verilator/include/verilated_fst_c.h
Geza Lore aa9cde22c8
Use SIMD intrinsics to render VCD traces (#2289)
Use SIMD intrinsics to render VCD traces.

I have measured 10-40% single threaded performance increase with VCD
tracing on SweRV EH1 and lowRISC Ibex using SSE2 intrinsics to render
the trace. Also helps a tiny bit with FST, but now almost all of the FST
overhead is in the FST library.

I have reworked the tracing routines to use more precisely sized
arguments. The nice thing about this is that the performance without the
intrinsics is pretty much the same as it was before, as we do at most 2x
as much work as necessary, but in exchange there are no data dependent
branches at all.
2020-04-30 00:09:09 +01:00

178 lines
7.6 KiB
C++

// -*- mode: C++; c-file-style: "cc-mode" -*-
//=============================================================================
//
// THIS MODULE IS PUBLICLY LICENSED
//
// Copyright 2001-2020 by Wilson Snyder. This program is free software; you
// can redistribute it and/or modify it under the terms of either the GNU
// Lesser General Public License Version 3 or the Perl Artistic License
// Version 2.0.
// SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0
//
//=============================================================================
///
/// \file
/// \brief C++ Tracing in FST Format
///
//=============================================================================
// SPDIFF_OFF
#ifndef _VERILATED_FST_C_H_
#define _VERILATED_FST_C_H_ 1
#include "verilated.h"
#include "verilated_trace.h"
#include "gtkwave/fstapi.h"
#include <list>
#include <map>
#include <string>
#include <vector>
//=============================================================================
// VerilatedFst
/// Base class to create a Verilator FST dump
/// This is an internally used class - see VerilatedFstC for what to call from applications
class VerilatedFst : public VerilatedTrace<VerilatedFst> {
private:
// Give the superclass access to private bits (to avoid virtual functions)
friend class VerilatedTrace<VerilatedFst>;
//=========================================================================
// FST specific internals
typedef std::map<vluint32_t, fstHandle> Code2SymbolType;
typedef std::map<int, fstEnumHandle> Local2FstDtype;
void* m_fst;
Code2SymbolType m_code2symbol;
Local2FstDtype m_local2fstdtype;
std::list<std::string> m_curScope;
fstHandle* m_symbolp; ///< same as m_code2symbol, but as an array
char* m_strbuf; ///< String buffer long enough to hold maxBits() chars
// CONSTRUCTORS
VL_UNCOPYABLE(VerilatedFst);
void declSymbol(vluint32_t code, const char* name, int dtypenum, fstVarDir vardir,
fstVarType vartype, bool array, int arraynum, vluint32_t len, vluint32_t bits);
protected:
//=========================================================================
// Implementation of VerilatedTrace interface
// Implementations of protected virtual methods for VerilatedTrace
void emitTimeChange(vluint64_t timeui) VL_OVERRIDE;
// Hooks called from VerilatedTrace
bool preFullDump() VL_OVERRIDE { return isOpen(); }
bool preChangeDump() VL_OVERRIDE { return isOpen(); }
// Implementations of duck-typed methods for VerilatedTrace. These are
// called from only one place (namely full*) so always inline them.
inline void emitBit(vluint32_t code, CData newval);
inline void emitCData(vluint32_t code, CData newval, int bits);
inline void emitSData(vluint32_t code, SData newval, int bits);
inline void emitIData(vluint32_t code, IData newval, int bits);
inline void emitQData(vluint32_t code, QData newval, int bits);
inline void emitWData(vluint32_t code, const WData* newvalp, int bits);
inline void emitFloat(vluint32_t code, float newval);
inline void emitDouble(vluint32_t code, double newval);
public:
//=========================================================================
// External interface to client code
explicit VerilatedFst(void* fst = NULL);
~VerilatedFst();
/// Open the file; call isOpen() to see if errors
void open(const char* filename) VL_MT_UNSAFE;
/// Close the file
void close() VL_MT_UNSAFE;
/// Flush any remaining data to this file
void flush() VL_MT_UNSAFE;
/// Is file open?
bool isOpen() const { return m_fst != NULL; }
//=========================================================================
// Internal interface to Verilator generated code
/// Inside dumping routines, declare a data type
void declDTypeEnum(int dtypenum, const char* name, vluint32_t elements,
unsigned int minValbits, const char** itemNamesp, const char** itemValuesp);
/// Inside dumping routines, declare a signal
void declBit(vluint32_t code, const char* name, int dtypenum, fstVarDir vardir,
fstVarType vartype, bool array, int arraynum);
void declBus(vluint32_t code, const char* name, int dtypenum, fstVarDir vardir,
fstVarType vartype, bool array, int arraynum, int msb, int lsb);
void declQuad(vluint32_t code, const char* name, int dtypenum, fstVarDir vardir,
fstVarType vartype, bool array, int arraynum, int msb, int lsb);
void declArray(vluint32_t code, const char* name, int dtypenum, fstVarDir vardir,
fstVarType vartype, bool array, int arraynum, int msb, int lsb);
void declFloat(vluint32_t code, const char* name, int dtypenum, fstVarDir vardir,
fstVarType vartype, bool array, int arraynum);
void declDouble(vluint32_t code, const char* name, int dtypenum, fstVarDir vardir,
fstVarType vartype, bool array, int arraynum);
};
// Declare specialization here as it's used in VerilatedFstC just below
template <> void VerilatedTrace<VerilatedFst>::dump(vluint64_t timeui);
template <> void VerilatedTrace<VerilatedFst>::set_time_unit(const char* unitp);
template <> void VerilatedTrace<VerilatedFst>::set_time_unit(const std::string& unit);
template <> void VerilatedTrace<VerilatedFst>::set_time_resolution(const char* unitp);
template <> void VerilatedTrace<VerilatedFst>::set_time_resolution(const std::string& unit);
//=============================================================================
// VerilatedFstC
/// Create a FST dump file in C standalone (no SystemC) simulations.
/// Also derived for use in SystemC simulations.
/// Thread safety: Unless otherwise indicated, every function is VL_MT_UNSAFE_ONE
class VerilatedFstC {
VerilatedFst m_sptrace; ///< Trace file being created
// CONSTRUCTORS
VL_UNCOPYABLE(VerilatedFstC);
public:
explicit VerilatedFstC(void* filep = NULL)
: m_sptrace(filep) {}
~VerilatedFstC() { close(); }
/// Routines can only be called from one thread; allow next call from different thread
void changeThread() { spTrace()->changeThread(); }
// ACCESSORS
/// Is file open?
bool isOpen() const { return m_sptrace.isOpen(); }
// METHODS
/// Open a new FST file
void open(const char* filename) VL_MT_UNSAFE_ONE { m_sptrace.open(filename); }
/// Close dump
void close() VL_MT_UNSAFE_ONE { m_sptrace.close(); }
/// Flush dump
void flush() VL_MT_UNSAFE_ONE { m_sptrace.flush(); }
/// Write one cycle of dump data
void dump(vluint64_t timeui) { m_sptrace.dump(timeui); }
/// Write one cycle of dump data - backward compatible and to reduce
/// conversion warnings. It's better to use a vluint64_t time instead.
void dump(double timestamp) { dump(static_cast<vluint64_t>(timestamp)); }
void dump(vluint32_t timestamp) { dump(static_cast<vluint64_t>(timestamp)); }
void dump(int timestamp) { dump(static_cast<vluint64_t>(timestamp)); }
/// Set time units (s/ms, defaults to ns)
/// For Verilated models, these propage from the Verilated default --timeunit
void set_time_unit(const char* unitp) { m_sptrace.set_time_unit(unitp); }
void set_time_unit(const std::string& unit) { m_sptrace.set_time_unit(unit); }
/// Set time resolution (s/ms, defaults to ns)
/// For Verilated models, these propage from the Verilated default --timeunit
void set_time_resolution(const char* unitp) { m_sptrace.set_time_resolution(unitp); }
void set_time_resolution(const std::string& unit) { m_sptrace.set_time_resolution(unit); }
/// Internal class access
inline VerilatedFst* spTrace() { return &m_sptrace; };
};
#endif // guard