verilator/src/V3OrderGraph.h
2014-04-29 22:59:38 -04:00

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// -*- mode: C++; c-file-style: "cc-mode" -*-
//*************************************************************************
// DESCRIPTION: Verilator: Block code ordering
//
// Code available from: http://www.veripool.org/verilator
//
//*************************************************************************
//
// Copyright 2003-2014 by Wilson Snyder. This program is free software; you can
// redistribute it and/or modify it under the terms of either the GNU
// Lesser General Public License Version 3 or the Perl Artistic License
// Version 2.0.
//
// Verilator is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//*************************************************************************
// OrderGraph Class Hierarchy:
//
// V3GraphVertex
// OrderMoveVertex
// OrderEitherVertex
// OrderInputsVertex
// OrderSettleVertex
// OrderLogicVertex
// OrderLoopBeginVertex
// OrderLoopEndVertex
// OrderVarVertex
// OrderVarStdVertex
// OrderVarPreVertex
// OrderVarPostVertex
// OrderVarPordVertex
// OrderVarSettleVertex
//
// V3GraphEdge
// OrderEdge
// OrderChangeDetEdge
// OrderComboCutEdge
// OrderPostCutEdge
// OrderPreCutEdge
//*************************************************************************
#include "config_build.h"
#include "verilatedos.h"
#include "V3Ast.h"
#include "V3Graph.h"
class OrderVisitor;
class OrderMoveVertex;
class OrderMoveDomScope;
//######################################################################
enum OrderWeights {
WEIGHT_INPUT = 1, // Low weight just so dot graph looks nice
WEIGHT_COMBO = 1, // Breakable combo logic
WEIGHT_LOOPBE = 1, // Connection to loop begin/end
WEIGHT_POST = 2, // Post-delayed used var
WEIGHT_PRE = 3, // Breakable pre-delayed used var
WEIGHT_MEDIUM = 8, // Medium weight just so dot graph looks nice
WEIGHT_NORMAL = 32 }; // High weight just so dot graph looks nice
enum OrderLoopId {
LOOPID_UNKNOWN = 0, // Not assigned yet
LOOPID_NOTLOOPED=1, // Not looped
LOOPID_FIRST = 2, // First assigned id (numbers increment from here)
LOOPID_MAX = (1<<30)
};
struct OrderVEdgeType {
enum en {
VERTEX_UNKNOWN = 0,
VERTEX_INPUTS,
VERTEX_SETTLE,
VERTEX_LOGIC,
VERTEX_VARSTD,
VERTEX_VARPRE,
VERTEX_VARPOST,
VERTEX_VARPORD,
VERTEX_VARSETTLE,
VERTEX_LOOPBEGIN,
VERTEX_LOOPEND,
VERTEX_MOVE,
EDGE_STD,
EDGE_CHANGEDET,
EDGE_COMBOCUT,
EDGE_PRECUT,
EDGE_POSTCUT,
_ENUM_END
};
const char* ascii() const {
static const char* names[] = {
"%E-vedge", "VERTEX_INPUTS", "VERTEX_SETTLE", "VERTEX_LOGIC",
"VERTEX_VARSTD", "VERTEX_VARPRE", "VERTEX_VARPOST",
"VERTEX_VARPORD", "VERTEX_VARSETTLE", "VERTEX_LOOPBEGIN",
"VERTEX_LOOPEND", "VERTEX_MOVE",
"EDGE_STD", "EDGE_CHANGEDET", "EDGE_COMBOCUT",
"EDGE_PRECUT", "EDGE_POSTCUT", "_ENUM_END"
};
return names[m_e];
}
enum en m_e;
inline OrderVEdgeType () : m_e(VERTEX_UNKNOWN) {}
inline OrderVEdgeType (en _e) : m_e(_e) {}
explicit inline OrderVEdgeType (int _e) : m_e(static_cast<en>(_e)) {}
operator en () const { return m_e; }
};
inline bool operator== (OrderVEdgeType lhs, OrderVEdgeType rhs) { return (lhs.m_e == rhs.m_e); }
inline bool operator== (OrderVEdgeType lhs, OrderVEdgeType::en rhs) { return (lhs.m_e == rhs); }
inline bool operator== (OrderVEdgeType::en lhs, OrderVEdgeType rhs) { return (lhs == rhs.m_e); }
//######################################################################
// Graph types
class OrderGraph : public V3Graph {
public:
OrderGraph() {}
virtual ~OrderGraph() {}
// Methods
virtual void loopsVertexCb(V3GraphVertex* vertexp);
};
//! Graph for UNOPTFLAT loops
class UnoptflatGraph : public OrderGraph {
public:
UnoptflatGraph() {}
virtual ~UnoptflatGraph() {}
// Methods
virtual void loopsVertexCb(V3GraphVertex* vertexp);
};
//######################################################################
// Vertex types
class OrderEitherVertex : public V3GraphVertex {
AstScope* m_scopep; // Scope the vertex is in
AstSenTree* m_domainp; // Clock domain (NULL = to be computed as we iterate)
OrderLoopId m_inLoop; // Loop number vertex is in
bool m_isFromInput; // From input, or derrived therefrom (conservatively false)
protected:
OrderEitherVertex(V3Graph* graphp, const OrderEitherVertex& old)
: V3GraphVertex(graphp, old), m_scopep(old.m_scopep), m_domainp(old.m_domainp)
, m_inLoop(old.m_inLoop), m_isFromInput(old.m_isFromInput) {}
public:
OrderEitherVertex(V3Graph* graphp, AstScope* scopep, AstSenTree* domainp)
: V3GraphVertex(graphp), m_scopep(scopep), m_domainp(domainp)
, m_inLoop(LOOPID_UNKNOWN), m_isFromInput(false) {}
virtual ~OrderEitherVertex() {}
virtual OrderEitherVertex* clone(V3Graph* graphp) const = 0;
// Methods
virtual OrderVEdgeType type() const = 0;
virtual bool domainMatters() = 0; // Must be in same domain when cross edge to this vertex
virtual string dotName() const { return cvtToStr((void*)m_scopep)+"_"; }
// Accessors
void domainp(AstSenTree* domainp) { m_domainp = domainp; }
AstScope* scopep() const { return m_scopep; }
AstSenTree* domainp() const { return m_domainp; }
OrderLoopId inLoop() const { return m_inLoop; }
void inLoop(OrderLoopId inloop) { m_inLoop = inloop; }
void isFromInput(bool flag) { m_isFromInput=flag; }
bool isFromInput() const { return m_isFromInput; }
};
class OrderInputsVertex : public OrderEitherVertex {
OrderInputsVertex(V3Graph* graphp, const OrderInputsVertex& old)
: OrderEitherVertex(graphp, old) {}
public:
OrderInputsVertex(V3Graph* graphp, AstSenTree* domainp)
: OrderEitherVertex(graphp, NULL, domainp) {
isFromInput(true); // By definition
}
virtual ~OrderInputsVertex() {}
virtual OrderInputsVertex* clone(V3Graph* graphp) const {
return new OrderInputsVertex(graphp, *this); }
virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_INPUTS; }
virtual string name() const { return "*INPUTS*"; }
virtual string dotColor() const { return "green"; }
virtual string dotName() const { return ""; }
virtual bool domainMatters() { return false; }
};
class OrderSettleVertex : public OrderEitherVertex {
OrderSettleVertex(V3Graph* graphp, const OrderSettleVertex& old)
: OrderEitherVertex(graphp, old) {}
public:
OrderSettleVertex(V3Graph* graphp, AstSenTree* domainp)
: OrderEitherVertex(graphp, NULL, domainp) {}
virtual ~OrderSettleVertex() {}
virtual OrderSettleVertex* clone(V3Graph* graphp) const {
return new OrderSettleVertex(graphp, *this); }
virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_SETTLE; }
virtual string name() const { return "*SETTLE*"; }
virtual string dotColor() const { return "green"; }
virtual string dotName() const { return ""; }
virtual bool domainMatters() { return true; }
};
class OrderLogicVertex : public OrderEitherVertex {
AstNode* m_nodep;
OrderMoveVertex* m_moveVxp;
protected:
OrderLogicVertex(V3Graph* graphp, const OrderLogicVertex& old)
: OrderEitherVertex(graphp, old), m_nodep(old.m_nodep), m_moveVxp(old.m_moveVxp) {}
public:
OrderLogicVertex(V3Graph* graphp, AstScope* scopep, AstSenTree* domainp, AstNode* nodep)
: OrderEitherVertex(graphp, scopep, domainp), m_nodep(nodep), m_moveVxp(NULL) {}
virtual ~OrderLogicVertex() {}
virtual OrderLogicVertex* clone(V3Graph* graphp) const {
return new OrderLogicVertex(graphp, *this); }
virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_LOGIC; }
virtual bool domainMatters() { return true; }
// Accessors
virtual string name() const { return (cvtToStr((void*)m_nodep)+"\\n "+cvtToStr(nodep()->typeName())); }
AstNode* nodep() const { return m_nodep; }
virtual string dotColor() const { return "yellow"; }
OrderMoveVertex* moveVxp() const { return m_moveVxp; }
void moveVxp(OrderMoveVertex* moveVxp) { m_moveVxp = moveVxp; }
};
class OrderVarVertex : public OrderEitherVertex {
AstVarScope* m_varScp;
OrderVarVertex* m_pilNewVertexp; // for processInsLoopNewVar
bool m_isClock; // Used as clock
bool m_isDelayed; // Set in a delayed assignment
protected:
OrderVarVertex(V3Graph* graphp, const OrderVarVertex& old)
: OrderEitherVertex(graphp, old)
, m_varScp(old.m_varScp), m_pilNewVertexp(old.m_pilNewVertexp), m_isClock(old.m_isClock)
, m_isDelayed(old.m_isDelayed) {}
public:
OrderVarVertex(V3Graph* graphp, AstScope* scopep, AstVarScope* varScp)
: OrderEitherVertex(graphp, scopep, NULL), m_varScp(varScp)
, m_pilNewVertexp(NULL), m_isClock(false), m_isDelayed(false) {}
virtual ~OrderVarVertex() {}
virtual OrderVarVertex* clone (V3Graph* graphp) const = 0;
virtual OrderVEdgeType type() const = 0;
// Accessors
AstVarScope* varScp() const { return m_varScp; }
void isClock(bool flag) { m_isClock=flag; }
bool isClock() const { return m_isClock; }
void isDelayed(bool flag) { m_isDelayed=flag; }
bool isDelayed() const { return m_isDelayed; }
OrderVarVertex* pilNewVertexp() const { return m_pilNewVertexp; }
void pilNewVertexp (OrderVarVertex* vertexp) { m_pilNewVertexp = vertexp; }
};
class OrderVarStdVertex : public OrderVarVertex {
OrderVarStdVertex(V3Graph* graphp, const OrderVarStdVertex& old)
: OrderVarVertex(graphp, old) {}
public:
OrderVarStdVertex(V3Graph* graphp, AstScope* scopep, AstVarScope* varScp)
: OrderVarVertex(graphp, scopep, varScp) {}
virtual ~OrderVarStdVertex() {}
virtual OrderVarStdVertex* clone(V3Graph* graphp) const {
return new OrderVarStdVertex(graphp, *this); }
virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_VARSTD; }
virtual string name() const { return (cvtToStr((void*)varScp())+"\\n "+varScp()->name());}
virtual string dotColor() const { return "skyblue"; }
virtual bool domainMatters() { return true; }
};
class OrderVarPreVertex : public OrderVarVertex {
OrderVarPreVertex(V3Graph* graphp, const OrderVarPreVertex& old)
: OrderVarVertex(graphp, old) {}
public:
OrderVarPreVertex(V3Graph* graphp, AstScope* scopep, AstVarScope* varScp)
: OrderVarVertex(graphp, scopep,varScp) {}
virtual ~OrderVarPreVertex() {}
virtual OrderVarPreVertex* clone(V3Graph* graphp) const {
return new OrderVarPreVertex(graphp, *this); }
virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_VARPRE; }
virtual string name() const { return (cvtToStr((void*)varScp())+" PRE\\n "+varScp()->name());}
virtual string dotColor() const { return "lightblue"; }
virtual bool domainMatters() { return false; }
};
class OrderVarPostVertex : public OrderVarVertex {
OrderVarPostVertex(V3Graph* graphp, const OrderVarPostVertex& old)
: OrderVarVertex(graphp, old) {}
public:
OrderVarPostVertex(V3Graph* graphp, AstScope* scopep, AstVarScope* varScp)
: OrderVarVertex(graphp, scopep,varScp) {}
virtual OrderVarPostVertex* clone(V3Graph* graphp) const {
return new OrderVarPostVertex(graphp, *this); }
virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_VARPOST; }
virtual ~OrderVarPostVertex() {}
virtual string name() const { return (cvtToStr((void*)varScp())+" POST\\n "+varScp()->name());}
virtual string dotColor() const { return "CadetBlue"; }
virtual bool domainMatters() { return false; }
};
class OrderVarPordVertex : public OrderVarVertex {
OrderVarPordVertex(V3Graph* graphp, const OrderVarPordVertex& old)
: OrderVarVertex(graphp, old) {}
public:
OrderVarPordVertex(V3Graph* graphp, AstScope* scopep, AstVarScope* varScp)
: OrderVarVertex(graphp, scopep,varScp) {}
virtual ~OrderVarPordVertex() {}
virtual OrderVarPordVertex* clone(V3Graph* graphp) const {
return new OrderVarPordVertex(graphp, *this); }
virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_VARPORD; }
virtual string name() const { return (cvtToStr((void*)varScp())+" PORD\\n "+varScp()->name());}
virtual string dotColor() const { return "NavyBlue"; }
virtual bool domainMatters() { return false; }
};
class OrderVarSettleVertex : public OrderVarVertex {
OrderVarSettleVertex(V3Graph* graphp, const OrderVarSettleVertex& old)
: OrderVarVertex(graphp, old) {}
public:
OrderVarSettleVertex(V3Graph* graphp, AstScope* scopep, AstVarScope* varScp)
: OrderVarVertex(graphp, scopep,varScp) {}
virtual ~OrderVarSettleVertex() {}
virtual OrderVarSettleVertex* clone(V3Graph* graphp) const {
return new OrderVarSettleVertex(graphp, *this); }
virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_VARSETTLE; }
virtual string name() const { return (cvtToStr((void*)varScp())+" STL\\n "+varScp()->name());}
virtual string dotColor() const { return "PowderBlue"; }
virtual bool domainMatters() { return false; }
};
//######################################################################
//--- Looping constructs
class OrderLoopBeginVertex : public OrderLogicVertex {
// A vertex can never be under two loops...
// However, a LoopBeginVertex is not "under" the loop per se, and it may be under another loop.
OrderLoopId m_loopId; // Arbitrary # to ID this loop
uint32_t m_loopColor; // Color # of loop (for debug)
OrderLoopBeginVertex(V3Graph* graphp, const OrderLoopBeginVertex& old)
: OrderLogicVertex(graphp, *this)
, m_loopId(old.m_loopId), m_loopColor(old.m_loopColor) {}
public:
OrderLoopBeginVertex(V3Graph* graphp, AstScope* scopep, AstSenTree* domainp, AstUntilStable* nodep,
OrderLoopId loopId, uint32_t loopColor)
: OrderLogicVertex(graphp, scopep, domainp, nodep)
, m_loopId(loopId), m_loopColor(loopColor) {}
virtual ~OrderLoopBeginVertex() {}
virtual OrderLoopBeginVertex* clone(V3Graph* graphp) const {
return new OrderLoopBeginVertex(graphp, *this);
}
// Methods
virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_LOOPBEGIN; }
virtual string name() const { return "LoopBegin_"+cvtToStr(loopId())+"_c"+cvtToStr(loopColor()); }
virtual bool domainMatters() { return true; }
virtual string dotColor() const { return "blue"; }
AstUntilStable* untilp() const { return nodep()->castUntilStable(); }
OrderLoopId loopId() const { return m_loopId; }
uint32_t loopColor() const { return m_loopColor; }
};
class OrderLoopEndVertex : public OrderLogicVertex {
// A end vertex points to the *same nodep* as the Begin, as we need it to
// be a logic vertex for moving, but don't need a permanent node. We
// won't add to the output graph though, so it shouldn't matter.
OrderLoopBeginVertex* m_beginVertexp; // Corresponding loop begin
OrderLoopEndVertex(V3Graph* graphp, const OrderLoopEndVertex& old)
: OrderLogicVertex(graphp, old), m_beginVertexp(old.m_beginVertexp) {}
public:
OrderLoopEndVertex(V3Graph* graphp, OrderLoopBeginVertex* beginVertexp)
: OrderLogicVertex(graphp, beginVertexp->scopep(),
beginVertexp->domainp(), beginVertexp->nodep())
, m_beginVertexp(beginVertexp) {
inLoop(beginVertexp->loopId());
}
virtual ~OrderLoopEndVertex() {}
virtual OrderLoopEndVertex* clone(V3Graph* graphp) const {
return new OrderLoopEndVertex(graphp, *this); }
// Methods
virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_LOOPEND; }
virtual string name() const { return "LoopEnd_"+cvtToStr(inLoop())+"_c"+cvtToStr(loopColor()); }
virtual bool domainMatters() { return false; }
virtual string dotColor() const { return "blue"; }
OrderLoopBeginVertex* beginVertexp() const { return m_beginVertexp; }
uint32_t loopColor() const { return beginVertexp()->loopColor(); }
};
//######################################################################
//--- Following only under the move graph, not the main graph
class OrderMoveVertex : public V3GraphVertex {
typedef enum {POM_WAIT, POM_READY, POM_MOVED} OrderMState;
OrderLogicVertex* m_logicp;
OrderMState m_state; // Movement state
OrderMoveDomScope* m_domScopep; // Domain/scope list information
protected:
friend class OrderVisitor;
// These only contain the "next" item,
// for the head of the list, see the same var name under OrderVisitor
V3ListEnt<OrderMoveVertex*> m_pomWaitingE; // List of nodes needing inputs to become ready
V3ListEnt<OrderMoveVertex*> m_readyVerticesE;// List of ready under domain/scope
// CONSTRUCTORS
OrderMoveVertex(V3Graph* graphp, const OrderMoveVertex& old)
: V3GraphVertex(graphp, old), m_logicp(old.m_logicp), m_state(old.m_state)
, m_domScopep(old.m_domScopep) {}
public:
OrderMoveVertex(V3Graph* graphp, OrderLogicVertex* logicp)
: V3GraphVertex(graphp), m_logicp(logicp), m_state(POM_WAIT), m_domScopep(NULL) {}
virtual ~OrderMoveVertex() {}
virtual OrderMoveVertex* clone(V3Graph* graphp) const {
return new OrderMoveVertex(graphp, *this);
}
virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_MOVE; }
virtual string dotColor() const { return logicp()->dotColor(); }
virtual string name() const {
string nm = logicp()->name();
nm += (string("\\nMV:")
+" lp="+cvtToStr(logicp()->inLoop())
+" d="+cvtToStr((void*)logicp()->domainp())
+" s="+cvtToStr((void*)logicp()->scopep()));
return nm;
}
// ACCESSORS
OrderLogicVertex* logicp() const { return m_logicp; }
bool isWait() const { return m_state==POM_WAIT; }
void setReady() {
UASSERT(m_state==POM_WAIT, "Wait->Ready on node not in proper state\n");
m_state = POM_READY;
}
void setMoved() {
UASSERT(m_state==POM_READY, "Ready->Moved on node not in proper state\n");
m_state = POM_MOVED;
}
OrderMoveDomScope* domScopep() const { return m_domScopep; }
OrderMoveVertex* pomWaitingNextp() const { return m_pomWaitingE.nextp(); }
void domScopep(OrderMoveDomScope* ds) { m_domScopep=ds; }
};
//######################################################################
// Edge types
class OrderEdge : public V3GraphEdge {
protected:
OrderEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top,
const OrderEdge& old)
: V3GraphEdge(graphp, fromp, top, old) {}
public:
OrderEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top,
int weight, bool cutable=false)
: V3GraphEdge(graphp, fromp, top, weight, cutable) {}
virtual ~OrderEdge() {}
virtual OrderVEdgeType type() const { return OrderVEdgeType::EDGE_STD; }
virtual OrderEdge* clone (V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top) const {
return new OrderEdge(graphp, fromp, top, *this);
}
// When ordering combo blocks with stronglyConnected, follow edges not involving pre/pos variables
virtual bool followComboConnected() const { return true; }
virtual bool followSequentConnected() const { return true; }
static bool followComboConnected(const V3GraphEdge* edgep) {
const OrderEdge* oedgep = dynamic_cast<const OrderEdge*>(edgep);
if (!oedgep) v3fatalSrc("Following edge of non-OrderEdge type");
return (oedgep->followComboConnected());
}
static bool followSequentConnected(const V3GraphEdge* edgep) {
const OrderEdge* oedgep = dynamic_cast<const OrderEdge*>(edgep);
if (!oedgep) v3fatalSrc("Following edge of non-OrderEdge type");
return (oedgep->followSequentConnected());
}
};
class OrderChangeDetEdge : public OrderEdge {
// Edge created from variable to OrderLoopEndVertex
// Indicates a change detect will be required for this loop construct
OrderChangeDetEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top,
const OrderChangeDetEdge& old)
: OrderEdge(graphp, fromp, top, old) {}
public:
OrderChangeDetEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top)
: OrderEdge(graphp, fromp, top, WEIGHT_MEDIUM, false) {}
virtual OrderVEdgeType type() const { return OrderVEdgeType::EDGE_CHANGEDET; }
virtual ~OrderChangeDetEdge() {}
virtual OrderChangeDetEdge* clone(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top) const {
return new OrderChangeDetEdge(graphp, fromp, top, *this);
}
virtual string dotColor() const { return "blue"; }
};
class OrderComboCutEdge : public OrderEdge {
// Edge created from output of combo logic
// Breakable if the output var is also a input,
// in which case we'll need a change detect loop around this var.
OrderComboCutEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top,
const OrderComboCutEdge& old)
: OrderEdge(graphp, fromp, top, old) {}
public:
OrderComboCutEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top)
: OrderEdge(graphp, fromp, top, WEIGHT_COMBO, CUTABLE) {}
virtual OrderVEdgeType type() const { return OrderVEdgeType::EDGE_COMBOCUT; }
virtual ~OrderComboCutEdge() {}
virtual OrderComboCutEdge* clone(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top) const {
return new OrderComboCutEdge(graphp, fromp, top, *this);
}
virtual string dotColor() const { return "yellowGreen"; }
virtual bool followComboConnected() const { return true; }
virtual bool followSequentConnected() const { return true; }
};
class OrderPostCutEdge : public OrderEdge {
// Edge created from output of post assignment
// Breakable if the output var feeds back to input combo logic or another clock pin
// in which case we'll need a change detect loop around this var.
OrderPostCutEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top,
const OrderPostCutEdge& old)
: OrderEdge(graphp, fromp, top, old) {}
public:
OrderPostCutEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top)
: OrderEdge(graphp, fromp, top, WEIGHT_COMBO, CUTABLE) {}
virtual OrderVEdgeType type() const { return OrderVEdgeType::EDGE_POSTCUT; }
virtual ~OrderPostCutEdge() {}
virtual OrderPostCutEdge* clone(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top) const {
return new OrderPostCutEdge(graphp, fromp, top, *this);
}
virtual string dotColor() const { return "PaleGreen"; }
virtual bool followComboConnected() const { return false; }
virtual bool followSequentConnected() const { return true; }
};
class OrderPreCutEdge : public OrderEdge {
// Edge created from var_PREVAR->consuming logic vertex
// Always breakable, just results in performance loss
// in which case we can't optimize away the pre/post delayed assignments
OrderPreCutEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top,
const OrderPreCutEdge& old)
: OrderEdge(graphp, fromp, top, old) {}
public:
OrderPreCutEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top)
: OrderEdge(graphp, fromp, top, WEIGHT_PRE, CUTABLE) {}
virtual OrderVEdgeType type() const { return OrderVEdgeType::EDGE_PRECUT; }
virtual OrderPreCutEdge* clone(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top) const {
return new OrderPreCutEdge(graphp, fromp, top, *this);
}
virtual ~OrderPreCutEdge() {}
virtual string dotColor() const { return "khaki"; }
virtual bool followComboConnected() const { return false; }
virtual bool followSequentConnected() const { return false; }
};