verilator/src/V3Unroll.cpp

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// -*- mode: C++; c-file-style: "cc-mode" -*-
//*************************************************************************
// DESCRIPTION: Verilator: Add temporaries, such as for unroll nodes
//
// Code available from: http://www.veripool.org/verilator
//
//*************************************************************************
//
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// Copyright 2003-2015 by Wilson Snyder. This program is free software; you can
// redistribute it and/or modify it under the terms of either the GNU
// Lesser General Public License Version 3 or the Perl Artistic License
// Version 2.0.
//
// Verilator is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//*************************************************************************
// V3Unroll's Transformations:
// Note is called twice. Once on modules for GenFor unrolling,
// Again after V3Scope for normal for loop unrolling.
//
// Each module:
// Look for "FOR" loops and unroll them if <= 32 loops.
// (Eventually, a better way would be to simulate the entire loop; ala V3Table.)
// Convert remaining FORs to WHILEs
//
//*************************************************************************
#include "config_build.h"
#include "verilatedos.h"
#include <cstdio>
#include <cstdarg>
#include <unistd.h>
#include <algorithm>
#include "V3Global.h"
#include "V3Unroll.h"
#include "V3Stats.h"
#include "V3Const.h"
#include "V3Ast.h"
//######################################################################
// Unroll state, as a visitor of each AstNode
class UnrollVisitor : public AstNVisitor {
private:
// STATE
AstVar* m_forVarp; // Iterator variable
AstVarScope* m_forVscp; // Iterator variable scope (NULL for generate pass)
AstConst* m_varValuep; // Current value of loop
AstNode* m_ignoreIncp; // Increment node to ignore
AstAttrOf* m_attrp; // Current attribute
bool m_varModeCheck; // Just checking RHS assignments
bool m_varModeReplace; // Replacing varrefs
bool m_varAssignHit; // Assign var hit
bool m_generate; // Expand single generate For loop
string m_beginName; // What name to give begin iterations
V3Double0 m_statLoops; // Statistic tracking
V3Double0 m_statIters; // Statistic tracking
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// METHODS
static int debug() {
static int level = -1;
if (VL_UNLIKELY(level < 0)) level = v3Global.opt.debugSrcLevel(__FILE__);
return level;
}
// VISITORS
bool cantUnroll(AstNode* nodep, const char* reason) {
if (m_generate) {
nodep->v3error("Unsupported: Can't unroll generate for; "<<reason);
}
UINFO(3," Can't Unroll: "<<reason<<" :"<<nodep<<endl);
//if (debug()>=9) nodep->dumpTree(cout,"-cant-");
V3Stats::addStatSum(string("Unrolling gave up, ")+reason, 1);
return false;
}
int unrollCount() {
return m_generate ? v3Global.opt.unrollCount()*16
: v3Global.opt.unrollCount();
}
bool bodySizeOverRecurse(AstNode* nodep, int& bodySize, int bodyLimit) {
if (!nodep) return false;
bodySize++;
// Exit once exceeds limits, rather than always total
// so don't go O(n^2) when can't unroll
if (bodySize > bodyLimit) return true;
if (bodySizeOverRecurse(nodep->op1p(), bodySize, bodyLimit)) return true;
if (bodySizeOverRecurse(nodep->op2p(), bodySize, bodyLimit)) return true;
if (bodySizeOverRecurse(nodep->op3p(), bodySize, bodyLimit)) return true;
if (bodySizeOverRecurse(nodep->op4p(), bodySize, bodyLimit)) return true;
// Tail recurse.
return bodySizeOverRecurse(nodep->nextp(), bodySize, bodyLimit);
}
bool forUnrollCheck(AstNode* nodep,
AstNode* initp, // Maybe under nodep (no nextp), or standalone (ignore nextp)
AstNode* precondsp, AstNode* condp,
AstNode* incp, // Maybe under nodep or in bodysp
AstNode* bodysp) {
// To keep the IF levels low, we return as each test fails.
UINFO(4, " FOR Check "<<nodep<<endl);
if (initp) UINFO(6, " Init "<<initp<<endl);
if (precondsp) UINFO(6, " Pcon "<<precondsp<<endl);
if (condp) UINFO(6, " Cond "<<condp<<endl);
if (incp) UINFO(6, " Inc "<<incp<<endl);
// Initial value check
AstAssign* initAssp = initp->castAssign();
if (!initAssp) return cantUnroll(nodep, "no initial assignment");
if (initp->nextp() && initp->nextp()!=nodep) nodep->v3fatalSrc("initial assignment shouldn't be a list");
if (!initAssp->lhsp()->castVarRef()) return cantUnroll(nodep, "no initial assignment to simple variable");
m_forVarp = initAssp->lhsp()->castVarRef()->varp();
m_forVscp = initAssp->lhsp()->castVarRef()->varScopep();
if (nodep->castGenFor() && !m_forVarp->isGenVar()) {
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nodep->v3error("Non-genvar used in generate for: "<<m_forVarp->prettyName()<<endl);
}
if (m_generate) V3Const::constifyParamsEdit(initAssp->rhsp()); // rhsp may change
AstConst* constInitp = initAssp->rhsp()->castConst();
if (!constInitp) return cantUnroll(nodep, "non-constant initializer");
//
// Condition check
if (condp->nextp()) nodep->v3fatalSrc("conditional shouldn't be a list");
//
// Assignment of next value check
AstAssign* incAssp = incp->castAssign();
if (!incAssp) return cantUnroll(nodep, "no increment assignment");
if (incAssp->nextp()) nodep->v3fatalSrc("increment shouldn't be a list");
AstNodeBiop* incInstrp = incAssp->rhsp()->castNodeBiop();
//
if (m_forVscp) { UINFO(8, " Loop Variable: "<<m_forVscp<<endl); }
else { UINFO(8, " Loop Variable: "<<m_forVarp<<endl); }
if (debug()>=9) nodep->dumpTree(cout,"- for: ");
//
// Extract the constant loop bounds
bool subtract = incInstrp->castSub();
{
if (!subtract && !incInstrp->castAdd()) return cantUnroll(nodep, "missing add/sub for incrementer");
AstVarRef* incVarrp = (subtract ? incInstrp->lhsp()->castVarRef()
: incInstrp->rhsp()->castVarRef());
if (!incVarrp) return cantUnroll(nodep, "missing variable in incrementer");
if (incVarrp->varp() != m_forVarp
|| incVarrp->varScopep() != m_forVscp) {
return cantUnroll(nodep, "different variables in incrementer");
}
}
//
// Adds have the # on the lhsp because V3Const pushes rhs consts over to the lhs
// Subtracts have it on the rhs, because you write i=i-1; i=1-i is non-sensible.
AstConst* preconstIncp = (subtract ? incInstrp->rhsp()->castConst()
: incInstrp->lhsp()->castConst());
if (m_generate) preconstIncp = V3Const::constifyParamsEdit(preconstIncp)->castConst();
AstConst* constIncp = (subtract ? incInstrp->rhsp()->castConst()
: incInstrp->lhsp()->castConst());
UINFO(8, " Inc expr ok: "<<constIncp<<endl);
if (!constIncp) return cantUnroll(nodep, "non-constant increment");
if (constIncp->isZero()) return cantUnroll(nodep, "zero increment"); // Or we could loop forever below...
bool lt = condp->castLt() || condp->castLtS();
bool lte = condp->castLte() || condp->castLteS();
bool gt = condp->castGt() || condp->castGtS();
bool gte = condp->castGte() || condp->castGteS();
if (!lt && !lte && !gt && !gte)
return cantUnroll(nodep, "condition not <=, <, >= or >");
AstNodeBiop* cmpInstrp = condp->castNodeBiop();
bool cmpVarLhs;
if (cmpInstrp->lhsp()->castVarRef()
&& cmpInstrp->lhsp()->castVarRef()->varp() == m_forVarp
&& cmpInstrp->lhsp()->castVarRef()->varScopep() == m_forVscp) {
cmpVarLhs = true;
} else if (cmpInstrp->rhsp()->castVarRef()
&& cmpInstrp->rhsp()->castVarRef()->varp() == m_forVarp
&& cmpInstrp->rhsp()->castVarRef()->varScopep() == m_forVscp) {
cmpVarLhs = false;
} else if (!cmpInstrp->rhsp()->castVarRef()) {
return cantUnroll(nodep, "no variable on rhs of condition");
} else {
return cantUnroll(nodep, "different variable in condition");
}
if (m_generate) V3Const::constifyParamsEdit(cmpVarLhs ? cmpInstrp->rhsp()
: cmpInstrp->lhsp()); // rhsp/lhsp may change
AstConst* constStopp = (cmpVarLhs ? cmpInstrp->rhsp()->castConst()
: cmpInstrp->lhsp()->castConst());
if (!constStopp) return cantUnroll(nodep, "non-constant final value");
UINFO(8, " Stop expr ok: "<<constStopp<<endl);
//
if (constInitp->width()>32 || constInitp->num().isFourState()
|| constStopp->width()>32 || constStopp->num().isFourState()
|| constIncp->width()>32 || constIncp->num().isFourState())
return cantUnroll(nodep, "init/final/increment too large or four state");
vlsint32_t valInit = constInitp->num().toSInt();
vlsint32_t valStop = constStopp->num().toSInt();
if (gte) valStop++; if (lte) valStop--; // 23 >= a, handle as if 24 > a
vlsint32_t valInc = constIncp->num().toSInt();
if (subtract) valInc = -valInc;
UINFO(8," In Numbers: for (v="<<valInit<<"; v<"<<valStop<<"; v=v+"<<valInc<<")\n");
//
if (!m_generate) {
int loops = ((valStop - valInit)/valInc);
if (loops < 0) { loops += (1ULL<<constStopp->width()); } // Will roll around
UINFO(8, " ~Iters: "<<loops<<" c="<<unrollCount()<<endl);
if (loops > unrollCount())
return cantUnroll(nodep, "too many iterations");
// Less than 10 statements in the body?
int bodySize = 0;
int bodyLimit = v3Global.opt.unrollStmts();
if (loops>0) bodyLimit = v3Global.opt.unrollStmts() / loops;
if (bodySizeOverRecurse(precondsp, bodySize/*ref*/, bodyLimit)
|| bodySizeOverRecurse(bodysp, bodySize/*ref*/, bodyLimit)
|| bodySizeOverRecurse(incp, bodySize/*ref*/, bodyLimit)) {
return cantUnroll(nodep, "too many statements");
}
}
//
// Now, make sure there's no assignment to this variable in the loop
m_varModeCheck = true;
m_varAssignHit = false;
m_ignoreIncp = incp;
precondsp->iterateAndNext(*this);
bodysp->iterateAndNext(*this);
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incp->iterateAndNext(*this);
m_varModeCheck = false;
m_ignoreIncp = NULL;
if (m_varAssignHit) return cantUnroll(nodep, "genvar assigned *inside* loop");
//
// Finally, we can do it
forUnroller(nodep, initp, precondsp, incp, bodysp,
constInitp->num(),
cmpInstrp, constStopp->num(), cmpVarLhs,
incInstrp, constIncp->num()); nodep = NULL;
// Cleanup
return true;
}
void forUnroller(AstNode* nodep,
AstNode* initp,
AstNode* precondsp,
AstNode* incp, AstNode* bodysp,
const V3Number& numInit,
AstNodeBiop* cmpInstrp, const V3Number& numStop, bool cmpVarLhs,
AstNodeBiop* incInstrp, const V3Number& numInc) {
UINFO(4, " Unroll for var="<<numInit<<"; var<"<<numStop<<"; var+="<<numInc<<endl);
UINFO(6, " cmpI "<<cmpInstrp<<endl);
UINFO(6, " IncI "<<incInstrp<<endl);
AstNode* stmtsp = NULL;
if (initp) {
initp->unlinkFrBack(); // Always a single statement; nextp() may be nodep
// Don't add to list, we do it once, and setting loop index isn't needed as we're constant propagating it
}
if (precondsp) {
precondsp->unlinkFrBackWithNext();
// cppcheck-suppress nullPointer // addNextNull deals with it
stmtsp = stmtsp->addNextNull(precondsp);
}
if (bodysp) {
bodysp->unlinkFrBackWithNext();
// cppcheck-suppress nullPointer // addNextNull deals with it
stmtsp = stmtsp->addNextNull(bodysp); // Maybe null if no body
}
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if (incp && !nodep->castGenFor()) { // Generates don't need to increment loop index
incp->unlinkFrBackWithNext();
// cppcheck-suppress nullPointer // addNextNull deals with it
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stmtsp = stmtsp->addNextNull(incp); // Maybe null if no body
}
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// Mark variable to disable some later warnings
m_forVarp->usedLoopIdx(true);
// If it's a While, then incp is already part of bodysp.
V3Number loopValue(nodep->fileline(), m_forVarp->width()); // May differ in size from numInitp
loopValue.opAssign(numInit);
AstNode* newbodysp = NULL;
++m_statLoops;
if (stmtsp) {
int times = 0;
while (1) {
UINFO(8," Looping "<<loopValue<<endl);
// if loopValue<valStop
V3Number contin (nodep->fileline(), 1);
if (cmpVarLhs) {
cmpInstrp->numberOperate(contin, loopValue, numStop);
} else {
cmpInstrp->numberOperate(contin, numStop, loopValue);
}
if (contin.isEqZero()) {
break; // Done with the loop
} else {
// Replace iterator values with constant.
AstNode* oneloopp = stmtsp->cloneTree(true);
m_varValuep = new AstConst(nodep->fileline(), loopValue);
// Iteration requires a back, so put under temporary node
if (oneloopp) {
AstBegin* tempp = new AstBegin(oneloopp->fileline(),"[EditWrapper]",oneloopp);
m_varModeReplace = true;
tempp->stmtsp()->iterateAndNext(*this);
m_varModeReplace = false;
oneloopp = tempp->stmtsp()->unlinkFrBackWithNext(); tempp->deleteTree(); tempp=NULL;
}
if (m_generate) {
string index = AstNode::encodeNumber(m_varValuep->toSInt());
string nname = m_beginName + "__BRA__" + index + "__KET__";
oneloopp = new AstBegin(oneloopp->fileline(),nname,oneloopp,true);
}
if (newbodysp) newbodysp->addNext(oneloopp);
else newbodysp = oneloopp;
++m_statIters;
if (++times > unrollCount()*3) {
nodep->v3error("Loop unrolling took too long; probably this is an infinite loop, or set --unroll-count above "<<unrollCount());
break;
}
//loopValue += valInc
V3Number newnum(nodep->fileline(), m_forVarp->width()); // Can't increment in-place
incInstrp->numberOperate(newnum, loopValue, numInc);
loopValue.opAssign(newnum);
pushDeletep(m_varValuep); m_varValuep=NULL;
}
}
}
// Replace the FOR()
if (newbodysp) nodep->replaceWith(newbodysp);
else nodep->unlinkFrBack();
if (bodysp) { pushDeletep(bodysp); bodysp=NULL; }
if (precondsp) { pushDeletep(precondsp); precondsp=NULL; }
if (initp) { pushDeletep(initp); initp=NULL; }
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if (incp && !incp->backp()) { pushDeletep(incp); incp=NULL; }
if (debug()>=9) newbodysp->dumpTree(cout,"- _new: ");
}
virtual void visit(AstWhile* nodep, AstNUser*) {
nodep->iterateChildren(*this);
if (m_varModeCheck || m_varModeReplace) {
} else {
// Constify before unroll call, as it may change what is underneath.
if (nodep->precondsp()) V3Const::constifyEdit(nodep->precondsp()); // precondsp may change
if (nodep->condp()) V3Const::constifyEdit(nodep->condp()); //condp may change
// Grab initial value
AstNode* initp = NULL; // Should be statement before the while.
if (nodep->backp()->nextp() == nodep) initp=nodep->backp();
if (initp) { V3Const::constifyEdit(initp); initp=NULL; }
if (nodep->backp()->nextp() == nodep) initp=nodep->backp();
// Grab assignment
AstNode* incp = NULL; // Should be last statement
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if (nodep->incsp()) V3Const::constifyEdit(nodep->incsp());
if (nodep->incsp()) incp = nodep->incsp();
else {
for (incp = nodep->bodysp(); incp && incp->nextp(); incp = incp->nextp()) {}
if (incp) { V3Const::constifyEdit(incp); incp=NULL; }
for (incp = nodep->bodysp(); incp && incp->nextp(); incp = incp->nextp()) {} // Again, as may have changed
}
// And check it
if (forUnrollCheck(nodep, initp,
nodep->precondsp(), nodep->condp(),
incp, nodep->bodysp())) {
pushDeletep(nodep); nodep=NULL; // Did replacement
}
}
}
virtual void visit(AstGenFor* nodep, AstNUser*) {
if (!m_generate || m_varModeReplace) {
nodep->iterateChildren(*this);
} // else V3Param will recursively call each for loop to be unrolled for us
if (m_varModeCheck || m_varModeReplace) {
} else {
// Constify before unroll call, as it may change what is underneath.
if (nodep->initsp()) V3Const::constifyEdit(nodep->initsp()); // initsp may change
if (nodep->condp()) V3Const::constifyEdit(nodep->condp()); // condp may change
if (nodep->incsp()) V3Const::constifyEdit(nodep->incsp()); // incsp may change
if (nodep->condp()->isZero()) {
// We don't need to do any loops. Remove the GenFor,
// Genvar's don't care about any initial assignments.
//
// Note normal For's can't do exactly this deletion, as
// we'd need to initialize the variable to the initial
// condition, but they'll become while's which can be
// deleted by V3Const.
nodep->unlinkFrBack()->deleteTree(); nodep=NULL;
} else if (forUnrollCheck(nodep, nodep->initsp(),
NULL, nodep->condp(),
nodep->incsp(), nodep->bodysp())) {
pushDeletep(nodep); nodep=NULL; // Did replacement
} else {
nodep->v3error("For loop doesn't have genvar index, or is malformed");
}
}
}
virtual void visit(AstNodeFor* nodep, AstNUser*) {
if (m_generate) { // Ignore for's when expanding genfor's
nodep->iterateChildren(*this);
} else {
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nodep->v3error("V3Begin should have removed standard FORs");
}
}
virtual void visit(AstAttrOf* nodep, AstNUser*) {
AstAttrOf* oldAttr = m_attrp;
m_attrp = nodep;
nodep->iterateChildren(*this);
m_attrp = oldAttr;
}
virtual void visit(AstVarRef* nodep, AstNUser*) {
if (m_varModeCheck
&& nodep->varp() == m_forVarp
&& nodep->varScopep() == m_forVscp
&& nodep->lvalue()) {
UINFO(8," Itervar assigned to: "<<nodep<<endl);
m_varAssignHit = true;
}
if (m_varModeReplace
&& nodep->varp() == m_forVarp
&& nodep->varScopep() == m_forVscp
&& !nodep->lvalue()
&& !m_attrp) { // Most likely under a select
AstNode* newconstp = m_varValuep->cloneTree(false);
nodep->replaceWith(newconstp);
pushDeletep(nodep);
}
}
//--------------------
// Default: Just iterate
virtual void visit(AstNode* nodep, AstNUser*) {
if (m_varModeCheck && nodep == m_ignoreIncp) {
// Ignore subtree that is the increment
} else {
nodep->iterateChildren(*this);
}
}
public:
// CONSTUCTORS
UnrollVisitor(AstNode* nodep, bool generate, string beginName) {
m_forVarp = NULL;
m_forVscp = NULL;
m_ignoreIncp = NULL;
m_varModeCheck = false;
m_varModeReplace = false;
m_generate = generate;
m_beginName = beginName;
m_attrp = NULL;
//
nodep->accept(*this);
}
virtual ~UnrollVisitor() {
V3Stats::addStat("Optimizations, Unrolled Loops", m_statLoops);
V3Stats::addStat("Optimizations, Unrolled Iterations", m_statIters);
}
};
//######################################################################
// Unroll class functions
void V3Unroll::unrollAll(AstNetlist* nodep) {
UINFO(2,__FUNCTION__<<": "<<endl);
UnrollVisitor visitor (nodep, false, "");
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V3Global::dumpCheckGlobalTree("unroll.tree", 0, v3Global.opt.dumpTreeLevel(__FILE__) >= 3);
}
void V3Unroll::unrollGen(AstNodeFor* nodep, string beginName) {
UINFO(2,__FUNCTION__<<": "<<endl);
UnrollVisitor visitor (nodep, true, beginName);
}