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Always use verilated_heavy (#2701).
On test suite adds ~7% runtime but will simplify logic and enable some future changes. Most large designs I saw were already using verilated_heavy as were using strings, queues, associative arrays, classes, $readmem, $writemem, or $valueplusargs.
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@ -97,7 +97,8 @@ class V3Global final {
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bool m_assertDTypesResolved = false; // Tree should have dtypep()'s
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bool m_assertScoped = false; // Tree is scoped
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bool m_constRemoveXs = false; // Const needs to strip any Xs
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bool m_needHeavy = false; // Need verilated_heavy.h include
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// Experimenting with always requiring heavy, see (#2701)
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bool m_needHeavy = true; // Need verilated_heavy.h include
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bool m_needTraceDumper = false; // Need __Vm_dumperp in symbols
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bool m_dpi = false; // Need __Dpi include files
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bool m_useParallelBuild = false; // Use parallel build for model
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