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165 lines
5.6 KiB
C++
165 lines
5.6 KiB
C++
// -*- mode: C++; c-file-style: "cc-mode" -*-
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//*************************************************************************
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// DESCRIPTION: Verilator: Prevent very deep expressions
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//
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// Code available from: https://verilator.org
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//
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//*************************************************************************
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//
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// Copyright 2003-2023 by Wilson Snyder. This program is free software; you
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// can redistribute it and/or modify it under the terms of either the GNU
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// Lesser General Public License Version 3 or the Perl Artistic License
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// Version 2.0.
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// SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0
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//
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//*************************************************************************
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// V3Depth's Transformations:
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//
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// Each module:
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// For each wide OP, assign a temporary variable.
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// For each deep expression, assign expression to temporary.
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// Each CFunc:
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// Any statements that need "this" are marked non-static
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//
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//*************************************************************************
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#include "V3PchAstNoMT.h" // VL_MT_DISABLED_CODE_UNIT
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#include "V3Depth.h"
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#include "V3UniqueNames.h"
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VL_DEFINE_DEBUG_FUNCTIONS;
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//######################################################################
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class DepthVisitor final : public VNVisitor {
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// NODE STATE
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// STATE
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AstCFunc* m_cfuncp = nullptr; // Current block
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AstMTaskBody* m_mtaskbodyp = nullptr; // Current mtaskbody
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AstNode* m_stmtp = nullptr; // Current statement
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int m_depth = 0; // How deep in an expression
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int m_maxdepth = 0; // Maximum depth in an expression
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V3UniqueNames m_tempNames; // For generating unique temporary variable names
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// METHODS
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void createDeepTemp(AstNodeExpr* nodep) {
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UINFO(6, " Deep " << nodep << endl);
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// if (debug() >= 9) nodep->dumpTree("- deep: ");
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AstVar* const varp = new AstVar{nodep->fileline(), VVarType::STMTTEMP,
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m_tempNames.get(nodep), nodep->dtypep()};
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if (m_cfuncp) {
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m_cfuncp->addInitsp(varp);
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} else if (m_mtaskbodyp) {
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m_mtaskbodyp->addStmtsFirstp(varp);
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} else {
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nodep->v3fatalSrc("Deep expression not under a function");
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}
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// Replace node tree with reference to var
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AstVarRef* const newp = new AstVarRef{nodep->fileline(), varp, VAccess::READ};
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nodep->replaceWith(newp);
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// Put assignment before the referencing statement
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AstAssign* const assp = new AstAssign{
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nodep->fileline(), new AstVarRef{nodep->fileline(), varp, VAccess::WRITE}, nodep};
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m_stmtp->addHereThisAsNext(assp);
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}
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// VISITORS
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void visit(AstCFunc* nodep) override {
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VL_RESTORER(m_cfuncp);
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VL_RESTORER(m_mtaskbodyp);
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{
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m_cfuncp = nodep;
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m_mtaskbodyp = nullptr;
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m_depth = 0;
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m_maxdepth = 0;
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m_tempNames.reset();
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iterateChildren(nodep);
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}
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}
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void visit(AstMTaskBody* nodep) override {
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VL_RESTORER(m_cfuncp);
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VL_RESTORER(m_mtaskbodyp);
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{
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m_cfuncp = nullptr;
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m_mtaskbodyp = nodep;
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m_depth = 0;
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m_maxdepth = 0;
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// We don't reset the names, as must share across tasks
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iterateChildren(nodep);
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}
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}
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void visitStmt(AstNodeStmt* nodep) {
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VL_RESTORER(m_stmtp);
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{
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m_stmtp = nodep;
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m_depth = 0;
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m_maxdepth = 0;
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iterateChildren(nodep);
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}
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}
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void visit(AstNodeStmt* nodep) override { visitStmt(nodep); }
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// Operators
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void visit(AstNodeTermop* nodep) override {}
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void visit(AstNodeExpr* nodep) override {
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// We have some operator defines that use 2 parens, so += 2.
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{
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VL_RESTORER(m_depth);
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m_depth += 2;
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if (m_depth > m_maxdepth) m_maxdepth = m_depth;
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iterateChildren(nodep);
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}
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if (m_stmtp && (v3Global.opt.compLimitParens() >= 1) // Else compiler doesn't need it
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&& (m_maxdepth - m_depth) > v3Global.opt.compLimitParens()
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&& !VN_IS(nodep->backp(), NodeStmt) // Not much point if we're about to use it
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) {
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m_maxdepth = m_depth;
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createDeepTemp(nodep);
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}
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}
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//--------------------
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// Marking of non-static functions (because they might need "this")
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// (Here instead of new visitor after V3Descope just to avoid another visitor)
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void needNonStaticFunc(AstNode* nodep) {
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UASSERT_OBJ(m_cfuncp, nodep, "Non-static accessor not under a function");
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if (m_cfuncp->isStatic()) {
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UINFO(5, "Mark non-public due to " << nodep << endl);
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m_cfuncp->isStatic(false);
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}
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}
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void visit(AstUCFunc* nodep) override {
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needNonStaticFunc(nodep);
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iterateChildren(nodep);
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}
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void visit(AstUCStmt* nodep) override {
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needNonStaticFunc(nodep);
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visitStmt(nodep);
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}
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//--------------------
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// Default: Just iterate
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void visit(AstVar*) override {} // Don't hit varrefs under vars
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void visit(AstNode* nodep) override { iterateChildren(nodep); }
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public:
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// CONSTRUCTORS
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explicit DepthVisitor(AstNetlist* nodep)
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: m_tempNames{"__Vdeeptemp"} {
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iterate(nodep);
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}
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~DepthVisitor() override = default;
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};
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//######################################################################
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// Depth class functions
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void V3Depth::depthAll(AstNetlist* nodep) {
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UINFO(2, __FUNCTION__ << ": " << endl);
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{ DepthVisitor{nodep}; } // Destruct before checking
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V3Global::dumpCheckGlobalTree("depth", 0, dumpTreeLevel() >= 6);
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}
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