verilator/src/V3Sched.cpp
2022-05-16 21:22:21 +01:00

1049 lines
45 KiB
C++

// -*- mode: C++; c-file-style: "cc-mode" -*-
//*************************************************************************
// DESCRIPTION: Verilator: Code scheduling
//
// Code available from: https://verilator.org
//
//*************************************************************************
//
// Copyright 2003-2022 by Wilson Snyder. This program is free software; you
// can redistribute it and/or modify it under the terms of either the GNU
// Lesser General Public License Version 3 or the Perl Artistic License
// Version 2.0.
// SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0
//
//*************************************************************************
//
// V3Sched::schedule is the top level entry-point to the scheduling algorithm
// at a high level, the process is:
//
// - Gather and classify all logic in the design based on what triggers its execution
// - Schedule static, initial and final logic classes in source order
// - Break combinational cycles by introducing hybrid logic
// - Create 'settle' region that restores the combinational invariant
// - Partition the clocked and combinational (including hybrid) logic into pre/act/nba.
// All clocks (signals referenced in an AstSenTree) generated via a blocking assignment
// (including combinationally generated signals) are computed within the act region.
// - Replicate combinational logic
// - Create input combinational logic loop
// - Create the pre/act/nba triggers
// - Create the 'act' region evaluation function
// - Create the 'nba' region evaluation function
// - Bolt it all together to create the '_eval' function
//
// Details of the algorithm are described in the internals documentation docs/internals.rst
//
//*************************************************************************
#include "config_build.h"
#include "verilatedos.h"
#include "V3Ast.h"
#include "V3EmitCBase.h"
#include "V3EmitV.h"
#include "V3Order.h"
#include "V3Sched.h"
#include "V3Stats.h"
#include "V3UniqueNames.h"
#include "unordered_map"
#include "unordered_set"
namespace V3Sched {
namespace {
//============================================================================
// Utility functions
AstCFunc* makeSubFunction(AstNetlist* netlistp, const string& name, bool slow) {
AstScope* const scopeTopp = netlistp->topScopep()->scopep();
AstCFunc* const funcp = new AstCFunc{netlistp->fileline(), name, scopeTopp, ""};
funcp->dontCombine(true);
funcp->isStatic(false);
funcp->isLoose(true);
funcp->slow(slow);
funcp->isConst(false);
funcp->declPrivate(true);
scopeTopp->addActivep(funcp);
return funcp;
}
AstCFunc* makeTopFunction(AstNetlist* netlistp, const string& name, bool slow) {
AstCFunc* const funcp = makeSubFunction(netlistp, name, slow);
funcp->entryPoint(true);
return funcp;
}
std::vector<const AstSenTree*> getSenTreesUsedBy(std::vector<const LogicByScope*> lbsps) {
const VNUser1InUse user1InUse;
std::vector<const AstSenTree*> result;
for (const LogicByScope* const lbsp : lbsps) {
for (const auto& pair : *lbsp) {
AstActive* const activep = pair.second;
AstSenTree* const senTreep = activep->sensesp();
if (senTreep->user1SetOnce()) continue;
if (senTreep->hasClocked() || senTreep->hasHybrid()) result.push_back(senTreep);
}
}
return result;
}
AstAssign* setVar(AstVarScope* vscp, uint32_t val) {
FileLine* const flp = vscp->fileline();
AstVarRef* const refp = new AstVarRef{flp, vscp, VAccess::WRITE};
AstConst* const zerop = new AstConst{flp, AstConst::DtypedValue{}, vscp->dtypep(), val};
return new AstAssign{flp, refp, zerop};
};
void remapSensitivities(LogicByScope& lbs,
std::unordered_map<const AstSenTree*, AstSenTree*> senTreeMap) {
for (const auto& pair : lbs) {
AstActive* const activep = pair.second;
AstSenTree* const senTreep = activep->sensesp();
if (senTreep->hasCombo()) continue;
activep->sensesp(senTreeMap.at(senTreep));
}
}
void invertAndMergeSenTreeMap(std::unordered_map<const AstSenItem*, const AstSenTree*>& result,
std::unordered_map<const AstSenTree*, AstSenTree*> senTreeMap) {
for (const auto& pair : senTreeMap) {
UASSERT_OBJ(!pair.second->sensesp()->nextp(), pair.second, "Should be single AstSenIem");
result.emplace(pair.second->sensesp(), pair.first);
}
}
//============================================================================
// Split large function according to --output-split-cfuncs
void splitCheck(AstCFunc* ofuncp) {
if (!v3Global.opt.outputSplitCFuncs() || !ofuncp->stmtsp()) return;
if (ofuncp->nodeCount() < v3Global.opt.outputSplitCFuncs()) return;
int funcnum = 0;
int func_stmts = 0;
AstCFunc* funcp = nullptr;
// Unlink all statements, then add item by item to new sub-functions
AstBegin* const tempp = new AstBegin{ofuncp->fileline(), "[EditWrapper]",
ofuncp->stmtsp()->unlinkFrBackWithNext()};
// Currently we do not use finalsp in V3Sched, if we do, it needs to be handled here
UASSERT_OBJ(!ofuncp->finalsp(), ofuncp, "Should not have any finalps");
while (tempp->stmtsp()) {
AstNode* const itemp = tempp->stmtsp()->unlinkFrBack();
const int stmts = itemp->nodeCount();
if (!funcp || (func_stmts + stmts) > v3Global.opt.outputSplitCFuncs()) {
// Make a new function
funcp = new AstCFunc{ofuncp->fileline(), ofuncp->name() + "__" + cvtToStr(funcnum++),
ofuncp->scopep()};
funcp->dontCombine(true);
funcp->isStatic(false);
funcp->isLoose(true);
funcp->slow(ofuncp->slow());
ofuncp->scopep()->addActivep(funcp);
//
AstCCall* const callp = new AstCCall{funcp->fileline(), funcp};
ofuncp->addStmtsp(callp);
func_stmts = 0;
}
funcp->addStmtsp(itemp);
func_stmts += stmts;
}
VL_DO_DANGLING(tempp->deleteTree(), tempp);
}
//============================================================================
// Collect and classify all logic in the design
LogicClasses gatherLogicClasses(AstNetlist* netlistp) {
LogicClasses result;
netlistp->foreach<AstScope>([&](AstScope* scopep) {
std::vector<AstActive*> empty;
scopep->foreach<AstActive>([&](AstActive* activep) {
AstSenTree* const senTreep = activep->sensesp();
if (!activep->stmtsp()) {
// Some AstActives might be empty due to previous optimizations
empty.push_back(activep);
} else if (senTreep->hasStatic()) {
UASSERT_OBJ(!senTreep->sensesp()->nextp(), activep,
"static initializer with additional sensitivities");
result.m_static.emplace_back(scopep, activep);
} else if (senTreep->hasInitial()) {
UASSERT_OBJ(!senTreep->sensesp()->nextp(), activep,
"'initial' logic with additional sensitivities");
result.m_initial.emplace_back(scopep, activep);
} else if (senTreep->hasFinal()) {
UASSERT_OBJ(!senTreep->sensesp()->nextp(), activep,
"'final' logic with additional sensitivities");
result.m_final.emplace_back(scopep, activep);
} else if (senTreep->hasCombo()) {
UASSERT_OBJ(!senTreep->sensesp()->nextp(), activep,
"combinational logic with additional sensitivities");
result.m_comb.emplace_back(scopep, activep);
} else {
UASSERT_OBJ(senTreep->hasClocked(), activep, "What else could it be?");
result.m_clocked.emplace_back(scopep, activep);
}
});
for (AstActive* const activep : empty) activep->unlinkFrBack()->deleteTree();
});
return result;
}
//============================================================================
// Simple ordering in source order
void orderSequentially(AstCFunc* funcp, const LogicByScope& lbs) {
const VNUser1InUse user1InUse; // AstScope -> AstCFunc: the sub-function for the scope
for (const auto& pair : lbs) {
AstScope* const scopep = pair.first;
AstActive* const activep = pair.second;
if (!scopep->user1p()) {
// Create a sub-function per scope so we can V3Combine them later
const string subName{funcp->name() + "__" + scopep->nameDotless()};
AstCFunc* const subFuncp = new AstCFunc{scopep->fileline(), subName, scopep};
subFuncp->isLoose(true);
subFuncp->isConst(false);
subFuncp->declPrivate(true);
subFuncp->slow(funcp->slow());
scopep->addActivep(subFuncp);
scopep->user1p(subFuncp);
// Call it from the top function
funcp->addStmtsp(new AstCCall{scopep->fileline(), subFuncp});
}
AstCFunc* const subFuncp = VN_AS(scopep->user1p(), CFunc);
// Add statements to sub-function
for (AstNode *logicp = activep->stmtsp(), *nextp; logicp; logicp = nextp) {
nextp = logicp->nextp();
if (AstNodeProcedure* const procp = VN_CAST(logicp, NodeProcedure)) {
if (AstNode* const bodyp = procp->bodysp()) {
bodyp->unlinkFrBackWithNext();
subFuncp->addStmtsp(bodyp);
}
} else {
logicp->unlinkFrBack();
subFuncp->addStmtsp(logicp);
}
}
if (activep->backp()) activep->unlinkFrBack();
VL_DO_DANGLING(activep->deleteTree(), activep);
}
}
//============================================================================
// Create simply ordered functions
void createStatic(AstNetlist* netlistp, const LogicClasses& logicClasses) {
AstCFunc* const funcp = makeTopFunction(netlistp, "_eval_static", /* slow: */ true);
orderSequentially(funcp, logicClasses.m_static);
splitCheck(funcp);
}
AstCFunc* createInitial(AstNetlist* netlistp, const LogicClasses& logicClasses) {
AstCFunc* const funcp = makeTopFunction(netlistp, "_eval_initial", /* slow: */ true);
orderSequentially(funcp, logicClasses.m_initial);
return funcp; // Not splitting yet as it is not final
}
void createFinal(AstNetlist* netlistp, const LogicClasses& logicClasses) {
AstCFunc* const funcp = makeTopFunction(netlistp, "_eval_final", /* slow: */ true);
orderSequentially(funcp, logicClasses.m_final);
splitCheck(funcp);
}
//============================================================================
// SenExprBuilder constructs the expressions used to compute if an
// AstSenTree have triggered
class SenExprBuilder final {
// STATE
AstCFunc* const m_initp; // The initialization function
AstScope* const m_scopeTopp; // Top level scope
AstVarScope* const m_dpiExportTriggerp; // The DPI export trigger variable
std::vector<AstNodeStmt*> m_updates; // Update assignments
std::unordered_map<VNRef<AstNode>, AstVarScope*> m_prev; // The 'previous value' signals
std::unordered_set<VNRef<AstNode>> m_hasUpdate; // Whether the given sen expression already
// has an update statement in m_updates
V3UniqueNames m_uniqueNames{"__Vtrigprev__expression"}; // For generating unique signal names
// METHODS
AstVarScope* getPrev(AstNode* currp) {
FileLine* const flp = currp->fileline();
const auto rdCurr = [=]() { return currp->cloneTree(false); };
// Create the 'previous value' variable
auto it = m_prev.find(*currp);
if (it == m_prev.end()) {
// For readability, use the scoped signal name if the trigger is a simple AstVarRef
string name;
if (AstVarRef* const refp = VN_CAST(currp, VarRef)) {
AstVarScope* vscp = refp->varScopep();
name = "__Vtrigrprev__" + vscp->scopep()->nameDotless() + "__"
+ vscp->varp()->name();
} else {
name = m_uniqueNames.get(currp);
}
AstVarScope* const prevp = m_scopeTopp->createTemp(name, currp->dtypep());
it = m_prev.emplace(*currp, prevp).first;
// Add the initializer init
AstNode* const initp = rdCurr();
m_initp->addStmtsp(
new AstAssign{flp, new AstVarRef{flp, prevp, VAccess::WRITE}, initp});
}
AstVarScope* const prevp = it->second;
// Add update if it does not exist yet in this round
if (m_hasUpdate.emplace(*currp).second) {
m_updates.push_back(
new AstAssign{flp, new AstVarRef{flp, prevp, VAccess::WRITE}, rdCurr()});
}
return prevp;
}
std::pair<AstNode*, bool> createTerm(AstSenItem* senItemp) {
FileLine* const flp = senItemp->fileline();
AstNode* const senp = senItemp->sensp();
const auto currp = [=]() { return senp->cloneTree(false); };
const auto prevp = [=]() { return new AstVarRef{flp, getPrev(senp), VAccess::READ}; };
const auto lsb = [=](AstNodeMath* opp) { return new AstSel{flp, opp, 0, 1}; };
// All event signals should be 1-bit at this point
switch (senItemp->edgeType()) {
case VEdgeType::ET_ILLEGAL:
return {nullptr, false}; // We already warn for this in V3LinkResolve
case VEdgeType::ET_CHANGED:
case VEdgeType::ET_HYBRID: //
return {new AstNeq(flp, currp(), prevp()), true};
case VEdgeType::ET_BOTHEDGE: //
return {lsb(new AstXor{flp, currp(), prevp()}), false};
case VEdgeType::ET_POSEDGE: //
return {lsb(new AstAnd{flp, currp(), new AstNot{flp, prevp()}}), false};
case VEdgeType::ET_NEGEDGE: //
return {lsb(new AstAnd{flp, new AstNot{flp, currp()}, prevp()}), false};
case VEdgeType::ET_EVENT: {
UASSERT_OBJ(v3Global.hasEvents(), senItemp, "Inconsistent");
{
// If the event is fired, set up the clearing process
AstCMethodHard* const callp = new AstCMethodHard{flp, currp(), "isFired"};
callp->dtypeSetBit();
AstIf* const ifp = new AstIf{flp, callp};
m_updates.push_back(ifp);
// Clear 'fired' state when done
AstCMethodHard* const clearp = new AstCMethodHard{flp, currp(), "clearFired"};
ifp->addIfsp(clearp);
clearp->dtypeSetVoid();
clearp->statement(true);
// Enqueue for clearing 'triggered' state on next eval
AstTextBlock* const blockp = new AstTextBlock{flp};
ifp->addIfsp(blockp);
const auto add = [&](const string& text) { blockp->addText(flp, text, true); };
add("vlSymsp->enqueueTriggeredEventForClearing(");
blockp->addNodep(currp());
add(");\n");
}
// Get 'fired' state
AstCMethodHard* const callp = new AstCMethodHard{flp, currp(), "isFired"};
callp->dtypeSetBit();
return {callp, false};
}
case VEdgeType::ET_DPIEXPORT: {
// If the DPI export trigger is checked, always clear it after trigger computation
UASSERT_OBJ(m_dpiExportTriggerp, senItemp, "ET_DPIEXPORT without trigger variable");
AstVarRef* const refp = new AstVarRef{flp, m_dpiExportTriggerp, VAccess::WRITE};
m_updates.push_back(new AstAssign{flp, refp, new AstConst{flp, AstConst::BitFalse{}}});
return {currp(), false};
}
default: // LCOV_EXCL_START
senItemp->v3fatalSrc("Unknown edge type");
return {nullptr, false};
} // LCOV_EXCL_STOP
}
public:
// Returns the expression computing the trigger, and a bool indicating that
// this trigger should be fired on the first evaluation (at initialization)
std::pair<AstNode*, bool> build(const AstSenTree* senTreep) {
FileLine* const flp = senTreep->fileline();
AstNode* resultp = nullptr;
bool firedAtInitialization = false;
for (AstSenItem* senItemp = senTreep->sensesp(); senItemp;
senItemp = VN_AS(senItemp->nextp(), SenItem)) {
const auto& pair = createTerm(senItemp);
if (AstNode* const termp = pair.first) {
resultp = resultp ? new AstOr{flp, resultp, termp} : termp;
firedAtInitialization |= pair.second;
}
}
return {resultp, firedAtInitialization};
}
std::vector<AstNodeStmt*> getAndClearUpdates() {
m_hasUpdate.clear();
return std::move(m_updates);
}
// CONSTRUCTOR
SenExprBuilder(AstNetlist* netlistp, AstCFunc* initp)
: m_initp{initp}
, m_scopeTopp{netlistp->topScopep()->scopep()}
, m_dpiExportTriggerp{netlistp->dpiExportTriggerp()} {}
};
//============================================================================
// A TriggerKit holds all the components related to a TRIGGERVEC variable
struct TriggerKit {
// The TRIGGERVEC AstVarScope representing these trigger flags
AstVarScope* const m_vscp;
// The AstCFunc that computes the current active triggers
AstCFunc* const m_funcp;
// The AstCFunc that dumps the current active triggers
AstCFunc* const m_dumpp;
// The map from input sensitivity list to trigger sensitivity list
const std::unordered_map<const AstSenTree*, AstSenTree*> m_map;
VL_UNCOPYABLE(TriggerKit);
// Create an AstSenTree that is sensitive to the given trigger index. Must not exist yet!
AstSenTree* createTriggerSenTree(AstNetlist* netlistp, uint32_t index) const {
AstTopScope* const topScopep = netlistp->topScopep();
FileLine* const flp = topScopep->fileline();
AstVarRef* const vrefp = new AstVarRef{flp, m_vscp, VAccess::READ};
AstCMethodHard* const callp
= new AstCMethodHard{flp, vrefp, "at", new AstConst{flp, index}};
callp->dtypeSetBit();
callp->pure(true);
AstSenItem* const senItemp = new AstSenItem{flp, VEdgeType::ET_TRUE, callp};
AstSenTree* const resultp = new AstSenTree{flp, senItemp};
topScopep->addSenTreep(resultp);
return resultp;
}
// Utility that assigns the given index trigger to fire when the given variable is zero
void addFirstIterationTriggerAssignment(AstVarScope* counterp, uint32_t index) const {
FileLine* const flp = counterp->fileline();
AstVarRef* const vrefp = new AstVarRef{flp, m_vscp, VAccess::WRITE};
AstCMethodHard* const callp = new AstCMethodHard{flp, vrefp, "at", new AstConst{flp, 0}};
callp->dtypeSetBit();
callp->pure(true);
m_funcp->stmtsp()->addHereThisAsNext(new AstAssign{
flp, callp,
new AstEq{flp, new AstVarRef{flp, counterp, VAccess::READ}, new AstConst{flp, 0}}});
}
};
//============================================================================
// Create a TRIGGERVEC and the related TriggerKit for the given AstSenTree vector
const TriggerKit createTriggers(AstNetlist* netlistp, SenExprBuilder& senExprBuilder,
std::vector<const AstSenTree*> senTreeps, const string& name,
unsigned extra, bool slow = false) {
AstTopScope* const topScopep = netlistp->topScopep();
AstScope* const scopeTopp = topScopep->scopep();
FileLine* const flp = scopeTopp->fileline();
std::unordered_map<const AstSenTree*, AstSenTree*> map;
const uint32_t nTriggers = senTreeps.size() + extra;
// Create the TRIGGERVEC variable
AstBasicDType* const tDtypep = new AstBasicDType(flp, VBasicDTypeKwd::TRIGGERVEC,
VSigning::UNSIGNED, nTriggers, nTriggers);
netlistp->typeTablep()->addTypesp(tDtypep);
AstVarScope* const vscp = scopeTopp->createTemp("__V" + name + "Triggered", tDtypep);
// Create the trigger computation function
AstCFunc* const funcp = makeSubFunction(netlistp, "_eval_triggers__" + name, slow);
// Create the trigger dump function (for debugging)
AstCFunc* const dumpp = makeSubFunction(netlistp, "_dump_triggers__" + name, slow);
dumpp->ifdef("VL_DEBUG");
// Add a print to the dumping function if there are no triggers pending
{
AstCMethodHard* const callp
= new AstCMethodHard{flp, new AstVarRef{flp, vscp, VAccess::READ}, "any"};
callp->dtypeSetBit();
AstIf* const ifp = new AstIf{flp, callp};
dumpp->addStmtsp(ifp);
ifp->addElsesp(
new AstText{flp, "VL_DBG_MSGF(\" No triggers active\\n\");\n", true});
}
// Create a reference to a trigger flag
const auto getTrigRef = [&](uint32_t index, VAccess access) {
AstVarRef* const vrefp = new AstVarRef{flp, vscp, access};
AstConst* const idxp = new AstConst{flp, index};
AstCMethodHard* callp = new AstCMethodHard{flp, vrefp, "at", idxp};
callp->dtypeSetBit();
callp->pure(true);
return callp;
};
// Add a debug dumping statement for this trigger
const auto addDebug = [&](uint32_t index, const string& text = "") {
std::stringstream ss;
ss << "VL_DBG_MSGF(\" '" << name << "' region trigger index " << cvtToStr(index)
<< " is active";
if (!text.empty()) ss << ": " << text;
ss << "\\n\");\n";
const string message{ss.str()};
AstIf* const ifp = new AstIf{flp, getTrigRef(index, VAccess::READ)};
dumpp->addStmtsp(ifp);
ifp->addIfsp(new AstText{flp, message, true});
};
// Add a print for each of the extra triggers
for (unsigned i = 0; i < extra; ++i) addDebug(i);
// Add trigger computation
uint32_t triggerNumber = extra;
AstNode* initialTrigsp = nullptr;
for (const AstSenTree* const senTreep : senTreeps) {
UASSERT_OBJ(senTreep->hasClocked() || senTreep->hasHybrid(), senTreep,
"Cannot create trigger expression for non-clocked sensitivity");
// Create the trigger AstSenTrees and associate it with the original AstSenTree
AstCMethodHard* const senp = getTrigRef(triggerNumber, VAccess::READ);
AstSenItem* const senItemp = new AstSenItem{flp, VEdgeType::ET_TRUE, senp};
AstSenTree* const trigpSenp = new AstSenTree{flp, senItemp};
topScopep->addSenTreep(trigpSenp);
map[senTreep] = trigpSenp;
// Add the trigger computation
const auto& pair = senExprBuilder.build(senTreep);
funcp->addStmtsp(
new AstAssign{flp, getTrigRef(triggerNumber, VAccess::WRITE), pair.first});
// Add initialization time trigger
if (pair.second || v3Global.opt.xInitialEdge()) {
AstNode* const assignp = new AstAssign{flp, getTrigRef(triggerNumber, VAccess::WRITE),
new AstConst{flp, 1}};
initialTrigsp = AstNode::addNext(initialTrigsp, assignp);
}
// Add a debug statement for this trigger
std::stringstream ss;
V3EmitV::verilogForTree(senTreep, ss);
addDebug(triggerNumber, ss.str());
//
++triggerNumber;
}
// Add the update statements
for (AstNodeStmt* const nodep : senExprBuilder.getAndClearUpdates()) funcp->addStmtsp(nodep);
// Add the initialization statements
if (initialTrigsp) {
AstVarScope* const vscp = scopeTopp->createTemp("__V" + name + "DidInit", 1);
AstVarRef* const condp = new AstVarRef{flp, vscp, VAccess::READ};
AstIf* const ifp = new AstIf{flp, new AstNot{flp, condp}};
funcp->addStmtsp(ifp);
ifp->branchPred(VBranchPred::BP_UNLIKELY);
ifp->addIfsp(setVar(vscp, 1));
ifp->addIfsp(initialTrigsp);
}
// Add a call to the dumping function if debug is enabled
{
AstTextBlock* const blockp = new AstTextBlock{flp};
funcp->addStmtsp(blockp);
const auto add = [&](const string& text) { blockp->addText(flp, text, true); };
add("#ifdef VL_DEBUG\n");
add("if (VL_UNLIKELY(vlSymsp->_vm_contextp__->debug())) {\n");
blockp->addNodep(new AstCCall(flp, dumpp));
add("}\n");
add("#endif\n");
}
return {vscp, funcp, dumpp, map};
}
//============================================================================
// Helpers to construct an evaluation loop.
AstNode* buildLoop(AstNetlist* netlistp, const string& name,
std::function<void(AstVarScope*, AstWhile*)> build) //
{
AstTopScope* const topScopep = netlistp->topScopep();
AstScope* const scopeTopp = topScopep->scopep();
FileLine* const flp = scopeTopp->fileline();
// Create the loop condition variable
AstVarScope* const condp = scopeTopp->createTemp("__V" + name + "Continue", 1);
// Initialize the loop condition variable to true
AstNode* const resp = setVar(condp, 1);
// Add the loop
AstWhile* const loopp = new AstWhile{flp, new AstVarRef{flp, condp, VAccess::READ}};
resp->addNext(loopp);
// Clear the loop condition variable in the loop
loopp->addBodysp(setVar(condp, 0));
// Build the body
build(condp, loopp);
// Done
return resp;
};
std::pair<AstVarScope*, AstNode*> makeEvalLoop(AstNetlist* netlistp, const string& tag,
const string& name, AstVarScope* trigVscp,
AstCFunc* trigDumpp,
std::function<AstNode*()> computeTriggers,
std::function<AstNode*()> makeBody) {
UASSERT_OBJ(trigVscp->dtypep()->basicp()->isTriggerVec(), trigVscp, "Not TRIGGERVEC");
AstTopScope* const topScopep = netlistp->topScopep();
AstScope* const scopeTopp = topScopep->scopep();
FileLine* const flp = scopeTopp->fileline();
AstVarScope* const counterp = scopeTopp->createTemp("__V" + tag + "IterCount", 32);
AstNode* nodep = setVar(counterp, 0);
nodep->addNext(buildLoop(netlistp, tag, [&](AstVarScope* continuep, AstWhile* loopp) {
// Compute triggers
loopp->addBodysp(computeTriggers());
// Invoke body if triggered
{
AstVarRef* const refp = new AstVarRef{flp, trigVscp, VAccess::READ};
AstCMethodHard* const callp = new AstCMethodHard{flp, refp, "any"};
callp->dtypeSetBit();
AstIf* const ifp = new AstIf{flp, callp};
loopp->addBodysp(ifp);
ifp->addIfsp(setVar(continuep, 1));
// If we exceeded the iteration limit, die
{
const uint32_t limit = v3Global.opt.convergeLimit();
AstVarRef* const refp = new AstVarRef{flp, counterp, VAccess::READ};
AstConst* const constp
= new AstConst{flp, AstConst::DtypedValue{}, counterp->dtypep(), limit};
AstNodeMath* const condp = new AstGt{flp, refp, constp};
AstIf* const failp = new AstIf{flp, condp};
ifp->addIfsp(failp);
AstTextBlock* const blockp = new AstTextBlock{flp};
failp->addIfsp(blockp);
FileLine* const locp = netlistp->topModulep()->fileline();
const string& file = EmitCBaseVisitor::protect(locp->filename());
const string& line = cvtToStr(locp->lineno());
const auto add = [&](const string& text) { blockp->addText(flp, text, true); };
add("#ifdef VL_DEBUG\n");
blockp->addNodep(new AstCCall{flp, trigDumpp});
add("#endif\n");
add("VL_FATAL_MT(\"" + file + "\", " + line + ", \"\", ");
add("\"" + name + " region did not converge.\");\n");
}
// Increment iteration count
{
AstVarRef* const wrefp = new AstVarRef{flp, counterp, VAccess::WRITE};
AstVarRef* const rrefp = new AstVarRef{flp, counterp, VAccess::READ};
AstConst* const onep
= new AstConst{flp, AstConst::DtypedValue{}, counterp->dtypep(), 1};
ifp->addIfsp(new AstAssign{flp, wrefp, new AstAdd{flp, rrefp, onep}});
}
// Add body
ifp->addIfsp(makeBody());
}
}));
return {counterp, nodep};
}
//============================================================================
// Order the combinational logic to create the settle loop
void createSettle(AstNetlist* netlistp, SenExprBuilder& senExprBulider,
LogicClasses& logicClasses) {
AstCFunc* const funcp = makeTopFunction(netlistp, "_eval_settle", true);
// Clone, because ordering is destructive, but we still need them for "_eval"
LogicByScope comb = logicClasses.m_comb.clone();
LogicByScope hybrid = logicClasses.m_hybrid.clone();
// Nothing to do if there is no logic.
// While this is rare in real designs, it reduces noise in small tests.
if (comb.empty() && hybrid.empty()) return;
// We have an extra trigger denoting this is the first iteration of the settle loop
constexpr unsigned firstIterationTrigger = 0;
constexpr unsigned extraTriggers = firstIterationTrigger + 1;
// Gather the relevant sensitivity expressions and create the trigger kit
const auto& senTreeps = getSenTreesUsedBy({&comb, &hybrid});
const TriggerKit& trig
= createTriggers(netlistp, senExprBulider, senTreeps, "stl", extraTriggers, true);
// Remap sensitivities (comb has none, so only do the hybrid)
remapSensitivities(hybrid, trig.m_map);
// Create the inverse map from trigger ref AstSenTree to original AstSenTree
std::unordered_map<const AstSenItem*, const AstSenTree*> trigToSen;
invertAndMergeSenTreeMap(trigToSen, trig.m_map);
// First trigger is for pure combinational triggers (first iteration)
AstSenTree* const inputChanged = trig.createTriggerSenTree(netlistp, firstIterationTrigger);
// Create and the body function
AstCFunc* const stlFuncp
= V3Order::order(netlistp, {&comb, &hybrid}, trigToSen, "stl", false, true,
[=](const AstVarScope*) { return inputChanged; });
splitCheck(stlFuncp);
// Create the eval loop
const auto& pair = makeEvalLoop(
netlistp, "stl", "Settle", trig.m_vscp, trig.m_dumpp,
[&]() { // Trigger
return new AstCCall{stlFuncp->fileline(), trig.m_funcp};
},
[&]() { // Body
return new AstCCall{stlFuncp->fileline(), stlFuncp};
});
// Add the first iteration trigger to the trigger computation function
trig.addFirstIterationTriggerAssignment(pair.first, firstIterationTrigger);
// Add the eval loop to the top function
funcp->addStmtsp(pair.second);
}
//============================================================================
// Order the replicated combinational logic to create the 'ico' region
AstNode* createInputCombLoop(AstNetlist* netlistp, SenExprBuilder& senExprBuilder,
LogicByScope& logic) {
// Nothing to do if no combinational logic is sensitive to top level inputs
if (logic.empty()) return nullptr;
// SystemC only: Any top level inputs feeding a combinational logic must be marked,
// so we can make them sc_sensitive
if (v3Global.opt.systemC()) {
logic.foreachLogic([](AstNode* logicp) {
logicp->foreach<AstVarRef>([](AstVarRef* refp) {
if (refp->access().isWriteOnly()) return;
AstVarScope* const vscp = refp->varScopep();
if (vscp->scopep()->isTop() && vscp->varp()->isNonOutput()) {
vscp->varp()->scSensitive(true);
}
});
});
}
// We have an extra trigger denoting this is the first iteration of the ico loop
constexpr unsigned firstIterationTrigger = 0;
constexpr unsigned extraTriggers = firstIterationTrigger + 1;
// Gather the relevant sensitivity expressions and create the trigger kit
const auto& senTreeps = getSenTreesUsedBy({&logic});
const TriggerKit& trig
= createTriggers(netlistp, senExprBuilder, senTreeps, "ico", extraTriggers);
// Remap sensitivities
remapSensitivities(logic, trig.m_map);
// Create the inverse map from trigger ref AstSenTree to original AstSenTree
std::unordered_map<const AstSenItem*, const AstSenTree*> trigToSen;
invertAndMergeSenTreeMap(trigToSen, trig.m_map);
// First trigger is for pure combinational triggers (first iteration)
AstSenTree* const inputChanged = trig.createTriggerSenTree(netlistp, firstIterationTrigger);
// Create and Order the body function
AstCFunc* const icoFuncp = V3Order::order(
netlistp, {&logic}, trigToSen, "ico", false, false, [=](const AstVarScope* vscp) {
return vscp->scopep()->isTop() && vscp->varp()->isNonOutput() ? inputChanged : nullptr;
});
splitCheck(icoFuncp);
// Create the eval loop
const auto& pair = makeEvalLoop(
netlistp, "ico", "Input combinational", trig.m_vscp, trig.m_dumpp,
[&]() { // Trigger
return new AstCCall{icoFuncp->fileline(), trig.m_funcp};
},
[&]() { // Body
return new AstCCall{icoFuncp->fileline(), icoFuncp};
});
// Add the first iteration trigger to the trigger computation function
trig.addFirstIterationTriggerAssignment(pair.first, firstIterationTrigger);
// Return the eval loop itself
return pair.second;
}
//============================================================================
// Bold together parts to create the top level _eval function
void createEval(AstNetlist* netlistp, //
AstNode* icoLoop, //
const TriggerKit& actTrig, //
AstVarScope* preTrigsp, //
AstVarScope* nbaTrigsp, //
AstCFunc* actFuncp, //
AstCFunc* nbaFuncp //
) {
FileLine* const flp = netlistp->fileline();
AstCFunc* const funcp = makeTopFunction(netlistp, "_eval", false);
netlistp->evalp(funcp);
// Start with the ico loop, if any
if (icoLoop) funcp->addStmtsp(icoLoop);
// Create the NBA trigger dumping function, which is the same as act trigger
// dumping function, but referencing the nba trigger vector.
AstCFunc* const nbaDumpp = actTrig.m_dumpp->cloneTree(false);
actTrig.m_dumpp->addNextHere(nbaDumpp);
nbaDumpp->name("_dump_triggers__nba");
nbaDumpp->foreach<AstVarRef>([&](AstVarRef* refp) {
UASSERT_OBJ(refp->access().isReadOnly(), refp, "Should only read state");
if (refp->varScopep() == actTrig.m_vscp) {
refp->replaceWith(new AstVarRef{refp->fileline(), nbaTrigsp, VAccess::READ});
}
});
nbaDumpp->foreach<AstText>([&](AstText* textp) { //
textp->text(VString::replaceWord(textp->text(), "act", "nba"));
});
// Create the active eval loop
AstNode* const activeEvalLoopp
= makeEvalLoop(
netlistp, "act", "Active", actTrig.m_vscp, actTrig.m_dumpp,
[&]() { // Trigger
return new AstCCall{flp, actTrig.m_funcp};
},
[&]() { // Body
AstNode* resultp = nullptr;
// Compute the pre triggers
{
AstVarRef* const lhsp = new AstVarRef{flp, preTrigsp, VAccess::WRITE};
AstVarRef* const opap = new AstVarRef{flp, actTrig.m_vscp, VAccess::READ};
AstVarRef* const opbp = new AstVarRef{flp, nbaTrigsp, VAccess::READ};
opap->addNext(opbp);
AstCMethodHard* const callp = new AstCMethodHard{flp, lhsp, "andNot", opap};
callp->statement(true);
callp->dtypeSetVoid();
resultp = AstNode::addNext(resultp, callp);
}
// Latch the active trigger flags under the NBA trigger flags
{
AstVarRef* const lhsp = new AstVarRef{flp, nbaTrigsp, VAccess::WRITE};
AstVarRef* const argp = new AstVarRef{flp, actTrig.m_vscp, VAccess::READ};
AstCMethodHard* const callp = new AstCMethodHard{flp, lhsp, "set", argp};
callp->statement(true);
callp->dtypeSetVoid();
resultp = AstNode::addNext(resultp, callp);
}
// Invoke body function
return AstNode::addNext(resultp, new AstCCall{flp, actFuncp});
})
.second;
// Create the NBA eval loop. This uses the Active eval loop in the trigger section.
AstNode* const nbaEvalLoopp
= makeEvalLoop(
netlistp, "nba", "NBA", nbaTrigsp, nbaDumpp,
[&]() { // Trigger
AstNode* resultp = nullptr;
// Reset NBA triggers
{
AstVarRef* const refp = new AstVarRef{flp, nbaTrigsp, VAccess::WRITE};
AstCMethodHard* const callp = new AstCMethodHard{flp, refp, "clear"};
callp->statement(true);
callp->dtypeSetVoid();
resultp = AstNode::addNext(resultp, callp);
}
// Run the Active eval loop
return AstNode::addNext(resultp, activeEvalLoopp);
},
[&]() { // Body
return new AstCCall{flp, nbaFuncp};
})
.second;
// Add the NBA eval loop
funcp->addStmtsp(nbaEvalLoopp);
}
} // namespace
//============================================================================
// Top level entry-point to scheduling
void schedule(AstNetlist* netlistp) {
const auto addSizeStat = [](const string name, const LogicByScope& lbs) {
uint64_t size = 0;
lbs.foreachLogic([&](AstNode* nodep) { size += nodep->nodeCount(); });
V3Stats::addStat("Scheduling, " + name, size);
};
// Step 1. Gather and classify all logic in the design
LogicClasses logicClasses = gatherLogicClasses(netlistp);
if (v3Global.opt.stats()) {
V3Stats::statsStage("sched-gather");
addSizeStat("size of class: static", logicClasses.m_static);
addSizeStat("size of class: initial", logicClasses.m_initial);
addSizeStat("size of class: final", logicClasses.m_final);
}
// Step 2. Schedule static, initial and final logic classes in source order
createStatic(netlistp, logicClasses);
if (v3Global.opt.stats()) V3Stats::statsStage("sched-static");
AstCFunc* const initp = createInitial(netlistp, logicClasses);
if (v3Global.opt.stats()) V3Stats::statsStage("sched-initial");
createFinal(netlistp, logicClasses);
if (v3Global.opt.stats()) V3Stats::statsStage("sched-final");
// Step 3: Break combinational cycles by introducing hybrid logic
// Note: breakCycles also removes corresponding logic from logicClasses.m_comb;
logicClasses.m_hybrid = breakCycles(netlistp, logicClasses.m_comb);
if (v3Global.opt.stats()) {
addSizeStat("size of class: clocked", logicClasses.m_clocked);
addSizeStat("size of class: combinational", logicClasses.m_comb);
addSizeStat("size of class: hybrid", logicClasses.m_hybrid);
V3Stats::statsStage("sched-break-cycles");
}
// We pass around a single SenExprBuilder instance, as we only need one set of 'prev' variables
// for edge/change detection in sensitivity expressions, which this keeps track of.
SenExprBuilder senExprBuilder{netlistp, initp};
// Step 4: Create 'settle' region that restores the combinational invariant
createSettle(netlistp, senExprBuilder, logicClasses);
if (v3Global.opt.stats()) V3Stats::statsStage("sched-settle");
// Step 5: Partition the clocked and combinational (including hybrid) logic into pre/act/nba.
// All clocks (signals referenced in an AstSenTree) generated via a blocking assignment
// (including combinationally generated signals) are computed within the act region.
LogicRegions logicRegions
= partition(logicClasses.m_clocked, logicClasses.m_comb, logicClasses.m_hybrid);
if (v3Global.opt.stats()) {
addSizeStat("size of region: Active Pre", logicRegions.m_pre);
addSizeStat("size of region: Active", logicRegions.m_act);
addSizeStat("size of region: NBA", logicRegions.m_nba);
V3Stats::statsStage("sched-partition");
}
// Step 6: Replicate combinational logic
LogicReplicas logicReplicas = replicateLogic(logicRegions);
if (v3Global.opt.stats()) {
addSizeStat("size of replicated logic: Input", logicReplicas.m_ico);
addSizeStat("size of replicated logic: Active", logicReplicas.m_act);
addSizeStat("size of replicated logic: NBA", logicReplicas.m_nba);
V3Stats::statsStage("sched-replicate");
}
// Step 7: Create input combinational logic loop
AstNode* const icoLoopp = createInputCombLoop(netlistp, senExprBuilder, logicReplicas.m_ico);
if (v3Global.opt.stats()) V3Stats::statsStage("sched-create-ico");
// Step 8: Create the pre/act/nba triggers
const auto& senTreeps = getSenTreesUsedBy({&logicRegions.m_pre, //
&logicRegions.m_act, //
&logicRegions.m_nba});
const TriggerKit& actTrig = createTriggers(netlistp, senExprBuilder, senTreeps, "act", 0);
AstTopScope* const topScopep = netlistp->topScopep();
AstScope* const scopeTopp = topScopep->scopep();
AstVarScope* const actTrigVscp = actTrig.m_vscp;
AstVarScope* const preTrigVscp = scopeTopp->createTempLike("__VpreTriggered", actTrigVscp);
AstVarScope* const nbaTrigVscp = scopeTopp->createTempLike("__VnbaTriggered", actTrigVscp);
const auto cloneMapWithNewTriggerReferences
= [=](std::unordered_map<const AstSenTree*, AstSenTree*> map, AstVarScope* vscp) {
// Copy map
auto newMap{map};
VNDeleter deleter;
// Replace references in each mapped value with a reference to the given vscp
for (auto& pair : newMap) {
pair.second = pair.second->cloneTree(false);
pair.second->foreach<AstVarRef>([&](AstVarRef* refp) {
UASSERT_OBJ(refp->varScopep() == actTrigVscp, refp, "Unexpected reference");
UASSERT_OBJ(refp->access() == VAccess::READ, refp, "Should be read ref");
refp->replaceWith(new AstVarRef{refp->fileline(), vscp, VAccess::READ});
deleter.pushDeletep(refp);
});
topScopep->addSenTreep(pair.second);
}
return newMap;
};
const auto& actTrigMap = actTrig.m_map;
const auto preTrigMap = cloneMapWithNewTriggerReferences(actTrigMap, preTrigVscp);
const auto nbaTrigMap = cloneMapWithNewTriggerReferences(actTrigMap, nbaTrigVscp);
if (v3Global.opt.stats()) V3Stats::statsStage("sched-create-triggers");
// Note: Experiments so far show that running the Act (or Ico) regions on
// multiple threads is always a net loss, so only use multi-threading for
// NBA for now. This can be revised if evidence is available that it would
// be beneficial
// Step 9: Create the 'act' region evaluation function
// Remap sensitivities of the input logic to the triggers
remapSensitivities(logicRegions.m_pre, preTrigMap);
remapSensitivities(logicRegions.m_act, actTrigMap);
remapSensitivities(logicReplicas.m_act, actTrigMap);
// Create the inverse map from trigger ref AstSenTree to original AstSenTree
std::unordered_map<const AstSenItem*, const AstSenTree*> trigToSenAct;
invertAndMergeSenTreeMap(trigToSenAct, preTrigMap);
invertAndMergeSenTreeMap(trigToSenAct, actTrigMap);
AstCFunc* const actFuncp = V3Order::order(
netlistp, {&logicRegions.m_pre, &logicRegions.m_act, &logicReplicas.m_act}, trigToSenAct,
"act", false, false, [](const AstVarScope*) { return nullptr; });
splitCheck(actFuncp);
if (v3Global.opt.stats()) V3Stats::statsStage("sched-create-act");
// Step 10: Create the 'nba' region evaluation function
// Remap sensitivities of the input logic to the triggers
remapSensitivities(logicRegions.m_nba, nbaTrigMap);
remapSensitivities(logicReplicas.m_nba, nbaTrigMap);
// Create the inverse map from trigger ref AstSenTree to original AstSenTree
std::unordered_map<const AstSenItem*, const AstSenTree*> trigToSenNba;
invertAndMergeSenTreeMap(trigToSenNba, nbaTrigMap);
AstCFunc* const nbaFuncp = V3Order::order(
netlistp, {&logicRegions.m_nba, &logicReplicas.m_nba}, trigToSenNba, "nba",
v3Global.opt.mtasks(), false, [](const AstVarScope*) { return nullptr; });
splitCheck(nbaFuncp);
netlistp->evalNbap(nbaFuncp); // Remember for V3LifePost
if (v3Global.opt.stats()) V3Stats::statsStage("sched-create-nba");
// Step 11: Bolt it all together to create the '_eval' function
createEval(netlistp, icoLoopp, actTrig, preTrigVscp, nbaTrigVscp, actFuncp, nbaFuncp);
splitCheck(initp);
V3Global::dumpCheckGlobalTree("sched", 0, v3Global.opt.dumpTreeLevel(__FILE__) >= 3);
}
} // namespace V3Sched