verilator/src/V3Graph.h
2025-01-01 08:30:25 -05:00

494 lines
19 KiB
C++

// -*- mode: C++; c-file-style: "cc-mode" -*-
//*************************************************************************
// DESCRIPTION: Verilator: Graph optimizations
//
// Code available from: https://verilator.org
//
//*************************************************************************
//
// Copyright 2003-2025 by Wilson Snyder. This program is free software; you
// can redistribute it and/or modify it under the terms of either the GNU
// Lesser General Public License Version 3 or the Perl Artistic License
// Version 2.0.
// SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0
//
//*************************************************************************
#ifndef VERILATOR_V3GRAPH_H_
#define VERILATOR_V3GRAPH_H_
#include "config_build.h"
#include "verilatedos.h"
#include "V3Error.h"
#include "V3List.h"
#include "V3Rtti.h"
#include <algorithm>
#include <functional>
class FileLine;
class V3Graph;
class V3GraphVertex;
class V3GraphEdge;
class GraphAcycEdge;
class OrderEitherVertex;
class OrderLogicVertex;
//=============================================================================
// Most graph algorithms accept an arbitrary function that returns
// True for those edges we should honor.
using V3EdgeFuncP = bool (*)(const V3GraphEdge* edgep);
//=============================================================================
// When the Graph represents a directional acyclical graph (DAG), following
// the to() edges is forward, and back() is reverse. However, sometimes
// it's useful to have algorithms that can walk in either direction, hence
// some methods take GraphWay to programmatically select the direction.
class GraphWay final {
public:
enum en : uint8_t {
FORWARD = 0,
REVERSE = 1,
NUM_WAYS = 2 // NUM_WAYS is not an actual way, it's typically
// // an array dimension or loop bound.
};
enum en m_e;
GraphWay()
: m_e{FORWARD} {}
// cppcheck-suppress noExplicitConstructor
constexpr GraphWay(en _e)
: m_e{_e} {}
explicit constexpr GraphWay(int _e)
: m_e(static_cast<en>(_e)) {} // Need () or GCC 4.8 false warning
constexpr operator en() const { return m_e; }
const char* ascii() const {
static const char* const names[] = {"FORWARD", "REVERSE"};
return names[m_e];
}
// METHODS unique to this class
constexpr GraphWay invert() const { return GraphWay{m_e ^ 1}; }
constexpr bool forward() const { return m_e == FORWARD; }
constexpr bool reverse() const { return m_e != FORWARD; }
};
constexpr bool operator==(const GraphWay& lhs, const GraphWay& rhs) { return lhs.m_e == rhs.m_e; }
constexpr bool operator==(const GraphWay& lhs, GraphWay::en rhs) { return lhs.m_e == rhs; }
constexpr bool operator==(GraphWay::en lhs, const GraphWay& rhs) { return lhs == rhs.m_e; }
//============================================================================
// TODO should we have a smaller edge structure when we don't need weight etc?
class V3GraphEdge VL_NOT_FINAL {
VL_RTTI_IMPL_BASE(V3GraphEdge)
// Wires/variables aren't edges. Edges have only a single to/from vertex
public:
// ENUMS
enum Cutable : uint8_t { NOT_CUTABLE = false, CUTABLE = true }; // For passing to V3GraphEdge
protected:
friend class V3Graph;
friend class V3GraphVertex;
friend class GraphAcyc;
friend class GraphAcycEdge;
V3ListLinks<V3GraphEdge> m_oLinks; // List links to store instances of this class (out edges)
V3ListLinks<V3GraphEdge> m_iLinks; // List links to store instances of this class (in edges)
//
V3GraphVertex* m_fromp; // Vertices pointing to this edge
V3GraphVertex* m_top; // Vertices this edge points to
int m_weight; // Weight of the connection
bool m_cutable; // Interconnect may be broken in order sorting
union {
void* m_userp; // Marker for some algorithms
uint64_t m_user; // Marker for some algorithms
};
// METHODS
void init(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top, int weight,
bool cutable = false) VL_MT_DISABLED;
void cut() { m_weight = 0; } // 0 weight is same as disconnected
// CONSTRUCTORS
protected:
V3GraphEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top,
const V3GraphEdge& old) VL_MT_DISABLED {
init(graphp, fromp, top, old.m_weight, old.m_cutable);
}
private:
V3ListLinks<V3GraphEdge>& oLinks() { return m_oLinks; }
V3ListLinks<V3GraphEdge>& iLinks() { return m_iLinks; }
public:
// List types to store instances of this class
using OList = V3List<V3GraphEdge, &V3GraphEdge::oLinks>;
using IList = V3List<V3GraphEdge, &V3GraphEdge::iLinks>;
//! Add DAG from one node to the specified node
V3GraphEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top, int weight,
bool cutable = false) VL_MT_DISABLED {
init(graphp, fromp, top, weight, cutable);
}
//! Clone copy constructor. Doesn't copy existing vertices or user/userp.
virtual V3GraphEdge* clone(V3Graph* graphp, V3GraphVertex* fromp,
V3GraphVertex* top) const VL_MT_DISABLED {
return new V3GraphEdge{graphp, fromp, top, *this};
}
virtual ~V3GraphEdge() = default;
// METHODS
// Return true iff of type T
template <typename T>
bool is() const {
static_assert(std::is_base_of<V3GraphEdge, T>::value,
"'T' must be a subtype of V3GraphEdge");
static_assert(std::is_same<typename std::remove_cv<T>::type,
VTypeListFront<typename T::RttiThisAndBaseClassesList>>::value,
"Missing VL_RTTI_IMPL(...) call in 'T'");
return this->isInstanceOfClassWithId(T::rttiClassId());
}
// Return cast to subtype T and assert of that type
template <typename T>
T* as() {
UASSERT(is<T>(), "V3GraphEdge is not of expected type");
return static_cast<T*>(this);
}
template <typename T>
const T* as() const {
UASSERT(is<T>(), "V3GraphEdge is not of expected type");
return static_cast<const T*>(this);
}
// Return cast to subtype T, else nullptr if different type
template <typename T>
T* cast() {
return is<T>() ? static_cast<T*>(this) : nullptr;
}
template <typename T>
const T* cast() const {
return is<T>() ? static_cast<const T*>(this) : nullptr;
}
virtual string name() const VL_MT_DISABLED;
virtual string dotLabel() const { return ""; }
virtual string dotColor() const { return cutable() ? "yellowGreen" : "red"; }
virtual string dotStyle() const { return cutable() ? "dashed" : ""; }
virtual int sortCmp(const V3GraphEdge* rhsp) const VL_MT_DISABLED;
void unlinkDelete() VL_MT_DISABLED;
void relinkFromp(V3GraphVertex* newFromp) VL_MT_DISABLED;
void relinkTop(V3GraphVertex* newTop) VL_MT_DISABLED;
// ACCESSORS
int weight() const { return m_weight; }
void weight(int weight) { m_weight = weight; }
bool cutable() const { return m_cutable; }
void cutable(bool cutable) { m_cutable = cutable; }
void userp(void* user) { m_userp = user; }
void* userp() const { return m_userp; }
void user(uint64_t user) { m_user = user; }
uint64_t user() const { return m_user; }
V3GraphVertex* fromp() const { return m_fromp; }
V3GraphVertex* top() const { return m_top; }
template <GraphWay::en N_Way>
V3GraphVertex* furtherp() const {
return N_Way == GraphWay::FORWARD ? top() : fromp();
}
// STATIC ACCESSORS
static bool followNotCutable(const V3GraphEdge* edgep) { return !edgep->m_cutable; }
static bool followAlwaysTrue(const V3GraphEdge*) { return true; }
};
//============================================================================
class V3GraphVertex VL_NOT_FINAL {
VL_RTTI_IMPL_BASE(V3GraphVertex)
// Vertices may be a 'gate'/wire statement OR a variable
protected:
friend class V3Graph;
friend class V3GraphEdge;
friend class GraphAcyc;
friend class GraphAlgRank;
V3ListLinks<V3GraphVertex> m_links; // List links to store instances of this class
V3GraphEdge::OList m_outs; // List of outbound edges
V3GraphEdge::IList m_ins; // List of inbound edges
double m_fanout; // Order fanout
uint32_t m_color; // Color of the node
uint32_t m_rank; // Rank of edge
union {
void* m_userp; // Marker for some algorithms
uint32_t m_user; // Marker for some algorithms
};
// ACCESSORS
void fanout(double fanout) { m_fanout = fanout; }
protected:
// CONSTRUCTORS
V3GraphVertex(V3Graph* graphp, const V3GraphVertex& old) VL_MT_DISABLED;
private:
V3ListLinks<V3GraphVertex>& links() { return m_links; }
public:
// List types to store instances of this class
using List = V3List<V3GraphVertex, &V3GraphVertex::links>;
explicit V3GraphVertex(V3Graph* graphp) VL_MT_DISABLED;
//! Clone copy constructor. Doesn't copy edges or user/userp.
virtual V3GraphVertex* clone(V3Graph* graphp) const VL_MT_DISABLED {
return new V3GraphVertex{graphp, *this};
}
virtual ~V3GraphVertex() = default;
void unlinkEdges(V3Graph* graphp) VL_MT_DISABLED;
void unlinkDelete(V3Graph* graphp) VL_MT_DISABLED;
// METHODS
// Return true iff of type T
template <typename T>
bool is() const {
static_assert(std::is_base_of<V3GraphVertex, T>::value,
"'T' must be a subtype of V3GraphVertex");
static_assert(std::is_same<typename std::remove_cv<T>::type,
VTypeListFront<typename T::RttiThisAndBaseClassesList>>::value,
"Missing VL_RTTI_IMPL(...) call in 'T'");
return this->isInstanceOfClassWithId(T::rttiClassId());
}
// Return cast to subtype T and assert of that type
template <typename T>
T* as() {
UASSERT_OBJ(is<T>(), this, "V3GraphVertex is not of expected type");
return static_cast<T*>(this);
}
template <typename T>
const T* as() const {
UASSERT_OBJ(is<T>(), this, "V3GraphVertex is not of expected type");
return static_cast<const T*>(this);
}
// Return cast to subtype T, else nullptr if different type
template <typename T>
T* cast() {
return is<T>() ? static_cast<T*>(this) : nullptr;
}
template <typename T>
const T* cast() const {
return is<T>() ? static_cast<const T*>(this) : nullptr;
}
// ACCESSORS
virtual string name() const { return ""; }
virtual string dotColor() const { return "black"; }
virtual string dotShape() const { return ""; }
virtual string dotStyle() const { return ""; }
virtual string dotName() const { return ""; }
virtual string dotRank() const { return ""; }
virtual uint32_t rankAdder() const { return 1; }
virtual FileLine* fileline() const { return nullptr; } // nullptr for unknown
virtual int sortCmp(const V3GraphVertex* rhsp) const {
// LHS goes first if of lower rank, or lower fanout
if (m_rank < rhsp->m_rank) return -1;
if (m_rank > rhsp->m_rank) return 1;
if (m_fanout < rhsp->m_fanout) return -1;
if (m_fanout > rhsp->m_fanout) return 1;
return 0;
}
uint32_t color() const { return m_color; }
void color(uint32_t color) { m_color = color; }
uint32_t rank() const { return m_rank; }
void rank(uint32_t rank) { m_rank = rank; }
double fanout() const { return m_fanout; }
void user(uint32_t user) { m_user = user; }
uint32_t user() const VL_MT_STABLE { return m_user; }
void userp(void* userp) { m_userp = userp; }
void* userp() const VL_MT_STABLE { return m_userp; }
V3GraphEdge::IList& inEdges() { return m_ins; }
const V3GraphEdge::IList& inEdges() const { return m_ins; }
template <GraphWay::en N_Way>
inline auto& edges();
template <GraphWay::en N_Way>
inline const auto& edges() const;
bool inEmpty() const { return m_ins.empty(); }
bool inSize1() const { return m_ins.hasSingleElement(); }
V3GraphEdge::OList& outEdges() { return m_outs; }
const V3GraphEdge::OList& outEdges() const { return m_outs; }
bool outEmpty() const { return m_outs.empty(); }
bool outSize1() const { return m_outs.hasSingleElement(); }
// METHODS
/// Error reporting
void v3errorEnd(std::ostringstream& str) const VL_RELEASE(V3Error::s().m_mutex) VL_MT_DISABLED;
void v3errorEndFatal(std::ostringstream& str) const
VL_RELEASE(V3Error::s().m_mutex) VL_MT_DISABLED;
/// Edges are routed around this vertex to point from "from" directly to "to"
void rerouteEdges(V3Graph* graphp) VL_MT_DISABLED;
// Find the edge connecting this vertex to the given vertex.
// If edge is not found returns nullptr. O(edges) performance.
template <GraphWay::en N_Way>
V3GraphEdge* findConnectingEdgep(V3GraphVertex* otherp) VL_MT_DISABLED;
};
std::ostream& operator<<(std::ostream& os, V3GraphVertex* vertexp) VL_MT_DISABLED;
template <>
inline auto& V3GraphVertex::edges<GraphWay::FORWARD>() {
return m_outs;
}
template <>
inline auto& V3GraphVertex::edges<GraphWay::REVERSE>() {
return m_ins;
}
template <>
inline const auto& V3GraphVertex::edges<GraphWay::FORWARD>() const {
return m_outs;
}
template <>
inline const auto& V3GraphVertex::edges<GraphWay::REVERSE>() const {
return m_ins;
}
//============================================================================
class V3Graph VL_NOT_FINAL {
// MEMBERS
V3GraphVertex::List m_vertices; // All vertices
protected:
friend class V3GraphVertex;
friend class V3GraphEdge;
friend class GraphAcyc;
// METHODS
double orderDFSIterate(V3GraphVertex* vertexp) VL_MT_DISABLED;
void dumpEdge(std::ostream& os, const V3GraphVertex& vertex,
const V3GraphEdge& edge) const VL_MT_DISABLED;
// ACCESSORS
public:
V3Graph() VL_MT_DISABLED;
virtual ~V3Graph() VL_MT_DISABLED;
virtual string dotRankDir() const { return "TB"; } // rankdir for dot plotting
// METHODS
void clear() VL_MT_DISABLED; // Empty it of all vertices/edges, as if making a new object
bool empty() const { return m_vertices.empty(); }
V3GraphVertex::List& vertices() { return m_vertices; }
const V3GraphVertex::List& vertices() const { return m_vertices; }
// METHODS - ALGORITHMS
/// Clears color
void clearColors() VL_MT_DISABLED;
/// Assign same color to all vertices in the same weakly connected component
/// Thus different color if there's no edges between the two subgraphs
void weaklyConnected(V3EdgeFuncP edgeFuncp) VL_MT_DISABLED;
/// Assign same color to all vertices that are strongly connected
/// Thus different color if there's no directional circuit within the subgraphs.
/// (I.E. all loops will occur within each color, not between them.)
/// Side-effect: changes user()
void stronglyConnected(V3EdgeFuncP edgeFuncp) VL_MT_DISABLED;
/// Assign an ordering number to all vertexes in a tree.
/// All nodes with no inputs will get rank 1
/// Side-effect: changes user()
void rank(V3EdgeFuncP edgeFuncp) VL_MT_DISABLED;
void rank() VL_MT_DISABLED;
/// Sort all vertices and edges using the V3GraphVertex::sortCmp() function
void sortVertices() VL_MT_DISABLED;
/// Sort all edges and edges using the V3GraphEdge::sortCmp() function
void sortEdges() VL_MT_DISABLED;
/// Order all vertices by rank and fanout, lowest first
/// Sort all vertices by rank and fanout, lowest first
/// Sort all edges by weight, lowest first
/// Side-effect: assigns ranks to every node, and changes user()
void order() VL_MT_DISABLED;
/// Similar to order() but does not assign ranks. Caller must
/// ensure that the graph has been ranked ahead of the call.
/// Side-effect: assigns ranks to every node, and changes user()
void orderPreRanked() VL_MT_DISABLED;
/// Make acyclical (into a tree) by breaking a minimal subset of cutable edges.
/// Side-effect: changes rank(), changes user()
void acyclic(V3EdgeFuncP edgeFuncp) VL_MT_DISABLED;
/// Remove any redundant edges, weights become MAX of any other weight
/// Side-effect: changes user()
void removeRedundantEdgesMax(V3EdgeFuncP edgeFuncp) VL_MT_DISABLED;
/// Remove any redundant edges, weights become SUM of any other weight
/// Side-effect: changes user()
void removeRedundantEdgesSum(V3EdgeFuncP edgeFuncp) VL_MT_DISABLED;
/// Remove any transitive edges. E.g. if have edges A->B, B->C, and A->C
/// then A->C is a "transitive" edge; it's implied by the first two
/// (assuming the DAG is a dependency graph.)
/// This algorithm can be expensive.
void removeTransitiveEdges() VL_MT_DISABLED;
/// Call loopsVertexCb on any one loop starting where specified
/// Side-effect: changes user()
void reportLoops(V3EdgeFuncP edgeFuncp, V3GraphVertex* vertexp) VL_MT_DISABLED;
/// Build a subgraph of all loops starting where specified
/// Side-effect: changes user()
void subtreeLoops(V3EdgeFuncP edgeFuncp, V3GraphVertex* vertexp,
V3Graph* loopGraphp) VL_MT_DISABLED;
/// Clear user()
void userClearVertices() VL_MT_DISABLED;
void userClearEdges() VL_MT_DISABLED;
/// Debugging
void dump(std::ostream& os = std::cout) const VL_MT_DISABLED;
void dumpDotFile(const string& filename, bool colorAsSubgraph) const VL_MT_DISABLED;
void dumpDotFilePrefixed(const string& nameComment,
bool colorAsSubgraph = false) const VL_MT_DISABLED;
void dumpDotFilePrefixedAlways(const string& nameComment,
bool colorAsSubgraph = false) const VL_MT_DISABLED;
void dumpEdges(std::ostream& os, const V3GraphVertex& vertex) const VL_MT_DISABLED;
static void selfTest() VL_MT_DISABLED;
class ParallelismReport final {
friend class GraphAlgParallelismReport;
// Total cost of evaluating the whole graph. The ratio of m_totalGraphCost to
// m_criticalPathCost gives us an estimate of the parallelizability of this graph which is
// only as good as the guess returned by vertexCost.
uint64_t m_totalGraphCost = 0;
// Cost of the critical path, in abstract units (the same units returned by the vertexCost)
uint64_t m_criticalPathCost = 0;
uint64_t m_vertexCount = 0; // Number of vertexes in the graph
uint64_t m_edgeCount = 0; // Number of edges in the grap
ParallelismReport() = default;
public:
~ParallelismReport() = default;
ParallelismReport(const ParallelismReport&) = default;
ParallelismReport& operator=(const ParallelismReport&) = default;
uint64_t totalGraphCost() const { return m_totalGraphCost; }
uint64_t criticalPathCost() const { return m_criticalPathCost; }
uint64_t vertexCount() const { return m_vertexCount; }
uint64_t edgeCount() const { return m_edgeCount; }
double parallelismFactor() const {
return (static_cast<double>(m_totalGraphCost) / m_criticalPathCost);
}
};
ParallelismReport
parallelismReport(std::function<uint64_t(const V3GraphVertex*)> vertexCost) VL_MT_DISABLED;
// CALLBACKS
virtual void loopsMessageCb(V3GraphVertex* vertexp) VL_MT_DISABLED;
virtual void loopsVertexCb(V3GraphVertex* vertexp) VL_MT_DISABLED;
};
//============================================================================
#endif // Guard