verilator/include/verilated_sc.h

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// -*- mode: C++; c-file-style: "cc-mode" -*-
//*************************************************************************
//
2019-01-04 00:17:22 +00:00
// Copyright 2009-2019 by Wilson Snyder. This program is free software; you can
// redistribute it and/or modify it under the terms of either the GNU
// Lesser General Public License Version 3 or the Perl Artistic License.
// Version 2.0.
//
// Verilator is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//*************************************************************************
///
/// \file
/// \brief Verilator: Common include for all Verilated SystemC files
///
/// This file is included automatically by Verilator at the top of
/// all SystemC files it generates.
///
/// Code available from: http://www.veripool.org/verilator
///
//*************************************************************************
#ifndef _VERILATED_SC_H_
#define _VERILATED_SC_H_ 1 ///< Header Guard
#include "verilatedos.h"
#include "systemc.h"
//=============================================================================
// VL_SC_BV_DATAP
// We want to get a pointer to m_data in the sc_bv_base class,
// but it is protected. So make an exposing class, then use
// cast magic to get at it. Saves patching get_datap in SystemC.
// This class is thread safe (though most of SystemC is not).
#define VL_SC_BV_DATAP(bv) (VlScBvExposer::sp_datap(bv))
class VlScBvExposer : public sc_bv_base {
public:
static const vluint32_t* sp_datap(const sc_bv_base& base) VL_MT_SAFE {
return static_cast<const VlScBvExposer*>(&base)->sp_datatp(); }
const vluint32_t* sp_datatp() const { return reinterpret_cast<vluint32_t*>(m_data); }
// Above reads this protected element in sc_bv_base:
// sc_digit* m_data; // data array
};
//=========================================================================
#endif // Guard