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425 lines
18 KiB
C++
425 lines
18 KiB
C++
// -*- mode: C++; c-file-style: "cc-mode" -*-
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//*************************************************************************
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//
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// Copyright 2009-2019 by Wilson Snyder. This program is free software; you can
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// redistribute it and/or modify it under the terms of either the GNU
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// Lesser General Public License Version 3 or the Perl Artistic License.
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// Version 2.0.
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//
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// Verilator is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//=========================================================================
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///
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/// \file
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/// \brief Verilator: Implementation Header, only for verilated.cpp internals.
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///
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/// Code available from: http://www.veripool.org/verilator
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///
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//=========================================================================
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#ifndef _VERILATED_IMP_H_
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#define _VERILATED_IMP_H_ 1 ///< Header Guard
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#if !defined(_VERILATED_CPP_) && !defined(_VERILATED_DPI_CPP_) && !defined(_VERILATED_VPI_CPP_)
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# error "verilated_imp.h only to be included by verilated*.cpp internals"
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#endif
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#include "verilatedos.h"
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#include "verilated.h"
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#include "verilated_heavy.h"
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#include "verilated_syms.h"
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#include <deque>
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#include <set>
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#include <vector>
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#ifdef VL_THREADED
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# include <functional>
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# include <queue>
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#endif
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class VerilatedScope;
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//======================================================================
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// Threaded message passing
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#ifdef VL_THREADED
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/// Message, enqueued on an mtask, and consumed on the main eval thread
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class VerilatedMsg {
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public:
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// TYPES
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struct Cmp {
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bool operator() (const VerilatedMsg& a, const VerilatedMsg& b) const {
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return a.mtaskId() < b.mtaskId(); }
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};
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private:
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// MEMBERS
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vluint32_t m_mtaskId; ///< MTask that did enqueue
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std::function<void()> m_cb; ///< Lambda to execute when message received
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public:
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// CONSTRUCTORS
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VerilatedMsg(const std::function<void()>& cb)
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: m_mtaskId(Verilated::mtaskId()), m_cb(cb) {}
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~VerilatedMsg() {}
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// METHODS
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vluint32_t mtaskId() const { return m_mtaskId; }
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/// Execute the lambda function
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void run() const { m_cb(); }
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};
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/// Each thread has a queue it pushes to
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/// This assumes no thread starts pushing the next tick until the previous has drained.
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/// If more aggressiveness is needed, a double-buffered scheme might work well.
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class VerilatedEvalMsgQueue {
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typedef std::multiset<VerilatedMsg, VerilatedMsg::Cmp> VerilatedThreadQueue;
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std::atomic<vluint64_t> m_depth; ///< Current depth of queue (see comments below)
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VerilatedMutex m_mutex; ///< Mutex protecting queue
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VerilatedThreadQueue m_queue VL_GUARDED_BY(m_mutex); ///< Message queue
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public:
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// CONSTRUCTORS
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VerilatedEvalMsgQueue() : m_depth(0) {
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assert(atomic_is_lock_free(&m_depth));
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}
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~VerilatedEvalMsgQueue() { }
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private:
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VL_UNCOPYABLE(VerilatedEvalMsgQueue);
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public:
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// METHODS
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//// Add message to queue (called by producer)
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void post(const VerilatedMsg& msg) VL_EXCLUDES(m_mutex) {
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VerilatedLockGuard lock(m_mutex);
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m_queue.insert(msg); // Pass by value to copy the message into queue
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++m_depth;
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}
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/// Service queue until completion (called by consumer)
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void process() VL_EXCLUDES(m_mutex) {
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// Tracking m_depth is redundant to e.g. getting the mutex and looking at queue size,
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// but on the reader side it's 4x faster to test an atomic then getting a mutex
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while (m_depth) {
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// Wait for a message to be added to the queue
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// We don't use unique_lock as want to unlock with the message copy still in scope
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m_mutex.lock();
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assert(!m_queue.empty()); // Otherwise m_depth is wrong
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// Unfortunately to release the lock we need to copy the message
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// (Or have the message be a pointer, but then new/delete cost on each message)
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// We assume messages are small, so copy
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auto it = m_queue.begin();
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const VerilatedMsg msg = *(it);
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m_queue.erase(it);
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m_mutex.unlock();
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m_depth--; // Ok if outside critical section as only this code checks the value
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{
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VL_DEBUG_IF(VL_DBG_MSGF("Executing callback from mtaskId=%d\n", msg.mtaskId()););
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msg.run();
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}
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}
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}
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};
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/// Each thread has a local queue to build up messages until the end of the eval() call
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class VerilatedThreadMsgQueue {
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std::queue<VerilatedMsg> m_queue;
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public:
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// CONSTRUCTORS
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VerilatedThreadMsgQueue() { }
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~VerilatedThreadMsgQueue() {
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// The only call of this with a non-empty queue is a fatal error.
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// So this does not flush the queue, as the destination queue is not known to this class.
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}
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private:
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VL_UNCOPYABLE(VerilatedThreadMsgQueue);
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// METHODS
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static VerilatedThreadMsgQueue& threadton() {
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static VL_THREAD_LOCAL VerilatedThreadMsgQueue t_s;
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return t_s;
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}
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public:
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/// Add message to queue, called by producer
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static void post(const VerilatedMsg& msg) VL_MT_SAFE {
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// Handle calls to threaded routines outside
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// of any mtask -- if an initial block calls $finish, say.
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if (Verilated::mtaskId() == 0) {
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// No queueing, just do the action immediately
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msg.run();
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} else {
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Verilated::endOfEvalReqdInc();
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threadton().m_queue.push(msg); // Pass by value to copy the message into queue
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}
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}
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/// Push all messages to the eval's queue
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static void flush(VerilatedEvalMsgQueue* evalMsgQp) VL_MT_SAFE {
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while (!threadton().m_queue.empty()) {
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evalMsgQp->post(threadton().m_queue.front());
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threadton().m_queue.pop();
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Verilated::endOfEvalReqdDec();
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}
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}
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};
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#endif // VL_THREADED
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//======================================================================
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// VerilatedImp
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class VerilatedImp {
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// Whole class is internal use only - Global information shared between verilated*.cpp files.
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// TYPES
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typedef std::vector<std::string> ArgVec;
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typedef std::map<std::pair<const void*,void*>,void*> UserMap;
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typedef std::map<const char*, int, VerilatedCStrCmp> ExportNameMap;
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// MEMBERS
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static VerilatedImp s_s; ///< Static Singleton; One and only static this
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// Nothing here is save-restored; users expected to re-register appropriately
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VerilatedMutex m_argMutex; ///< Protect m_argVec, m_argVecLoaded
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ArgVec m_argVec VL_GUARDED_BY(m_argMutex); ///< Argument list (NOT save-restored, may want different results)
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bool m_argVecLoaded VL_GUARDED_BY(m_argMutex); ///< Ever loaded argument list
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VerilatedMutex m_userMapMutex; ///< Protect m_userMap
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UserMap m_userMap VL_GUARDED_BY(m_userMapMutex); ///< Map of <(scope,userkey), userData>
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VerilatedMutex m_nameMutex; ///< Protect m_nameMap
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VerilatedScopeNameMap m_nameMap VL_GUARDED_BY(m_nameMutex); ///< Map of <scope_name, scope pointer>
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VerilatedMutex m_hierMapMutex; ///< Protect m_hierMap
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VerilatedHierarchyMap m_hierMap VL_GUARDED_BY(m_hierMapMutex); ///< Map the represents scope hierarchy
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// Slow - somewhat static:
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VerilatedMutex m_exportMutex; ///< Protect m_nameMap
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ExportNameMap m_exportMap VL_GUARDED_BY(m_exportMutex); ///< Map of <export_func_proto, func number>
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int m_exportNext VL_GUARDED_BY(m_exportMutex); ///< Next export funcnum
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// File I/O
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VerilatedMutex m_fdMutex; ///< Protect m_fdps, m_fdFree
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std::vector<FILE*> m_fdps VL_GUARDED_BY(m_fdMutex); ///< File descriptors
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std::deque<IData> m_fdFree VL_GUARDED_BY(m_fdMutex); ///< List of free descriptors (SLOW - FOPEN/CLOSE only)
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public: // But only for verilated*.cpp
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// CONSTRUCTORS
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VerilatedImp()
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: m_argVecLoaded(false), m_exportNext(0) {
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m_fdps.resize(3);
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m_fdps[0] = stdin;
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m_fdps[1] = stdout;
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m_fdps[2] = stderr;
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}
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~VerilatedImp() {}
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private:
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VL_UNCOPYABLE(VerilatedImp);
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public:
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// METHODS - debug
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static void internalsDump() VL_MT_SAFE;
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static void versionDump() VL_MT_SAFE;
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// METHODS - arguments
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public:
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static void commandArgs(int argc, const char** argv) VL_EXCLUDES(s_s.m_argMutex);
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static void commandArgsAdd(int argc, const char** argv) VL_EXCLUDES(s_s.m_argMutex);
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static std::string argPlusMatch(const char* prefixp) VL_EXCLUDES(s_s.m_argMutex) {
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VerilatedLockGuard lock(s_s.m_argMutex);
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// Note prefixp does not include the leading "+"
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size_t len = strlen(prefixp);
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if (VL_UNLIKELY(!s_s.m_argVecLoaded)) {
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s_s.m_argVecLoaded = true; // Complain only once
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VL_FATAL_MT("unknown", 0, "",
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"%Error: Verilog called $test$plusargs or $value$plusargs without"
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" testbench C first calling Verilated::commandArgs(argc,argv).");
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}
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for (ArgVec::const_iterator it=s_s.m_argVec.begin(); it!=s_s.m_argVec.end(); ++it) {
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if ((*it)[0]=='+') {
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if (0==strncmp(prefixp, it->c_str()+1, len)) return *it;
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}
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}
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return "";
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}
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private:
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static void commandArgsAddGuts(int argc, const char** argv) VL_REQUIRES(s_s.m_argMutex);
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static void commandArgVl(const std::string& arg);
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static bool commandArgVlValue(const std::string& arg,
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const std::string& prefix, std::string& valuer);
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public:
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// METHODS - user scope tracking
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// We implement this as a single large map instead of one map per scope
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// There's often many more scopes than userdata's and thus having a ~48byte
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// per map overhead * N scopes would take much more space and cache thrashing.
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static inline void userInsert(const void* scopep, void* userKey, void* userData) VL_MT_SAFE {
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VerilatedLockGuard lock(s_s.m_userMapMutex);
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UserMap::iterator it=s_s.m_userMap.find(std::make_pair(scopep, userKey));
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if (it != s_s.m_userMap.end()) it->second = userData;
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// When we support VL_THREADs, we need a lock around this insert, as it's runtime
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else s_s.m_userMap.insert(it, std::make_pair(std::make_pair(scopep, userKey), userData));
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}
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static inline void* userFind(const void* scopep, void* userKey) VL_MT_SAFE {
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VerilatedLockGuard lock(s_s.m_userMapMutex);
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UserMap::const_iterator it=s_s.m_userMap.find(std::make_pair(scopep, userKey));
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if (VL_LIKELY(it != s_s.m_userMap.end())) return it->second;
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else return NULL;
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}
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private:
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/// Symbol table destruction cleans up the entries for each scope.
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static void userEraseScope(const VerilatedScope* scopep) VL_MT_SAFE {
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// Slow ok - called once/scope on destruction, so we simply iterate.
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VerilatedLockGuard lock(s_s.m_userMapMutex);
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for (UserMap::iterator it=s_s.m_userMap.begin(); it!=s_s.m_userMap.end(); ) {
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if (it->first.first == scopep) {
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s_s.m_userMap.erase(it++);
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} else {
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++it;
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}
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}
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}
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static void userDump() VL_MT_SAFE {
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VerilatedLockGuard lock(s_s.m_userMapMutex); // Avoid it changing in middle of dump
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bool first = true;
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for (UserMap::const_iterator it=s_s.m_userMap.begin(); it!=s_s.m_userMap.end(); ++it) {
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if (first) { VL_PRINTF_MT(" userDump:\n"); first=false; }
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VL_PRINTF_MT(" DPI_USER_DATA scope %p key %p: %p\n",
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it->first.first, it->first.second, it->second);
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}
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}
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public: // But only for verilated*.cpp
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// METHODS - scope name
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static void scopeInsert(const VerilatedScope* scopep) VL_MT_SAFE {
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// Slow ok - called once/scope at construction
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VerilatedLockGuard lock(s_s.m_nameMutex);
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VerilatedScopeNameMap::iterator it=s_s.m_nameMap.find(scopep->name());
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if (it == s_s.m_nameMap.end()) {
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s_s.m_nameMap.insert(it, std::make_pair(scopep->name(), scopep));
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}
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}
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static inline const VerilatedScope* scopeFind(const char* namep) VL_MT_SAFE {
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VerilatedLockGuard lock(s_s.m_nameMutex);
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// If too slow, can assume this is only VL_MT_SAFE_POSINIT
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VerilatedScopeNameMap::const_iterator it=s_s.m_nameMap.find(namep);
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if (VL_LIKELY(it != s_s.m_nameMap.end())) return it->second;
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else return NULL;
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}
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static void scopeErase(const VerilatedScope* scopep) VL_MT_SAFE {
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// Slow ok - called once/scope at destruction
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VerilatedLockGuard lock(s_s.m_nameMutex);
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userEraseScope(scopep);
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VerilatedScopeNameMap::iterator it=s_s.m_nameMap.find(scopep->name());
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if (it != s_s.m_nameMap.end()) s_s.m_nameMap.erase(it);
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}
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static void scopesDump() VL_MT_SAFE {
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VerilatedLockGuard lock(s_s.m_nameMutex);
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VL_PRINTF_MT(" scopesDump:\n");
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for (VerilatedScopeNameMap::const_iterator it=s_s.m_nameMap.begin();
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it!=s_s.m_nameMap.end(); ++it) {
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const VerilatedScope* scopep = it->second;
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scopep->scopeDump();
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}
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VL_PRINTF_MT("\n");
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}
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static const VerilatedScopeNameMap* scopeNameMap() VL_MT_SAFE_POSTINIT {
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// Thread save only assuming this is called only after model construction completed
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return &s_s.m_nameMap;
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}
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public: // But only for verilated*.cpp
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// METHODS - hierarchy
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static void hierarchyAdd(const VerilatedScope* fromp, const VerilatedScope* top) VL_MT_SAFE {
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// Slow ok - called at construction for VPI accessible elements
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VerilatedLockGuard lock(s_s.m_hierMapMutex);
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s_s.m_hierMap[fromp].push_back(top);
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}
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static const VerilatedHierarchyMap* hierarchyMap() VL_MT_SAFE_POSTINIT {
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// Thread save only assuming this is called only after model construction completed
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return &s_s.m_hierMap;
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}
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public: // But only for verilated*.cpp
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// METHODS - export names
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// Each function prototype is converted to a function number which we
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// then use to index a 2D table also indexed by scope number, because we
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// can't know at Verilation time what scopes will exist in other modules
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// in the design that also happen to have our same callback function.
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// Rather than a 2D map, the integer scheme saves 500ish ns on a likely
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// miss at the cost of a multiply, and all lookups move to slowpath.
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static int exportInsert(const char* namep) VL_MT_SAFE {
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// Slow ok - called once/function at creation
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VerilatedLockGuard lock(s_s.m_exportMutex);
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ExportNameMap::iterator it=s_s.m_exportMap.find(namep);
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if (it == s_s.m_exportMap.end()) {
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s_s.m_exportMap.insert(it, std::make_pair(namep, s_s.m_exportNext++));
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return s_s.m_exportNext++;
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} else {
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return it->second;
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}
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}
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static int exportFind(const char* namep) VL_MT_SAFE {
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VerilatedLockGuard lock(s_s.m_exportMutex);
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ExportNameMap::const_iterator it=s_s.m_exportMap.find(namep);
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if (VL_LIKELY(it != s_s.m_exportMap.end())) return it->second;
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std::string msg = (std::string("%Error: Testbench C called ")+namep
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+" but no such DPI export function name exists in ANY model");
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VL_FATAL_MT("unknown", 0, "", msg.c_str());
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return -1;
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}
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static const char* exportName(int funcnum) VL_MT_SAFE {
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// Slowpath; find name for given export; errors only so no map to reverse-map it
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VerilatedLockGuard lock(s_s.m_exportMutex);
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for (ExportNameMap::const_iterator it=s_s.m_exportMap.begin();
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it!=s_s.m_exportMap.end(); ++it) {
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if (it->second == funcnum) return it->first;
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}
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return "*UNKNOWN*";
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}
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static void exportsDump() VL_MT_SAFE {
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VerilatedLockGuard lock(s_s.m_exportMutex);
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bool first = true;
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for (ExportNameMap::const_iterator it=s_s.m_exportMap.begin();
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it!=s_s.m_exportMap.end(); ++it) {
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if (first) { VL_PRINTF_MT(" exportDump:\n"); first=false; }
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VL_PRINTF_MT(" DPI_EXPORT_NAME %05d: %s\n", it->second, it->first);
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}
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}
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// We don't free up m_exportMap until the end, because we can't be sure
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// what other models are using the assigned funcnum's.
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public: // But only for verilated*.cpp
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// METHODS - file IO
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static IData fdNew(FILE* fp) VL_MT_SAFE {
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if (VL_UNLIKELY(!fp)) return 0;
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// Bit 31 indicates it's a descriptor not a MCD
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VerilatedLockGuard lock(s_s.m_fdMutex);
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if (s_s.m_fdFree.empty()) {
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// Need to create more space in m_fdps and m_fdFree
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size_t start = s_s.m_fdps.size();
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s_s.m_fdps.resize(start*2);
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for (size_t i=start; i<start*2; ++i) s_s.m_fdFree.push_back(static_cast<IData>(i));
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}
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IData idx = s_s.m_fdFree.back(); s_s.m_fdFree.pop_back();
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s_s.m_fdps[idx] = fp;
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return (idx | (1UL<<31)); // bit 31 indicates not MCD
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}
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static void fdDelete(IData fdi) VL_MT_SAFE {
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IData idx = VL_MASK_I(31) & fdi;
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VerilatedLockGuard lock(s_s.m_fdMutex);
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if (VL_UNLIKELY(!(fdi & (1ULL<<31)) || idx >= s_s.m_fdps.size())) return;
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if (VL_UNLIKELY(!s_s.m_fdps[idx])) return; // Already free
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s_s.m_fdps[idx] = NULL;
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s_s.m_fdFree.push_back(idx);
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}
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static inline FILE* fdToFp(IData fdi) VL_MT_SAFE {
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IData idx = VL_MASK_I(31) & fdi;
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VerilatedLockGuard lock(s_s.m_fdMutex); // This might get slow, if it does we can cache it
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if (VL_UNLIKELY(!(fdi & (1ULL<<31)) || idx >= s_s.m_fdps.size())) return NULL;
|
|
return s_s.m_fdps[idx];
|
|
}
|
|
};
|
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|
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//======================================================================
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|
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#endif // Guard
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