verilator/src/V3ActiveTop.cpp

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// $Id$
//*************************************************************************
// DESCRIPTION: Verilator: Break always into sensitivity active domains
//
// Code available from: http://www.veripool.com/verilator
//
// AUTHORS: Wilson Snyder with Paul Wasson, Duane Gabli
//
//*************************************************************************
//
// Copyright 2003-2007 by Wilson Snyder. This program is free software; you can
// redistribute it and/or modify it under the terms of either the GNU
// General Public License or the Perl Artistic License.
//
// Verilator is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//*************************************************************************
// V3Active's Transformations:
//
// Note this can be called multiple times.
// Across all ACTIVES
// SenTrees are now under each ACTIVE statement, we want them global:
// Find SenTree in under global TopScope, or create it there
// Move SenTree the global SenTree
//
//*************************************************************************
#include "config_build.h"
#include "verilatedos.h"
#include <stdio.h>
#include <stdarg.h>
#include <unistd.h>
#include <algorithm>
#include <vector>
#include "V3Global.h"
#include "V3ActiveTop.h"
#include "V3Ast.h"
#include "V3SenTree.h"
//######################################################################
// Active class functions
class ActiveTopVisitor : public AstNVisitor {
private:
// NODE STATE
// Entire netlist
// AstNode::user() bool. True if processed
// STATE
AstTopScope* m_topscopep; // Top scope for adding sentrees under
SenTreeFinder m_finder; // Find global sentree's and add them
//int debug() { return 9; }
// VISITORS
virtual void visit(AstTopScope* nodep, AstNUser*) {
m_topscopep = nodep;
m_finder.main(m_topscopep);
nodep->iterateChildren(*this);
m_topscopep = NULL;
}
virtual void visit(AstModule* nodep, AstNUser*) {
// Create required actives and add to module
// We can start ordering at a module, or a scope
UINFO(4," MOD "<<nodep<<endl);
nodep->iterateChildren(*this);
}
virtual void visit(AstActive* nodep, AstNUser*) {
UINFO(4," ACTIVE "<<nodep<<endl);
AstSenTree* sensesp = nodep->sensesp();
if (!sensesp) nodep->v3fatalSrc("NULL");
sensesp->sortSenses(); // Remove duplicate clocks and such
if (sensesp->sensesp() && sensesp->sensesp()->isNever()) {
// Never executing. Kill it.
if (sensesp->sensesp()->nextp()) nodep->v3fatalSrc("Never senitem should be alone, else the never should be eliminated.");
nodep->unlinkFrBack()->deleteTree(); nodep=NULL;
return;
}
// Copy combo tree to settlement tree with duplicated statements
if (sensesp->hasCombo()) {
AstSenTree* newsentreep
= new AstSenTree (nodep->fileline(),
new AstSenItem (nodep->fileline(), AstSenItem::Settle()));
AstActive* newp = new AstActive(nodep->fileline(),"settle", newsentreep);
newp->sensesStorep(newsentreep);
if (nodep->stmtsp()) newp->addStmtsp(nodep->stmtsp()->cloneTree(true));
nodep->addNextHere(newp);
}
// Move the SENTREE for each active up to the global level.
// This way we'll easily see what clock domains are identical
AstSenTree* wantp = m_finder.getSenTree(nodep->fileline(), sensesp);
UINFO(4," lookdone\n");
if (wantp != sensesp) {
// Move the active's contents to the other active
UINFO(4," merge active "<<sensesp<<" into "<<wantp<<endl);
if (nodep->sensesStorep()) {
if (sensesp != nodep->sensesStorep()) nodep->v3fatalSrc("sensesStore should have been deleted earlier if different\n");
sensesp->unlinkFrBack();
// There may be other references to same sense tree,
// we'll be removing all references when we get to them,
// but don't dangle our pointer yet!
pushDeletep(sensesp);
}
nodep->sensesp(wantp);
}
// No need to do statements under it, they're already moved.
//nodep->iterateChildren(*this);
}
virtual void visit(AstInitial* nodep, AstNUser*) {
nodep->v3fatalSrc("Node should have been under ACTIVE");
}
virtual void visit(AstAssignAlias* nodep, AstNUser*) {
nodep->v3fatalSrc("Node should have been under ACTIVE");
}
virtual void visit(AstAssignW* nodep, AstNUser*) {
nodep->v3fatalSrc("Node should have been under ACTIVE");
}
virtual void visit(AstAlways* nodep, AstNUser*) {
nodep->v3fatalSrc("Node should have been under ACTIVE");
}
virtual void visit(AstFinal* nodep, AstNUser*) {
nodep->v3fatalSrc("Node should have been deleted");
}
// Empty visitors, speed things up
virtual void visit(AstNodeMath* nodep, AstNUser*) {}
virtual void visit(AstVarScope* nodep, AstNUser*) {}
//--------------------
virtual void visit(AstNode* nodep, AstNUser*) {
nodep->iterateChildren(*this);
}
public:
// CONSTUCTORS
ActiveTopVisitor(AstNetlist* nodep) {
m_topscopep = NULL;
AstNode::userClearTree();
nodep->accept(*this);
}
virtual ~ActiveTopVisitor() {}
};
//######################################################################
// Active class functions
void V3ActiveTop::activeTopAll(AstNetlist* nodep) {
UINFO(2,__FUNCTION__<<": "<<endl);
ActiveTopVisitor visitor (nodep);
}