Using the standard model Makefile, when in addition to an explicit
target, the target 'ccache-report' is also given, a summary of ccache
hits/misses during this invocation of 'make' will be prited at the end
of the build.
** Add simulation context (VerilatedContext) to allow multiple fully independent
models to be in the same process. Please see the updated examples.
** Add context->time() and context->timeInc() API calls, to set simulation time.
These now are recommended in place of the legacy sc_time_stamp().
* Fix memory leak of t_trace_cat and t_trace_cat_renew
* Fix memory leak of t_trace_c_api
* Fix memory leak in t_trace_public_func and t_trace_public_func_vlt
* Fix memory leaks in t_flat_build (and probably more).
* Use unique_ptr in testcases
Change the Travis builds to use workspaces and persistent ccache
We proceed in 2 stages (as before, but using workspaces for
persistence):
1. In the 'build' stage, we clone the repo, build it and
save the whole checkout ($TRAVIS_BUILD_DIR) as a workspace
2. In the 'test' stage, rather than cloning the repo, multiple jobs
pull down the same workspace we built to run the tests from
This enables:
- Reuse of the build in multiple test jobs (this is what we used the Travis
cache for before)
- Each job having a separate persistent Travis cache, which now only
contains the ccache. This means all jobs, including 'build' and 'test'
jobs can make maximum use of ccache across runs. This drastically cuts
down build times when the ccache hits, which is very often the case for
'test' jobs. Also, the separate caches only store the objects build by
the particular job that owns the cache, so we can keep the per job
ccache small.
If the commit message contains '[travis ccache clear]', the ccache will
be cleared at the beginning of the build. This can be used to test build
complete within the 50 minute timeout imposed by Travis, even without a
persistent ccache.
This allows compiling the run-time library with optimization even when OPT_FAST is not used in order to imporove model build speed, possibly during debug cycles.