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Internal: Don't serialize debug, turn on each run.
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@ -265,7 +265,6 @@ void VL_PRINTF_MT(const char* formatp, ...) VL_MT_SAFE {
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// Overall class init
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Verilated::Serialized::Serialized() {
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s_debug = 0;
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s_calcUnusedSigs = false;
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s_gotFinish = false;
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s_assertOn = true;
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@ -2216,7 +2215,7 @@ void VL_TIMEFORMAT_IINI(int units, int precision, const std::string& suffix,
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void Verilated::debug(int level) VL_MT_SAFE {
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const VerilatedLockGuard lock(s_mutex);
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s_s.s_debug = level;
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s_ns.s_debug = level;
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if (level) {
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#ifdef VL_DEBUG
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VL_DEBUG_IF(VL_DBG_MSGF("- Verilated::debug is on."
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@ -364,7 +364,6 @@ class Verilated final {
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static struct Serialized { // All these members serialized/deserialized
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// Fast path
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int s_debug; ///< See accessors... only when VL_DEBUG set
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bool s_calcUnusedSigs; ///< Waves file on, need all signals calculated
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bool s_gotFinish; ///< A $finish statement executed
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bool s_assertOn; ///< Assertions are enabled
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@ -384,6 +383,7 @@ class Verilated final {
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static struct NonSerialized { // Non-serialized information
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// These are reloaded from on command-line settings, so do not need to persist
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// Fast path
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int s_debug = 0; ///< See accessors... only when VL_DEBUG set
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vluint64_t s_profThreadsStart = 1; ///< +prof+threads starting time
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vluint32_t s_profThreadsWindow = 2; ///< +prof+threads window size
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// Slow path
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@ -426,6 +426,18 @@ private:
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public:
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// METHODS - User called
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/// Enable debug of internal verilated code
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static void debug(int level) VL_MT_SAFE;
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#ifdef VL_DEBUG
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/// Return debug level
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/// When multithreaded this may not immediately react to another thread
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/// changing the level (no mutex)
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static inline int debug() VL_MT_SAFE { return s_ns.s_debug; }
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#else
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/// Return constant 0 debug level, so C++'s optimizer rips up
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static constexpr int debug() VL_PURE { return 0; }
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#endif
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/// Select initial value of otherwise uninitialized signals.
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////
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/// 0 = Set to zeros
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@ -439,17 +451,6 @@ public:
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/// Random seed extended to 64 bits, and defaulted if user seed==0
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static vluint64_t randSeedDefault64() VL_MT_SAFE;
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/// Enable debug of internal verilated code
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static void debug(int level) VL_MT_SAFE;
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#ifdef VL_DEBUG
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/// Return debug level
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/// When multithreaded this may not immediately react to another thread
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/// changing the level (no mutex)
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static inline int debug() VL_MT_SAFE { return s_s.s_debug; }
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#else
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/// Return constant 0 debug level, so C++'s optimizer rips up
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static constexpr int debug() VL_PURE { return 0; }
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#endif
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/// Enable calculation of unused signals
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static void calcUnusedSigs(bool flag) VL_MT_SAFE;
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static bool calcUnusedSigs() VL_MT_SAFE { ///< Return calcUnusedSigs value
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@ -235,7 +235,7 @@ protected:
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VerilatedScopeNameMap m_nameMap VL_GUARDED_BY(m_nameMutex);
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VerilatedMutex m_hierMapMutex; ///< Protect m_hierMap
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/// Map the represents scope hierarchy
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/// Map that represents scope hierarchy
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VerilatedHierarchyMap m_hierMap VL_GUARDED_BY(m_hierMapMutex);
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// Slow - somewhat static:
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