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162 lines
6.6 KiB
C++
162 lines
6.6 KiB
C++
// -*- mode: C++; c-file-style: "cc-mode" -*-
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//*************************************************************************
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// DESCRIPTION: Verilator: Break always into sensitivity active domains
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//
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// Code available from: https://verilator.org
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//
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//*************************************************************************
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//
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// Copyright 2003-2025 by Wilson Snyder. This program is free software; you
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// can redistribute it and/or modify it under the terms of either the GNU
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// Lesser General Public License Version 3 or the Perl Artistic License
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// Version 2.0.
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// SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0
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//
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//*************************************************************************
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// V3Active's Transformations:
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//
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// Note this can be called multiple times.
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// Across all ACTIVES
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// SenTrees are now under each ACTIVE statement, we want them global:
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// Find SenTree in under global TopScope, or create it there
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// Move SenTree the global SenTree
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//
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//*************************************************************************
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#include "V3PchAstNoMT.h" // VL_MT_DISABLED_CODE_UNIT
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#include "V3ActiveTop.h"
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#include "V3Const.h"
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#include "V3SenTree.h"
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VL_DEFINE_DEBUG_FUNCTIONS;
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//######################################################################
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// Active class functions
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class ActiveTopVisitor final : public VNVisitor {
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// STATE
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SenTreeFinder m_finder; // Find global sentree's / add them under the AstTopScope
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// METHODS
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static bool isInitial(AstNode* nodep) {
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const VNUser1InUse user1InUse;
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// Return true if no variables that read.
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return nodep->forall([&](const AstVarRef* refp) -> bool {
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AstVarScope* const vscp = refp->varScopep();
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// Note: Use same heuristic as ordering does to ignore written variables
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// TODO: Use live variable analysis.
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if (refp->access().isWriteOnly()) {
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vscp->user1(true);
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return true;
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}
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// Read or ReadWrite: OK if written before
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return vscp->user1();
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});
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}
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// VISITORS
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void visit(AstNodeModule* nodep) override {
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// Create required actives and add to module
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// We can start ordering at a module, or a scope
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UINFO(4, " MOD " << nodep << endl);
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iterateChildren(nodep);
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}
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void visit(AstActive* nodep) override {
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UINFO(4, " ACTIVE " << nodep << endl);
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// Remove duplicate clocks and such; sensesp() may change!
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V3Const::constifyExpensiveEdit(nodep);
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AstSenTree* sensesp = nodep->sensesp();
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UASSERT_OBJ(sensesp, nodep, "nullptr");
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if (sensesp->sensesp() && sensesp->sensesp()->isNever()) {
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// Never executing. Kill it.
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UASSERT_OBJ(!sensesp->sensesp()->nextp(), nodep,
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"Never senitem should be alone, else the never should be eliminated.");
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VL_DO_DANGLING(nodep->unlinkFrBack()->deleteTree(), nodep);
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return;
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}
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// Delete empty procedures
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for (AstNode *stmtp = nodep->stmtsp(), *nextp; stmtp; stmtp = nextp) {
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nextp = stmtp->nextp();
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if (AstNodeProcedure* const procp = VN_CAST(stmtp, NodeProcedure)) {
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if (!procp->stmtsp()) VL_DO_DANGLING(pushDeletep(procp->unlinkFrBack()), stmtp);
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}
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}
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// Delete empty actives
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if (!nodep->stmtsp()) {
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VL_DO_DANGLING(nodep->unlinkFrBack()->deleteTree(), nodep);
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return;
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}
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// Move the SENTREE for each active up to the global level.
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// This way we'll easily see what clock domains are identical
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AstSenTree* const wantp = m_finder.getSenTree(sensesp);
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UINFO(4, " lookdone\n");
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if (wantp != sensesp) {
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// Move the active's contents to the other active
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UINFO(4, " merge active " << sensesp << " into " << wantp << endl);
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if (nodep->sensesStorep()) {
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UASSERT_OBJ(sensesp == nodep->sensesStorep(), nodep,
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"sensesStore should have been deleted earlier if different");
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sensesp->unlinkFrBack();
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// There may be other references to same sense tree,
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// we'll be removing all references when we get to them,
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// but don't dangle our pointer yet!
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VL_DO_DANGLING(pushDeletep(sensesp), sensesp);
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}
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nodep->sensesp(wantp);
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}
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// If this is combinational logic that does not read any variables, then it really is an
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// initial block in disguise, so move such logic under an Initial AstActive, V3Order would
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// prune these otherwise.
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// TODO: we should warn for these if they were 'always @*' as some (including strictly
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// compliant) simulators will never execute these.
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if (nodep->sensesp()->hasCombo()) {
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FileLine* const flp = nodep->fileline();
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AstActive* initialp = nullptr;
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for (AstNode *logicp = nodep->stmtsp(), *nextp; logicp; logicp = nextp) {
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nextp = logicp->nextp();
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if (!isInitial(logicp)) continue;
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if (!initialp) initialp = new AstActive{flp, "", m_finder.getInitial()};
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initialp->addStmtsp(logicp->unlinkFrBack());
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}
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if (initialp) nodep->addHereThisAsNext(initialp);
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}
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}
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void visit(AstNodeProcedure* nodep) override { // LCOV_EXCL_LINE
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nodep->v3fatalSrc("Node should have been under ACTIVE");
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}
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void visit(AstAssignAlias* nodep) override { // LCOV_EXCL_LINE
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nodep->v3fatalSrc("Node should have been under ACTIVE");
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}
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void visit(AstAssignW* nodep) override { // LCOV_EXCL_LINE
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nodep->v3fatalSrc("Node should have been under ACTIVE");
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}
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void visit(AstAlwaysPublic* nodep) override { // LCOV_EXCL_LINE
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nodep->v3fatalSrc("Node should have been under ACTIVE");
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}
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//--------------------
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void visit(AstNodeExpr*) override {} // Accelerate
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void visit(AstVarScope*) override {} // Accelerate
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void visit(AstNode* nodep) override { iterateChildren(nodep); }
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public:
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// CONSTRUCTORS
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explicit ActiveTopVisitor(AstNetlist* nodep) { iterate(nodep); }
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~ActiveTopVisitor() override = default;
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};
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//######################################################################
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// Active class functions
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void V3ActiveTop::activeTopAll(AstNetlist* nodep) {
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UINFO(2, __FUNCTION__ << ": " << endl);
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{ ActiveTopVisitor{nodep}; } // Destruct before checking
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V3Global::dumpCheckGlobalTree("activetop", 0, dumpTreeEitherLevel() >= 3);
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}
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