* Improve tracing performance.
Various tactics used to improve performance of both VCD and FST tracing:
- Both: Change tracing functions to templates to take variable widths as
template parameters. For VCD, subsequently specialize these to the
values used by Verilator. This avoids redundant instructions and hard
to predict branches.
- Both: Check for value changes via direct pointer access into the
previous signal value buffer. This eliminates a lot of simple pointer
arithmetic instructions form the tracing code.
- Both: Verilator provides clean input, no need to mask out used bits.
- VCD: pre-compute identifier codes and use memory copy instead of
re-computing them every time a code is emitted. This saves a lot of
instructions and hard to predict branches. The added D-cache misses
are cheaper than the removed branches/instructions.
- VCD: re-write the routines emitting the changes to be more efficient.
- FST: Use previous signal value buffer the same way as the VCD tracing
code, and only call the FST API when a change is detected.
Performance as measured on SweRV EH1, with the pre-canned CoreMark
benchmark running from DCCM/ICCM, clang 6.0.0, Intel i7-3770 @ 3.40GHz,
and IO to ramdisk:
+--------------+---------------+----------------------+
| VCD | FST | FST separate thread |
| (--trace) | (--trace-fst) | (--trace-fst-thread) |
------------+-----------------------------------------------------+
Before | 30.2 s | 121.1 s | 69.8 s |
============+==============+===============+======================+
After | 24.7 s | 45.7 s | 32.4 s |
------------+--------------+---------------+----------------------+
Speedup | 22 % | 256 % | 215 % |
------------+--------------+---------------+----------------------+
Rel. to VCD | 1 x | 1.85 x | 1.31 x |
------------+--------------+---------------+----------------------+
In addition, FST trace size for the above reduced by 48%.
This patch eliminates a major piece of inefficiency in FST tracing
support, by using an array to lookup fstHandle values corresponding
to trace codes, instead of a tree based std::map. With this change, FST
tracing is now only about 3x slower than VCD tracing. We do require
more memory to store the symbol lookup table, but the size of that is
still small, for the speed benefit.