verilator/src/V3GraphPathChecker.cpp
Wilson Snyder 5c966ec510 clang-format many files. No functional change.
Use nodist/clang_formatter to reformat files that are now clean.
2020-04-13 22:52:23 -04:00

150 lines
5.5 KiB
C++

// -*- mode: C++; c-file-style: "cc-mode" -*-
//*************************************************************************
// DESCRIPTION: Verilator: DAG Path Checking
//
// Code available from: https://verilator.org
//
//*************************************************************************
//
// Copyright 2003-2020 by Wilson Snyder. This program is free software; you
// can redistribute it and/or modify it under the terms of either the GNU
// Lesser General Public License Version 3 or the Perl Artistic License
// Version 2.0.
// SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0
//
//*************************************************************************
#include "config_build.h"
#include "verilatedos.h"
#include "V3GraphStream.h"
#include "V3Global.h"
#include "V3GraphPathChecker.h"
//######################################################################
// GraphPCNode
struct GraphPCNode {
// User data for each node in GraphPathChecker.
//
// Like the LogicMTasks's, store before and after CPs for the nodes in
// the GraphPathChecker graph.
//
// Unlike the LogicMTasks's, we have no cost info for the generic graph
// accepted by GraphPathChecker, so assume each node has unit cost.
vluint32_t m_cp[GraphWay::NUM_WAYS];
// Detect if we've seen this node before in a given recursive
// operation. We'll use this in pathExistsInternal() to avoid checking
// the same node twice, and again in updateHalfCriticalPath() to assert
// there are no cycles.
vluint64_t m_seenAtGeneration;
// CONSTRUCTORS
GraphPCNode()
: m_seenAtGeneration(0) {
for (int w = 0; w < GraphWay::NUM_WAYS; w++) m_cp[w] = 0;
}
~GraphPCNode() {}
};
//######################################################################
// GraphPathChecker implementation
GraphPathChecker::GraphPathChecker(const V3Graph* graphp, V3EdgeFuncP edgeFuncp)
: GraphAlg<const V3Graph>(graphp, edgeFuncp)
, m_generation(0) {
for (V3GraphVertex* vxp = graphp->verticesBeginp(); vxp; vxp = vxp->verticesNextp()) {
// Setup tracking structure for each node. If delete a vertex
// there would be a leak, but ok as accept only const V3Graph*'s.
vxp->userp(new GraphPCNode);
}
// Init critical paths in userp() for each vertex
initHalfCriticalPaths(GraphWay::FORWARD, false);
initHalfCriticalPaths(GraphWay::REVERSE, false);
}
GraphPathChecker::~GraphPathChecker() {
// Free every GraphPCNode
for (V3GraphVertex* vxp = m_graphp->verticesBeginp(); vxp; vxp = vxp->verticesNextp()) {
GraphPCNode* nodep = static_cast<GraphPCNode*>(vxp->userp());
VL_DO_DANGLING(delete nodep, nodep);
vxp->userp(NULL);
}
}
void GraphPathChecker::initHalfCriticalPaths(GraphWay way, bool checkOnly) {
GraphStreamUnordered order(m_graphp, way);
GraphWay rev = way.invert();
while (const V3GraphVertex* vertexp = order.nextp()) {
unsigned critPathCost = 0;
for (V3GraphEdge* edgep = vertexp->beginp(rev); edgep; edgep = edgep->nextp(rev)) {
if (!m_edgeFuncp(edgep)) continue;
V3GraphVertex* wrelativep = edgep->furtherp(rev);
GraphPCNode* wrelUserp = static_cast<GraphPCNode*>(wrelativep->userp());
critPathCost = std::max(critPathCost, wrelUserp->m_cp[way] + 1);
}
GraphPCNode* ourUserp = static_cast<GraphPCNode*>(vertexp->userp());
if (checkOnly) {
UASSERT_OBJ(ourUserp->m_cp[way] == critPathCost, vertexp,
"Validation of critical paths failed");
} else {
ourUserp->m_cp[way] = critPathCost;
}
}
}
bool GraphPathChecker::pathExistsInternal(const V3GraphVertex* ap, const V3GraphVertex* bp,
unsigned* costp) {
GraphPCNode* auserp = static_cast<GraphPCNode*>(ap->userp());
GraphPCNode* buserp = static_cast<GraphPCNode*>(bp->userp());
// If have already searched this node on the current search, don't
// recurse through it again. Since we're still searching, we must not
// have found a path on the first go either.
if (auserp->m_seenAtGeneration == m_generation) {
if (costp) *costp = 0;
return false;
}
auserp->m_seenAtGeneration = m_generation;
if (costp) *costp = 1; // count 'a' toward the search cost
if (ap == bp) return true;
// Rule out an a->b path based on their CPs
if (auserp->m_cp[GraphWay::REVERSE] < buserp->m_cp[GraphWay::REVERSE] + 1) return false;
if (buserp->m_cp[GraphWay::FORWARD] < auserp->m_cp[GraphWay::FORWARD] + 1) return false;
// Slow path; visit some extended family
bool foundPath = false;
for (V3GraphEdge* edgep = ap->outBeginp(); edgep && !foundPath; edgep = edgep->outNextp()) {
if (!m_edgeFuncp(edgep)) continue;
unsigned childCost;
if (pathExistsInternal(edgep->top(), bp, &childCost)) foundPath = true;
if (costp) *costp += childCost;
}
return foundPath;
}
bool GraphPathChecker::pathExistsFrom(const V3GraphVertex* fromp, const V3GraphVertex* top) {
incGeneration();
return pathExistsInternal(fromp, top);
}
bool GraphPathChecker::isTransitiveEdge(const V3GraphEdge* edgep) {
const V3GraphVertex* fromp = edgep->fromp();
const V3GraphVertex* top = edgep->top();
incGeneration();
for (const V3GraphEdge* fromOutp = fromp->outBeginp(); fromOutp;
fromOutp = fromOutp->outNextp()) {
if (fromOutp == edgep) continue;
if (pathExistsInternal(fromOutp->top(), top)) return true;
}
return false;
}