verilator/include/verilated_threads.h

229 lines
7.7 KiB
C++

// -*- mode: C++; c-file-style: "cc-mode" -*-
//=============================================================================
//
// Code available from: https://verilator.org
//
// Copyright 2012-2024 by Wilson Snyder. This program is free software; you
// can redistribute it and/or modify it under the terms of either the GNU
// Lesser General Public License Version 3 or the Perl Artistic License
// Version 2.0.
// SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0
//
//=============================================================================
///
/// \file
/// \brief Verilated thread pool and profiling header
///
/// This file is not part of the Verilated public-facing API.
/// It is only for internal use by Verilated library multithreaded
/// routines.
///
//=============================================================================
#ifndef VERILATOR_VERILATED_THREADS_H_
#define VERILATOR_VERILATED_THREADS_H_
#include "verilatedos.h"
#include "verilated.h" // for VerilatedMutex and clang annotations
#include <atomic>
#include <condition_variable>
#include <set>
#include <thread>
#include <vector>
// clang-format off
#if defined(__linux)
# include <sched.h> // For sched_getcpu()
#endif
#if defined(__APPLE__) && !defined(__arm64__)
# include <cpuid.h> // For __cpuid_count()
#endif
// clang-format on
class VlExecutionProfiler;
class VlThreadPool;
// VlMTaskVertex and VlThreadpool will work with multiple model class types.
// Since the type is opaque to VlMTaskVertex and VlThreadPool, represent it
// as a void* here.
using VlSelfP = void*;
using VlExecFnp = void (*)(VlSelfP, bool);
// Track dependencies for a single MTask.
class VlMTaskVertex final {
// MEMBERS
static std::atomic<uint64_t> s_yields; // Statistics
// On even cycles, _upstreamDepsDone increases as upstream
// dependencies complete. When it reaches _upstreamDepCount,
// this MTaskVertex is ready.
//
// On odd cycles, _upstreamDepsDone decreases as upstream
// dependencies complete, and when it reaches zero this MTaskVertex
// is ready.
//
// An atomic is smaller than a mutex, and lock-free.
//
// (Why does the size of this class matter? If an mtask has many
// downstream mtasks to notify, we hope these will pack into a
// small number of cache lines to reduce the cost of pointer chasing
// during done-notification. Nobody's quantified that cost though.
// If we were really serious about shrinking this class, we could
// use 16-bit types here...)
std::atomic<uint32_t> m_upstreamDepsDone;
const uint32_t m_upstreamDepCount;
public:
// CONSTRUCTORS
// 'upstreamDepCount' is the number of upstream MTaskVertex's
// that must notify this MTaskVertex before it will become ready
// to run.
explicit VlMTaskVertex(uint32_t upstreamDepCount);
~VlMTaskVertex() = default;
static uint64_t yields() { return s_yields; }
static void yieldThread() {
++s_yields; // Statistics
std::this_thread::yield();
}
// Upstream mtasks must call this when they complete.
// Returns true when the current MTaskVertex becomes ready to execute,
// false while it's still waiting on more dependencies.
bool signalUpstreamDone(bool evenCycle) {
if (evenCycle) {
const uint32_t upstreamDepsDone
= 1 + m_upstreamDepsDone.fetch_add(1, std::memory_order_release);
assert(upstreamDepsDone <= m_upstreamDepCount);
return (upstreamDepsDone == m_upstreamDepCount);
} else {
const uint32_t upstreamDepsDone_prev
= m_upstreamDepsDone.fetch_sub(1, std::memory_order_release);
assert(upstreamDepsDone_prev > 0);
return (upstreamDepsDone_prev == 1);
}
}
bool areUpstreamDepsDone(bool evenCycle) const {
const uint32_t target = evenCycle ? m_upstreamDepCount : 0;
return m_upstreamDepsDone.load(std::memory_order_acquire) == target;
}
void waitUntilUpstreamDone(bool evenCycle) const {
unsigned ct = 0;
while (VL_UNLIKELY(!areUpstreamDepsDone(evenCycle))) {
VL_CPU_RELAX();
++ct;
if (VL_UNLIKELY(ct > VL_LOCK_SPINS)) {
ct = 0;
yieldThread();
}
}
}
};
class VlWorkerThread final {
private:
// TYPES
struct ExecRec final {
VlExecFnp m_fnp = nullptr; // Function to execute
VlSelfP m_selfp = nullptr; // Symbol table to execute
bool m_evenCycle = false; // Even/odd for flag alternation
ExecRec() = default;
ExecRec(VlExecFnp fnp, VlSelfP selfp, bool evenCycle)
: m_fnp{fnp}
, m_selfp{selfp}
, m_evenCycle{evenCycle} {}
};
// MEMBERS
mutable VerilatedMutex m_mutex;
std::condition_variable_any m_cv;
// Only notify the condition_variable if the worker is waiting
bool m_waiting VL_GUARDED_BY(m_mutex) = false;
// Why a vector? We expect the pending list to be very short, typically
// 0 or 1 or 2, so popping from the front shouldn't be
// expensive. Revisit if we ever have longer queues...
std::vector<ExecRec> m_ready VL_GUARDED_BY(m_mutex);
// Store the size atomically, so we can spin wait
std::atomic<size_t> m_ready_size;
std::thread m_cthread; // Underlying C++ thread record
VL_UNCOPYABLE(VlWorkerThread);
public:
// CONSTRUCTORS
explicit VlWorkerThread(VerilatedContext* contextp);
~VlWorkerThread();
// METHODS
template <bool N_SpinWait>
void dequeWork(ExecRec* workp) VL_MT_SAFE_EXCLUDES(m_mutex) {
// Spin for a while, waiting for new data
if VL_CONSTEXPR_CXX17 (N_SpinWait) {
for (unsigned i = 0; i < VL_LOCK_SPINS; ++i) {
if (VL_LIKELY(m_ready_size.load(std::memory_order_relaxed))) break;
VL_CPU_RELAX();
}
}
VerilatedLockGuard lock{m_mutex};
while (m_ready.empty()) {
m_waiting = true;
m_cv.wait(m_mutex);
}
m_waiting = false;
// As noted above this is inefficient if our ready list is ever
// long (but it shouldn't be)
*workp = m_ready.front();
m_ready.erase(m_ready.begin());
m_ready_size.fetch_sub(1, std::memory_order_relaxed);
}
void addTask(VlExecFnp fnp, VlSelfP selfp, bool evenCycle = false)
VL_MT_SAFE_EXCLUDES(m_mutex) {
bool notify;
{
const VerilatedLockGuard lock{m_mutex};
m_ready.emplace_back(fnp, selfp, evenCycle);
m_ready_size.fetch_add(1, std::memory_order_relaxed);
notify = m_waiting;
}
if (notify) m_cv.notify_one();
}
void shutdown(); // Finish current tasks, then terminate thread
void wait(); // Blocks calling thread until all tasks complete in this thread
void workerLoop();
static void startWorker(VlWorkerThread* workerp, VerilatedContext* contextp);
};
class VlThreadPool final : public VerilatedVirtualBase {
// MEMBERS
std::vector<VlWorkerThread*> m_workers; // our workers
public:
// CONSTRUCTORS
// Construct a thread pool with 'nThreads' dedicated threads. The thread
// pool will create these threads and make them available to execute tasks
// via this->workerp(index)->addTask(...)
VlThreadPool(VerilatedContext* contextp, unsigned nThreads);
~VlThreadPool() override;
// METHODS
int numThreads() const { return static_cast<int>(m_workers.size()); }
VlWorkerThread* workerp(int index) {
assert(index >= 0);
assert(index < static_cast<int>(m_workers.size()));
return m_workers[index];
}
private:
VL_UNCOPYABLE(VlThreadPool);
};
#endif