verilator/src/V3Unroll.cpp

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//*************************************************************************
// DESCRIPTION: Verilator: Add temporaries, such as for unroll nodes
//
// Code available from: http://www.veripool.org/verilator
//
// AUTHORS: Wilson Snyder with Paul Wasson, Duane Gabli
//
//*************************************************************************
//
// Copyright 2003-2008 by Wilson Snyder. This program is free software; you can
// redistribute it and/or modify it under the terms of either the GNU
// General Public License or the Perl Artistic License.
//
// Verilator is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//*************************************************************************
// V3Unroll's Transformations:
// Note is called twice. Once on modules for GenFor unrolling,
// Again after V3Scope for normal for loop unrolling.
//
// Each module:
// Look for "FOR" loops and unroll them if <= 32 loops.
// (Eventually, a better way would be to simulate the entire loop; ala V3Table.)
// Convert remaining FORs to WHILEs
//
//*************************************************************************
#include "config_build.h"
#include "verilatedos.h"
#include <cstdio>
#include <cstdarg>
#include <unistd.h>
#include <algorithm>
#include "V3Global.h"
#include "V3Unroll.h"
#include "V3Stats.h"
#include "V3Const.h"
#include "V3Ast.h"
//######################################################################
// Unroll state, as a visitor of each AstNode
class UnrollVisitor : public AstNVisitor {
private:
// STATE
AstVar* m_forVarp; // Iterator variable
AstVarScope* m_forVscp; // Iterator variable scope (NULL for generate pass)
AstConst* m_varValuep; // Current value of loop
AstNode* m_ignoreIncp; // Increment node to ignore
bool m_varModeCheck; // Just checking RHS assignments
bool m_varModeReplace; // Replacing varrefs
bool m_varAssignHit; // Assign var hit
bool m_inBegin; // Inside a begin/end loop
bool m_generate; // Expand single generate For loop
V3Double0 m_statLoops; // Statistic tracking
V3Double0 m_statIters; // Statistic tracking
//int debug() { return 9; }
// VISITORS
virtual void visit(AstModule* nodep, AstNUser*) {
UINFO(4," MOD "<<nodep<<endl);
nodep->iterateChildren(*this);
}
bool cantUnroll(AstNode* nodep, const char* reason) {
if (m_generate) {
nodep->v3error("Unsupported: Can't unroll generate for; "<<reason);
}
UINFO(3," Can't Unroll: "<<reason<<" :"<<nodep<<endl);
V3Stats::addStatSum(string("Unrolling gave up, ")+reason, 1);
return false;
}
int unrollCount() {
return m_generate ? v3Global.opt.unrollCount()*16
: v3Global.opt.unrollCount();
}
bool forUnrollCheck(AstNode* nodep,
AstNode* initp, // Maybe under nodep (no nextp), or standalone (ignore nextp)
AstNode* precondsp, AstNode* condp,
AstNode* incp, // Maybe under nodep or in bodysp
AstNode* bodysp) {
// To keep the IF levels low, we return as each test fails.
UINFO(4, " FOR Check "<<nodep<<endl);
if (initp) UINFO(6, " Init "<<initp<<endl);
if (precondsp) UINFO(6, " Pcon "<<precondsp<<endl);
if (condp) UINFO(6, " Cond "<<condp<<endl);
if (incp) UINFO(6, " Inc "<<incp<<endl);
// Initial value check
AstAssign* initAssp = initp->castAssign();
if (!initAssp) return cantUnroll(nodep, "no initial assignment");
if (initp->nextp() && initp->nextp()!=nodep) nodep->v3fatalSrc("initial assignment shouldn't be a list");
m_forVarp = initAssp->lhsp()->castVarRef()->varp();
m_forVscp = initAssp->lhsp()->castVarRef()->varScopep();
if (nodep->castGenFor() && !m_forVarp->isGenVar()) {
nodep->v3error("Non-genvar used in generate for: "<<m_forVarp->name()<<endl);
}
if (m_generate) V3Const::constifyParam(initAssp->rhsp());
AstConst* constInitp = initAssp->rhsp()->castConst();
if (!constInitp) return cantUnroll(nodep, "non-constant initializer");
//
// Condition check
if (condp->nextp()) nodep->v3fatalSrc("conditional shouldn't be a list");
//
// Assignment of next value check
AstAssign* incAssp = incp->castAssign();
if (!incAssp) return cantUnroll(nodep, "no increment assignment");
if (incAssp->nextp()) nodep->v3fatalSrc("increment shouldn't be a list");
AstNodeBiop* incInstrp = incAssp->rhsp()->castNodeBiop();
//
if (m_forVscp) { UINFO(8, " Loop Variable: "<<m_forVscp<<endl); }
else { UINFO(8, " Loop Variable: "<<m_forVarp<<endl); }
if (debug()>=9) nodep->dumpTree(cout,"- for: ");
//
// Extract the constant loop bounds
bool subtract = incInstrp->castSub();
{
if (!subtract && !incInstrp->castAdd()) return cantUnroll(nodep, "missing add/sub for incrementer");
AstVarRef* incVarrp = (subtract ? incInstrp->lhsp()->castVarRef()
: incInstrp->rhsp()->castVarRef());
if (!incVarrp) return cantUnroll(nodep, "missing variable in incrementer");
if (incVarrp->varp() != m_forVarp
|| incVarrp->varScopep() != m_forVscp) {
return cantUnroll(nodep, "different variables in incrementer");
}
}
//
// Adds have the # on the lhsp because V3Const pushes rhs consts over to the lhs
// Subtracts have it on the rhs, because you write i=i-1; i=1-i is non-sensible.
AstConst* preconstIncp = (subtract ? incInstrp->rhsp()->castConst()
: incInstrp->lhsp()->castConst());
if (m_generate) V3Const::constifyParam(preconstIncp);
AstConst* constIncp = (subtract ? incInstrp->rhsp()->castConst()
: incInstrp->lhsp()->castConst());
UINFO(8, " Inc expr ok: "<<constIncp<<endl);
if (!constIncp) return cantUnroll(nodep, "non-constant increment");
if (constIncp->isZero()) return cantUnroll(nodep, "zero increment"); // Or we could loop forever below...
bool lt = condp->castLt() || condp->castLtS();
bool lte = condp->castLte() || condp->castLteS();
bool gt = condp->castGt() || condp->castGtS();
bool gte = condp->castGte() || condp->castGteS();
if (!lt && !lte && !gt && !gte)
return cantUnroll(nodep, "condition not <= or <");
AstNodeBiop* condBip = condp->castNodeBiop();
if (!condBip->lhsp()->castVarRef())
return cantUnroll(nodep, "no variable on lhs of condition");
if (condBip->lhsp()->castVarRef()->varp() != m_forVarp
|| condBip->lhsp()->castVarRef()->varScopep() != m_forVscp)
return cantUnroll(nodep, "different variable in condition");
if (m_generate) V3Const::constifyParam(condBip->rhsp());
AstConst* constStopp = condBip->rhsp()->castConst();
if (!constStopp) return cantUnroll(nodep, "non-constant final value");
UINFO(8, " Stop expr ok: "<<constStopp<<endl);
//
if (constInitp->width()>32 || constInitp->num().isFourState()
|| constStopp->width()>32 || constStopp->num().isFourState()
|| constIncp->width()>32 || constIncp->num().isFourState())
return cantUnroll(nodep, "init/final/increment too large or four state");
vlsint32_t valInit = constInitp->num().toSInt();
vlsint32_t valStop = constStopp->num().toSInt();
if (lte) valStop++; if (gte) valStop--;
vlsint32_t valInc = constIncp->num().toSInt();
if (subtract) valInc = -valInc;
UINFO(8," In Numbers: for (v="<<valInit<<"; v<"<<valStop<<"; v=v+"<<valInc<<")\n");
//
if (!m_generate) {
UINFO(8, " ~Iters: "<<((valStop - valInit)/valInc)<<" c="<<unrollCount()<<endl);
if (((valStop - valInit)/valInc) > unrollCount())
return cantUnroll(nodep, "too many iterations");
// Less than 10 statements in the body?
int bodySize = 0;
for (AstNode* bodp = precondsp; bodp; bodp=bodp->nextp()) {
bodySize++;
}
for (AstNode* bodp = bodysp; bodp; bodp=bodp->nextp()) {
bodySize++;
}
if (bodySize > v3Global.opt.unrollStmts())
return cantUnroll(nodep, "too many statements");
}
//
// Now, make sure there's no assignment to this variable in the loop
m_varModeCheck = true;
m_varAssignHit = false;
m_ignoreIncp = incp;
precondsp->iterateAndNext(*this);
bodysp->iterateAndNext(*this);
m_varModeCheck = false;
m_ignoreIncp = NULL;
if (m_varAssignHit) return cantUnroll(nodep, "genvar assigned *inside* loop");
//
// Finally, we can do it
forUnroller(nodep, initp, precondsp, condp, incp, bodysp,
constInitp->num(),
condBip, constStopp->num(),
incInstrp, constIncp->num()); nodep = NULL;
// Cleanup
return true;
}
void forUnroller(AstNode* nodep,
AstNode* initp,
AstNode* precondsp, AstNode* condp,
AstNode* incp, AstNode* bodysp,
const V3Number& numInit,
AstNodeBiop* cmpInstrp, const V3Number& numStop,
AstNodeBiop* incInstrp, const V3Number& numInc) {
UINFO(4, " Unroll for var="<<numInit<<"; var<"<<numStop<<"; var+="<<numInc<<endl);
UINFO(6, " cmpI "<<cmpInstrp<<endl);
UINFO(6, " IncI "<<incInstrp<<endl);
AstNode* stmtsp = NULL;
if (initp) {
initp->unlinkFrBack(); // Always a single statement; nextp() may be nodep
// Don't add to list, we do it once, and setting loop index isn't needed as we're constant propagating it
}
if (precondsp) {
precondsp->unlinkFrBackWithNext();
stmtsp = stmtsp->addNextNull(precondsp);
}
if (bodysp) {
bodysp->unlinkFrBackWithNext();
stmtsp = stmtsp->addNextNull(bodysp); // Maybe null if no body
}
// If it's a While, then incp is already part of bodysp.
V3Number loopValue(nodep->fileline(), m_forVarp->width()); // May differ in size from numInitp
loopValue.opAssign(numInit);
AstNode* newbodysp = NULL;
m_statLoops++;
if (stmtsp) {
int times = 0;
while (1) {
UINFO(8," Looping "<<loopValue<<endl);
// if loopValue<valStop
V3Number contin (nodep->fileline(), 1);
cmpInstrp->numberOperate(contin, loopValue, numStop);
if (contin.isEqZero()) {
break; // Done with the loop
} else {
// Replace iterator values with constant.
AstNode* oneloopp = stmtsp->cloneTree(true);
m_varValuep = new AstConst(nodep->fileline(), loopValue);
m_varModeReplace = true;
oneloopp->iterateAndNext(*this);
m_varModeReplace = false;
if (newbodysp) newbodysp->addNext(oneloopp);
else newbodysp = oneloopp;
m_statIters++;
if (++times > unrollCount()*3) {
nodep->v3error("Loop unrolling took too long; probably this is an infinite loop, or set --unroll-count above "<<unrollCount());
break;
}
//loopValue += valInc
V3Number newnum(nodep->fileline(), m_forVarp->width()); // Can't increment in-place
incInstrp->numberOperate(newnum, loopValue, numInc);
loopValue.opAssign(newnum);
pushDeletep(m_varValuep); m_varValuep=NULL;
}
}
}
// Leaving the iterator at the final value is handled by the increment statements being left the final body
// Replace the FOR()
if (newbodysp) nodep->replaceWith(newbodysp);
else nodep->unlinkFrBack();
if (bodysp) { pushDeletep(bodysp); bodysp=NULL; }
if (precondsp) { pushDeletep(precondsp); precondsp=NULL; }
if (initp) { pushDeletep(initp); initp=NULL; }
if (debug()>=9) newbodysp->dumpTree(cout,"- _new: ");
}
virtual void visit(AstWhile* nodep, AstNUser*) {
nodep->iterateChildren(*this);
if (m_varModeCheck || m_varModeReplace) {
} else {
// Constify before unroll call, as it may change what is underneath.
if (nodep->precondsp()) V3Const::constifyTree(nodep->precondsp());
if (nodep->condp()) V3Const::constifyTree(nodep->condp());
// Grab initial value
AstNode* initp = NULL; // Should be statement before the while.
if (nodep->backp()->nextp() == nodep) initp=nodep->backp();
if (initp) V3Const::constifyTree(initp);
initp = NULL; if (nodep->backp()->nextp() == nodep) initp=nodep->backp();
// Grab assignment
AstNode* incp = NULL; // Should be last statement
for (incp = nodep->bodysp(); incp && incp->nextp(); incp = incp->nextp()) {}
if (incp) V3Const::constifyTree(incp);
for (incp = nodep->bodysp(); incp && incp->nextp(); incp = incp->nextp()) {} // Again, as may have changed
// And check it
if (forUnrollCheck(nodep, initp,
nodep->precondsp(), nodep->condp(),
incp, nodep->bodysp())) {
pushDeletep(nodep); nodep=NULL; // Did replacement
}
}
}
virtual void visit(AstGenFor* nodep, AstNUser*) {
if (!m_generate || m_varModeReplace) {
nodep->iterateChildren(*this);
} // else V3Param will recursively call each for loop to be unrolled for us
if (m_varModeCheck || m_varModeReplace) {
} else {
// Constify before unroll call, as it may change what is underneath.
if (nodep->initsp()) V3Const::constifyTree(nodep->initsp());
if (nodep->condp()) V3Const::constifyTree(nodep->condp());
if (nodep->incsp()) V3Const::constifyTree(nodep->incsp());
if (nodep->condp()->isZero()) {
// We don't need to do any loops. Remove the GenFor,
// Genvar's don't care about any initial assignments.
//
// Note normal For's can't do exactly this deletion, as
// we'd need to initialize the variable to the initial
// condition, but they'll become while's which can be
// deleted by V3Const.
nodep->unlinkFrBack()->deleteTree(); nodep=NULL;
} else if (forUnrollCheck(nodep, nodep->initsp(),
NULL, nodep->condp(),
nodep->incsp(), nodep->bodysp())) {
pushDeletep(nodep); nodep=NULL; // Did replacement
} else {
nodep->v3error("For loop doesn't have genvar index, or is misformed");
}
}
}
virtual void visit(AstNodeFor* nodep, AstNUser*) {
nodep->v3error("V3Task should have removed standard FORs");
}
virtual void visit(AstBegin* nodep, AstNUser*) {
// Naming inside loop body; must have been a generate for.
// We need to only rename the 'upper' begin,
// anything lower will be renamed "uppernewname.lowerbegin"
bool lastBegin = m_inBegin;
m_inBegin = true;
nodep->iterateChildren(*this);
m_inBegin = lastBegin;
if (m_varModeReplace && !m_inBegin // no upper begin, excluding this one
) {
// Rename it, as otherwise we may get a conflict
// V3Begin sees these DOTs and makes CellInlines for us.
string index = AstNode::encodeNumber(m_varValuep->toSInt());
string nname = (string)"genfor"+index+"__DOT__"+nodep->name();
// Verilog seems to drop the for loop name and tack on [#]
nname = nodep->name() + "__BRA__" + index + "__KET__";
//UINFO(8," Rename begin "<<nname<<" "<<nodep<<endl);
nodep->name(nname);
}
}
virtual void visit(AstVarRef* nodep, AstNUser*) {
if (m_varModeCheck
&& nodep->varp() == m_forVarp
&& nodep->varScopep() == m_forVscp
&& nodep->lvalue()) {
UINFO(8," Itervar assigned to: "<<nodep<<endl);
m_varAssignHit = true;
}
if (m_varModeReplace
&& nodep->varp() == m_forVarp
&& nodep->varScopep() == m_forVscp
&& !nodep->lvalue()) {
AstNode* newconstp = m_varValuep->cloneTree(false);
nodep->replaceWith(newconstp);
pushDeletep(nodep);
}
}
//--------------------
// Default: Just iterate
virtual void visit(AstNode* nodep, AstNUser*) {
if (m_varModeCheck && nodep == m_ignoreIncp) {
// Ignore subtree that is the increment
} else {
nodep->iterateChildren(*this);
}
}
public:
// CONSTUCTORS
UnrollVisitor(AstNode* nodep, bool generate) {
m_forVarp = NULL;
m_forVscp = NULL;
m_ignoreIncp = NULL;
m_varModeCheck = false;
m_varModeReplace = false;
m_inBegin = false;
m_generate = generate;
//
nodep->accept(*this);
}
virtual ~UnrollVisitor() {
V3Stats::addStat("Optimizations, Unrolled Loops", m_statLoops);
V3Stats::addStat("Optimizations, Unrolled Iterations", m_statIters);
}
};
//######################################################################
// Unroll class functions
void V3Unroll::unrollAll(AstNetlist* nodep) {
UINFO(2,__FUNCTION__<<": "<<endl);
UnrollVisitor visitor (nodep, false);
}
void V3Unroll::unrollGen(AstNodeFor* nodep) {
UINFO(2,__FUNCTION__<<": "<<endl);
UnrollVisitor visitor (nodep, true);
}