12 10:56:12 +00:00
Mostafa Gamal
df5f95a5bd
Fix nested default assignment for struct pattern (#3511) (#3524) 2022-08-12 06:55:07 -04:00
Drew Ranck
b0c475205b
Fix void-cast queue pop_front or pop_back (#3542) (#3364)
Fix compile error for queue method usage, if it is the
first statement in a block of code, and the return
value is not used. Example:

>  if (foo)
>    void'(bar.pop_front());
2022-08-12 06:51:25 -04:00
Wilson Snyder
1e2219347e Internals: Cleanup ifdef, move up not under compilver version ifdef 2022-08-11 17:41:43 -04:00
Wilson Snyder
cbe1b8e266 Fix segfault exporting non-existant package (#3535). 2022-08-08 17:53:50 -04:00
Mariusz Glebocki
2b12fe5773
Internals: Construct V3Number with correct type instead of changing it manually. (#3529) 2022-08-08 08:17:02 -04:00
Yutetsu TAKATSUKASA
d20f22beb1
Fix tristate logic when reading inout port in a module #3399 (#3523)
* Tests: Add a test to reproduce #3399

* Fix #3399. When reading an inout port in a module, it should refer the
original inout port, not the generated MODTEMP.
2022-08-07 21:12:57 +09:00
Wilson Snyder
f4fe10844b Tests: Fix t_flag_help.pl (#3532). 2022-08-07 04:57:59 -04:00
Mariusz Glebocki
122e89ffde
Fix V3Number::isMsbXZ(). (#3530) 2022-08-05 19:12:52 +01:00
Geza Lore
96a4b3e5a5 Update clang-format config and apply
- Regroup and sort #include directives (like we used to, but automatic)
- Set AlwaysBreakTemplateDeclarations to true
2022-08-05 12:00:24 +01:00
Geza Lore
fac8e76923 Rework SortByValueMap for better performance
Keep a single std::set of key/value pairs, and a single unordered_map
from key to iterators into the set. Also improve some of the accessing
mechanisms using modern C++. This speeds up multi-threaded ordering by
about 10%.
2022-08-03 21:17:02 +01:00
Geza Lore
b864f5f5ba V3Partition: use static_cast with LogicMTaskVertex
dynamic_cast is not free, and the mtask graph contains only
LogicMTaskVertex vertices, use static_cast instead for some speedup.
2022-08-03 17:05:01 +01:00
Geza Lore
f9f66d787e Fix integer overflow in V3Unroll (#3451) 2022-08-03 09:41:30 +01:00
Geza Lore
bd211c87aa astgen: split 'visit' method declarations from definitions
Add definitions to V3Ast.cpp, and use static_cast.
This fixes a lot of clang-tidy noise.
2022-08-02 17:53:19 +01:00
Geza Lore
6c33e6e889 Tell clang-tidy .h files are C++ (not C) headers 2022-08-02 17:53:19 +01:00
Kamil Rakoczy
cfb6fd8b34
Reduce max RSS usage (#3483)
By constant folding nodes earlier in V3Expand, we can save some max RSS on large designs.
2022-08-02 13:36:14 +01:00
Geza Lore
cb60663d49 V3Gate: Defer substitutions until required as well
Similarly to the earlier patch that defers constant folding on optimized
logic, now we also defer the variable substitutions as well. This again
eliminates a lot of traversals, and yields another ~10x speedup of V3Gate
on a design where V3Gate used to dominate while producing identical
results.
2022-08-01 12:54:41 +01:00
Geza Lore
0d2bf23d82 V3Gate: Defer constant folding until required
Rather than constant folding each logic block after every substitution,
only constant fold updated blocks when re-analysed, or at the end. This
removes a lot of invocations of V3Const on large blocks that can be
optimized well, and should yield the same result.

This speeds up V3Gate by ~4x on a design where V3Gate dominates.
2022-07-31 20:42:04 +01:00
Geza Lore
682a60e325 Cleanup V3Gate, no functional change 2022-07-31 20:07:54 +01:00