verilator/internals.pod
2011-01-01 18:21:19 -05:00

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# DESCRIPTION: DOCUMENT source run through perl to produce internals.txt file
# Use 'make internals.txt' to produce the output file
=pod
=head1 NAME
Verilator Internals
=head1 INTRODUCTION
This file discusses internal and programming details for Verilator. It's
the first for reference for developers and debugging problems.
See also the Verilator internals presentation at http://www.veripool.org.
=head1 ADDING A NEW FEATURE
Generally what would you do to add a new feature?
=over 4
File a bug (if there isn't already) so others know what you're working on.
Make a testcase in the test_regress/t/t_EXAMPLE format, see TESTING Below.
If grammar changes are needed, look at the git version of VerilogPerl's
src/VParseGrammar.y, as this grammar supports the full SystemVerilog
language and has a lot of back-and-forth with Verilator's grammar. Copy
the appropriate rules to src/verilog.y and modify the productions.
If a new Ast type is needed, add it to V3AstNodes.h.
Now you can run "test_regress/t/t_{new testcase}.pl --debug" and it'll
probably fail but you'll see a test_regress/obj_dir/t_{newtestcase}/*.tree
file which you can examine to see if the parsing worked. See also the
sections below on debugging.
Modify the later visitor functions to process the new feature as needed.
=back
=head1 CODE FLOWS
=head2 Verilator Flow
The main flow of Verilator can be followed by reading the Verilator.cpp
process() function:
First, the files specified on the command line are read. Reading involves
preprocessing, then lexical analysis with Flex and parsing with Bison.
This produces an abstract syntax tree (AST) representation of the design,
which is what is visible in the .tree files described below.
Cells are then linked, which will read and parse additional files as above.
Functions, variable and other references are linked to their definitions.
Parameters are resolved and the design is elaborated.
Verilator then performs many additional edits and optimizations on the
hierarchical design. This includes coverage, assertions, X elimination,
inlining, constant propagation, and dead code elimination.
References in the design are then psudo-flattened. Each module's variables
and functions get "Scope" references. A scope reference is an occurrence of
that un-flattened variable in the flattened hierarchy. A module that occurs
only once in the hierarchy will have a single scope and single VarScope for
each variable. A module that occurs twice will have a scope for each
occurrence, and two VarScopes for each variable. This allows optimizations
to proceed across the flattened design, while still preserving the
hierarchy.
Additional edits and optimizations proceed on the psudo-flat design. These
include module references, function inlining, loop unrolling, variable
lifetime analysis, lookup table creation, always splitting, and logic gate
simplifications (pushing inverters, etc).
Verilator orders the code. Best case, this results in a single "eval"
function which has all always statements flowing from top to bottom with no
loops.
Verilator mostly removes the flattening, so that code may be shared between
multiple invocations of the same module. It localizes variables, combines
identical functions, expands macros to C primitives, adds branch prediction
hints, and performs additional constant propagation.
Verilator finally writes the C++ modules.
=head2 Verilated Flow
The evaluation loop outputted by Verilator is designed to allow a single
function to perform evaluation under most situations.
On the first evaluation, the Verilated code calls initial blocks, and then
"settles" the modules, by evaluating functions (from always statements)
until all signals are stable.
On other evaluations, the Verilated code detects what input signals have
changes. If any are clocks, it calls the appropriate sequential functions
(from always @ posedge statements). Interspersed with sequential functions
it calls combo functions (from always @*). After this is complete, it
detects any changes due to combo loops or internally generated clocks, and
if one is found must reevaluate the model again.
For SystemC code, the eval() function is wrapped in a SystemC SC_METHOD,
sensitive to all inputs. (Ideally it would only be sensitive to clocks and
combo inputs, but tracing requires all signals to cause evaluation, and the
performance difference is small.)
If tracing is enabled, a callback examines all variables in the design for
changes, and writes the trace for each change. To accelerate this process
the evaluation process records a bitmask of variables that might have
changed; if clear, checking those signals for changes may be skipped.
=head1 CODING CONVENTIONS
=head2 Indentation style
To match the indentation of Verilator C++ sources, use 4 spaces per level,
and leave tabs at 8 columns, so every other indent level is a tab stop.
In Emacs, use in your ~/.emacs
(add-hook 'c-mode-common-hook '(lambda ()
(c-set-style "cc-mode"))))
This sets indentation to the cc-mode defaults. (Verilator predates a
CC-mode change of several years ago which overrides the defaults with GNU
style indentation; the c-set-style undoes that.)
=head2 Visitor Functions
There's three ways data is passed between visitor functions.
1. A visitor-class member variable. This is generally for passing "parent"
information down to children. m_modp is a common example. It's set to
NULL in the constructor, where that node (AstModule visitor) sets it, then
the children are iterated, then it's cleared. Children under an AstModule
will see it set, while nodes elsewhere will see it clear. If there can be
nested items (for example an AstFor under an AstFor) the variable needs to
be save-set-restored in the AstFor visitor, otherwise exiting the lower for
will loose the upper for's setting.
2. User() attributes. Each node has 5 ->user() number or ->userp() pointer
utility values (a common technique lifted from graph traversal packages).
A visitor first clears the one it wants to use by calling
AstNode::user#ClearTree(), then it can mark any node's user() with whatever
data it wants. Readers just call nodep->user(), but may need to cast
appropriately, so you'll often see nodep->userp()->castSOMETYPE(). At the
top of each visitor are comments describing how the user() stuff applies to
that visitor class. For example:
// NODE STATE
// Cleared entire netlist
// AstModule::user1p() // bool. True to inline this module
This says that at the AstNetlist user1ClearTree() is called. Each
AstModule's is user1() is used to indicate if we're going to inline it.
These comments are important to make sure a user#() on a given AstNode type
is never being used for two different purposes.
Note that calling user#ClearTree is fast, it doesn't walk the tree, so it's
ok to call fairly often. For example, it's commonly called on every
module.
3. Parameters can be passed between the visitors in close to the "normal"
function caller to callee way. This is the second "vup" parameter that is
ignored on most of the visitor functions. V3Width does this, but it proved
more messy than the above and is deprecated. (V3Width was nearly the first
module written. Someday this scheme may be removed, as it slows the
program down to have to pass vup everywhere.)
=head1 TESTING
To write a test see notes in the forum and in the verilator.txt manual.
Note you can run the regression tests in parallel; see the
test_regress/driver.pl script -j flag.
=head1 DEBUGGING
=head2 --debug
When you run with --debug there are two primary output file types placed into
the obj_dir, .tree and .dot files.
=head2 .dot output
Dot files are dumps of internal graphs in Graphviz
L<http://www.graphviz.org/> dot format. When a dot file is dumped,
Verilator will also print a line on stdout that can be used to format the
output, for example:
dot -Tps -o ~/a.ps obj_dir/Vtop_foo.dot
You can then print a.ps. You may prefer gif format, which doesn't get
scaled so can be more useful with large graphs.
For dynamic graph viewing consider ZGRViewer
L<http://zvtm.sourceforge.net/zgrviewer.html>. If you know of better
viewers let us know; ZGRViewer isn't great for large graphs.
=head2 .tree output
Tree files are dumps of the AST Tree and are produced between every major
algorithmic stage. An example:
NETLIST 0x90fb00 <e1> {0} w0
1: MODULE 0x912b20 <e8822> {8} w0 top L2 [P]
*1:2: VAR 0x91a780 <e74#> {22} w70 out_wide [O] WIRE
1:2:1: BASICDTYPE 0x91a3c0 <e73> {22} w70 [logic]
=over 4
"1:2:" indicates the hierarchy the VAR is op2p under the MODULE.
"VAR" is the AstNodeType.
"0x91a780" is the address of this node.
"<e74>" means the 74th edit to the netlist was the last modification to
this node. A trailing # indicates this node changed since the last tree
dump was made. You can gdb break on this edit; see below.
"{22}" indicates this node is related to line 22 in the source.
"w70" indicates the width is 70 bits. sw70 would be signed 70 bits.
"out_wide" is the name of the node, in this case the name of the variable.
"[O]" are flags which vary with the type of node, in this case it means the
variable is an output.
=back
=head2 Debugging with GDB
The test_regress/driver.pl script accepts --debug --gdb to start Verilator
under gdb. You can also use --debug --gdbbt to just backtrace and then
exit gdb.
To break at a specific edit number which changed a node (presumably to find
what made a <e####> line in the tree dumps):
watch AstNode::s_editCntGbl==####
=head1 DISTRIBUTION
The latest version is available from L<http://www.veripool.org/>.
Copyright 2008-2011 by Wilson Snyder. Verilator is free software; you can
redistribute it and/or modify it under the terms of either the GNU Lesser
General Public License Version 3 or the Perl Artistic License Version 2.0.
=cut
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