verilator/src/V3ActiveTop.cpp
2025-01-01 08:30:25 -05:00

162 lines
6.6 KiB
C++

// -*- mode: C++; c-file-style: "cc-mode" -*-
//*************************************************************************
// DESCRIPTION: Verilator: Break always into sensitivity active domains
//
// Code available from: https://verilator.org
//
//*************************************************************************
//
// Copyright 2003-2025 by Wilson Snyder. This program is free software; you
// can redistribute it and/or modify it under the terms of either the GNU
// Lesser General Public License Version 3 or the Perl Artistic License
// Version 2.0.
// SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0
//
//*************************************************************************
// V3Active's Transformations:
//
// Note this can be called multiple times.
// Across all ACTIVES
// SenTrees are now under each ACTIVE statement, we want them global:
// Find SenTree in under global TopScope, or create it there
// Move SenTree the global SenTree
//
//*************************************************************************
#include "V3PchAstNoMT.h" // VL_MT_DISABLED_CODE_UNIT
#include "V3ActiveTop.h"
#include "V3Const.h"
#include "V3SenTree.h"
VL_DEFINE_DEBUG_FUNCTIONS;
//######################################################################
// Active class functions
class ActiveTopVisitor final : public VNVisitor {
// STATE
SenTreeFinder m_finder; // Find global sentree's / add them under the AstTopScope
// METHODS
static bool isInitial(AstNode* nodep) {
const VNUser1InUse user1InUse;
// Return true if no variables that read.
return nodep->forall([&](const AstVarRef* refp) -> bool {
AstVarScope* const vscp = refp->varScopep();
// Note: Use same heuristic as ordering does to ignore written variables
// TODO: Use live variable analysis.
if (refp->access().isWriteOnly()) {
vscp->user1(true);
return true;
}
// Read or ReadWrite: OK if written before
return vscp->user1();
});
}
// VISITORS
void visit(AstNodeModule* nodep) override {
// Create required actives and add to module
// We can start ordering at a module, or a scope
UINFO(4, " MOD " << nodep << endl);
iterateChildren(nodep);
}
void visit(AstActive* nodep) override {
UINFO(4, " ACTIVE " << nodep << endl);
// Remove duplicate clocks and such; sensesp() may change!
V3Const::constifyExpensiveEdit(nodep);
AstSenTree* sensesp = nodep->sensesp();
UASSERT_OBJ(sensesp, nodep, "nullptr");
if (sensesp->sensesp() && sensesp->sensesp()->isNever()) {
// Never executing. Kill it.
UASSERT_OBJ(!sensesp->sensesp()->nextp(), nodep,
"Never senitem should be alone, else the never should be eliminated.");
VL_DO_DANGLING(nodep->unlinkFrBack()->deleteTree(), nodep);
return;
}
// Delete empty procedures
for (AstNode *stmtp = nodep->stmtsp(), *nextp; stmtp; stmtp = nextp) {
nextp = stmtp->nextp();
if (AstNodeProcedure* const procp = VN_CAST(stmtp, NodeProcedure)) {
if (!procp->stmtsp()) VL_DO_DANGLING(pushDeletep(procp->unlinkFrBack()), stmtp);
}
}
// Delete empty actives
if (!nodep->stmtsp()) {
VL_DO_DANGLING(nodep->unlinkFrBack()->deleteTree(), nodep);
return;
}
// Move the SENTREE for each active up to the global level.
// This way we'll easily see what clock domains are identical
AstSenTree* const wantp = m_finder.getSenTree(sensesp);
UINFO(4, " lookdone\n");
if (wantp != sensesp) {
// Move the active's contents to the other active
UINFO(4, " merge active " << sensesp << " into " << wantp << endl);
if (nodep->sensesStorep()) {
UASSERT_OBJ(sensesp == nodep->sensesStorep(), nodep,
"sensesStore should have been deleted earlier if different");
sensesp->unlinkFrBack();
// There may be other references to same sense tree,
// we'll be removing all references when we get to them,
// but don't dangle our pointer yet!
VL_DO_DANGLING(pushDeletep(sensesp), sensesp);
}
nodep->sensesp(wantp);
}
// If this is combinational logic that does not read any variables, then it really is an
// initial block in disguise, so move such logic under an Initial AstActive, V3Order would
// prune these otherwise.
// TODO: we should warn for these if they were 'always @*' as some (including strictly
// compliant) simulators will never execute these.
if (nodep->sensesp()->hasCombo()) {
FileLine* const flp = nodep->fileline();
AstActive* initialp = nullptr;
for (AstNode *logicp = nodep->stmtsp(), *nextp; logicp; logicp = nextp) {
nextp = logicp->nextp();
if (!isInitial(logicp)) continue;
if (!initialp) initialp = new AstActive{flp, "", m_finder.getInitial()};
initialp->addStmtsp(logicp->unlinkFrBack());
}
if (initialp) nodep->addHereThisAsNext(initialp);
}
}
void visit(AstNodeProcedure* nodep) override { // LCOV_EXCL_LINE
nodep->v3fatalSrc("Node should have been under ACTIVE");
}
void visit(AstAssignAlias* nodep) override { // LCOV_EXCL_LINE
nodep->v3fatalSrc("Node should have been under ACTIVE");
}
void visit(AstAssignW* nodep) override { // LCOV_EXCL_LINE
nodep->v3fatalSrc("Node should have been under ACTIVE");
}
void visit(AstAlwaysPublic* nodep) override { // LCOV_EXCL_LINE
nodep->v3fatalSrc("Node should have been under ACTIVE");
}
//--------------------
void visit(AstNodeExpr*) override {} // Accelerate
void visit(AstVarScope*) override {} // Accelerate
void visit(AstNode* nodep) override { iterateChildren(nodep); }
public:
// CONSTRUCTORS
explicit ActiveTopVisitor(AstNetlist* nodep) { iterate(nodep); }
~ActiveTopVisitor() override = default;
};
//######################################################################
// Active class functions
void V3ActiveTop::activeTopAll(AstNetlist* nodep) {
UINFO(2, __FUNCTION__ << ": " << endl);
{ ActiveTopVisitor{nodep}; } // Destruct before checking
V3Global::dumpCheckGlobalTree("activetop", 0, dumpTreeEitherLevel() >= 3);
}