// -*- mode: C++; c-file-style: "cc-mode" -*- //************************************************************************* // // Code available from: https://verilator.org // // Copyright 2024 by Wilson Snyder. This program is free software; you can // redistribute it and/or modify it under the terms of either the GNU Lesser // General Public License Version 3 or the Perl Artistic License Version 2.0. // SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0 // //************************************************************************* /// /// \file /// \brief Verilated randomization header /// /// This file is included automatically by Verilator in some of the C++ files /// it generates if randomization features are used. /// /// This file is not part of the Verilated public-facing API. /// It is only for internal use. /// /// See the internals documentation docs/internals.rst for details. /// //************************************************************************* #ifndef VERILATOR_VERILATED_RANDOM_H_ #define VERILATOR_VERILATED_RANDOM_H_ #include "verilated.h" #include //============================================================================= // VlRandomExpr and subclasses represent expressions for the constraint solver. class VlRandomVar VL_NOT_FINAL { const char* const m_name; // Variable name void* const m_datap; // Reference to variable data const int m_width; // Variable width in bits const std::uint32_t m_randModeIdx; // rand_mode index public: VlRandomVar(const char* name, int width, void* datap, std::uint32_t randModeIdx) : m_name{name} , m_datap{datap} , m_width{width} , m_randModeIdx{randModeIdx} {} virtual ~VlRandomVar() = default; const char* name() const { return m_name; } int width() const { return m_width; } virtual void* datap(int idx) const { return m_datap; } std::uint32_t randModeIdx() const { return m_randModeIdx; } bool randModeIdxNone() const { return randModeIdx() == std::numeric_limits::max(); } bool set(const std::string& idx, const std::string& val) const; virtual void emitGetValue(std::ostream& s) const; virtual void emitExtract(std::ostream& s, int i) const; virtual void emitType(std::ostream& s) const; virtual int totalWidth() const; }; template class VlRandomQueueVar final : public VlRandomVar { public: VlRandomQueueVar(const char* name, int width, void* datap, std::uint32_t randModeIdx) : VlRandomVar{name, width, datap, randModeIdx} {} void* datap(int idx) const override { return &static_cast(VlRandomVar::datap(idx))->atWrite(idx); } void emitSelect(std::ostream& s, int i) const { s << " (select " << name() << " #x"; for (int j = 28; j >= 0; j -= 4) s << "0123456789abcdef"[(i >> j) & 0xf]; s << ')'; } void emitGetValue(std::ostream& s) const override { const int length = static_cast(VlRandomVar::datap(0))->size(); for (int i = 0; i < length; i++) emitSelect(s, i); } void emitType(std::ostream& s) const override { s << "(Array (_ BitVec 32) (_ BitVec " << width() << "))"; } int totalWidth() const override { const int length = static_cast(VlRandomVar::datap(0))->size(); return width() * length; } void emitExtract(std::ostream& s, int i) const override { const int j = i / width(); i = i % width(); s << " ((_ extract " << i << ' ' << i << ')'; emitSelect(s, j); s << ')'; } }; //============================================================================= // VlRandomizer is the object holding constraints and variable references. class VlRandomizer final { // MEMBERS std::vector m_constraints; // Solver-dependent constraints std::map> m_vars; // Solver-dependent // variables const VlQueue* m_randmode; // rand_mode state; // PRIVATE METHODS void randomConstraint(std::ostream& os, VlRNG& rngr, int bits); bool parseSolution(std::iostream& file); public: // CONSTRUCTORS VlRandomizer() = default; ~VlRandomizer() = default; // METHODS // Finds the next solution satisfying the constraints bool next(VlRNG& rngr); template void write_var(T& var, int width, const char* name, std::uint32_t randmodeIdx = std::numeric_limits::max()) { if (m_vars.find(name) != m_vars.end()) return; // TODO: make_unique once VlRandomizer is per-instance not per-ref m_vars[name] = std::make_shared(name, width, &var, randmodeIdx); } template void write_var(VlQueue& var, int width, const char* name, std::uint32_t randmodeIdx = std::numeric_limits::max()) { if (m_vars.find(name) != m_vars.end()) return; m_vars[name] = std::make_shared>>(name, width, &var, randmodeIdx); } void hard(std::string&& constraint); void clear(); void set_randmode(const VlQueue& randmode) { m_randmode = &randmode; } #ifdef VL_DEBUG void dump() const; #endif }; #endif // Guard