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Commentary
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@ -1913,54 +1913,71 @@ documented below.
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Verilator has an important difference from an event based simulator; signal
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values that are changed by the VPI will not immediately propagate their
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values, instead the top level header file's eval() method must be called.
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Normally this would be part of the normal evaluation (IE the next clock
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Normally this would be part of the normal evaluation (i.e. the next clock
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edge), not as part of the value change. This makes the performance of VPI
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routines extremely fast compared to event based simulators, but can confuse
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some test-benches that expect immediate propagation.
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Note the VPI by it's specified implementation will always be much slower
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Note the VPI by its specified implementation will always be much slower
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than accessing the Verilator values by direct reference
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(structure->module->signame), as the VPI accessors perform lookup in
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functions at runtime requiring at best hundreds of instructions, while the
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direct references are evaluated by the compiler and result in only a couple
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of instructions.
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For signal callbacks to work the main loop of the program must call
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VerilatedVpi::callValueCbs().
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=head2 VPI Example
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In the below example, we have readme marked read-only, and writeme which if
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written from outside the model will have the same semantics as if it
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changed on the specified clock edge.
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module t;
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reg readme /*verilator public_flat_rd*/;
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reg writeme /*verilator public_flat_rw @(posedge clk) */;
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endmodule
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cat <<EOF >our.v
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module our (input clk);
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reg readme /*verilator public_flat_rd*/;
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reg writeme /*verilator public_flat_rw @(posedge clk) */;
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initial $finish;
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endmodule
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EOF
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There are many online tutorials and books on the VPI, but an example that
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accesses the above would be:
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accesses the above signal "readme" would be:
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void read_and_check() {
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vpiHandle vh1 = vpi_handle_by_name((PLI_BYTE8*)"t.readme", NULL);
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if (!vh1) { error... }
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const char* name = vpi_get_str(vpiName, vh1);
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printf("Module name: %s\n"); // Prints "readme"
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cat <<EOF >sim_main.cpp
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#include "Vour.h"
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#include "verilated.h"
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#include "verilated_vpi.h" // Required to get definitions
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s_vpi_value v;
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v.format = vpiIntVal;
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vpi_get_value(vh1, &v);
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printf("Value of v: %d\n", v.value.integer); // Prints "readme"
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}
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vluint64_t main_time = 0; // See comments in first example
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double sc_time_stamp () { return main_time; }
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For signal callbacks to work the main loop of the program must call
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VerilatedVpi::callValueCbs().
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void read_and_check() {
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vpiHandle vh1 = vpi_handle_by_name((PLI_BYTE8*)"TOP.our.readme", NULL);
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if (!vh1) { vl_fatal(__FILE__, __LINE__, "sim_main", "No handle found"); }
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const char* name = vpi_get_str(vpiName, vh1);
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printf("Module name: %s\n", name); // Prints "readme"
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#include "verilated_vpi.h" // Required to get definitions
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...
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while (time passes) {
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...
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topp->eval();
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VerilatedVpi::callValueCbs();
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}
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s_vpi_value v;
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v.format = vpiIntVal;
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vpi_get_value(vh1, &v);
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printf("Value of v: %d\n", v.value.integer); // Prints "readme"
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}
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int main(int argc, char **argv, char **env) {
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Verilated::commandArgs(argc, argv);
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Vour* top = new Vour;
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Verilated::internalsDump(); // See scopes to help debug
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while (!Verilated::gotFinish()) {
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top->eval();
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VerilatedVpi::callValueCbs(); // For signal callbacks
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read_and_check();
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}
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delete top;
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exit(0);
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}
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EOF
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=head1 CROSS COMPILATION
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