// -*- mode: C++; c-file-style: "cc-mode" -*- //************************************************************************* // // Copyright 2009-2017 by Wilson Snyder. This program is free software; you can // redistribute it and/or modify it under the terms of either the GNU // Lesser General Public License Version 3 or the Perl Artistic License // Version 2.0. // SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0 // //************************************************************************* #include #include #include #include "svdpi.h" //====================================================================== #if defined(VERILATOR) # include "Vt_dpi_openfirst__Dpi.h" #elif defined(VCS) # include "../vc_hdrs.h" #elif defined(NC) # define NEED_EXTERNS #else # error "Unknown simulator for DPI test" #endif #ifdef NEED_EXTERNS extern "C" { // If get ncsim: *F,NOFDPI: Function {foo} not found in default libdpi. // Then probably forgot to list a function here. extern int dpii_failure(); extern void dpii_open_i(const svOpenArrayHandle i, const svOpenArrayHandle o); } #endif //====================================================================== int failure = 0; int dpii_failure() { return failure; } #define CHECK_RESULT_HEX(got, exp) \ do { \ if ((got) != (exp)) { \ std::cout << std::dec << "%Error: " << __FILE__ << ":" << __LINE__ << std::hex \ << ": GOT=" << (got) << " EXP=" << (exp) << std::endl; \ failure = __LINE__; \ } \ } while (0) //====================================================================== void dpii_open_i(const svOpenArrayHandle i, const svOpenArrayHandle o) { // Illegal in VCS: // CHECK_RESULT_HEX(svLeft(i, 0), 2); // CHECK_RESULT_HEX(svRight(i, 0), 0); // CHECK_RESULT_HEX(svLow(i, 0), 0); // CHECK_RESULT_HEX(svHigh(i, 0), 2); // CHECK_RESULT_HEX(svDimensions(i), 1); CHECK_RESULT_HEX(svLeft(i, 1), 2); CHECK_RESULT_HEX(svRight(i, 1), 0); CHECK_RESULT_HEX(svLow(i, 1), 0); CHECK_RESULT_HEX(svHigh(i, 1), 2); // CHECK_RESULT_HEX(svIncrement(i, 1), 0); CHECK_RESULT_HEX(svSize(i, 1), 3); for (int a = 0; a < 3; ++a) { svBitVecVal vec[1]; svGetBitArrElemVecVal(vec, i, a); vec[0] = ~vec[0]; svPutBitArrElemVecVal(o, vec, a); } }