// -*- mode: C++; c-file-style: "cc-mode" -*- //************************************************************************* // // Copyright 2009-2017 by Wilson Snyder. This program is free software; you can // redistribute it and/or modify it under the terms of either the GNU // Lesser General Public License Version 3 or the Perl Artistic License // Version 2.0. // SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0 // //************************************************************************* #include "svdpi.h" #include #include #include // These require the above. Comment prevents clang-format moving them #include "TestCheck.h" //====================================================================== // clang-format off #if defined(VERILATOR) # include "Vt_dpi_openfirst__Dpi.h" #elif defined(VCS) # include "../vc_hdrs.h" #elif defined(NC) # define NEED_EXTERNS #else # error "Unknown simulator for DPI test" #endif // clang-format on #ifdef NEED_EXTERNS extern "C" { // If get ncsim: *F,NOFDPI: Function {foo} not found in default libdpi. // Then probably forgot to list a function here. extern int dpii_failure(); extern void dpii_open_i(const svOpenArrayHandle i, const svOpenArrayHandle o); } #endif //====================================================================== int errors = 0; int dpii_failure() { return errors; } //====================================================================== void dpii_open_i(const svOpenArrayHandle i, const svOpenArrayHandle o) { // Illegal in VCS: // TEST_CHECK_HEX_EQ(svLeft(i, 0), 2); // TEST_CHECK_HEX_EQ(svRight(i, 0), 0); // TEST_CHECK_HEX_EQ(svLow(i, 0), 0); // TEST_CHECK_HEX_EQ(svHigh(i, 0), 2); // TEST_CHECK_HEX_EQ(svDimensions(i), 1); TEST_CHECK_HEX_EQ(svLeft(i, 1), 2); TEST_CHECK_HEX_EQ(svRight(i, 1), 0); TEST_CHECK_HEX_EQ(svLow(i, 1), 0); TEST_CHECK_HEX_EQ(svHigh(i, 1), 2); // TEST_CHECK_HEX_EQ(svIncrement(i, 1), 0); TEST_CHECK_HEX_EQ(svSize(i, 1), 3); for (int a = 0; a < 3; ++a) { svBitVecVal vec[1]; svGetBitArrElemVecVal(vec, i, a); vec[0] = ~vec[0]; svPutBitArrElemVecVal(o, vec, a); } }