verilator/include/verilated_syms.h

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// -*- mode: C++; c-file-style: "cc-mode" -*-
//*************************************************************************
//
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// Copyright 2003-2021 by Wilson Snyder. This program is free software; you can
// redistribute it and/or modify it under the terms of either the GNU
// Lesser General Public License Version 3 or the Perl Artistic License
// Version 2.0.
// SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0
//
//*************************************************************************
///
/// \file
/// \brief Verilator: Include to allow symbol inspection
///
/// This file is for inclusion by files that need to inspect the symbol
/// table. It is not included in verilated.h (instead see
/// verilated_sym_props.h) as it requires some heavyweight C++ classes.
///
/// These classes are thread safe and read only. It is constructed only
/// when a model is built (from the main thread).
///
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/// Code available from: https://verilator.org
///
//*************************************************************************
#ifndef _VERILATED_SYMS_H_
#define _VERILATED_SYMS_H_ 1 ///< Header Guard
#include "verilatedos.h"
#include "verilated_heavy.h"
#include "verilated_sym_props.h"
#include <map>
#include <unordered_map>
#include <vector>
//======================================================================
/// Types
/// Class to sort maps keyed by const char*'s
struct VerilatedCStrCmp {
bool operator()(const char* a, const char* b) const { return std::strcmp(a, b) < 0; }
};
/// Map of sorted scope names to find associated scope class
class VerilatedScopeNameMap final
: public std::map<const char*, const VerilatedScope*, VerilatedCStrCmp> {
public:
VerilatedScopeNameMap() = default;
~VerilatedScopeNameMap() = default;
};
/// Map of sorted variable names to find associated variable class
class VerilatedVarNameMap final : public std::map<const char*, VerilatedVar, VerilatedCStrCmp> {
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public:
VerilatedVarNameMap() = default;
~VerilatedVarNameMap() = default;
};
typedef std::vector<const VerilatedScope*> VerilatedScopeVector;
class VerilatedHierarchyMap final
: public std::unordered_map<const VerilatedScope*, VerilatedScopeVector> {
public:
VerilatedHierarchyMap() = default;
~VerilatedHierarchyMap() = default;
};
#endif // Guard