mirror of
https://github.com/verilator/verilator.git
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984 lines
39 KiB
C++
984 lines
39 KiB
C++
// -*- mode: C++; c-file-style: "cc-mode" -*-
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//*************************************************************************
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// DESCRIPTION: Verilator: Break always into separate statements to reduce temps
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//
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// Code available from: https://verilator.org
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//
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//*************************************************************************
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//
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// Copyright 2003-2021 by Wilson Snyder. This program is free software; you
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// can redistribute it and/or modify it under the terms of either the GNU
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// Lesser General Public License Version 3 or the Perl Artistic License
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// Version 2.0.
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// SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0
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//
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//*************************************************************************
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// V3Split implements two separate transformations:
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// splitAlwaysAll() splits large always blocks into smaller always blocks
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// when possible (but does not change the order of statements relative
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// to one another.)
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//
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// splitReorderAll() reorders statements within individual blocks
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// to avoid delay vars when possible. It no longer splits always blocks.
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//
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// Both use a common base class, and common graph-building code to reflect
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// data dependencies within an always block (the "scoreboard".)
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//
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// The scoreboard tracks data deps as follows:
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//
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// ALWAYS
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// ASSIGN ({var} <= {cons})
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// Record as generating var_DLY (independent of use of var), consumers
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// ASSIGN ({var} = {cons}
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// Record generator and consumer
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// Any var that is only consumed can be ignored.
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// Then we split into separate ALWAYS blocks.
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//
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// The scoreboard includes innards of if/else nodes also. Splitting is no
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// longer limited to top-level statements, we can split within if-else
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// blocks. We want to be able to split this:
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//
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// always @ (...) begin
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// if (reset) begin
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// a <= 0;
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// b <= 0;
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// // ... ten thousand more
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// end
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// else begin
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// a <= a_in;
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// b <= b_in;
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// // ... ten thousand more
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// end
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// end
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//
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// ...into a separate block for each of a, b, and so on. Even though this
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// requires duplicating the conditional many times, it's usually
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// better. Later modules (V3Gate, V3Order) run faster if they aren't
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// handling enormous blocks with long lists of inputs and outputs.
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//
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// Furthermore, the optional reorder routine can optimize this:
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// NODEASSIGN/NODEIF/WHILE
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// S1: ASSIGN {v1} <= 0. // Duplicate of below
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// S2: ASSIGN {v1} <= {v0}
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// S3: IF (...,
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// X1: ASSIGN {v2} <= {v1}
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// X2: ASSIGN {v3} <= {v2}
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// We'd like to swap S2 and S3, and X1 and X2.
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//
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// Create a graph in split assignment order.
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// v3 -breakable-> v3Dly --> X2 --> v2 -brk-> v2Dly -> X1 -> v1
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// Likewise on each "upper" statement vertex
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// v3Dly & v2Dly -> S3 -> v1 & v2
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// v1 -brk-> v1Dly -> S2 -> v0
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// v1Dly -> S1 -> {empty}
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// Multiple assignments to the same variable must remain in order
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//
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// Also vars must not be "public" and we also scoreboard nodep->isPure()
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//
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//*************************************************************************
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#include "config_build.h"
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#include "verilatedos.h"
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#include "V3Global.h"
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#include "V3Split.h"
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#include "V3Stats.h"
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#include "V3Ast.h"
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#include "V3Graph.h"
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#include <algorithm>
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#include <map>
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#include <vector>
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#include <unordered_map>
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#include <unordered_set>
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//######################################################################
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// Support classes
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class SplitNodeVertex VL_NOT_FINAL : public V3GraphVertex {
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AstNode* m_nodep;
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protected:
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SplitNodeVertex(V3Graph* graphp, AstNode* nodep)
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: V3GraphVertex{graphp}
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, m_nodep{nodep} {}
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virtual ~SplitNodeVertex() override = default;
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// ACCESSORS
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// Do not make accessor for nodep(), It may change due to
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// reordering a lower block, but we don't repair it
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virtual string name() const override {
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return cvtToHex(m_nodep) + ' ' + m_nodep->prettyTypeName();
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}
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virtual FileLine* fileline() const override { return nodep()->fileline(); }
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public:
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virtual AstNode* nodep() const { return m_nodep; }
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};
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class SplitPliVertex final : public SplitNodeVertex {
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public:
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explicit SplitPliVertex(V3Graph* graphp, AstNode* nodep)
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: SplitNodeVertex{graphp, nodep} {}
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virtual ~SplitPliVertex() override = default;
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virtual string name() const override { return "*PLI*"; }
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virtual string dotColor() const override { return "green"; }
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};
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class SplitLogicVertex final : public SplitNodeVertex {
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public:
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SplitLogicVertex(V3Graph* graphp, AstNode* nodep)
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: SplitNodeVertex{graphp, nodep} {}
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virtual ~SplitLogicVertex() override = default;
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virtual string dotColor() const override { return "yellow"; }
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};
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class SplitVarStdVertex final : public SplitNodeVertex {
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public:
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SplitVarStdVertex(V3Graph* graphp, AstNode* nodep)
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: SplitNodeVertex{graphp, nodep} {}
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virtual ~SplitVarStdVertex() override = default;
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virtual string dotColor() const override { return "skyblue"; }
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};
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class SplitVarPostVertex final : public SplitNodeVertex {
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public:
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SplitVarPostVertex(V3Graph* graphp, AstNode* nodep)
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: SplitNodeVertex{graphp, nodep} {}
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virtual ~SplitVarPostVertex() override = default;
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virtual string name() const override { return string("POST ") + SplitNodeVertex::name(); }
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virtual string dotColor() const override { return "CadetBlue"; }
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};
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//######################################################################
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// Edge types
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class SplitEdge VL_NOT_FINAL : public V3GraphEdge {
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uint32_t m_ignoreInStep = 0; // Step number that if set to, causes this edge to be ignored
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static uint32_t s_stepNum; // Global step number
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protected:
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static constexpr int WEIGHT_NORMAL = 10;
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SplitEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top, int weight,
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bool cutable = CUTABLE)
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: V3GraphEdge{graphp, fromp, top, weight, cutable} {}
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virtual ~SplitEdge() override = default;
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public:
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// Iterator for graph functions
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static void incrementStep() { ++s_stepNum; }
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bool ignoreThisStep() const { return m_ignoreInStep == s_stepNum; }
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void setIgnoreThisStep() { m_ignoreInStep = s_stepNum; }
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virtual bool followScoreboard() const = 0;
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static bool followScoreboard(const V3GraphEdge* edgep) {
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const SplitEdge* oedgep = dynamic_cast<const SplitEdge*>(edgep);
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if (!oedgep) v3fatalSrc("Following edge of non-SplitEdge type");
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if (oedgep->ignoreThisStep()) return false;
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return oedgep->followScoreboard();
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}
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static bool followCyclic(const V3GraphEdge* edgep) {
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const SplitEdge* oedgep = dynamic_cast<const SplitEdge*>(edgep);
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if (!oedgep) v3fatalSrc("Following edge of non-SplitEdge type");
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return (!oedgep->ignoreThisStep());
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}
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virtual string dotStyle() const override {
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return ignoreThisStep() ? "dotted" : V3GraphEdge::dotStyle();
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}
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};
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uint32_t SplitEdge::s_stepNum = 0;
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class SplitPostEdge final : public SplitEdge {
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public:
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SplitPostEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top)
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: SplitEdge{graphp, fromp, top, WEIGHT_NORMAL} {}
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virtual ~SplitPostEdge() override = default;
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virtual bool followScoreboard() const override { return false; }
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virtual string dotColor() const override { return "khaki"; }
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};
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class SplitLVEdge final : public SplitEdge {
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public:
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SplitLVEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top)
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: SplitEdge{graphp, fromp, top, WEIGHT_NORMAL} {}
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virtual ~SplitLVEdge() override = default;
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virtual bool followScoreboard() const override { return true; }
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virtual string dotColor() const override { return "yellowGreen"; }
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};
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class SplitRVEdge final : public SplitEdge {
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public:
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SplitRVEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top)
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: SplitEdge{graphp, fromp, top, WEIGHT_NORMAL} {}
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virtual ~SplitRVEdge() override = default;
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virtual bool followScoreboard() const override { return true; }
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virtual string dotColor() const override { return "green"; }
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};
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struct SplitScorebdEdge : public SplitEdge {
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public:
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SplitScorebdEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top)
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: SplitEdge{graphp, fromp, top, WEIGHT_NORMAL} {}
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virtual ~SplitScorebdEdge() override = default;
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virtual bool followScoreboard() const override { return true; }
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virtual string dotColor() const override { return "blue"; }
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};
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struct SplitStrictEdge : public SplitEdge {
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// A strict order, based on the original statement order in the graph
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// The only non-cutable edge type
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public:
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SplitStrictEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top)
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: SplitEdge{graphp, fromp, top, WEIGHT_NORMAL, NOT_CUTABLE} {}
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virtual ~SplitStrictEdge() override = default;
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virtual bool followScoreboard() const override { return true; }
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virtual string dotColor() const override { return "blue"; }
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};
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//######################################################################
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// Split class functions
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class SplitReorderBaseVisitor VL_NOT_FINAL : public AstNVisitor {
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private:
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// NODE STATE
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// AstVarScope::user1p -> Var SplitNodeVertex* for usage var, 0=not set yet
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// AstVarScope::user2p -> Var SplitNodeVertex* for delayed assignment var, 0=not set yet
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// Ast*::user3p -> Statement SplitLogicVertex* (temporary only)
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// Ast*::user4 -> Current ordering number (reorderBlock usage)
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AstUser1InUse m_inuser1;
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AstUser2InUse m_inuser2;
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AstUser3InUse m_inuser3;
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AstUser4InUse m_inuser4;
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protected:
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// TYPES
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typedef std::vector<SplitLogicVertex*> VStack;
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// STATE
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string m_noReorderWhy; // Reason we can't reorder
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VStack m_stmtStackps; // Current statements being tracked
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SplitPliVertex* m_pliVertexp; // Element specifying PLI ordering
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V3Graph m_graph; // Scoreboard of var usages/dependencies
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bool m_inDly; // Inside ASSIGNDLY
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VDouble0 m_statSplits; // Statistic tracking
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// CONSTRUCTORS
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public:
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SplitReorderBaseVisitor() { scoreboardClear(); }
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virtual ~SplitReorderBaseVisitor() override {
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V3Stats::addStat("Optimizations, Split always", m_statSplits);
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}
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// METHODS
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protected:
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VL_DEBUG_FUNC; // Declare debug()
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void scoreboardClear() {
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// VV***** We reset user1p() and user2p on each block!!!
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m_inDly = false;
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m_graph.clear();
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m_stmtStackps.clear();
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m_pliVertexp = nullptr;
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m_noReorderWhy = "";
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AstNode::user1ClearTree();
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AstNode::user2ClearTree();
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AstNode::user3ClearTree();
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AstNode::user4ClearTree();
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}
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private:
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void scoreboardPli(AstNode* nodep) {
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// Order all PLI statements with other PLI statements
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// This ensures $display's and such remain in proper order
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// We don't prevent splitting out other non-pli statements, however.
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if (!m_pliVertexp) {
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m_pliVertexp = new SplitPliVertex(&m_graph, nodep); // m_graph.clear() will delete it
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}
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for (const auto& vtxp : m_stmtStackps) {
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// Both ways...
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new SplitScorebdEdge(&m_graph, vtxp, m_pliVertexp);
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new SplitScorebdEdge(&m_graph, m_pliVertexp, vtxp);
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}
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}
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void scoreboardPushStmt(AstNode* nodep) {
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// UINFO(9, " push " << nodep << endl);
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SplitLogicVertex* vertexp = new SplitLogicVertex(&m_graph, nodep);
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m_stmtStackps.push_back(vertexp);
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UASSERT_OBJ(!nodep->user3p(), nodep, "user3p should not be used; cleared in processBlock");
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nodep->user3p(vertexp);
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}
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void scoreboardPopStmt() {
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// UINFO(9, " pop" << endl);
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if (m_stmtStackps.empty()) v3fatalSrc("Stack underflow");
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m_stmtStackps.pop_back();
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}
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protected:
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void scanBlock(AstNode* nodep) {
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// Iterate across current block, making the scoreboard
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for (AstNode* nextp = nodep; nextp; nextp = nextp->nextp()) {
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scoreboardPushStmt(nextp);
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iterate(nextp);
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scoreboardPopStmt();
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}
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}
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void pruneDepsOnInputs() {
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for (V3GraphVertex* vertexp = m_graph.verticesBeginp(); vertexp;
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vertexp = vertexp->verticesNextp()) {
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if (!vertexp->outBeginp() && dynamic_cast<SplitVarStdVertex*>(vertexp)) {
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if (debug() >= 9) {
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SplitVarStdVertex* stdp = static_cast<SplitVarStdVertex*>(vertexp);
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UINFO(0, "Will prune deps on var " << stdp->nodep() << endl);
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stdp->nodep()->dumpTree(cout, "- ");
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}
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for (V3GraphEdge* edgep = vertexp->inBeginp(); edgep; edgep = edgep->inNextp()) {
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SplitEdge* oedgep = dynamic_cast<SplitEdge*>(edgep);
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oedgep->setIgnoreThisStep();
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}
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}
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}
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}
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virtual void makeRvalueEdges(SplitVarStdVertex* vstdp) = 0;
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// VISITORS
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virtual void visit(AstAlways* nodep) override = 0;
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virtual void visit(AstNodeIf* nodep) override = 0;
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// We don't do AstNodeFor/AstWhile loops, due to the standard question
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// of what is before vs. after
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virtual void visit(AstAssignDly* nodep) override {
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m_inDly = true;
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UINFO(4, " ASSIGNDLY " << nodep << endl);
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iterateChildren(nodep);
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m_inDly = false;
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}
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virtual void visit(AstVarRef* nodep) override {
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if (!m_stmtStackps.empty()) {
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AstVarScope* vscp = nodep->varScopep();
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UASSERT_OBJ(vscp, nodep, "Not linked");
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if (!nodep->varp()->isConst()) { // Constant lookups can be ignored
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// ---
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// NOTE: Formerly at this location we would avoid
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// splitting or reordering if the variable is public.
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//
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// However, it should be perfectly safe to split an
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// always block containing a public variable.
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// Neither operation should perturb PLI's view of
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// the variable.
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//
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// Former code:
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//
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// if (nodep->varp()->isSigPublic()) {
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// // Public signals shouldn't be changed,
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// // pli code might be messing with them
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// scoreboardPli(nodep);
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// }
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// ---
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// Create vertexes for variable
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if (!vscp->user1p()) {
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SplitVarStdVertex* vstdp = new SplitVarStdVertex(&m_graph, vscp);
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vscp->user1p(vstdp);
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}
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SplitVarStdVertex* vstdp = reinterpret_cast<SplitVarStdVertex*>(vscp->user1p());
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// SPEEDUP: We add duplicate edges, that should be fixed
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if (m_inDly && nodep->access().isWriteOrRW()) {
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UINFO(4, " VARREFDLY: " << nodep << endl);
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// Delayed variable is different from non-delayed variable
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if (!vscp->user2p()) {
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SplitVarPostVertex* vpostp = new SplitVarPostVertex(&m_graph, vscp);
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vscp->user2p(vpostp);
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new SplitPostEdge(&m_graph, vstdp, vpostp);
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}
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SplitVarPostVertex* vpostp
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= reinterpret_cast<SplitVarPostVertex*>(vscp->user2p());
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// Add edges
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for (SplitLogicVertex* vxp : m_stmtStackps) {
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new SplitLVEdge(&m_graph, vpostp, vxp);
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}
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} else { // Nondelayed assignment
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if (nodep->access().isWriteOrRW()) {
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// Non-delay; need to maintain existing ordering
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// with all consumers of the signal
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UINFO(4, " VARREFLV: " << nodep << endl);
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for (SplitLogicVertex* ivxp : m_stmtStackps) {
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new SplitLVEdge(&m_graph, vstdp, ivxp);
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}
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} else {
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UINFO(4, " VARREF: " << nodep << endl);
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makeRvalueEdges(vstdp);
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}
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}
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}
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}
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}
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virtual void visit(AstJumpGo* nodep) override {
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// Jumps will disable reordering at all levels
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// This is overly pessimistic; we could treat jumps as barriers, and
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// reorder everything between jumps/labels, however jumps are rare
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// in always, so the performance gain probably isn't worth the work.
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UINFO(9, " NoReordering " << nodep << endl);
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m_noReorderWhy = "JumpGo";
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iterateChildren(nodep);
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}
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//--------------------
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// Default
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virtual void visit(AstNode* nodep) override {
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// **** SPECIAL default type that sets PLI_ORDERING
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if (!m_stmtStackps.empty() && !nodep->isPure()) {
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UINFO(9, " NotSplittable " << nodep << endl);
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scoreboardPli(nodep);
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}
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iterateChildren(nodep);
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}
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private:
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VL_UNCOPYABLE(SplitReorderBaseVisitor);
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};
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class ReorderVisitor final : public SplitReorderBaseVisitor {
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// CONSTRUCTORS
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public:
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explicit ReorderVisitor(AstNetlist* nodep) { iterate(nodep); }
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virtual ~ReorderVisitor() override = default;
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// METHODS
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protected:
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virtual void makeRvalueEdges(SplitVarStdVertex* vstdp) override {
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for (SplitLogicVertex* vxp : m_stmtStackps) new SplitRVEdge(&m_graph, vxp, vstdp);
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}
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void cleanupBlockGraph(AstNode* nodep) {
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// Transform the graph into what we need
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UINFO(5, "ReorderBlock " << nodep << endl);
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m_graph.removeRedundantEdges(&V3GraphEdge::followAlwaysTrue);
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if (debug() >= 9) {
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m_graph.dumpDotFilePrefixed("reorderg_nodup", false);
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// m_graph.dump(); cout<<endl;
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}
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// Mark all the logic for this step
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// Vertex::m_user begin: true indicates logic for this step
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m_graph.userClearVertices();
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for (AstNode* nextp = nodep; nextp; nextp = nextp->nextp()) {
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SplitLogicVertex* vvertexp = reinterpret_cast<SplitLogicVertex*>(nextp->user3p());
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vvertexp->user(true);
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}
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|
|
// If a var vertex has only inputs, it's a input-only node,
|
|
// and can be ignored for coloring **this block only**
|
|
SplitEdge::incrementStep();
|
|
pruneDepsOnInputs();
|
|
|
|
// For reordering this single block only, mark all logic
|
|
// vertexes not involved with this step as unimportant
|
|
for (V3GraphVertex* vertexp = m_graph.verticesBeginp(); vertexp;
|
|
vertexp = vertexp->verticesNextp()) {
|
|
if (SplitLogicVertex* vvertexp = dynamic_cast<SplitLogicVertex*>(vertexp)) {
|
|
if (!vvertexp->user()) {
|
|
for (V3GraphEdge* edgep = vertexp->inBeginp(); edgep;
|
|
edgep = edgep->inNextp()) {
|
|
SplitEdge* oedgep = dynamic_cast<SplitEdge*>(edgep);
|
|
oedgep->setIgnoreThisStep();
|
|
}
|
|
for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep;
|
|
edgep = edgep->outNextp()) {
|
|
SplitEdge* oedgep = dynamic_cast<SplitEdge*>(edgep);
|
|
oedgep->setIgnoreThisStep();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Weak coloring to determine what needs to remain in order
|
|
// This follows all step-relevant edges excluding PostEdges, which are done later
|
|
m_graph.weaklyConnected(&SplitEdge::followScoreboard);
|
|
|
|
// Add hard orderings between all nodes of same color, in the order they appeared
|
|
std::unordered_map<uint32_t, SplitLogicVertex*> lastOfColor;
|
|
for (AstNode* nextp = nodep; nextp; nextp = nextp->nextp()) {
|
|
SplitLogicVertex* vvertexp = reinterpret_cast<SplitLogicVertex*>(nextp->user3p());
|
|
uint32_t color = vvertexp->color();
|
|
UASSERT_OBJ(color, nextp, "No node color assigned");
|
|
if (lastOfColor[color]) {
|
|
new SplitStrictEdge(&m_graph, lastOfColor[color], vvertexp);
|
|
}
|
|
lastOfColor[color] = vvertexp;
|
|
}
|
|
|
|
// And a real ordering to get the statements into something reasonable
|
|
// We don't care if there's cutable violations here...
|
|
// Non-cutable violations should be impossible; as those edges are program-order
|
|
if (debug() >= 9) m_graph.dumpDotFilePrefixed(string("splitg_preo"), false);
|
|
m_graph.acyclic(&SplitEdge::followCyclic);
|
|
m_graph.rank(&SplitEdge::followCyclic); // Or order(), but that's more expensive
|
|
if (debug() >= 9) m_graph.dumpDotFilePrefixed(string("splitg_opt"), false);
|
|
}
|
|
|
|
void reorderBlock(AstNode* nodep) {
|
|
// Reorder statements in the completed graph
|
|
|
|
// Map the rank numbers into nodes they associate with
|
|
typedef std::multimap<uint32_t, AstNode*> RankNodeMap;
|
|
RankNodeMap rankMap;
|
|
int currOrder = 0; // Existing sequence number of assignment
|
|
for (AstNode* nextp = nodep; nextp; nextp = nextp->nextp()) {
|
|
SplitLogicVertex* vvertexp = reinterpret_cast<SplitLogicVertex*>(nextp->user3p());
|
|
rankMap.emplace(vvertexp->rank(), nextp);
|
|
nextp->user4(++currOrder); // Record current ordering
|
|
}
|
|
|
|
// Is the current ordering OK?
|
|
bool leaveAlone = true;
|
|
int newOrder = 0; // New sequence number of assignment
|
|
for (RankNodeMap::const_iterator it = rankMap.begin(); it != rankMap.end(); ++it) {
|
|
AstNode* nextp = it->second;
|
|
if (++newOrder != nextp->user4()) leaveAlone = false;
|
|
}
|
|
if (leaveAlone) {
|
|
UINFO(6, " No changes\n");
|
|
} else {
|
|
AstNRelinker replaceHandle; // Where to add the list
|
|
AstNode* newListp = nullptr;
|
|
for (RankNodeMap::const_iterator it = rankMap.begin(); it != rankMap.end(); ++it) {
|
|
AstNode* nextp = it->second;
|
|
UINFO(6, " New order: " << nextp << endl);
|
|
if (nextp == nodep) {
|
|
nodep->unlinkFrBack(&replaceHandle);
|
|
} else {
|
|
nextp->unlinkFrBack();
|
|
}
|
|
if (newListp) {
|
|
newListp = newListp->addNext(nextp);
|
|
} else {
|
|
newListp = nextp;
|
|
}
|
|
}
|
|
replaceHandle.relink(newListp);
|
|
}
|
|
}
|
|
|
|
void processBlock(AstNode* nodep) {
|
|
if (!nodep) return; // Empty lists are ignorable
|
|
// Pass the first node in a list of block items, we'll process them
|
|
// Check there's >= 2 sub statements, else nothing to analyze
|
|
// Save recursion state
|
|
AstNode* firstp = nodep; // We may reorder, and nodep is no longer first.
|
|
void* oldBlockUser3 = nodep->user3p(); // May be overloaded in below loop, save it
|
|
nodep->user3p(nullptr);
|
|
UASSERT_OBJ(nodep->firstAbovep(), nodep,
|
|
"Node passed is in next list; should have processed all list at once");
|
|
// Process it
|
|
if (!nodep->nextp()) {
|
|
// Just one, so can't reorder. Just look for more blocks/statements.
|
|
iterate(nodep);
|
|
} else {
|
|
UINFO(9, " processBlock " << nodep << endl);
|
|
// Process block and followers
|
|
scanBlock(nodep);
|
|
if (m_noReorderWhy != "") { // Jump or something nasty
|
|
UINFO(9, " NoReorderBlock because " << m_noReorderWhy << endl);
|
|
} else {
|
|
// Reorder statements in this block
|
|
cleanupBlockGraph(nodep);
|
|
reorderBlock(nodep);
|
|
// Delete old vertexes and edges only applying to this block
|
|
// First, walk back to first in list
|
|
while (firstp->backp()->nextp() == firstp) firstp = firstp->backp();
|
|
for (AstNode* nextp = firstp; nextp; nextp = nextp->nextp()) {
|
|
SplitLogicVertex* vvertexp
|
|
= reinterpret_cast<SplitLogicVertex*>(nextp->user3p());
|
|
vvertexp->unlinkDelete(&m_graph);
|
|
}
|
|
}
|
|
}
|
|
// Again, nodep may no longer be first.
|
|
firstp->user3p(oldBlockUser3);
|
|
}
|
|
|
|
virtual void visit(AstAlways* nodep) override {
|
|
UINFO(4, " ALW " << nodep << endl);
|
|
if (debug() >= 9) nodep->dumpTree(cout, " alwIn:: ");
|
|
scoreboardClear();
|
|
processBlock(nodep->bodysp());
|
|
if (debug() >= 9) nodep->dumpTree(cout, " alwOut: ");
|
|
}
|
|
|
|
virtual void visit(AstNodeIf* nodep) override {
|
|
UINFO(4, " IF " << nodep << endl);
|
|
iterateAndNextNull(nodep->condp());
|
|
processBlock(nodep->ifsp());
|
|
processBlock(nodep->elsesp());
|
|
}
|
|
|
|
private:
|
|
VL_UNCOPYABLE(ReorderVisitor);
|
|
};
|
|
|
|
typedef std::unordered_set<uint32_t> ColorSet;
|
|
typedef std::vector<AstAlways*> AlwaysVec;
|
|
|
|
class IfColorVisitor final : public AstNVisitor {
|
|
// MEMBERS
|
|
ColorSet m_colors; // All colors in the original always block
|
|
|
|
typedef std::vector<AstNodeIf*> IfStack;
|
|
IfStack m_ifStack; // Stack of nested if-statements we're currently processing
|
|
|
|
typedef std::unordered_map<AstNodeIf*, ColorSet> IfColorMap;
|
|
IfColorMap m_ifColors; // Map each if-statement to the set of colors (split blocks)
|
|
// that will get a copy of that if-statement
|
|
|
|
// CONSTRUCTORS
|
|
public:
|
|
// Visit through *nodep and map each AstNodeIf within to the set of
|
|
// colors it will participate in. Also find the whole set of colors.
|
|
explicit IfColorVisitor(AstAlways* nodep) { iterate(nodep); }
|
|
virtual ~IfColorVisitor() override = default;
|
|
|
|
// METHODS
|
|
const ColorSet& colors() const { return m_colors; }
|
|
const ColorSet& colors(AstNodeIf* nodep) const {
|
|
const auto it = m_ifColors.find(nodep);
|
|
UASSERT_OBJ(it != m_ifColors.end(), nodep, "Node missing from split color() map");
|
|
return it->second;
|
|
}
|
|
|
|
private:
|
|
void trackNode(AstNode* nodep) {
|
|
if (nodep->user3p()) {
|
|
SplitLogicVertex* vertexp = reinterpret_cast<SplitLogicVertex*>(nodep->user3p());
|
|
uint32_t color = vertexp->color();
|
|
m_colors.insert(color);
|
|
UINFO(8, " SVL " << vertexp << " has color " << color << "\n");
|
|
|
|
// Record that all containing ifs have this color.
|
|
for (IfStack::const_iterator it = m_ifStack.begin(); it != m_ifStack.end(); ++it) {
|
|
m_ifColors[*it].insert(color);
|
|
}
|
|
}
|
|
}
|
|
|
|
protected:
|
|
virtual void visit(AstNodeIf* nodep) override {
|
|
m_ifStack.push_back(nodep);
|
|
trackNode(nodep);
|
|
iterateChildren(nodep);
|
|
m_ifStack.pop_back();
|
|
}
|
|
virtual void visit(AstNode* nodep) override {
|
|
trackNode(nodep);
|
|
iterateChildren(nodep);
|
|
}
|
|
|
|
VL_DEBUG_FUNC; // Declare debug()
|
|
private:
|
|
VL_UNCOPYABLE(IfColorVisitor);
|
|
};
|
|
|
|
class EmitSplitVisitor final : public AstNVisitor {
|
|
// MEMBERS
|
|
AstAlways* m_origAlwaysp; // Block that *this will split
|
|
const IfColorVisitor* m_ifColorp; // Digest of results of prior coloring
|
|
|
|
// Map each color to our current place within the color's new always
|
|
typedef std::unordered_map<uint32_t, AstNode*> LocMap;
|
|
LocMap m_addAfter;
|
|
|
|
AlwaysVec* m_newBlocksp; // Split always blocks we have generated
|
|
|
|
// CONSTRUCTORS
|
|
public:
|
|
// EmitSplitVisitor visits through always block *nodep
|
|
// and generates its split blocks, writing the split blocks
|
|
// into *newBlocksp.
|
|
EmitSplitVisitor(AstAlways* nodep, const IfColorVisitor* ifColorp, AlwaysVec* newBlocksp)
|
|
: m_origAlwaysp{nodep}
|
|
, m_ifColorp{ifColorp}
|
|
, m_newBlocksp{newBlocksp} {
|
|
UINFO(6, " splitting always " << nodep << endl);
|
|
}
|
|
|
|
virtual ~EmitSplitVisitor() override = default;
|
|
|
|
// METHODS
|
|
void go() {
|
|
// Create a new always for each color
|
|
const ColorSet& colors = m_ifColorp->colors();
|
|
for (unsigned int color : colors) {
|
|
// We don't need to clone m_origAlwaysp->sensesp() here;
|
|
// V3Activate already moved it to a parent node.
|
|
AstAlways* alwaysp
|
|
= new AstAlways(m_origAlwaysp->fileline(), VAlwaysKwd::ALWAYS, nullptr, nullptr);
|
|
// Put a placeholder node into stmtp to track our position.
|
|
// We'll strip these out after the blocks are fully cloned.
|
|
AstSplitPlaceholder* placeholderp = makePlaceholderp();
|
|
alwaysp->addStmtp(placeholderp);
|
|
m_addAfter[color] = placeholderp;
|
|
m_newBlocksp->push_back(alwaysp);
|
|
}
|
|
// Scan the body of the always. We'll handle if/else
|
|
// specially, everything else is a leaf node that we can
|
|
// just clone into one of the split always blocks.
|
|
iterateAndNextNull(m_origAlwaysp->bodysp());
|
|
}
|
|
|
|
protected:
|
|
VL_DEBUG_FUNC; // Declare debug()
|
|
|
|
AstSplitPlaceholder* makePlaceholderp() {
|
|
return new AstSplitPlaceholder(m_origAlwaysp->fileline());
|
|
}
|
|
|
|
virtual void visit(AstNode* nodep) override {
|
|
// Anything that's not an if/else we assume is a leaf
|
|
// (that is, something we won't split.) Don't visit further
|
|
// into the leaf.
|
|
//
|
|
// A leaf might contain another if, for example a WHILE loop
|
|
// could contain an if. We can't split WHILE loops, so we
|
|
// won't split its nested if either. Just treat it as part
|
|
// of the leaf; do not visit further; do not reach visit(AstNodeIf*)
|
|
// for such an embedded if.
|
|
|
|
// Each leaf must have a user3p
|
|
UASSERT_OBJ(nodep->user3p(), nodep, "null user3p in V3Split leaf");
|
|
|
|
// Clone the leaf into its new always block
|
|
SplitLogicVertex* vxp = reinterpret_cast<SplitLogicVertex*>(nodep->user3p());
|
|
uint32_t color = vxp->color();
|
|
AstNode* clonedp = nodep->cloneTree(false);
|
|
m_addAfter[color]->addNextHere(clonedp);
|
|
m_addAfter[color] = clonedp;
|
|
}
|
|
|
|
virtual void visit(AstNodeIf* nodep) override {
|
|
const ColorSet& colors = m_ifColorp->colors(nodep);
|
|
typedef std::unordered_map<uint32_t, AstNodeIf*> CloneMap;
|
|
CloneMap clones;
|
|
|
|
for (unsigned int color : colors) {
|
|
// Clone this if into its set of split blocks
|
|
AstSplitPlaceholder* if_placeholderp = makePlaceholderp();
|
|
AstSplitPlaceholder* else_placeholderp = makePlaceholderp();
|
|
AstIf* clonep = new AstIf(nodep->fileline(), nodep->condp()->cloneTree(true),
|
|
if_placeholderp, else_placeholderp);
|
|
AstIf* origp = VN_CAST(nodep, If);
|
|
if (origp) {
|
|
// Preserve pragmas from unique if's
|
|
// so assertions work properly
|
|
clonep->uniquePragma(origp->uniquePragma());
|
|
clonep->unique0Pragma(origp->unique0Pragma());
|
|
clonep->priorityPragma(origp->priorityPragma());
|
|
}
|
|
clones[color] = clonep;
|
|
m_addAfter[color]->addNextHere(clonep);
|
|
m_addAfter[color] = if_placeholderp;
|
|
}
|
|
|
|
iterateAndNextNull(nodep->ifsp());
|
|
|
|
for (const auto& color : colors) m_addAfter[color] = clones[color]->elsesp();
|
|
|
|
iterateAndNextNull(nodep->elsesp());
|
|
|
|
for (const auto& color : colors) m_addAfter[color] = clones[color];
|
|
}
|
|
|
|
private:
|
|
VL_UNCOPYABLE(EmitSplitVisitor);
|
|
};
|
|
|
|
class RemovePlaceholdersVisitor final : public AstNVisitor {
|
|
typedef std::unordered_set<AstNode*> NodeSet;
|
|
NodeSet m_removeSet; // placeholders to be removed
|
|
public:
|
|
explicit RemovePlaceholdersVisitor(AstNode* nodep) {
|
|
iterate(nodep);
|
|
for (AstNode* np : m_removeSet) {
|
|
np->unlinkFrBack(); // Without next
|
|
VL_DO_DANGLING(np->deleteTree(), np);
|
|
}
|
|
}
|
|
virtual ~RemovePlaceholdersVisitor() override = default;
|
|
virtual void visit(AstSplitPlaceholder* nodep) override { m_removeSet.insert(nodep); }
|
|
virtual void visit(AstNode* nodep) override { iterateChildren(nodep); }
|
|
|
|
private:
|
|
VL_UNCOPYABLE(RemovePlaceholdersVisitor);
|
|
};
|
|
|
|
class SplitVisitor final : public SplitReorderBaseVisitor {
|
|
private:
|
|
// Keys are original always blocks pending delete,
|
|
// values are newly split always blocks pending insertion
|
|
// at the same position as the originals:
|
|
typedef std::unordered_map<AstAlways*, AlwaysVec> ReplaceMap;
|
|
ReplaceMap m_replaceBlocks;
|
|
|
|
// AstNodeIf* whose condition we're currently visiting
|
|
AstNode* m_curIfConditional = nullptr;
|
|
|
|
// CONSTRUCTORS
|
|
public:
|
|
explicit SplitVisitor(AstNetlist* nodep) {
|
|
iterate(nodep);
|
|
|
|
// Splice newly-split blocks into the tree. Remove placeholders
|
|
// from newly-split blocks. Delete the original always blocks
|
|
// that we're replacing.
|
|
for (ReplaceMap::iterator it = m_replaceBlocks.begin(); it != m_replaceBlocks.end();
|
|
++it) {
|
|
AstAlways* origp = it->first;
|
|
for (AlwaysVec::iterator addme = it->second.begin(); addme != it->second.end();
|
|
++addme) {
|
|
origp->addNextHere(*addme);
|
|
RemovePlaceholdersVisitor removePlaceholders(*addme);
|
|
}
|
|
origp->unlinkFrBack(); // Without next
|
|
VL_DO_DANGLING(origp->deleteTree(), origp);
|
|
}
|
|
}
|
|
|
|
virtual ~SplitVisitor() override = default;
|
|
|
|
// METHODS
|
|
protected:
|
|
virtual void makeRvalueEdges(SplitVarStdVertex* vstdp) override {
|
|
// Each 'if' depends on rvalues in its own conditional ONLY,
|
|
// not rvalues in the if/else bodies.
|
|
for (VStack::const_iterator it = m_stmtStackps.begin(); it != m_stmtStackps.end(); ++it) {
|
|
AstNodeIf* ifNodep = VN_CAST((*it)->nodep(), NodeIf);
|
|
if (ifNodep && (m_curIfConditional != ifNodep)) continue;
|
|
new SplitRVEdge(&m_graph, *it, vstdp);
|
|
}
|
|
}
|
|
|
|
void colorAlwaysGraph() {
|
|
// Color the graph to indicate subsets, each of which
|
|
// we can split into its own always block.
|
|
m_graph.removeRedundantEdges(&V3GraphEdge::followAlwaysTrue);
|
|
|
|
// Some vars are primary inputs to the always block; prune
|
|
// edges on those vars. Reasoning: if two statements both depend
|
|
// on primary input A, it's ok to split these statements. Whereas
|
|
// if they both depend on locally-generated variable B, the statements
|
|
// must be kept together.
|
|
SplitEdge::incrementStep();
|
|
pruneDepsOnInputs();
|
|
|
|
// For any 'if' node whose deps have all been pruned
|
|
// (meaning, its conditional expression only looks at primary
|
|
// inputs) prune all edges that depend on the 'if'.
|
|
for (V3GraphVertex* vertexp = m_graph.verticesBeginp(); vertexp;
|
|
vertexp = vertexp->verticesNextp()) {
|
|
SplitLogicVertex* logicp = dynamic_cast<SplitLogicVertex*>(vertexp);
|
|
if (!logicp) continue;
|
|
|
|
AstNodeIf* ifNodep = VN_CAST(logicp->nodep(), NodeIf);
|
|
if (!ifNodep) continue;
|
|
|
|
bool pruneMe = true;
|
|
for (V3GraphEdge* edgep = logicp->outBeginp(); edgep; edgep = edgep->outNextp()) {
|
|
SplitEdge* oedgep = dynamic_cast<SplitEdge*>(edgep);
|
|
if (!oedgep->ignoreThisStep()) {
|
|
// This if conditional depends on something we can't
|
|
// prune -- a variable generated in the current block.
|
|
pruneMe = false;
|
|
|
|
// When we can't prune dependencies on the conditional,
|
|
// give a hint about why...
|
|
if (debug() >= 9) {
|
|
V3GraphVertex* vxp = oedgep->top();
|
|
SplitNodeVertex* nvxp = dynamic_cast<SplitNodeVertex*>(vxp);
|
|
UINFO(0, "Cannot prune if-node due to edge "
|
|
<< oedgep << " pointing to node " << nvxp->nodep() << endl);
|
|
nvxp->nodep()->dumpTree(cout, "- ");
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!pruneMe) continue;
|
|
|
|
// This if can be split; prune dependencies on it.
|
|
for (V3GraphEdge* edgep = logicp->inBeginp(); edgep; edgep = edgep->inNextp()) {
|
|
SplitEdge* oedgep = dynamic_cast<SplitEdge*>(edgep);
|
|
oedgep->setIgnoreThisStep();
|
|
}
|
|
}
|
|
|
|
if (debug() >= 9) m_graph.dumpDotFilePrefixed("splitg_nodup", false);
|
|
|
|
// Weak coloring to determine what needs to remain grouped
|
|
// in a single always. This follows all edges excluding:
|
|
// - those we pruned above
|
|
// - PostEdges, which are done later
|
|
m_graph.weaklyConnected(&SplitEdge::followScoreboard);
|
|
if (debug() >= 9) m_graph.dumpDotFilePrefixed("splitg_colored", false);
|
|
}
|
|
|
|
virtual void visit(AstAlways* nodep) override {
|
|
// build the scoreboard
|
|
scoreboardClear();
|
|
scanBlock(nodep->bodysp());
|
|
|
|
if (m_noReorderWhy != "") {
|
|
// We saw a jump or something else rare that we don't handle.
|
|
UINFO(9, " NoSplitBlock because " << m_noReorderWhy << endl);
|
|
return;
|
|
}
|
|
|
|
// Look across the entire tree of if/else blocks in the always,
|
|
// and color regions that must be kept together.
|
|
UINFO(5, "SplitVisitor @ " << nodep << endl);
|
|
colorAlwaysGraph();
|
|
|
|
// Map each AstNodeIf to the set of colors (split always blocks)
|
|
// it must participate in. Also find the whole set of colors.
|
|
IfColorVisitor ifColor(nodep);
|
|
|
|
if (ifColor.colors().size() > 1) {
|
|
// Counting original always blocks rather than newly-split
|
|
// always blocks makes it a little easier to use this stat to
|
|
// check the result of the t_alw_split test:
|
|
++m_statSplits;
|
|
|
|
// Visit through the original always block one more time,
|
|
// and emit the split always blocks into m_replaceBlocks:
|
|
EmitSplitVisitor emitSplit(nodep, &ifColor, &(m_replaceBlocks[nodep]));
|
|
emitSplit.go();
|
|
}
|
|
}
|
|
virtual void visit(AstNodeIf* nodep) override {
|
|
UINFO(4, " IF " << nodep << endl);
|
|
m_curIfConditional = nodep;
|
|
iterateAndNextNull(nodep->condp());
|
|
m_curIfConditional = nullptr;
|
|
scanBlock(nodep->ifsp());
|
|
scanBlock(nodep->elsesp());
|
|
}
|
|
|
|
private:
|
|
VL_UNCOPYABLE(SplitVisitor);
|
|
};
|
|
|
|
//######################################################################
|
|
// Split class functions
|
|
|
|
void V3Split::splitReorderAll(AstNetlist* nodep) {
|
|
UINFO(2, __FUNCTION__ << ": " << endl);
|
|
{ ReorderVisitor visitor(nodep); } // Destruct before checking
|
|
V3Global::dumpCheckGlobalTree("reorder", 0, v3Global.opt.dumpTreeLevel(__FILE__) >= 3);
|
|
}
|
|
void V3Split::splitAlwaysAll(AstNetlist* nodep) {
|
|
UINFO(2, __FUNCTION__ << ": " << endl);
|
|
{ SplitVisitor visitor(nodep); } // Destruct before checking
|
|
V3Global::dumpCheckGlobalTree("split", 0, v3Global.opt.dumpTreeLevel(__FILE__) >= 3);
|
|
}
|