verilator/src/V3ClkGater.cpp

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// -*- C++ -*-
//*************************************************************************
// DESCRIPTION: Verilator: Break always into sensitivity active domains
//
// Code available from: http://www.veripool.org/verilator
//
// AUTHORS: Wilson Snyder with Paul Wasson, Duane Gabli
//
//*************************************************************************
//
// Copyright 2008-2011 by Wilson Snyder. This program is free software; you can
// redistribute it and/or modify it under the terms of either the GNU
// Lesser General Public License Version 3 or the Perl Artistic License
// Version 2.0.
//
// Verilator is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//*************************************************************************
// V3ClkGater's Transformations:
//
// Look for clock gaters
// Note there's overlap between this process and V3Split's
// ALWAYS: Build graph
// IF: Form vertex pointing to any IFs or ALWAYS above
// VARREF: Form vertex pointing to IFs it is under
// ASSIGN: If under normal assignment, disable optimization
// FUTURE OPTIMIZE: If signal is set to itself, consider that OK for gating.
// !splitable: Mark all VARREFs in this statement as comming from it
// Optimize graph so if signal is referenced under multiple IF branches it moves up
// Make ALWAYS for each new gating term, and move statements there
//*************************************************************************
#include "config_build.h"
#include "verilatedos.h"
#include <cstdio>
#include <cstdarg>
#include <unistd.h>
#include <map>
#include <algorithm>
#include <vector>
#include "V3Global.h"
#include "V3Ast.h"
#include "V3Stats.h"
#include "V3Graph.h"
#include "V3ClkGater.h"
//######################################################################
// Base for debug
class GaterBaseVisitor : public AstNVisitor {
protected:
static int debug() {
static int level = -1;
if (VL_UNLIKELY(level < 0)) level = v3Global.opt.debugSrcLevel(__FILE__);
return level;
}
};
//######################################################################
// Support classes
class GaterVarVertex;
class GaterVertex : public V3GraphVertex {
static uint32_t s_rankNum;
public:
GaterVertex(V3Graph* graphp)
: V3GraphVertex(graphp) {
s_rankNum++; rank(s_rankNum);
}
virtual ~GaterVertex() {}
virtual int typeNum() const = 0;
static void clearRank() { s_rankNum=0; }
virtual int sortCmp(const V3GraphVertex* rhsp) const;
};
uint32_t GaterVertex::s_rankNum = 0;
class GaterHeadVertex : public GaterVertex {
public:
GaterHeadVertex(V3Graph* graphp)
: GaterVertex(graphp) {}
virtual ~GaterHeadVertex() {}
virtual int typeNum() const { return __LINE__; } // C++ typeof() equivelent
virtual string name() const { return "*HEAD*"; }
virtual string dotColor() const { return "green"; }
};
class GaterPliVertex : public GaterVertex {
public:
GaterPliVertex(V3Graph* graphp)
: GaterVertex(graphp) {}
virtual ~GaterPliVertex() {}
virtual int typeNum() const { return __LINE__; } // C++ typeof() equivelent
virtual string name() const { return "*PLI*"; }
virtual string dotColor() const { return "red"; }
};
class GaterIfVertex : public GaterVertex {
AstNodeIf* m_nodep;
public:
AstNodeIf* nodep() const { return m_nodep; }
GaterIfVertex(V3Graph* graphp, AstNodeIf* nodep)
: GaterVertex(graphp), m_nodep(nodep) { }
virtual ~GaterIfVertex() {}
virtual int typeNum() const { return __LINE__; } // C++ typeof() equivelent
virtual string name() const { return cvtToStr((void*)m_nodep)+" {"+cvtToStr(m_nodep->fileline()->lineno())+"}"; }
};
class GaterVarVertex : public GaterVertex {
AstVarScope* m_nodep;
public:
AstVarScope* nodep() const { return m_nodep; }
GaterVarVertex(V3Graph* graphp, AstVarScope* nodep)
: GaterVertex(graphp), m_nodep(nodep) { }
virtual ~GaterVarVertex() {}
virtual int typeNum() const { return __LINE__; } // C++ typeof() equivelent
virtual string name() const { return nodep()->name(); }
virtual string dotColor() const { return "skyblue"; }
};
//######################################################################
// Edge types
class GaterEdge : public V3GraphEdge {
uint32_t m_ifelse; // True branch of if
public:
// These are used as shift amounts into node's user()
#define VU_DEFINE enum VarUsage { VU_NONE=0, VU_IF=1, VU_ELSE=2, VU_PLI=4, VU_MADE=8}
VU_DEFINE;
uint32_t ifelse() const { return m_ifelse; }
bool ifelseTrue() const { return m_ifelse & VU_IF; }
bool ifelseFalse() const { return m_ifelse & VU_ELSE; }
bool ifelseBoth() const { return ifelseTrue() && ifelseFalse(); }
GaterEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top, uint32_t ifelse)
: V3GraphEdge(graphp, fromp, top, 10, false), m_ifelse(ifelse) {}
virtual ~GaterEdge() {}
virtual string dotColor() const { return ((ifelse() & VU_PLI) ? "red"
: (ifelseBoth() ? "blue"
: (ifelseTrue() ? "green"
: "darkgreen"))); }
virtual int sortCmp(const V3GraphEdge* rEdgep) const {
// Our master sort sorts by edges first, so we don't want to
// consider the upstream vertex::sortCmp when sorting by edges.
// We do want to order by something though; rank works
if (fromp()->rank() < rEdgep->fromp()->rank()) return -1;
if (fromp()->rank() > rEdgep->fromp()->rank()) return 1;
// If same, resolve by ifelse
const GaterEdge* crEdgep = static_cast<const GaterEdge*>(rEdgep);
if (m_ifelse < crEdgep->m_ifelse) return -1;
if (m_ifelse > crEdgep->m_ifelse) return 1;
return 0;
}
};
int GaterVertex::sortCmp(const V3GraphVertex* rhsp) const {
const GaterVertex* crhsp = static_cast<const GaterVertex*>(rhsp);
// We really only care about ordering Var's together, but...
// First put same type together
if (typeNum() < crhsp->typeNum()) return -1;
if (typeNum() > crhsp->typeNum()) return 1;
// If variable, group by same input fanin
// (know they're the same type based on above compare)
if (dynamic_cast<const GaterVarVertex*>(this)) {
// We've already sorted by edges, so just see if same tree
// If this gets too slow, we could compute a hash up front
V3GraphEdge* lEdgep = this->inBeginp();
V3GraphEdge* rEdgep = rhsp->inBeginp();
while (lEdgep && rEdgep) {
const GaterEdge* clEdgep = static_cast<const GaterEdge*>(lEdgep);
const GaterEdge* crEdgep = static_cast<const GaterEdge*>(rEdgep);
if (lEdgep->fromp()->rank() < rEdgep->fromp()->rank()) return -1;
if (lEdgep->fromp()->rank() > rEdgep->fromp()->rank()) return 1;
if (clEdgep->ifelse() < crEdgep->ifelse()) return -1;
if (clEdgep->ifelse() > crEdgep->ifelse()) return 1;
lEdgep = lEdgep->inNextp();
rEdgep = rEdgep->inNextp();
}
if (!lEdgep && !rEdgep) return 0;
return lEdgep ? -1 : 1;
}
// Finally by rank of this vertex
if (rank() < rhsp->rank()) return -1;
if (rank() > rhsp->rank()) return 1;
return 0;
}
//######################################################################
// Check for non-simple gating equations
class GaterCondVisitor : public GaterBaseVisitor {
private:
// RETURN STATE
bool m_isSimple; // Set false when we know it isn't simple
// METHODS
inline void okIterate(AstNode* nodep) {
if (m_isSimple) nodep->iterateChildren(*this);
}
// VISITORS
virtual void visit(AstOr* nodep, AstNUser*) { okIterate(nodep); }
virtual void visit(AstAnd* nodep, AstNUser*) { okIterate(nodep); }
virtual void visit(AstNot* nodep, AstNUser*) { okIterate(nodep); }
virtual void visit(AstLogOr* nodep, AstNUser*) { okIterate(nodep); }
virtual void visit(AstLogAnd* nodep, AstNUser*) { okIterate(nodep); }
virtual void visit(AstLogNot* nodep, AstNUser*) { okIterate(nodep); }
virtual void visit(AstVarRef* nodep, AstNUser*) { okIterate(nodep); }
// Other possibilities are equals, etc
// But, we don't want to get too complicated or it will take too much
// effort to calculate the gater
virtual void visit(AstNode* nodep, AstNUser*) {
m_isSimple = false;
//nodep->iterateChildren(*this);
}
public:
// CONSTUCTORS
GaterCondVisitor(AstNode* nodep) {
m_isSimple = true;
nodep->accept(*this);
}
virtual ~GaterCondVisitor() {}
// PUBLIC METHODS
bool isSimple() const { return m_isSimple; }
};
//######################################################################
// Check for non-simple gating equations
class GaterBodyVisitor : public GaterBaseVisitor {
// NODE STATE
// Input state
// AstVarScope::user2p() -> AstAlways* moving this variable to
enum State {
// This is used as a bitmask
STATE_UNKNOWN=0,
STATE_KEEP=1, // Seen a variable we need, keep this statement
STATE_DELETE=2 // Seen a variable we need, delete this statement
// 3=keep & delete
};
bool m_original; // Deleting original statements, vs deleting new var statements
AstNode* m_exprp; // New gater expression we are building
bool m_cloning; // Clone this object 0=not sure yet, 1=do
uint32_t m_state; // Parsing state
// VISITORS
virtual void visit(AstVarRef* nodep, AstNUser*) {
if (nodep->lvalue()) {
AstVarScope* vscp = nodep->varScopep();
if (vscp->user2p()->castNode() == m_exprp) {
// This variable's block needs to move to the new always
if (m_original) {
UINFO(9," VARREF delete in old: "<<nodep<<endl);
m_state |= STATE_DELETE;
} else {
UINFO(9," VARREF stays in new: "<<nodep<<endl);
m_state |= STATE_KEEP;
}
} else {
if (m_original) {
UINFO(9," VARREF other stays in old\n");
m_state |= STATE_KEEP;
} else {
UINFO(9," VARREF other delete in new\n");
m_state |= STATE_DELETE;
}
}
}
}
//virtual void visit(AstNodeIf* nodep, AstNUser*) { ... }
// Not needed, it's the same handling as any other statement. Cool, huh?
// (We may get empty IFs but the constant propagater will rip them up for us)
virtual void visit(AstNodeStmt* nodep, AstNUser*) {
uint32_t oldstate = m_state;
// Find if children want to delete this or not.
// Note children may bicker, and want to both keep and delete (branches on a if)
uint32_t childstate;
{
m_state = STATE_UNKNOWN;
nodep->iterateChildren(*this);
childstate = m_state;
}
m_state = oldstate;
UINFO(9," Did state="<<childstate<<" "<<nodep<<endl);
// Indeterminate (statement with no lvalue), so keep only in original
if (childstate == STATE_UNKNOWN) {
if (m_original) childstate |= STATE_KEEP;
else childstate |= STATE_DELETE;
}
if ((childstate & STATE_DELETE) && !(childstate & STATE_KEEP)) {
nodep->unlinkFrBack()->deleteTree(); nodep=NULL;
// Pass upwards we did delete
m_state |= STATE_DELETE;
} else {
// Pass upwards we must keep
m_state |= STATE_KEEP;
}
}
virtual void visit(AstNode* nodep, AstNUser*) {
nodep->iterateChildren(*this);
}
public:
// CONSTUCTORS
GaterBodyVisitor(AstAlways* nodep, AstNode* exprp, bool original) {
m_exprp = exprp;
m_original = original;
m_state = STATE_UNKNOWN;
m_cloning = false;
if (debug()>=9) nodep->dumpTree(cout," GateBodyIn: ");
nodep->bodysp()->iterateAndNext(*this);
if (debug()>=9) nodep->dumpTree(cout," GateBodyOut: ");
// If there's no statements we shouldn't have had a resulting graph
// vertex asking for this creation
}
virtual ~GaterBodyVisitor() {}
};
//######################################################################
// Create clock gaters
class GaterVisitor : public GaterBaseVisitor {
// NODE STATE
// Cleared on Always
// AstVarScope::user1p() -> GaterVarVertex*
// AstAlways::user4() -> bool. True indicates processed
// Cleared on each new Always
// AstVarScope::user2p() -> AstAlways* moving this variable to
AstUser1InUse m_inuser1;
AstUser2InUse m_inuser2;
AstUser4InUse m_inuser4;
// GRAPH STATE
// Cleared on simplify
// Vertex::user() -> VarUsage: Mark of which if/else edges are hit
// TYPES
VU_DEFINE;
enum MiscConsts {
IF_DEPTH_MAX = 4, // IFs deep we bother to analyze
DOMAINS_MAX = 32 // Clock domains before avoiding O(N^2) blowup
};
// MEMBERS
string m_nonopt; // Reason block is not optimizable
V3Double0 m_statGaters; // Statistic tracking
V3Double0 m_statBits; // Statistic tracking
bool m_directlyUnderAlw; // Immediately under Always or If
int m_ifDepth; // Depth of IF statements
int m_numIfs; // Number of IF statements
V3Graph m_graph; // Scoreboard of var usages/dependencies
GaterPliVertex* m_pliVertexp; // Element specifying PLI ordering
GaterHeadVertex* m_headVertexp; // Top vertex
V3GraphVertex* m_aboveVertexp; // Vertex above this point in tree
uint32_t m_aboveTrue; // Vertex above this point is true branch
AstVarScope* m_stmtVscp; // Current statement had variable assigned
bool m_stmtInPli; // Current statement has PLI
// METHODS
void nonOptimizable(AstNode* nodep, const char* reasonp) {
if (m_nonopt=="") {
UINFO(9," Nonopt: "<<reasonp<<": "<<nodep<<endl);
m_nonopt = reasonp;
}
}
void scoreboardPli(AstNode* nodep) {
// Order all PLI statements with other PLI statements
// This insures $display's and such remain in proper order
// We don't prevent splitting out other non-pli statements, however,
// because it is common to have $uasserts sprinkled about.
if (!m_pliVertexp) {
m_pliVertexp = new GaterPliVertex(&m_graph);
}
if (m_stmtVscp) { // Already saw a variable, be sure to mark it!
GaterVarVertex* varVtxp = (GaterVarVertex*)(m_stmtVscp->user1p());
new GaterEdge(&m_graph, m_pliVertexp, varVtxp, VU_PLI);
}
m_stmtInPli = true; // Mark all followon variables too
}
// METHODS -- GRAPH stuff
void simplifyGraph() {
if (debug()>=9) m_graph.dumpDotFilePrefixed("gater_init", false);
// We now have all PLI variables with edges FROM the pli vertex
simplifyPli();
if (debug()>=9) m_graph.dumpDotFilePrefixed("gater_pli", false);
// Any vertex that points along both true & false path to variable
// can be simplfied so parent points to that vertex. Any vertex
// that points to a (great...) grandparent of a variable can just
// point to the edge.
m_graph.userClearVertices(); // user() will contain VarUsage
simplifyIfElseRecurse(m_headVertexp);
if (debug()>=9) m_graph.dumpDotFilePrefixed("gater_ifelse", false);
m_graph.userClearVertices(); // user() will contain VarUsage
simplifyGrandRecurse(m_headVertexp, 1);
if (debug()>=9) m_graph.dumpDotFilePrefixed("gater_grand", false);
simplifyRemoveUngated(m_headVertexp);
// Give all signals with same gating term same color
graphColorSameFeeder();
if (debug()>=9) m_graph.dumpDotFilePrefixed("gater_done", false);
}
void simplifyPli() {
// For now, we'll not gate any logic with PLI lvariables in it. In
// the future we may move PLI statements. One way to do so is to
// all below pli VARs to go IfVertex -> PliVertex -> VarVertex then
// they all must get colored the same. There may be a lot of
// duplicated edges to the PLI; they'll need cleanup. All of the
// later optimizations need to deal, and the GaterBodyVisitor needs
// to know how to move them.
if (m_pliVertexp) {
// Follow PLI out edges to find all relevant variables
for (V3GraphEdge* nextp,* edgep = m_pliVertexp->outBeginp(); edgep; edgep = nextp) {
nextp = edgep->outNextp(); // We may edit the list
if (GaterVarVertex* vVxp = dynamic_cast<GaterVarVertex*>(edgep->top())) {
vVxp->unlinkDelete(&m_graph); vVxp=NULL; edgep=NULL;
} else {
m_graph.dump();
v3fatalSrc("PLI vertex points to non-signal");
}
}
m_pliVertexp->unlinkDelete(&m_graph); m_pliVertexp = NULL;
}
}
void simplifyIfElseRecurse(V3GraphVertex* vertexp) {
// From bottom-up, propagate duplicate IF/ELSE branches to grandparent
for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
simplifyIfElseRecurse(edgep->top());
}
//UINFO(9,"IERecurse "<<vertexp<<endl);
if (dynamic_cast<GaterIfVertex*>(vertexp)) {
// Clear indications
for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
edgep->top()->user(VU_NONE);
}
// Mark nodes on to/from side
for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
V3GraphVertex* toVxp = edgep->top();
GaterEdge* cedgep = static_cast<GaterEdge*>(edgep);
// We may mark this twice in one pass - if so it's duplicated; no worries
if (cedgep->ifelseTrue()) toVxp->user(toVxp->user() | VU_IF);
if (cedgep->ifelseFalse()) toVxp->user(toVxp->user() | VU_ELSE);
//UINFO(9," mark "<<edgep<<" "<<toVxp<<endl);
}
// Any with both IF & ELSE mark get removal mark, and new parent edge
for (V3GraphEdge* nextp,* edgep = vertexp->outBeginp(); edgep; edgep = nextp) {
nextp = edgep->outNextp(); // We may edit the list
V3GraphVertex* toVxp = edgep->top();
//UINFO(9," to "<<toVxp->user()<<" "<<toVxp<<endl);
if ((toVxp->user() & VU_IF) && (toVxp->user() & VU_ELSE)) {
edgep->unlinkDelete(); edgep = NULL;
if (!(toVxp->user() & VU_MADE)) { // Make an edge only once
toVxp->user(toVxp->user() | VU_MADE);
GaterEdge* inedgep = static_cast<GaterEdge*>(vertexp->inBeginp());
V3GraphVertex* grandparent = inedgep->fromp();
new GaterEdge(&m_graph, grandparent, toVxp, inedgep->ifelse());
}
}
}
}
}
void simplifyGrandRecurse(V3GraphVertex* vertexp, uint32_t depth) {
// From top-down delete any vars that grandparents source
// IE A -> B -> C -> VAR
// \----------^
//UINFO(9,"GRecurse "<<depth<<" "<<vertexp<<endl);
// Mark all variables to be swept
for (V3GraphEdge *nextp, *edgep = vertexp->outBeginp(); edgep; edgep=nextp) {
nextp = edgep->outNextp(); // We may edit the list
if (GaterVarVertex* toVxp = dynamic_cast<GaterVarVertex*>(edgep->top())) {
if (toVxp->user() && toVxp->user() < depth) {
// A recursion "above" us marked it,
// Remove this edge, it's redundant with the upper edge
edgep->unlinkDelete(); edgep=NULL;
} else {
GaterEdge* cedgep = static_cast<GaterEdge*>(edgep);
if (cedgep->ifelseBoth()) {
toVxp->user(depth);
}
}
}
}
// Recurse
for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
simplifyGrandRecurse(edgep->top(), depth+1);
}
// Clean our marks
for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
V3GraphVertex* toVxp = edgep->top();
if (toVxp->user() && toVxp->user() < depth) { // A recursion "above" us marked it; don't mess with it
} else {
toVxp->user(0); // We marked it originally, so unmark now
}
}
// Delete any If nodes with no children
// Last, as want bottom-up cleanup
for (V3GraphEdge *nextp, *edgep = vertexp->outBeginp(); edgep; edgep=nextp) {
nextp = edgep->outNextp(); // We may edit the list
if (GaterIfVertex* toVxp = dynamic_cast<GaterIfVertex*>(edgep->top())) {
if (!toVxp->outBeginp()) {
if (!nextp || nextp->top() != edgep->top()) { // Else next would disappear; we'll do it next loop
toVxp->unlinkDelete(&m_graph); toVxp=NULL; edgep=NULL;
}
}
}
}
}
void simplifyRemoveUngated(V3GraphVertex* vertexp) {
// Remove variables that are ungated
// At this point, any variable under the head is ungated
for (V3GraphEdge *nextp, *edgep = vertexp->outBeginp(); edgep; edgep=nextp) {
nextp = edgep->outNextp(); // We may edit the list
if (GaterVarVertex* toVxp = dynamic_cast<GaterVarVertex*>(edgep->top())) {
if (!nextp || nextp->top() != edgep->top()) { // Else next would disappear; we'll do it next loop
toVxp->unlinkDelete(&m_graph); toVxp=NULL; edgep=NULL;
}
}
}
}
void graphColorSameFeeder() {
// Assign same color to all destination vertices that have same
// subgraph feeding into them
// (I.E. all "from" nodes are common within each color)
// We could hash, but instead it's faster to sort edges, so we know
// the same edge list is always adjacent. The result is a
// O(vertices*edges) loop, but we'd need that to hash too.
if (debug()>9) { cout<<"PreColor:\n"; m_graph.dump(); }
m_graph.sortEdges();
// Now sort vertices, so same inbound edge set ends up adjacent
m_graph.sortVertices();
// Now walk and assign colors; same color is adjacent
m_graph.clearColors();
m_graph.userClearEdges(); // Used by newExprFromGraph
uint32_t color = 1;
GaterVarVertex* lastVxp = NULL;
for (V3GraphVertex* vertexp = m_graph.verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
if (GaterVarVertex* vVxp = dynamic_cast<GaterVarVertex*>(vertexp)) {
if (!vVxp->inBeginp()) {
// At this point, any variable not linked is an error
// (It should have at least landed under the Head node)
vVxp->nodep()->v3fatalSrc("Variable became stranded in clk gate detection\n");
}
if (!lastVxp || vVxp->sortCmp(lastVxp)) {
// Different sources for this new node
color++;
}
vVxp->color(color);
lastVxp = vVxp;
}
}
if (debug()>9) { cout<<"PostColor:\n"; m_graph.dump(); }
}
AstNode* newExprFromGraph(GaterVarVertex* vertexp) {
// Recurse backwards, then form equation on return path
// We could use user()!=0, but zeroing it is slow, so instead we'll mark with a generation
// We get equations like "a | (!a & b)" which obviously could be reduced here,
// instead out of generality, there's a V3Const::matchOrAndNot that'll clean it up
static uint32_t s_generation = 0;
++s_generation;
nafgMarkRecurse(vertexp, s_generation);
AstNode* nodep = nafgCreateRecurse(m_headVertexp, s_generation);
if (debug()>=9) nodep->dumpTree(cout," GateExpr: ");
return nodep;
}
void nafgMarkRecurse(V3GraphVertex* vertexp, uint32_t generation) {
// Backwards mark user() on the path we recurse
//UINFO(9," nafgMark: v "<<(void*)(vertexp)<<" "<<vertexp->name()<<endl);
for (V3GraphEdge* edgep = vertexp->inBeginp(); edgep; edgep = edgep->inNextp()) {
//UINFO(9," nafgMark: "<<(void*)(edgep)<<" "<<edgep->name()<<endl);
edgep->user(generation);
nafgMarkRecurse(edgep->fromp(), generation);
}
}
AstNode* nafgCreateRecurse(V3GraphVertex* vertexp, uint32_t generation) {
// Forewards follow user() marked previously and build tree
AstNode* nodep = NULL;
// OR across all edges found at this level
//UINFO(9," nafgEnter: v "<<(void*)(vertexp)<<" "<<vertexp->name()<<endl);
for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep = edgep->outNextp()) {
if (edgep->user() == generation) {
GaterEdge* cedgep = static_cast<GaterEdge*>(edgep);
AstNode* eqnp = NULL;
//UINFO(9," nafgFollow: "<<(void*)(edgep)<<" "<<edgep->name()<<endl);
if (dynamic_cast<GaterHeadVertex*>(edgep->fromp())) {
// Just OR in all lower terms
eqnp = nafgCreateRecurse(edgep->top(), generation);
} else if (GaterIfVertex* cVxp = dynamic_cast<GaterIfVertex*>(edgep->fromp())) {
// Edges from IFs represent a real IF branch in the equation tree
//UINFO(9," ifver "<<(void*)(edgep)<<" cc"<<edgep->dotColor()<<endl);
eqnp = cVxp->nodep()->condp()->cloneTree(true);
if (eqnp && cedgep->ifelseFalse()) {
eqnp = new AstNot(eqnp->fileline(),eqnp);
}
// We need to AND this term onto whatever was found below it
AstNode* belowp = nafgCreateRecurse(edgep->top(), generation);
if (belowp) eqnp = new AstAnd(eqnp->fileline(),eqnp,belowp);
}
// Top level we could choose to make multiple gaters, or ORs under the gater
// Right now we'll put OR lower down and let other optimizations deal
if (nodep) nodep = new AstOr(eqnp->fileline(),nodep,eqnp);
else nodep = eqnp;
//if (debug()>=9) nodep->dumpTree(cout," followExpr: ");
}
}
//UINFO(9," nafgExit: "<<(void*)(vertexp)<<" "<<vertexp->name()<<endl);
return nodep;
}
void newAlwaysTrees(AstAlways* nodep) {
// Across all variables we're moving
uint32_t lastColor = 0;
AstNode* lastExprp = NULL;
for (V3GraphVertex* vertexp = m_graph.verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
if (GaterVarVertex* vVxp = dynamic_cast<GaterVarVertex*>(vertexp)) {
if (!lastExprp || lastColor != vVxp->color()) {
lastColor = vVxp->color();
// Create the block we've just finished
if (lastExprp) newAlwaysTree(nodep, lastExprp); // Duplicate below
// New expression for this color
lastExprp = newExprFromGraph(vVxp);
}
// Mark variable to move
if (vVxp->nodep()->user2p()) vVxp->nodep()->v3fatalSrc("One variable got marked under two gaters");
vVxp->nodep()->user2p(lastExprp);
m_statBits += vVxp->nodep()->width(); // Moving a wide bus counts more!
// There shouldn't be two possibilities we want to
// move to, IE {A,B} <= Z because we marked such
// things as unoptimizable
}
}
// Create the final block we've just finished
if (lastExprp) newAlwaysTree(nodep, lastExprp); // Duplicate above
}
void newAlwaysTree(AstAlways* nodep, AstNode* exprp) {
// Create new always with specified gating expression
// Relevant vars are already marked with user2p
// Should we put the gater under the always itself,
// or make a new signal?
// New signal: May cause replicated logic until we can combine
// Need way to toggle signal on complicated pos/negedge
// Under Always: More complicated, may not propagate logic with gateer
// Untill we get better gate optimization, we'll go this route.
//#define GATER_NOP
#ifdef GATER_NOP
// For testing only, don't clock gate but still make new always
AstSenTree* sensesp = nodep->sensesp()->cloneTree(true);
#else
// Make a SenGate
AstSenItem* oldsenitemsp = nodep->sensesp()->sensesp()->castSenItem();
if (!oldsenitemsp) nodep->v3fatalSrc("SenTree doesn't have any SenItem under it");
AstSenTree* sensesp = new AstSenTree(nodep->fileline(),
new AstSenGate(nodep->fileline(),
oldsenitemsp->cloneTree(true),
exprp));
#endif
// Make new body; note clone will preserve user2p() indicating moving vars
AstNode* bodyp = nodep->bodysp()->cloneTree(true);
AstAlways* alwp = new AstAlways(nodep->fileline(),
sensesp,
bodyp);
alwp->user4(1); // No need to process the new always again!
nodep->addNextHere(alwp);
// Blow moved statements from old body
GaterBodyVisitor(nodep,exprp,true);
// Blow old statements from new body
GaterBodyVisitor(alwp,exprp,false);
++m_statGaters;
if (debug()>=9) alwp->dumpTree(cout," new: ");
}
// VISITORS
virtual void visit(AstAlways* nodep, AstNUser*) {
if (debug()>=9) cout<<endl<<endl<<endl;
UINFO(5, "Gater: ALWAYS: "<<nodep<<endl);
if (nodep->user4Inc()) return;
clear();
if (debug()>=9) nodep->dumpTree(cout," Alwin: ");
// Look for constructs we can't optimize
// Form graph with Vertices at each IF, and each Variable
m_aboveTrue = VU_IF | VU_ELSE;
iterateChildrenAlw(nodep, true);
// Other reasons to not optimize
if (!m_numIfs) nonOptimizable(nodep, "No if statements");
// Something to optimize, oh my!
if (m_nonopt!="") {
UINFO(5, " Gater non-opt: "<<m_nonopt<<endl);
} else {
// Process it
simplifyGraph();
// See how much moves
uint32_t lastColor = 0;
for (V3GraphVertex* vertexp = m_graph.verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) {
if (GaterVarVertex* vVxp = dynamic_cast<GaterVarVertex*>(vertexp)) {
if (lastColor < vVxp->color()) {
lastColor = vVxp->color();
}
}
}
if (lastColor == 0) { // Nothing we moved!
nonOptimizable(nodep, "Nothing moved");
}
else if (lastColor > DOMAINS_MAX) {
// Our move algorithm is fairly slow and if we're splitting
// up too much it'll get really nasty. It's probably a bad
// move for performance to split too much, anyhow, as the
// number of gaters will result in calling many small c functions.
nonOptimizable(nodep, "Too much moved");
}
if (m_nonopt=="") {
newAlwaysTrees(nodep);
if (debug()>=9) nodep->dumpTree(cout," Gaterout: ");
}
}
UINFO(5, " Gater done"<<endl);
}
virtual void visit(AstVarRef* nodep, AstNUser*) {
if (nodep->lvalue()) {
AstVarScope* vscp = nodep->varScopep();
if (nodep->varp()->isSigPublic()) {
// Public signals shouldn't be changed, pli code might be messing with them
scoreboardPli(nodep);
}
// If another lvalue in this node, give up optimizing.
// We could just not optimize this variable, but we've already marked the
// other variable as optimizable, so we can instead pretend it's a PLI node.
if (m_stmtVscp) {
UINFO(5, " Multiple lvalues in one statement: "<<nodep<<endl);
scoreboardPli(nodep); // This will set m_stmtInPli
}
m_stmtVscp = vscp;
// Find, or make new Vertex
GaterVarVertex* vertexp = (GaterVarVertex*)(vscp->user1p());
if (!vertexp) {
vertexp = new GaterVarVertex(&m_graph, vscp);
vscp->user1p(vertexp);
}
new GaterEdge(&m_graph, m_aboveVertexp, vertexp, m_aboveTrue);
if (m_stmtInPli) {
new GaterEdge(&m_graph, m_pliVertexp, vertexp, VU_PLI);
}
}
}
virtual void visit(AstNodeIf* nodep, AstNUser*) {
m_ifDepth++;
bool allowGater = m_directlyUnderAlw && m_ifDepth <= IF_DEPTH_MAX;
if (allowGater) {
GaterCondVisitor condVisitor(nodep->condp());
if (!condVisitor.isSimple()) {
// Don't clear optimization, simply drop this IF as part of the gating
UINFO(5," IFnon-simple-condition: "<<nodep<<endl);
allowGater = false;
}
}
if (!allowGater) {
// IF burried under something complicated
iterateChildrenAlw(nodep, true);
} else {
UINFO(5, " IF: "<<nodep<<endl);
m_numIfs++;
// Recurse to next level of if.
V3GraphVertex* lastabovep = m_aboveVertexp;
uint32_t lasttrue = m_aboveTrue;
GaterIfVertex* vertexp = new GaterIfVertex(&m_graph, nodep);
new GaterEdge(&m_graph, m_aboveVertexp, vertexp, m_aboveTrue);
{
nodep->condp()->iterateAndNext(*this); // directlyUnder stays as-is
}
{
m_aboveVertexp = vertexp; // Vars will point at this edge
m_aboveTrue = VU_IF;
nodep->ifsp()->iterateAndNext(*this); // directlyUnder stays as-is (true)
}
{
m_aboveVertexp = vertexp; // Vars will point at this edge
m_aboveTrue = VU_ELSE;
nodep->elsesp()->iterateAndNext(*this); // directlyUnder stays as-is (true)
}
m_aboveVertexp = lastabovep;
m_aboveTrue = lasttrue;
}
m_ifDepth--;
}
virtual void visit(AstAssignDly* nodep, AstNUser*) {
// iterateChildrenAlw will detect this is a statement for us
iterateChildrenAlw(nodep, false);
}
virtual void visit(AstNodeAssign* nodep, AstNUser*) {
// Note NOT AssignDly; handled above, We'll just mark this block as
// not optimizable.
//
// A future alternative is to look for any lvalues that are also
// variables in the sensitivity list, or rvalues in this block. If
// any hit, disable optimization. Unlikely to be useful (For loops
// being an exception, but they're already unrolled.)
nonOptimizable(nodep, "Non-delayed assignment");
// No reason to iterate.
}
virtual void visit(AstSenItem* nodep, AstNUser*) {
if (!nodep->isClocked()) {
nonOptimizable(nodep, "Non-clocked sensitivity");
}
iterateChildrenAlw(nodep, false);
}
//--------------------
virtual void visit(AstNode* nodep, AstNUser*) {
if (m_nonopt=="") { // Else accelerate
iterateChildrenAlw(nodep, false);
}
}
inline void iterateChildrenAlw(AstNode* nodep, bool under) {
// **** USE THIS INSTEAD OF iterateChildren!
// Note If visitor doesn't call here; does it its own way
bool lastdua = m_directlyUnderAlw;
AstVarScope* lastvscp = m_stmtVscp;
bool lastpli = m_stmtInPli;
m_directlyUnderAlw = under;
if (nodep->castNodeStmt()) { // Restored below
UINFO(9," Stmt: "<<nodep<<endl);
m_stmtVscp = NULL;
m_stmtInPli = false;
}
if (!nodep->isPure()) {
// May also be a new statement (above if); if so we mark it immediately
UINFO(9," NotPure "<<nodep<<endl);
scoreboardPli(nodep);
}
{
nodep->iterateChildren(*this);
}
m_directlyUnderAlw = lastdua;
if (nodep->castNodeStmt()) { // Reset what set above; else propagate up to above statement
m_stmtVscp = lastvscp;
m_stmtInPli = lastpli;
}
}
public:
// CONSTUCTORS
GaterVisitor(AstNode* nodep) {
// AstAlways visitor does the real work, so most zeroing needs to be in clear()
clear();
nodep->accept(*this);
}
void clear() {
m_nonopt = "";
m_directlyUnderAlw = false;
m_ifDepth = 0;
m_numIfs = 0;
AstNode::user1ClearTree();
AstNode::user2ClearTree();
// Prepare graph
m_graph.clear();
GaterVertex::clearRank();
m_pliVertexp = NULL;
m_headVertexp = new GaterHeadVertex(&m_graph);
m_aboveVertexp = m_headVertexp;
m_aboveTrue = false;
m_stmtVscp = NULL;
m_stmtInPli = false;
}
virtual ~GaterVisitor() {
V3Stats::addStat("Optimizations, Gaters inserted", m_statGaters);
V3Stats::addStat("Optimizations, Gaters impacted bits", m_statBits);
}
};
//######################################################################
// Active class functions
void V3ClkGater::clkGaterAll(AstNetlist* nodep) {
UINFO(2,__FUNCTION__<<": "<<endl);
// While the gater does well at some modules, it seems to slow down many others
UINFO(5,"ClkGater is disabled due to performance issues\n");
//GaterVisitor visitor (nodep);
}