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351 lines
14 KiB
C++
351 lines
14 KiB
C++
// -*- mode: C++; c-file-style: "cc-mode" -*-
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//*************************************************************************
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// DESCRIPTION: Verilator: Graph optimizations
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//
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// Code available from: https://verilator.org
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//
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//*************************************************************************
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//
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// Copyright 2003-2021 by Wilson Snyder. This program is free software; you
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// can redistribute it and/or modify it under the terms of either the GNU
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// Lesser General Public License Version 3 or the Perl Artistic License
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// Version 2.0.
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// SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0
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//
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//*************************************************************************
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#ifndef _V3GRAPH_H_
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#define _V3GRAPH_H_ 1
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#include "config_build.h"
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#include "verilatedos.h"
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#include "V3Error.h"
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#include "V3List.h"
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#include <algorithm>
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class FileLine;
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class V3Graph;
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class V3GraphVertex;
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class V3GraphEdge;
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class GraphAcycEdge;
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class OrderEitherVertex;
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class OrderLogicVertex;
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//=============================================================================
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// Most graph algorithms accept an arbitrary function that returns
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// True for those edges we should honor.
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typedef bool (*V3EdgeFuncP)(const V3GraphEdge* edgep);
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//=============================================================================
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// When the Graph represents a directional acyclical graph (DAG), following
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// the to() edges is forward, and back() is reverse. However, sometimes
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// it's useful to have algorithms that can walk in either direction, hence
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// some methods take GraphWay to programmatically select the direction.
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class GraphWay final {
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public:
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enum en : uint8_t {
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FORWARD = 0,
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REVERSE = 1,
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NUM_WAYS = 2 // NUM_WAYS is not an actual way, it's typically
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// // an array dimension or loop bound.
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};
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enum en m_e;
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inline GraphWay()
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: m_e{FORWARD} {}
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// cppcheck-suppress noExplicitConstructor
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inline GraphWay(en _e)
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: m_e{_e} {}
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explicit inline GraphWay(int _e)
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: m_e(static_cast<en>(_e)) {} // Need () or GCC 4.8 false warning
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operator en() const { return m_e; }
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const char* ascii() const {
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static const char* const names[] = {"FORWARD", "REVERSE"};
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return names[m_e];
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}
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// METHODS unique to this class
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GraphWay invert() const { return m_e == FORWARD ? REVERSE : FORWARD; }
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bool forward() const { return m_e == FORWARD; }
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bool reverse() const { return m_e != FORWARD; }
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};
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inline bool operator==(const GraphWay& lhs, const GraphWay& rhs) { return lhs.m_e == rhs.m_e; }
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inline bool operator==(const GraphWay& lhs, GraphWay::en rhs) { return lhs.m_e == rhs; }
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inline bool operator==(GraphWay::en lhs, const GraphWay& rhs) { return lhs == rhs.m_e; }
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//============================================================================
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class V3Graph VL_NOT_FINAL {
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private:
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// MEMBERS
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V3List<V3GraphVertex*> m_vertices; // All vertices
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static int s_debug;
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protected:
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friend class V3GraphVertex;
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friend class V3GraphEdge;
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friend class GraphAcyc;
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// METHODS
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void acyclicDFS();
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void acyclicDFSIterate(V3GraphVertex* vertexp, int depth, uint32_t currentRank);
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void acyclicCut();
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void acyclicLoop(V3GraphVertex* vertexp, int depth);
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double orderDFSIterate(V3GraphVertex* vertexp);
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void dumpEdge(std::ostream& os, V3GraphVertex* vertexp, V3GraphEdge* edgep);
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void verticesUnlink() { m_vertices.reset(); }
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// ACCESSORS
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static int debug();
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public:
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V3Graph();
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virtual ~V3Graph();
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static void debug(int level) { s_debug = level; }
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virtual string dotRankDir() const { return "TB"; } // rankdir for dot plotting
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// METHODS
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void clear(); // Empty it of all vertices/edges, as if making a new object
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void clearColors();
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bool empty() const { return m_vertices.empty(); }
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V3GraphVertex* verticesBeginp() const { return m_vertices.begin(); }
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// METHODS - ALGORITHMS
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/// Assign same color to all vertices in the same weakly connected component
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/// Thus different color if there's no edges between the two subgraphs
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void weaklyConnected(V3EdgeFuncP edgeFuncp);
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/// Assign same color to all vertices that are strongly connected
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/// Thus different color if there's no directional circuit within the subgraphs.
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/// (I.E. all loops will occur within each color, not between them.)
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void stronglyConnected(V3EdgeFuncP edgeFuncp);
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/// Assign a ordering number to all vertexes in a tree.
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/// All nodes with no inputs will get rank 1
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void rank(V3EdgeFuncP edgeFuncp);
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void rank();
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/// Sort all vertices and edges using the V3GraphVertex::sortCmp() function
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void sortVertices();
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/// Sort all edges and edges using the V3GraphEdge::sortCmp() function
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void sortEdges();
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/// Order all vertices by rank and fanout, lowest first
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/// Sort all vertices by rank and fanout, lowest first
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/// Sort all edges by weight, lowest first
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/// Side-effect: assigns ranks to every node.
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void order();
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// Similar to order() but does not assign ranks. Caller must
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// ensure that the graph has been ranked ahead of the call.
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void orderPreRanked();
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/// Make acyclical (into a tree) by breaking a minimal subset of cutable edges.
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void acyclic(V3EdgeFuncP edgeFuncp);
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/// Remove any redundant edges, weights become MAX of any other weight
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void removeRedundantEdges(V3EdgeFuncP edgeFuncp);
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/// Remove any redundant edges, weights become SUM of any other weight
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void removeRedundantEdgesSum(V3EdgeFuncP edgeFuncp);
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/// Remove any transitive edges. E.g. if have edges A->B, B->C, and A->C
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/// then A->C is a "transitive" edge; it's implied by the first two
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/// (assuming the DAG is a dependency graph.)
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/// This algorithm can be expensive.
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void removeTransitiveEdges();
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/// Call loopsVertexCb on any one loop starting where specified
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void reportLoops(V3EdgeFuncP edgeFuncp, V3GraphVertex* vertexp);
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/// Build a subgraph of all loops starting where specified
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void subtreeLoops(V3EdgeFuncP edgeFuncp, V3GraphVertex* vertexp, V3Graph* loopGraphp);
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/// Debugging
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void dump(std::ostream& os = std::cout);
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void dumpDotFile(const string& filename, bool colorAsSubgraph) const;
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void dumpDotFilePrefixed(const string& nameComment, bool colorAsSubgraph = false) const;
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void dumpDotFilePrefixedAlways(const string& nameComment, bool colorAsSubgraph = false) const;
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void userClearVertices();
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void userClearEdges();
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static void selfTest();
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// CALLBACKS
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virtual void loopsMessageCb(V3GraphVertex* vertexp);
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virtual void loopsVertexCb(V3GraphVertex* vertexp);
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};
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//============================================================================
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class V3GraphVertex VL_NOT_FINAL {
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// Vertices may be a 'gate'/wire statement OR a variable
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protected:
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friend class V3Graph;
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friend class V3GraphEdge;
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friend class GraphAcyc;
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friend class GraphAlgRank;
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V3ListEnt<V3GraphVertex*> m_vertices; // All vertices, linked list
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V3List<V3GraphEdge*> m_outs; // Outbound edges,linked list
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V3List<V3GraphEdge*> m_ins; // Inbound edges, linked list
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double m_fanout; // Order fanout
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uint32_t m_color; // Color of the node
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uint32_t m_rank; // Rank of edge
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union {
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void* m_userp; // Marker for some algorithms
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uint32_t m_user; // Marker for some algorithms
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};
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// METHODS
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void verticesPushBack(V3Graph* graphp);
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// ACCESSORS
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void fanout(double fanout) { m_fanout = fanout; }
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void inUnlink() { m_ins.reset(); } // Low level; normally unlinkDelete is what you want
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void outUnlink() { m_outs.reset(); } // Low level; normally unlinkDelete is what you want
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protected:
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// CONSTRUCTORS
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V3GraphVertex(V3Graph* graphp, const V3GraphVertex& old);
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public:
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explicit V3GraphVertex(V3Graph* graphp);
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//! Clone copy constructor. Doesn't copy edges or user/userp.
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virtual V3GraphVertex* clone(V3Graph* graphp) const {
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return new V3GraphVertex(graphp, *this);
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}
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virtual ~V3GraphVertex() = default;
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void unlinkEdges(V3Graph* graphp);
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void unlinkDelete(V3Graph* graphp);
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// ACCESSORS
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virtual string name() const { return ""; }
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virtual string dotColor() const { return "black"; }
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virtual string dotShape() const { return ""; }
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virtual string dotStyle() const { return ""; }
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virtual string dotName() const { return ""; }
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virtual uint32_t rankAdder() const { return 1; }
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virtual FileLine* fileline() const { return nullptr; } // nullptr for unknown
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virtual int sortCmp(const V3GraphVertex* rhsp) const {
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// LHS goes first if of lower rank, or lower fanout
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if (m_rank < rhsp->m_rank) return -1;
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if (m_rank > rhsp->m_rank) return 1;
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if (m_fanout < rhsp->m_fanout) return -1;
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if (m_fanout > rhsp->m_fanout) return 1;
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return 0;
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}
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uint32_t color() const { return m_color; }
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void color(uint32_t color) { m_color = color; }
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uint32_t rank() const { return m_rank; }
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void rank(uint32_t rank) { m_rank = rank; }
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double fanout() const { return m_fanout; }
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void user(uint32_t user) { m_user = user; }
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uint32_t user() const { return m_user; }
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void userp(void* userp) { m_userp = userp; }
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void* userp() const { return m_userp; }
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// ITERATORS
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V3GraphVertex* verticesNextp() const { return m_vertices.nextp(); }
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V3GraphEdge* inBeginp() const { return m_ins.begin(); }
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bool inEmpty() const { return inBeginp() == nullptr; }
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bool inSize1() const;
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uint32_t inHash() const;
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V3GraphEdge* outBeginp() const { return m_outs.begin(); }
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bool outEmpty() const { return outBeginp() == nullptr; }
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bool outSize1() const;
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uint32_t outHash() const;
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V3GraphEdge* beginp(GraphWay way) const { return way.forward() ? outBeginp() : inBeginp(); }
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// METHODS
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/// Error reporting
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void v3errorEnd(std::ostringstream& str) const;
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void v3errorEndFatal(std::ostringstream& str) const;
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/// Edges are routed around this vertex to point from "from" directly to "to"
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void rerouteEdges(V3Graph* graphp);
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/// Find the edge connecting ap and bp, where bp is wayward from ap.
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/// If edge is not found returns nullptr. O(edges) performance.
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V3GraphEdge* findConnectingEdgep(GraphWay way, const V3GraphVertex* waywardp);
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};
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std::ostream& operator<<(std::ostream& os, V3GraphVertex* vertexp);
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//============================================================================
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class V3GraphEdge VL_NOT_FINAL {
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// Wires/variables aren't edges. Edges have only a single to/from vertex
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public:
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// ENUMS
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enum Cutable : uint8_t { NOT_CUTABLE = false, CUTABLE = true }; // For passing to V3GraphEdge
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protected:
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friend class V3Graph;
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friend class V3GraphVertex;
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friend class GraphAcyc;
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friend class GraphAcycEdge;
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V3ListEnt<V3GraphEdge*> m_outs; // Next Outbound edge for same vertex (linked list)
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V3ListEnt<V3GraphEdge*> m_ins; // Next Inbound edge for same vertex (linked list)
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//
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V3GraphVertex* m_fromp; // Vertices pointing to this edge
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V3GraphVertex* m_top; // Vertices this edge points to
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int m_weight; // Weight of the connection
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bool m_cutable; // Interconnect may be broken in order sorting
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union {
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void* m_userp; // Marker for some algorithms
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uint32_t m_user; // Marker for some algorithms
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};
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// METHODS
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void init(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top, int weight,
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bool cutable = false);
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void cut() { m_weight = 0; } // 0 weight is same as disconnected
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void outPushBack();
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void inPushBack();
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// CONSTRUCTORS
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protected:
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V3GraphEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top,
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const V3GraphEdge& old) {
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init(graphp, fromp, top, old.m_weight, old.m_cutable);
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}
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public:
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//! Add DAG from one node to the specified node
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V3GraphEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top, int weight,
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bool cutable = false) {
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init(graphp, fromp, top, weight, cutable);
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}
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//! Clone copy constructor. Doesn't copy existing vertices or user/userp.
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virtual V3GraphEdge* clone(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top) const {
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return new V3GraphEdge(graphp, fromp, top, *this);
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}
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virtual ~V3GraphEdge() = default;
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// METHODS
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virtual string name() const { return m_fromp->name() + "->" + m_top->name(); }
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virtual string dotLabel() const { return ""; }
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virtual string dotColor() const { return cutable() ? "yellowGreen" : "red"; }
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virtual string dotStyle() const { return cutable() ? "dashed" : ""; }
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virtual int sortCmp(const V3GraphEdge* rhsp) const {
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if (!m_weight || !rhsp->m_weight) return 0;
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return top()->sortCmp(rhsp->top());
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}
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void unlinkDelete();
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V3GraphEdge* relinkFromp(V3GraphVertex* newFromp);
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// ACCESSORS
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int weight() const { return m_weight; }
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void weight(int weight) { m_weight = weight; }
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bool cutable() const { return m_cutable; }
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void cutable(bool cutable) { m_cutable = cutable; }
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void userp(void* user) { m_userp = user; }
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void* userp() const { return m_userp; }
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void user(uint32_t user) { m_user = user; }
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uint32_t user() const { return m_user; }
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V3GraphVertex* fromp() const { return m_fromp; }
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V3GraphVertex* top() const { return m_top; }
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V3GraphVertex* closerp(GraphWay way) const { return way.forward() ? fromp() : top(); }
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V3GraphVertex* furtherp(GraphWay way) const { return way.forward() ? top() : fromp(); }
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// STATIC ACCESSORS
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static bool followNotCutable(const V3GraphEdge* edgep) { return !edgep->m_cutable; }
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static bool followAlwaysTrue(const V3GraphEdge*) { return true; }
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// ITERATORS
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V3GraphEdge* outNextp() const { return m_outs.nextp(); }
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V3GraphEdge* inNextp() const { return m_ins.nextp(); }
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V3GraphEdge* nextp(GraphWay way) const { return way.forward() ? outNextp() : inNextp(); }
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};
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//============================================================================
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#endif // Guard
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