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1007 lines
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# DESCRIPTION: DOCUMENT source run through perl to produce internals.txt file
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# Use 'make internals.txt' to produce the output file
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=pod
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=head1 NAME
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Verilator Internals
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=head1 INTRODUCTION
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This file discusses internal and programming details for Verilator. It's
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the first for reference for developers and debugging problems.
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See also the Verilator internals presentation at http://www.veripool.org.
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=head1 CODE FLOWS
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=head2 Verilator Flow
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The main flow of Verilator can be followed by reading the Verilator.cpp
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process() function:
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First, the files specified on the command line are read. Reading involves
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preprocessing, then lexical analysis with Flex and parsing with Bison.
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This produces an abstract syntax tree (AST) representation of the design,
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which is what is visible in the .tree files described below.
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Verilator then makes a series of passes over the AST, progressively refining
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and optimizing it.
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Cells in the AST first linked, which will read and parse additional files as
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above.
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Functions, variable and other references are linked to their definitions.
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Parameters are resolved and the design is elaborated.
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Verilator then performs many additional edits and optimizations on the
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hierarchical design. This includes coverage, assertions, X elimination,
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inlining, constant propagation, and dead code elimination.
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References in the design are then pseudo-flattened. Each module's variables
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and functions get "Scope" references. A scope reference is an occurrence of
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that un-flattened variable in the flattened hierarchy. A module that occurs
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only once in the hierarchy will have a single scope and single VarScope for
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each variable. A module that occurs twice will have a scope for each
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occurrence, and two VarScopes for each variable. This allows optimizations
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to proceed across the flattened design, while still preserving the
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hierarchy.
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Additional edits and optimizations proceed on the pseudo-flat design. These
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include module references, function inlining, loop unrolling, variable
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lifetime analysis, lookup table creation, always splitting, and logic gate
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simplifications (pushing inverters, etc).
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Verilator orders the code. Best case, this results in a single "eval"
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function which has all always statements flowing from top to bottom with no
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loops.
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Verilator mostly removes the flattening, so that code may be shared between
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multiple invocations of the same module. It localizes variables, combines
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identical functions, expands macros to C primitives, adds branch prediction
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hints, and performs additional constant propagation.
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Verilator finally writes the C++ modules.
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=head2 Key Classes Used in the Verilator Flow
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=over 4
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=item C<AstNode>
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The AST is represented at the top level by the class C<AstNode>. This abstract
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class has derived classes for the individual components (e.g. C<AstGenerate>
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for a generate block) or groups of components (e.g. C<AstNodeFTask> for
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functions and tasks, which in turn has C<AstFunc> and C<AstTask> as derived
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classes).
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Each C<AstNode> has pointers to up to four children, accessed by the
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C<op1p> through C<op4p> methods. These methods are then abstracted in a
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specific Ast* node class to a more specific name. For example with the
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C<AstIf> node (for C<if> statements), C<ifsp> calls C<op2p> to give the
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pointer to the AST for the "then" block, while C<elsesp> calls C<op3p> to
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give the pointer to the AST for the "else" block, or NULL if there is not
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one.
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C<AstNode> has the concept of a next and previous AST - for example the
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next and previous statements in a block. Pointers to the AST for these
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statements (if they exist) can be obtained using the C<back> and C<next>
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methods.
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It is useful to remember that the derived class C<AstNetlist> is at the top
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of the tree, so checking for this class is the standard way to see if you
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are at the top of the tree.
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By convention, each function/method uses the variable C<nodep> as a pointer
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to the C<AstNode> currently being processed.
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=item C<AstNVisitor>
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The passes are implemented by AST visitor classes (see L</Visitor
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Functions>). These are implemented by subclasses of the abstract class,
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C<AstNVisitor>. Each pass creates an instance of the visitor class, which
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in turn implements a method to perform the pass.
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=item C<V3Graph>
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A number of passes use graph algorithms, and the class C<V3Graph> is provided
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to represent those graphs. Graphs are directed, and algorithms are provided to
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manipulate the graphs and to output them in I<GraphViz> dot format (see
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L<http://www.graphviz.org/>). C<V3Graph.h> provides documentation of this
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class.
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=item C<V3GraphVertex>
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This is the base class for vertices in a graph. Vertices have an associated
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C<fanout>, C<color> and C<rank>, which may be used in algorithms for ordering
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the graph. A generic C<user>/C<userp> member variable is also provided.
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Virtual methods are provided to specify the name, color, shape and style to be
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used in dot output. Typically users provide derived classes from
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C<V3GraphVertex> which will reimplement these methods.
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Iterators are provided to access in and out edges. Typically these are used in
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the form:
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for (V3GraphEdge *edgep = vertexp->inBeginp();
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edgep;
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edgep = edgep->inNextp()) {
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=item C<V3GraphEdge>
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This is the base class for directed edges between pairs of vertices. Edges
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have an associated C<weight> and may also be made C<cutable>. A generic
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C<user>/C<userp> member variable is also provided.
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Accessors, C<fromp> and C<top> return the "from" and "to" vertices
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respectively.
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Virtual methods are provided to specify the label, color and style to be
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used in dot output. Typically users provided derived classes from
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C<V3GraphEdge> which will reimplement these methods.
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=item C<V3GraphAlg>
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This is the base class for graph algorithms. It implements a C<bool> method,
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C<followEdge> which algorithms can use to decide whether an edge is
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followed. This method returns true if the graph edge has weight greater than
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one and a user function, C<edgeFuncp> (supplied in the constructor) returns
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C<true>.
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A number of predefined derived algorithm classes and access methods are
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provided and documented in C<V3GraphAlg.cpp>.
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=back
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=head2 Multithreaded Mode
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In --threads mode, the frontend of the Verilator pipeline is the same as
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serial mode, up until V3Order.
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V3Order builds a fine-grained, statement-level dependency graph that governs
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the ordering of code within a single eval() call. In serial mode, that
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dependency graph is used to order all statements into a total serial order.
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In parallel mode, the same dependency graph is the starting point for a
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partitioner (V3Partition).
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The partitioner's goal is to coarsen the fine-grained DAG into a coarser
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DAG, while maintaining as much available parallelism as possible. Often the
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partitioner can transform an input graph with millions of nodes into a
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coarsened execution graph with a few dozen nodes, while maintaining enough
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parallelism to take advantage of a modern multicore CPU. Runtime
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synchronization cost is not prohibitive with so few nodes.
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=head3 Partitioning
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Our partitioner is similar to the one Vivek Sarkar described in his 1989
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paper "Partitioning and Scheduling Parallel Programs for Multiprocessors".
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Let's define some terms:
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=over 4
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=item C<Par Factor>
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The available parallelism or "par-factor" of a DAG is the total cost to
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execute all nodes, divided by the cost to execute the longest critical path
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through the graph. This is the speedup you would get from running the graph
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in parallel, if given infinite CPU cores available and communication and
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synchronization are zero.
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=item C<Macro Task>
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When the partitioner coarsens the graph, it combines nodes together. Each
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fine-grained node represents an atomic "task"; combined nodes in the
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coarsened graph are "macro-tasks". This term comes from Sarkar. Each
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macro-task executes from start to end on one processor, without any
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synchronization to any other macro-task during its
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execution. (Synchronization only happens before the macro-task begins or
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after it ends.)
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=item C<Edge Contraction>
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Our partitioner, like Sarkar's, primarily relies on "edge contraction" to
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coarsen the graph. It starts with one macro-task per atomic task and
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iteratively combines pairs of edge-connected macro-tasks.
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=item C<Local Critical Path>
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Each node in the graph has a "local" critical path. That's the critical
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path from the start of the graph to the start of the node, plus the node's
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cost, plus the critical path from the end of the node to the end of the
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graph.
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=back
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Sarkar calls out an important trade-off: coarsening the graph reduces
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runtime synchronization overhead among the macro-tasks, but it tends to
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increase the critical path through the graph and thus reduces par-factor.
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Sarkar's partitioner, and ours, chooses pairs of macro-tasks to merge such
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that the growth in critical path is minimized. Each candidate merge would
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result in a new node, which would have some local critical path. We choose
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the candidate that would produce the shortest local critical path. Repeat
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until par-factor falls to a target threshold. It's a greedy algorithm, and
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it's not guaranteed to produce the best partition (which Sarkar proves is
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NP-hard).
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=head3 Estimating Logic Costs
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To compute the cost of any given path through the graph, Verilator
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estimates an execution cost for each task. Each macro-task has an execution
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cost which is simply the sum of its tasks' costs. We assume that
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communication overhead and synchronization overhead are zero, so the cost
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of any given path through the graph is simply the sum of macro-task
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execution costs. Sarkar does almost the same thing, except that he has
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nonzero estimates for synchronization costs.
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Verilator's cost estimates are assigned by the InstrCountCostVisitor. This
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class is perhaps the most fragile piece of the multithread implementation.
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It's easy to have a bug where you count something cheap (eg. accessing one
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element of a huge array) as if it were expensive (eg. by counting it as if
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it were an access to the entire array.) Even without such gross bugs, the
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estimates this produce are only loosely predictive of actual runtime cost.
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Multithread performance would be better with better runtime costs
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estimates. This is an area to improve.
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=head3 Scheduling Macro-Tasks at Runtime
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After coarsening the graph, we must schedule the macro-tasks for runtime.
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Sarkar describes two options: you can dynamically schedule tasks at
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runtime, with a runtime graph follower. Sarkar calls this the
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"macro-dataflow model." Verilator does not support this; early experiments
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with this approach had poor performance.
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The other option is to statically assign macro-tasks to threads, with each
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thread running its macro-tasks in a static order. Sarkar describes this in
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Chapter 5. Verilator takes this static approach. The only dynamic aspect is
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that each macro task may block before starting, to wait until its
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prerequisites on other threads have finished.
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The synchronization cost is cheap if the prereqs are done. If they're not,
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fragmentation (idle CPU cores waiting) is possible. This is the major
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source of overhead in this approach. The --prof-threads switch and the
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C<verilator_gantt> script can visualize the time lost to such
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fragmentation.
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=head3 Locating Variables for Best Spatial Locality
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After scheduling all code, we attempt to locate variables in memory such
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that variables accessed by a single macro-task are close together in
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memory. This provides "spatial locality" -- when we pull in a 64-byte
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cache line to access a 2-byte variable, we want the other 62 bytes to be
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ones we'll also likely access soon, for best cache performance.
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This turns out to be critical for performance. It should allow Verilator
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to scale to very large models. We don't rely on our working set fitting
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in any CPU cache; instead we essentially "stream" data into caches from
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memory. It's not literally streaming, where the address increases
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monotonically, but it should have similar performance characteristics,
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so long as each macro-task's dataset fits in one core's local caches.
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To achieve spatial locality, we tag each variable with the set of
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macro-tasks that access it. Let's call this set the "footprint" of that
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variable. The variables in a given module have a set of footprints. We can
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order those footprints to minimize the distance between them (distance is
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the number of macro-tasks that are different across any two footprints) and
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then emit all variables into the struct in ordered-footprint order.
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The footprint ordering is literally the traveling salesman problem, and we
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use a TSP-approximation algorithm to get close to an optimal sort.
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This is an old idea. Simulators designed at DEC in the early 1990s used
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similar techniques to optimize both single-thread and multi-thread modes.
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(Verilator does not optimize variable placement for spatial locality in
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serial mode; that is a possible area for improvement.)
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=head3 Improving Multithreaded Performance Further (a TODO list)
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=over 4
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=item C<Wave Scheduling>
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To allow the Verilated model to run in parallel with the testbench, it
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might be nice to support "wave" scheduling, in which work on a cycle begins
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before eval() is called or continues after eval() returns. For now all
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work on a cycle happens during the eval() call, leaving Verilator's threads
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idle while the testbench (everything outside eval()) is working. This would
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involve fundamental changes within the partitioner, however, it's probably
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the best bet for hiding testbench latency.
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=item C<Efficient Dynamic Scheduling>
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To scale to more than a few threads, we may revisit a fully dynamic
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scheduler. For large (>16 core) systems it might make sense to dedicate an
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entire core to scheduling, so that scheduler data structures would fit in
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its L1 cache and thus the cost of traversing priority-ordered ready lists
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would not be prohibitive.
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=item C<Static Scheduling with Runtime Repack>
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We could modify the static scheduling approach by gathering actual
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macro-task execution times at run time, and dynamically re-packing the
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macro-tasks into the threads also at run time. Say, re-pack once every
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10,000 cycles or something. This has the potential to do better than our
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static estimates about macro-task run times. It could potentially react to
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CPU cores that aren't performing equally, due to NUMA or thermal throttling
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or nonuniform competing memory traffic or whatever.
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=item C<Clock Domain Balancing>
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Right now Verilator makes no attempt to balance clock domains across
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macro-tasks. For a multi-domain model, that could lead to bad gantt chart
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fragmentation. This could be improved if it's a real problem in practice.
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=item C<Other Forms of MTask Balancing>
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The largest source of runtime overhead is idle CPUs, which happens due to
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variance between our predicted runtime for each MTask and its actual
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runtime. That variance is magnified if MTasks are homogeneous, containing
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similar repeating logic which was generally close together in source code
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and which is still packed together even after going through Verilator's
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digestive tract.
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If Verilator could avoid doing that, and instead would take source logic
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that was close together and distribute it across MTasks, that would
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increase the diversity of any given MTask, and this should reduce variance
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in the cost estimates.
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One way to do that might be to make various "tie breaker" comparison
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routines in the sources to rely more heavily on randomness, and generally
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try harder not to keep input nodes together when we have the option to
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scramble things.
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=item C<Performance Regression>
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It would be nice if we had a regression of large designs, with some
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diversity of design styles, to test on both single- and multi-threaded
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modes. This would help to avoid performance regressions, and also to
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evaluate the optimizations while minimizing the impact of parasitic noise.
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=item C<Per-Instance Classes>
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If we have multiple instances of the same module, and they partition
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differently (likely; we make no attempt to partition them the same) then
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the variable sort will be suboptimal for either instance. A possible
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improvement would be to emit a unique class for each instance of a module,
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and sort its variables optimally for that instance's code stream.
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=back
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=head2 Verilated Flow
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The evaluation loop outputted by Verilator is designed to allow a single
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function to perform evaluation under most situations.
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On the first evaluation, the Verilated code calls initial blocks, and then
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"settles" the modules, by evaluating functions (from always statements)
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until all signals are stable.
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On other evaluations, the Verilated code detects what input signals have
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changes. If any are clocks, it calls the appropriate sequential functions
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(from always @ posedge statements). Interspersed with sequential functions
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it calls combo functions (from always @*). After this is complete, it
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detects any changes due to combo loops or internally generated clocks, and
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if one is found must reevaluate the model again.
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For SystemC code, the eval() function is wrapped in a SystemC SC_METHOD,
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sensitive to all inputs. (Ideally it would only be sensitive to clocks and
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combo inputs, but tracing requires all signals to cause evaluation, and the
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performance difference is small.)
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If tracing is enabled, a callback examines all variables in the design for
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changes, and writes the trace for each change. To accelerate this process
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the evaluation process records a bitmask of variables that might have
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changed; if clear, checking those signals for changes may be skipped.
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=head1 CODING CONVENTIONS
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=head2 Indentation style
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To match the indentation of Verilator C++ sources, use 4 spaces per level,
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and leave tabs at 8 columns, so every other indent level is a tab stop.
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All files should contain the magic header to insure standard indentation:
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// -*- mode: C++; c-file-style: "cc-mode" -*-
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This sets indentation to the cc-mode defaults. (Verilator predates a
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CC-mode change of several years ago which overrides the defaults with GNU
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style indentation; the c-set-style undoes that.)
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=head2 The C<astgen> script
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Some of the code implementing passes is extremely repetitive, and must be
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implemented for each sub-class of C<AstNode>. However, while repetitive,
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there is more variability than can be handled in C++ macros.
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In Verilator this is implemented by using a Perl script, C<astgen> to
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pre-process the C++ code. For example in C<V3Const.cpp> this is used to
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implement the C<visit()> functions for each binary operation using the
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TREEOP macro.
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The original C++ source code is transformed into C++ code in the C<obj_opt>
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and C<obj_dbg> sub-directories (the former for the optimized version of
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Verilator, the latter for the debug version). So for example C<V3Const.cpp>
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into C<V3Const__gen.cpp>.
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=head2 Visitor Functions
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Verilator uses the I<Visitor> design pattern to implement its refinement
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and optimization passes. This allows separation of the pass algorithm from
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the AST on which it operates. Wikipedia provides an introduction to the
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concept at L<http://en.wikipedia.org/wiki/Visitor_pattern>.
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As noted above, all visitors are derived classes of C<AstNVisitor>. All
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derived classes of C<AstNode> implement the C<accept> method, which takes
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as argument a reference to an instance or a C<AstNVisitor> derived class
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and applies the visit method of the C<AstNVisitor> to the invoking AstNode
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instance (i.e. C<this>).
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One possible difficulty is that a call to C<accept> may perform an edit
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which destroys the node it receives as argument. The
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C<acceptSubtreeReturnEdits> method of C<AstNode> is provided to apply
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C<accept> and return the resulting node, even if the original node is
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destroyed (if it is not destroyed it will just return the original node).
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The behavior of the visitor classes is achieved by overloading the C<visit>
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function for the different C<AstNode> derived classes. If a specific
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implementation is not found, the system will look in turn for overloaded
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implementations up the inheritance hierarchy. For example calling C<accept>
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on C<AstIf> will look in turn for:
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void visit(AstIf* nodep)
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void visit(AstNodeIf* nodep)
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void visit(AstNodeStmt* nodep)
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void visit(AstNode* nodep)
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There are three ways data is passed between visitor functions.
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=over 4
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=item 1.
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A visitor-class member variable. This is generally for passing "parent"
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information down to children. C<m_modp> is a common example. It's set to
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NULL in the constructor, where that node (C<AstModule> visitor) sets it,
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then the children are iterated, then it's cleared. Children under an
|
|
C<AstModule> will see it set, while nodes elsewhere will see it clear. If
|
|
there can be nested items (for example an C<AstFor> under an C<AstFor>) the
|
|
variable needs to be save-set-restored in the C<AstFor> visitor, otherwise
|
|
exiting the lower for will lose the upper for's setting.
|
|
|
|
=item 2.
|
|
|
|
User attributes. Each C<AstNode> (B<Note.> The AST node, not the visitor)
|
|
has five user attributes, which may be accessed as an integer using the
|
|
C<user1()> through C<user5()> methods, or as a pointer (of type
|
|
C<AstNUser>) using the C<user1p()> through C<user5p()> methods (a common
|
|
technique lifted from graph traversal packages).
|
|
|
|
A visitor first clears the one it wants to use by calling
|
|
C<AstNode::user#ClearTree()>, then it can mark any node's user() with whatever
|
|
data it wants. Readers just call C<< nodep->user() >>, but may need to cast
|
|
appropriately, so you'll often see C<< VN_CAST(nodep->userp(), SOMETYPE) >>.
|
|
At the top of each visitor are comments describing how the C<user()> stuff
|
|
applies to that visitor class. For example:
|
|
|
|
// NODE STATE
|
|
// Cleared entire netlist
|
|
// AstModule::user1p() // bool. True to inline this module
|
|
|
|
This says that at the C<AstNetlist> C<user1ClearTree()> is called. Each
|
|
C<AstModule>'s C<user1()> is used to indicate if we're going to inline it.
|
|
|
|
These comments are important to make sure a C<user#()> on a given C<AstNode>
|
|
type is never being used for two different purposes.
|
|
|
|
Note that calling C<user#ClearTree> is fast, it doesn't walk the tree, so
|
|
it's ok to call fairly often. For example, it's commonly called on every
|
|
module.
|
|
|
|
=item 3.
|
|
|
|
Parameters can be passed between the visitors in close to the "normal"
|
|
function caller to callee way. This is the second C<vup> parameter of type
|
|
C<AstNUser> that is ignored on most of the visitor functions. V3Width does
|
|
this, but it proved more messy than the above and is deprecated. (V3Width
|
|
was nearly the first module written. Someday this scheme may be removed,
|
|
as it slows the program down to have to pass vup everywhere.)
|
|
|
|
=back
|
|
|
|
=head2 Iterators
|
|
|
|
C<AstNVisitor> provides a set of iterators to facilitate walking over the
|
|
tree. Each operates on the current C<AstNVisitor> class (as this) and takes
|
|
an argument type C<AstNode*>.
|
|
|
|
=over 4
|
|
|
|
=item C<iterate>
|
|
|
|
This just applies the C<accept> method of the C<AstNode> to the visitor
|
|
function.
|
|
|
|
=item C<iterateAndNextIgnoreEdit>
|
|
|
|
Applies the C<accept> method of each C<AstNode> in a list (i.e. connected
|
|
by C<nextp> and C<backp> pointers).
|
|
|
|
=item C<iterateAndNext>
|
|
|
|
Applies the C<accept> method of each C<AstNode> in a list. If a node is
|
|
edited by the call to C<accept>, apply C<accept> again, until the node does
|
|
not change.
|
|
|
|
=item C<iterateListBackwards>
|
|
|
|
Applies the C<accept> method of each C<AstNode> in a list, starting with
|
|
the last one.
|
|
|
|
=item C<iterateChildren>
|
|
|
|
Apply the C<iterateAndNext> method on each child C<op1p> through C<op4p> in
|
|
turn.
|
|
|
|
=item C<iterateChildrenBackwards>
|
|
|
|
Apply the C<iterateListBackwards> method on each child C<op1p> through
|
|
C<op4p> in turn.
|
|
|
|
=back
|
|
|
|
=head3 Caution on Using Iterators When Child Changes
|
|
|
|
Visitors often replace one node with another node; V3Width and V3Const are
|
|
major examples. A visitor which is the parent of such a replacement needs
|
|
to be aware that calling iteration may cause the children to change. For
|
|
example:
|
|
|
|
// nodep->lhsp() is 0x1234000
|
|
iterateAndNextNull(nodep->lhsp()); // and under covers nodep->lhsp() changes
|
|
// nodep->lhsp() is 0x5678400
|
|
iterateAndNextNull(nodep->lhsp());
|
|
|
|
Will work fine, as even if the first iterate causes a new node to take the
|
|
place of the lhsp(), that edit will update nodep->lhsp() and the second
|
|
call will correctly see the change. Alternatively:
|
|
|
|
lp = nodep->lhsp();
|
|
// nodep->lhsp() is 0x1234000, lp is 0x1234000
|
|
iterateAndNextNull(lp); **lhsp=NULL;** // and under covers nodep->lhsp() changes
|
|
// nodep->lhsp() is 0x5678400, lp is 0x1234000
|
|
iterateAndNextNull(lp);
|
|
|
|
This will cause bugs or a core dump, as lp is a dangling pointer. Thus it
|
|
is advisable to set lhsp=NULL shown in the *'s above to make sure these
|
|
dangles are avoided. Another alternative used in special cases mostly in
|
|
V3Width is to use acceptSubtreeReturnEdits, which operates on a single node
|
|
and returns the new pointer if any. Note acceptSubtreeReturnEdits does not
|
|
follow nextp() links.
|
|
|
|
lp = acceptSubtreeReturnEdits(lp)
|
|
|
|
=head2 Identifying derived classes
|
|
|
|
A common requirement is to identify the specific C<AstNode> class we are
|
|
dealing with. For example a visitor might not implement separate C<visit>
|
|
methods for C<AstIf> and C<AstGenIf>, but just a single method for the base
|
|
class:
|
|
|
|
void visit (AstNodeIf* nodep)
|
|
|
|
However that method might want to specify additional code if it is called
|
|
for C<AstGenIf>. Verilator does this by providing a C<VN_CAST>
|
|
method for each possible node type, using C++ C<dynamic_cast>. This either
|
|
returns a pointer to the object cast to that type (if it is of class
|
|
C<SOMETYPE>, or a derived class of C<SOMETYPE>) or else NULL. So our
|
|
C<visit> method could use:
|
|
|
|
if (VN_CAST(nodep, AstGenIf) {
|
|
<code specific to AstGenIf>
|
|
}
|
|
|
|
A common test is for C<AstNetlist>, which is the node at the root of the
|
|
AST.
|
|
|
|
=head1 TESTING
|
|
|
|
For an overview of how to write a test see the BUGS section of the
|
|
Verilator primary manual.
|
|
|
|
It is important to add tests for failures as well as success (for example to
|
|
check that an error message is correctly triggered).
|
|
|
|
Tests that fail should by convention have the suffix C<_bad> in their name,
|
|
and include C<fails =E<gt> 1> in either their C<compile> or C<execute> step as
|
|
appropriate.
|
|
|
|
=head2 Preparing to Run Tests
|
|
|
|
For all tests to pass you must install the following packages:
|
|
|
|
* SystemC to compile the SystemC outputs, see http://systemc.org
|
|
|
|
* Parallel::Forker from CPAN to run tests in parallel, you can install this
|
|
with e.g. "sudo cpan install Parallel::Forker".
|
|
|
|
* vcddiff to find differences in VCD outputs. See the readme at
|
|
https://github.com/veripool/vcddiff
|
|
|
|
=head2 Controlling the Test Driver
|
|
|
|
Test drivers are written in PERL. All invoke the main test driver script,
|
|
which can provide detailed help on all the features available when writing
|
|
a test driver.
|
|
|
|
test_regress/t/driver.pl --help
|
|
|
|
For convenience, a summary of the most commonly used features is provided
|
|
here. All drivers require a call to C<compile> subroutine to compile the
|
|
test. For run-time tests, this is followed by a call to the C<execute>
|
|
subroutine. Both of these functions can optionally be provided with a hash
|
|
table as argument specifying additional options.
|
|
|
|
The test driver assumes by default that the source Verilog file name
|
|
matches the PERL driver name. So a test whose driver is C<t/t_mytest.pl>
|
|
will expect a Verilog source file C<t/t_mytest.v>. This can be changed
|
|
using the C<top_filename> subroutine, for example
|
|
|
|
top_filename("t/t_myothertest.v");
|
|
|
|
By default all tests will run with major simulators (Icarus Verilog, NC,
|
|
VCS, ModelSim) as well as Verilator, to allow results to be
|
|
compared. However if you wish a test only to be used with Verilator, you
|
|
can use the following:
|
|
|
|
$Self->{vlt} or $Self->skip("Verilator only test");
|
|
|
|
Of the many options that can be set through arguments to C<compiler> and
|
|
C<execute>, the following are particularly useful:
|
|
|
|
=over 4
|
|
|
|
=item C<verilator_flags2>
|
|
|
|
A list of flags to be passed to verilator when compiling.
|
|
|
|
=item C<fails>
|
|
|
|
Set to 1 to indicate that the compilation or execution is intended to fail.
|
|
|
|
=back
|
|
|
|
For example the following would specify that compilation requires two
|
|
defines and is expected to fail.
|
|
|
|
compile (
|
|
verilator_flags2 => ["-DSMALL_CLOCK -DGATED_COMMENT"],
|
|
fails => 1,
|
|
);
|
|
|
|
=head2 Regression Testing for Developers
|
|
|
|
Developers will also want to call ./configure with two extra flags:
|
|
|
|
=over 4
|
|
|
|
=item --enable-ccwarn
|
|
|
|
Causes the build to stop on warnings as well as errors. A good way to
|
|
ensure no sloppy code gets added, however it can be painful when it comes
|
|
to testing, since third party code used in the tests (e.g. SystemC) may not
|
|
be warning free.
|
|
|
|
=item --enable-longtests
|
|
|
|
In addition to the standard C, SystemC examples, also run the tests in the
|
|
C<test_regress> directory when using I<make test>. This is disabled by
|
|
default as SystemC installation problems would otherwise falsely indicate a
|
|
Verilator problem.
|
|
|
|
=back
|
|
|
|
When enabling the long tests, some additional PERL modules are needed, which
|
|
you can install using cpan.
|
|
|
|
cpan install Unix::Processors
|
|
|
|
There are some traps to avoid when running regression tests
|
|
|
|
=over 4
|
|
|
|
=item *
|
|
|
|
When checking the MANIFEST, the test will barf on unexpected code in the
|
|
Verilator tree. So make sure to keep any such code outside the tree.
|
|
|
|
=item *
|
|
|
|
Not all Linux systems install Perldoc by default. This is needed for the
|
|
I<--help> option to Verilator, and also for regression testing. This can be
|
|
installed using cpan:
|
|
|
|
cpan install Pod::Perldoc
|
|
|
|
Many Linux systems also offer a standard package for this. Red
|
|
Hat/Fedora/Centos offer I<perl-Pod-Perldoc>, while Debian/Ubuntu/Linux Mint
|
|
offer I<perl-doc>.
|
|
|
|
=item *
|
|
|
|
Running regression may exhaust resources on some Linux systems, particularly
|
|
file handles and user processes. Increase these to respectively 16,384 and
|
|
4,096. The method of doing this is system dependent, but on Fedora Linux it
|
|
would require editing the C</etc/security/limits.conf> file as root.
|
|
|
|
=back
|
|
|
|
=head1 DEBUGGING
|
|
|
|
=head2 --debug
|
|
|
|
When you run with --debug there are two primary output file types placed into
|
|
the obj_dir, .tree and .dot files.
|
|
|
|
=head2 .dot output
|
|
|
|
Dot files are dumps of internal graphs in Graphviz
|
|
L<http://www.graphviz.org/> dot format. When a dot file is dumped,
|
|
Verilator will also print a line on stdout that can be used to format the
|
|
output, for example:
|
|
|
|
dot -Tps -o ~/a.ps obj_dir/Vtop_foo.dot
|
|
|
|
You can then print a.ps. You may prefer gif format, which doesn't get
|
|
scaled so can be more useful with large graphs.
|
|
|
|
For dynamic graph viewing consider ZGRViewer
|
|
L<http://zvtm.sourceforge.net/zgrviewer.html>. If you know of better
|
|
viewers let us know; ZGRViewer isn't great for large graphs.
|
|
|
|
=head2 .tree output
|
|
|
|
Tree files are dumps of the AST Tree and are produced between every major
|
|
algorithmic stage. An example:
|
|
|
|
NETLIST 0x90fb00 <e1> {a0}
|
|
1: MODULE 0x912b20 <e8822> {a8} top L2 [P]
|
|
*1:2: VAR 0x91a780 <e74#> {a22} @dt=0xa2e640(w32) out_wide [O] WIRE
|
|
1:2:1: BASICDTYPE 0xa2e640 <e2149> {e24} @dt=this(sw32) integer kwd=integer range=[31:0]
|
|
|
|
=over 4
|
|
|
|
The following summarizes the above example dump, with more detail on each
|
|
field in the section below.
|
|
|
|
"1:2:" indicates the hierarchy of the C<VAR> is the C<op2p> pointer under
|
|
the C<MODULE>, which in turn is the C<op1p> pointer under the C<NETLIST>
|
|
|
|
"VAR" is the AstNodeType.
|
|
|
|
"0x91a780" is the address of this node.
|
|
|
|
"<e74>" means the 74th edit to the netlist was the last modification to
|
|
this node.
|
|
|
|
"{a22}" indicates this node is related to line 22 in the source filename
|
|
"a", where "a" is the first file read, "z" the 26th, and "aa" the 27th.
|
|
|
|
"@dt=0x..." indicates the address of the data type this node contains.
|
|
|
|
"w32" indicates the width is 32 bits.
|
|
|
|
"out_wide" is the name of the node, in this case the name of the variable.
|
|
|
|
"[O]" are flags which vary with the type of node, in this case it means the
|
|
variable is an output.
|
|
|
|
=back
|
|
|
|
In more detail the following fields are dumped common to all nodes. They
|
|
are produced by the C<AstNode::dump()> method:
|
|
|
|
=over 4
|
|
|
|
=item Tree Hierarchy
|
|
|
|
The dump lines begin with numbers and colons to indicate the child node
|
|
hierarchy. As noted above in L</Key Classes Used in the Verilator Flow>,
|
|
C<AstNode> has lists of items at the same level in the AST, connected by
|
|
the C<nextp()> and C<prevp()> pointers. These appear as nodes at the same
|
|
level. For example after inlining:
|
|
|
|
NETLIST 0x929c1c8 <e1> {a0} w0
|
|
1: MODULE 0x92bac80 <e3144> {e14} w0 TOP_t L1 [P]
|
|
1:1: CELLINLINE 0x92bab18 <e3686#> {e14} w0 v -> t
|
|
1:1: CELLINLINE 0x92bc1d8 <e3688#> {e24} w0 v__DOT__i_test_gen -> test_gen
|
|
...
|
|
1: MODULE 0x92b9bb0 <e503> {e47} w0 test_gen L3
|
|
...
|
|
|
|
=item AstNode type
|
|
|
|
The textual name of this node AST type (always in capitals). Many of these
|
|
correspond directly to Verilog entities (for example C<MODULE> and
|
|
C<TASK>), but others are internal to Verilator (for example C<NETLIST> and
|
|
C<BASICDTYPE>).
|
|
|
|
=item Address of the node
|
|
|
|
A hexadecimal address of the node in memory. Useful for examining with the
|
|
debugger.
|
|
|
|
=item Last edit number
|
|
|
|
Of the form C<< <ennnn> >> or C<< <ennnn#> >> , where C<nnnn> is the number
|
|
of the last edit to modify this node. The trailing C<#> indicates the node
|
|
has been edited since the last tree dump (which typically means in the last
|
|
refinement or optimization pass). GDB can watch for this, see L</Debugging
|
|
with GDB>.
|
|
|
|
=item Source file and line
|
|
|
|
Of the form C<< {xxnnnn} >>, where C{xx} is the filename letter (or
|
|
letters) and C<nnnn> is the line number within that file. The first file is
|
|
C<a>, the 26th is C<z>, the 27th is C<aa> and so on.
|
|
|
|
=item User pointers
|
|
|
|
Shows the value of the node's user1p...user5p, if non-NULL.
|
|
|
|
=item Data type
|
|
|
|
Many nodes have an explicit data type. "@dt=0x..." indicates the address
|
|
of the data type (AstNodeDType) this node uses.
|
|
|
|
If a data type is present and is numeric, it then prints the width of the
|
|
item. This field is a sequence of flag characters and width data as follows:
|
|
|
|
C<s> if the node is signed.
|
|
|
|
C<d> if the node is a double (i.e a floating point entity).
|
|
|
|
C<w> always present, indicating this is the width field.
|
|
|
|
C<u> if the node is unsized.
|
|
|
|
C</nnnn> if the node is unsized, where C<nnnn> is the minimum width.
|
|
|
|
=item Name of the entity represented by the node if it exists
|
|
|
|
For example for a C<VAR> it is the name of the variable.
|
|
|
|
=back
|
|
|
|
Many nodes follow these fields with additional node specific
|
|
information. Thus the C<VARREF> node will print either C<[LV]> or C<[RV]>
|
|
to indicate a left value or right value, followed by the node of the
|
|
variable being referred to. For example:
|
|
|
|
1:2:1:1: VARREF 0x92c2598 <e509> {e24} w0 clk [RV] <- VAR 0x92a2e90 <e79> {e18} w0 clk [I] INPUT
|
|
|
|
In general, examine the C<dump()> method in C<V3AstNodes.cpp> of the node
|
|
type in question to determine additional fields that may be printed.
|
|
|
|
The C<MODULE> has a list of C<CELLINLINE> nodes referred to by its
|
|
C<op1p()> pointer, connected by C<nextp()> and C<prevp()> pointers.
|
|
|
|
Similarly the C<NETLIST> has a list of modules referred to by its C<op1p()>
|
|
pointer.
|
|
|
|
=head2 Debugging with GDB
|
|
|
|
The test_regress/driver.pl script accepts --debug --gdb to start Verilator
|
|
under gdb and break when an error is hit or the program is about to exit.
|
|
You can also use --debug --gdbbt to just backtrace and then exit gdb. To
|
|
debug the Verilated executable, use --gdbsim.
|
|
|
|
If you wish to start Verilator under GDB (or another debugger), then you
|
|
can use --debug and look at the underlying invocation of verilator_dgb. For
|
|
example
|
|
|
|
t/t_alw_dly.pl --debug
|
|
|
|
shows it invokes the command:
|
|
|
|
../verilator_bin_dbg --prefix Vt_alw_dly --x-assign unique --debug
|
|
-cc -Mdir obj_dir/t_alw_dly --debug-check -f input.vc t/t_alw_dly.v
|
|
|
|
Start GDB, then C<start> with the remaining arguments.
|
|
|
|
gdb ../verilator_bin_dbg
|
|
...
|
|
(gdb) start --prefix Vt_alw_dly --x-assign unique --debug -cc -Mdir
|
|
obj_dir/t_alw_dly --debug-check -f input.vc t/t_alw_dly.v
|
|
> obj_dir/t_alw_dly/vlt_compile.log
|
|
...
|
|
Temporary breakpoint 1, main (argc=13, argv=0xbfffefa4, env=0xbfffefdc)
|
|
at ../Verilator.cpp:615
|
|
615 ios::sync_with_stdio();
|
|
(gdb)
|
|
|
|
You can then continue execution with breakpoints as required.
|
|
|
|
To break at a specific edit number which changed a node (presumably to find
|
|
what made a <e####> line in the tree dumps):
|
|
|
|
watch AstNode::s_editCntGbl==####
|
|
|
|
To print a node:
|
|
|
|
pn nodep
|
|
# or: call nodep->dumpGdb() # aliased to "pn" in src/.gdbinit
|
|
pnt nodep
|
|
# or: call nodep->dumpTreeGdb() # aliased to "pnt" in src/.gdbinit
|
|
|
|
When GDB halts, it is useful to understand that the backtrace will commonly
|
|
show the iterator functions between each invocation of C<visit> in the
|
|
backtrace. You will typically see a frame sequence something like
|
|
|
|
...
|
|
visit()
|
|
iterateChildren()
|
|
iterateAndNext()
|
|
accept()
|
|
visit()
|
|
...
|
|
|
|
=head1 ADDING A NEW FEATURE
|
|
|
|
Generally what would you do to add a new feature?
|
|
|
|
=over 4
|
|
|
|
=item 1.
|
|
|
|
File a bug (if there isn't already) so others know what you're working on.
|
|
|
|
=item 2.
|
|
|
|
Make a testcase in the test_regress/t/t_EXAMPLE format, see L</TESTING>.
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=item 3.
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If grammar changes are needed, look at the git version of VerilogPerl's
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src/VParseGrammar.y, as this grammar supports the full SystemVerilog
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language and has a lot of back-and-forth with Verilator's grammar. Copy
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|
the appropriate rules to src/verilog.y and modify the productions.
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=item 4.
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If a new Ast type is needed, add it to V3AstNodes.h.
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=back
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Now you can run "test_regress/t/t_{new testcase}.pl --debug" and it'll
|
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probably fail but you'll see a test_regress/obj_dir/t_{newtestcase}/*.tree
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|
file which you can examine to see if the parsing worked. See also the
|
|
sections above on debugging.
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Modify the later visitor functions to process the new feature as needed.
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=head2 Adding a new pass
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|
|
For more substantial changes you may need to add a new pass. The simplest way
|
|
to do this is to copy the C<.cpp> and C<.h> files from an existing
|
|
pass. You'll need to add a call into your pass from the C<process()> function
|
|
in C<src/verilator.cpp>.
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|
|
|
To get your pass to build you'll need to add its binary filename to the list
|
|
in C<src/Makefile_obj.in> and reconfigure.
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=head1 DISTRIBUTION
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|
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|
The latest version is available from L<http://www.veripool.org/>.
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|
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|
Copyright 2008-2019 by Wilson Snyder. Verilator is free software; you can
|
|
redistribute it and/or modify it under the terms of either the GNU Lesser
|
|
General Public License Version 3 or the Perl Artistic License Version 2.0.
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|
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=cut
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######################################################################
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