verilator/src/V3Depth.cpp
2025-01-01 08:30:25 -05:00

159 lines
5.5 KiB
C++

// -*- mode: C++; c-file-style: "cc-mode" -*-
//*************************************************************************
// DESCRIPTION: Verilator: Prevent very deep expressions
//
// Code available from: https://verilator.org
//
//*************************************************************************
//
// Copyright 2003-2025 by Wilson Snyder. This program is free software; you
// can redistribute it and/or modify it under the terms of either the GNU
// Lesser General Public License Version 3 or the Perl Artistic License
// Version 2.0.
// SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0
//
//*************************************************************************
// V3Depth's Transformations:
//
// Each module:
// For each wide OP, assign a temporary variable.
// For each deep expression, assign expression to temporary.
// Each CFunc:
// Any statements that need "this" are marked non-static
//
//*************************************************************************
#include "V3PchAstNoMT.h" // VL_MT_DISABLED_CODE_UNIT
#include "V3Depth.h"
#include "V3UniqueNames.h"
VL_DEFINE_DEBUG_FUNCTIONS;
//######################################################################
class DepthVisitor final : public VNVisitor {
// NODE STATE
// STATE
AstCFunc* m_cfuncp = nullptr; // Current block
AstMTaskBody* m_mtaskbodyp = nullptr; // Current mtaskbody
AstNode* m_stmtp = nullptr; // Current statement
int m_depth = 0; // How deep in an expression
int m_maxdepth = 0; // Maximum depth in an expression
V3UniqueNames m_tempNames; // For generating unique temporary variable names
// METHODS
void createDeepTemp(AstNodeExpr* nodep) {
UINFO(6, " Deep " << nodep << endl);
// if (debug() >= 9) nodep->dumpTree("- deep: ");
AstVar* const varp = new AstVar{nodep->fileline(), VVarType::STMTTEMP,
m_tempNames.get(nodep), nodep->dtypep()};
if (m_cfuncp) {
m_cfuncp->addInitsp(varp);
} else if (m_mtaskbodyp) {
m_mtaskbodyp->addStmtsFirstp(varp);
} else {
nodep->v3fatalSrc("Deep expression not under a function");
}
// Replace node tree with reference to var
AstVarRef* const newp = new AstVarRef{nodep->fileline(), varp, VAccess::READ};
nodep->replaceWith(newp);
// Put assignment before the referencing statement
AstAssign* const assp = new AstAssign{
nodep->fileline(), new AstVarRef{nodep->fileline(), varp, VAccess::WRITE}, nodep};
m_stmtp->addHereThisAsNext(assp);
}
// VISITORS
void visit(AstCFunc* nodep) override {
VL_RESTORER(m_cfuncp);
VL_RESTORER(m_mtaskbodyp);
m_cfuncp = nodep;
m_mtaskbodyp = nullptr;
m_depth = 0;
m_maxdepth = 0;
m_tempNames.reset();
iterateChildren(nodep);
}
void visit(AstMTaskBody* nodep) override {
VL_RESTORER(m_cfuncp);
VL_RESTORER(m_mtaskbodyp);
m_cfuncp = nullptr;
m_mtaskbodyp = nodep;
m_depth = 0;
m_maxdepth = 0;
// We don't reset the names, as must share across tasks
iterateChildren(nodep);
}
void visitStmt(AstNodeStmt* nodep) {
VL_RESTORER(m_stmtp);
m_stmtp = nodep;
m_depth = 0;
m_maxdepth = 0;
iterateChildren(nodep);
}
void visit(AstNodeStmt* nodep) override { visitStmt(nodep); }
// Operators
void visit(AstNodeTermop* nodep) override {}
void visit(AstNodeExpr* nodep) override {
// We have some operator defines that use 2 parens, so += 2.
{
VL_RESTORER(m_depth);
m_depth += 2;
if (m_depth > m_maxdepth) m_maxdepth = m_depth;
iterateChildren(nodep);
}
if (m_stmtp && (v3Global.opt.compLimitParens() >= 1) // Else compiler doesn't need it
&& (m_maxdepth - m_depth) > v3Global.opt.compLimitParens()
&& !VN_IS(nodep->backp(), NodeStmt) // Not much point if we're about to use it
) {
m_maxdepth = m_depth;
createDeepTemp(nodep);
}
}
//--------------------
// Marking of non-static functions (because they might need "this")
// (Here instead of new visitor after V3Descope just to avoid another visitor)
void needNonStaticFunc(AstNode* nodep) {
UASSERT_OBJ(m_cfuncp, nodep, "Non-static accessor not under a function");
if (m_cfuncp->isStatic()) {
UINFO(5, "Mark non-public due to " << nodep << endl);
m_cfuncp->isStatic(false);
}
}
void visit(AstUCFunc* nodep) override {
needNonStaticFunc(nodep);
iterateChildren(nodep);
}
void visit(AstUCStmt* nodep) override {
needNonStaticFunc(nodep);
visitStmt(nodep);
}
//--------------------
// Default: Just iterate
void visit(AstVar*) override {} // Don't hit varrefs under vars
void visit(AstNode* nodep) override { iterateChildren(nodep); }
public:
// CONSTRUCTORS
explicit DepthVisitor(AstNetlist* nodep)
: m_tempNames{"__Vdeeptemp"} {
iterate(nodep);
}
~DepthVisitor() override = default;
};
//######################################################################
// Depth class functions
void V3Depth::depthAll(AstNetlist* nodep) {
UINFO(2, __FUNCTION__ << ": " << endl);
{ DepthVisitor{nodep}; } // Destruct before checking
V3Global::dumpCheckGlobalTree("depth", 0, dumpTreeEitherLevel() >= 6);
}