verilator/src/V3GraphPathChecker.h

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// -*- mode: C++; c-file-style: "cc-mode" -*-
//*************************************************************************
// DESCRIPTION: Verilator: DAG Path Checking
//
2019-11-08 03:33:59 +00:00
// Code available from: https://verilator.org
//
//*************************************************************************
//
2020-01-06 23:05:53 +00:00
// Copyright 2003-2020 by Wilson Snyder. This program is free software; you can
// redistribute it and/or modify it under the terms of either the GNU
// Lesser General Public License Version 3 or the Perl Artistic License
// Version 2.0.
//
// Verilator is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//*************************************************************************
#ifndef _V3GRAPHPATHCHECKER_H_
#define _V3GRAPHPATHCHECKER_H_
#include "V3Error.h"
#include "V3Graph.h"
#include "V3GraphAlg.h"
//######################################################################
/// Implement pathExistsFrom() with some caching to prune the search.
/// Far more aggressive caching/pruning is possible; for now the use cases
/// don't rely so heavily on this class that it's necessary.
///
/// The graph (or at least, the subset the algorithm sees through
/// edgeFuncp) must not change during the lifetime of the checker.
class GraphPathChecker : GraphAlg<const V3Graph> {
// Count "generations" which increases on operations that scan through
// the graph. Each node is marked with the last generation that scanned
// it, to enable asserting there are no cycles, and to avoid recursing
// through the same node twice while searching for a path.
vluint64_t m_generation;
public:
// CONSTRUCTORS
explicit GraphPathChecker(const V3Graph* graphp,
V3EdgeFuncP edgeFuncp = V3GraphEdge::followAlwaysTrue);
~GraphPathChecker();
// METHODS
bool pathExistsFrom(const V3GraphVertex* fromp, const V3GraphVertex* top);
// If have edges A->B, B->C, and A->C then A->C is considered a
// "transitive" edge (implied by A->B and B->C) and it could be safely
// removed. Detect such an edge.
bool isTransitiveEdge(const V3GraphEdge* edgep);
private:
bool pathExistsInternal(const V3GraphVertex* ap,
const V3GraphVertex* bp,
unsigned* costp = NULL);
void initHalfCriticalPaths(GraphWay way, bool checkOnly);
void incGeneration() { ++m_generation; }
VL_DEBUG_FUNC; // Declare debug()
VL_UNCOPYABLE(GraphPathChecker);
};
#endif // Guard