forked from github/verilator
607 lines
25 KiB
C++
607 lines
25 KiB
C++
// -*- mode: C++; c-file-style: "cc-mode" -*-
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//*************************************************************************
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// DESCRIPTION: Verilator: Graph optimizations
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//
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// Code available from: https://verilator.org
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//
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//*************************************************************************
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//
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// Copyright 2005-2019 by Wilson Snyder. This program is free software; you can
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// redistribute it and/or modify it under the terms of either the GNU
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// Lesser General Public License Version 3 or the Perl Artistic License
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// Version 2.0.
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//
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// Verilator is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//*************************************************************************
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#include "config_build.h"
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#include "verilatedos.h"
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#include "V3Global.h"
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#include "V3GraphDfa.h"
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#include "V3GraphAlg.h"
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#include <cstdarg>
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#include <map>
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#include <set>
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#include <stack>
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//######################################################################
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//######################################################################
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// Algorithms - find starting node
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DfaVertex* DfaGraph::findStart() {
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DfaVertex* startp = NULL;
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for (V3GraphVertex* vertexp = this->verticesBeginp();
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vertexp; vertexp=vertexp->verticesNextp()) {
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if (DfaVertex* vvertexp = dynamic_cast<DfaVertex*>(vertexp)) {
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if (vvertexp->start()) {
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UASSERT_OBJ(!startp, vertexp, "Multiple start points in NFA graph");
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startp = vvertexp;
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}
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} else {
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vertexp->v3fatalSrc("Non DfaVertex in DfaGraph");
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}
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}
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if (!startp) v3fatalSrc("No start point in NFA graph");
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return startp;
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}
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//######################################################################
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//######################################################################
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// Algorithms - convert NFA to a DFA
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// Uses the Subset Construction Algorithm
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class GraphNfaToDfa : GraphAlg<> {
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// We have two types of nodes in one graph, NFA and DFA nodes.
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// Edges from NFA to NFA come from the user, and indicate input or epsilon transitions
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// Edges from DFA to NFA indicate the NFA from which that DFA was formed.
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// Edges from DFA to DFA indicate a completed input transition
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private:
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// TYPES
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typedef std::deque<DfaVertex*> DfaStates;
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typedef std::multimap<vluint64_t,DfaVertex*> HashMap;
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// MEMBERS
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uint32_t m_step; // Processing step, so we can avoid clearUser all the time
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HashMap m_hashMap; // Dfa Vertex for each set of NFA vertexes
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#ifdef VL_CPPCHECK
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static int debug() { return 9; }
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#else
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static int debug() { return 0; }
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#endif
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// METHODS
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DfaGraph* graphp() { return static_cast<DfaGraph*>(m_graphp); }
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bool nfaState(V3GraphVertex* vertexp) { return vertexp->color()==0; }
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//bool dfaState(V3GraphVertex* vertexp) { return vertexp->color()==1; }
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void nextStep() { m_step++; }
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bool unseenNfaThisStep(V3GraphVertex* vertexp) {
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// A nfa node not already seen this processing step
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return (nfaState(vertexp) && !(vertexp->user()==m_step));
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}
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DfaVertex* newDfaVertex(DfaVertex* nfaTemplatep=NULL) {
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DfaVertex* vertexp = new DfaVertex(graphp());
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vertexp->color(1); // Mark as dfa
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if (nfaTemplatep && nfaTemplatep->start()) vertexp->start(true);
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if (nfaTemplatep && nfaTemplatep->accepting()) vertexp->accepting(true);
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UINFO(9, " New "<<vertexp<<endl);
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return vertexp;
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}
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// Hashing
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static uint32_t hashVertex(V3GraphVertex* vertexp) {
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union { void* up; struct {uint32_t upper; uint32_t lower;} l;} u;
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u.l.upper = 0; u.l.lower = 0; u.up = vertexp;
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return u.l.upper ^ u.l.lower;
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}
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uint32_t hashDfaOrigins(DfaVertex* dfaStatep) {
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// Find the NFA states this dfa came from,
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// Record a checksum, so we can search for it later by the list of nfa nodes.
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// The order of the nodes is not deterministic; the hash thus must
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// not depend on order of edges
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uint32_t hash = 0;
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// Foreach NFA state (this DFA state was formed from)
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if (debug()) nextStep();
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for (V3GraphEdge* dfaEdgep = dfaStatep->outBeginp();
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dfaEdgep; dfaEdgep=dfaEdgep->outNextp()) {
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if (nfaState(dfaEdgep->top())) {
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DfaVertex* nfaStatep = static_cast<DfaVertex*>(dfaEdgep->top());
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hash ^= hashVertex(nfaStatep);
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if (debug()) {
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UASSERT_OBJ(nfaStatep->user() != m_step, nfaStatep,
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"DFA state points to duplicate NFA state.");
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nfaStatep->user(m_step);
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}
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}
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}
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return hash;
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}
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uint32_t hashDfaOrigins(const DfaStates& nfasWithInput) {
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// Find the NFA states this dfa came from,
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uint32_t hash = 0;
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for (DfaStates::const_iterator nfaIt=nfasWithInput.begin();
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nfaIt!=nfasWithInput.end(); ++nfaIt) {
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DfaVertex* nfaStatep = *nfaIt;
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hash ^= hashVertex(nfaStatep);
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}
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return hash;
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}
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bool compareDfaOrigins(const DfaStates& nfasWithInput, DfaVertex* dfa2p) {
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// Return true if the NFA nodes both DFAs came from are the same list
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// Assume there are no duplicates in either input list or NFAs under dfa2
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nextStep();
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// Mark all input vertexes
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int num1s = 0;
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for (DfaStates::const_iterator nfaIt=nfasWithInput.begin();
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nfaIt!=nfasWithInput.end(); ++nfaIt) {
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DfaVertex* nfaStatep = *nfaIt;
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nfaStatep->user(m_step);
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num1s++;
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}
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if (!num1s) v3fatalSrc("DFA node construction that contains no NFA states");
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// Check comparison; must all be marked
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// (Check all in dfa2p were in dfa1p)
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int num2s = 0;
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for (V3GraphEdge* dfaEdgep = dfa2p->outBeginp(); dfaEdgep; dfaEdgep=dfaEdgep->outNextp()) {
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if (nfaState(dfaEdgep->top())) {
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if (dfaEdgep->top()->user() != m_step) return false;
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num2s++;
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}
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}
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// If we saw all of the nodes, then they have the same number of hits
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// (Else something in dfa1p that wasn't in dfa2p)
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return (num1s == num2s);
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}
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void insertDfaOrigins(DfaVertex* dfaStatep) {
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// Record the NFA states this dfa came from
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uint32_t hash = hashDfaOrigins(dfaStatep);
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m_hashMap.insert(make_pair(hash, dfaStatep));
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}
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DfaVertex* findDfaOrigins(const DfaStates& nfasWithInput) {
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// Find another DFA state which comes from the identical set of NFA states
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// The order of the nodes is not deterministic; the hash thus must
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// not depend on order of edges
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uint32_t hash = hashDfaOrigins(nfasWithInput);
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std::pair<HashMap::iterator,HashMap::iterator> eqrange = m_hashMap.equal_range(hash);
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for (HashMap::iterator it = eqrange.first; it != eqrange.second; ++it) {
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DfaVertex* testp = it->second;
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if (compareDfaOrigins(nfasWithInput, testp)) {
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UINFO(9," DFA match for set: "<<testp<<endl);
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return testp; // Identical
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}
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}
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return NULL; // No match
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}
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void findNfasWithInput(DfaVertex* dfaStatep, DfaInput input,
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DfaStates& nfasWithInput) {
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// Return all NFA states, with the given input transition from
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// the nfa states a given dfa state was constructed from.
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nextStep();
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nfasWithInput.clear(); // NFAs with given input
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// Foreach NFA state (this DFA state was formed from)
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for (V3GraphEdge* dfaEdgep = dfaStatep->outBeginp();
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dfaEdgep; dfaEdgep=dfaEdgep->outNextp()) {
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if (nfaState(dfaEdgep->top())) {
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DfaVertex* nfaStatep = static_cast<DfaVertex*>(dfaEdgep->top());
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// Foreach input transition (on this nfaStatep)
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for (V3GraphEdge* nfaEdgep = nfaStatep->outBeginp();
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nfaEdgep; nfaEdgep=nfaEdgep->outNextp()) {
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DfaEdge* cNfaEdgep = static_cast<DfaEdge*>(nfaEdgep);
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if (cNfaEdgep->input().toNodep() == input.toNodep()) {
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DfaVertex* nextStatep = static_cast<DfaVertex*>(cNfaEdgep->top());
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if (unseenNfaThisStep(nextStatep)) { // Not processed?
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nfasWithInput.push_back(nextStatep);
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nextStatep->user(m_step);
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UINFO(9," Reachable "<<nextStatep<<endl);
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}
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}
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}
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}
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}
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// Expand the nfasWithInput list to include epsilon states
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// reachable by those on nfasWithInput
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{
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DfaStates nfasTodo = nfasWithInput;
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nfasWithInput.clear(); // Now the completed list
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while (!nfasTodo.empty()) {
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DfaVertex* nfaStatep = nfasTodo.front(); nfasTodo.pop_front();
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nfasWithInput.push_back(nfaStatep);
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// Foreach epsilon-reachable (on this nfaStatep)
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for (V3GraphEdge* nfaEdgep = nfaStatep->outBeginp();
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nfaEdgep; nfaEdgep=nfaEdgep->outNextp()) {
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DfaEdge* cNfaEdgep = static_cast<DfaEdge*>(nfaEdgep);
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if (cNfaEdgep->epsilon()) {
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DfaVertex* nextStatep = static_cast<DfaVertex*>(cNfaEdgep->top());
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if (unseenNfaThisStep(nextStatep)) { // Not processed?
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nfasTodo.push_back(nextStatep);
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nextStatep->user(m_step);
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UINFO(9," Epsilon Reachable "<<nextStatep<<endl);
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}
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}
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}
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}
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}
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}
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void main() {
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UINFO(5,"Dfa to Nfa conversion...\n");
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// Vertex::color() begin: 1 indicates vertex on DFA graph, 0=NFA graph
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m_graphp->clearColors();
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// Vertex::m_user begin: # indicates processed this m_step number
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m_graphp->userClearVertices();
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if (debug()>=6) m_graphp->dumpDotFilePrefixed("dfa_nfa");
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// Find NFA start
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DfaVertex* nfaStartp = graphp()->findStart();
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// Create new DFA State (start state) from the NFA states
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DfaVertex* dfaStartp = newDfaVertex(nfaStartp);
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DfaStates dfaUnprocps; // Unprocessed DFA nodes
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dfaUnprocps.push_back(dfaStartp);
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UINFO(5,"Starting state conversion...\n");
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// Form DFA starting state from epsilon closure of NFA start
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nextStep();
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DfaStates workps; workps.push_back(nfaStartp);
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while (!workps.empty()) { // While work
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DfaVertex* nfaStatep = workps.back(); workps.pop_back();
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//UINFO(9," Processing "<<nfaStatep<<endl);
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nfaStatep->user(m_step); // Mark as processed
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// Add a edge so we can find NFAs from a given DFA.
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// The NFA will never see this edge, because we only look at TO edges.
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new DfaEdge(graphp(), dfaStartp, nfaStatep, DfaEdge::NA());
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// Find epsilon closure of this nfa node, and destinations to work list
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for (V3GraphEdge* nfaEdgep = nfaStatep->outBeginp();
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nfaEdgep; nfaEdgep=nfaEdgep->outNextp()) {
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DfaEdge* cNfaEdgep = static_cast<DfaEdge*>(nfaEdgep);
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DfaVertex* ecNfaStatep = static_cast<DfaVertex*>(nfaEdgep->top());
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//UINFO(9," Consider "<<nfaEdgep->top()<<" EP "<<cNfaEdgep->epsilon()<<endl);
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if (cNfaEdgep->epsilon()
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&& unseenNfaThisStep(ecNfaStatep)) { // Not processed?
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workps.push_back(ecNfaStatep);
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}
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}
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}
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if (debug()>=6) m_graphp->dumpDotFilePrefixed("dfa_start");
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insertDfaOrigins(dfaStartp);
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int i = 0;
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UINFO(5,"Main state conversion...\n");
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while (!dfaUnprocps.empty()) {
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DfaVertex* dfaStatep = dfaUnprocps.back(); dfaUnprocps.pop_back();
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UINFO(9," On dfaState "<<dfaStatep<<endl);
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// From this dfaState, what corresponding nfaStates have what inputs?
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std::set<int> inputs;
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// Foreach NFA state (this DFA state was formed from)
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for (V3GraphEdge* dfaEdgep = dfaStatep->outBeginp();
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dfaEdgep; dfaEdgep=dfaEdgep->outNextp()) {
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if (nfaState(dfaEdgep->top())) {
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DfaVertex* nfaStatep = static_cast<DfaVertex*>(dfaEdgep->top());
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// Foreach input on this nfaStatep
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for (V3GraphEdge* nfaEdgep = nfaStatep->outBeginp();
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nfaEdgep; nfaEdgep=nfaEdgep->outNextp()) {
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DfaEdge* cNfaEdgep = static_cast<DfaEdge*>(nfaEdgep);
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if (!cNfaEdgep->epsilon()) {
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if (inputs.find(cNfaEdgep->input().toInt()) == inputs.end()) {
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inputs.insert(cNfaEdgep->input().toInt());
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UINFO(9," Input to "<<dfaStatep<<" is "
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<<(cNfaEdgep->input().toInt())<<" via "<<nfaStatep<<endl);
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}
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}
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}
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}
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}
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// Foreach input state (NFA inputs of this DFA state)
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for (std::set<int>::const_iterator inIt=inputs.begin(); inIt!=inputs.end(); ++inIt) {
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DfaInput input = *inIt;
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UINFO(9," ==="<<++i<<"=======================\n");
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UINFO(9," On input "<<cvtToHex(input.toNodep())<<endl);
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// Find all states reachable for given input
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DfaStates nfasWithInput;
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findNfasWithInput(dfaStatep, input, nfasWithInput/*ref*/);
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// nfasWithInput now maps to the DFA we want a transition to.
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// Does a DFA already exist with this, and only this subset of NFA's?
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DfaVertex* toDfaStatep = findDfaOrigins(nfasWithInput);
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if (!toDfaStatep) {
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// Doesn't exist, make new dfa state corresponding to this one,
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toDfaStatep = newDfaVertex();
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dfaUnprocps.push_back(toDfaStatep); // Add to process list
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// Track what nfa's point to it.
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for (DfaStates::const_iterator nfaIt=nfasWithInput.begin();
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nfaIt!=nfasWithInput.end(); ++nfaIt) {
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UINFO(9," NewContainsNfa "<<*nfaIt<<endl);
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new DfaEdge(graphp(), toDfaStatep, *nfaIt, DfaEdge::NA());
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if ((*nfaIt)->accepting()) toDfaStatep->accepting(true);
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}
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insertDfaOrigins(toDfaStatep);
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}
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// Add input transition
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new DfaEdge(graphp(), dfaStatep, toDfaStatep, input);
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if (debug()>=6) m_graphp->dumpDotFilePrefixed("step");
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}
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}
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// Remove old NFA states
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UINFO(5,"Removing NFA states...\n");
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if (debug()>=6) m_graphp->dumpDotFilePrefixed("dfa_withnfa");
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for (V3GraphVertex* nextp,*vertexp = m_graphp->verticesBeginp(); vertexp; vertexp=nextp) {
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nextp = vertexp->verticesNextp();
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if (nfaState(vertexp)) {
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vertexp->unlinkDelete(m_graphp); VL_DANGLING(vertexp);
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}
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}
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UINFO(5,"Done.\n");
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if (debug()>=6) m_graphp->dumpDotFilePrefixed("dfa_done");
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}
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public:
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GraphNfaToDfa(V3Graph* graphp, V3EdgeFuncP edgeFuncp)
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: GraphAlg<>(graphp, edgeFuncp) {
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m_step = 0;
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main();
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}
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~GraphNfaToDfa() {}
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};
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void DfaGraph::nfaToDfa() {
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GraphNfaToDfa(this, &V3GraphEdge::followAlwaysTrue);
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}
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//######################################################################
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//######################################################################
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// Algorithms - optimize a DFA structure
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//
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// Scan the DFA, cleaning up trailing states.
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class DfaGraphReduce : GraphAlg<> {
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private:
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// METHODS
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#ifdef VL_CPPCHECK
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static int debug() { return 9; }
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#else
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static int debug() { return 0; }
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#endif
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DfaGraph* graphp() { return static_cast<DfaGraph*>(m_graphp); }
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bool isDead(DfaVertex* vertexp) {
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// A state is dead if not accepting, and goes nowhere
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if (vertexp->accepting() || vertexp->start()) return false;
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for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
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if (edgep->top() != vertexp) return false;
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}
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return true;
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}
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void optimize_accepting_out() {
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// Delete outbound edges from accepting states
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// (As once we've accepted, we no longer care about anything else.)
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for (V3GraphVertex* vertexp = m_graphp->verticesBeginp();
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vertexp; vertexp=vertexp->verticesNextp()) {
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if (DfaVertex* vvertexp = dynamic_cast<DfaVertex*>(vertexp)) {
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if (vvertexp->accepting()) {
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for (V3GraphEdge* nextp,*edgep = vertexp->outBeginp(); edgep; edgep=nextp) {
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nextp = edgep->outNextp();
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edgep->unlinkDelete(); VL_DANGLING(edgep);
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}
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}
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}
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}
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}
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void optimize_orphans() {
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// Remove states that don't come from start
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// Presumably the previous optimization orphaned them.
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// Vertex::m_user begin: 1 indicates on the work list, 2 processed
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// (Otherwise we might have nodes on the list twice, and reference after deleting them.)
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m_graphp->userClearVertices();
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DfaVertex* startp = graphp()->findStart();
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std::stack<V3GraphVertex*> workps; workps.push(startp);
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// Mark all nodes connected to start
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while (!workps.empty()) {
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V3GraphVertex* vertexp = workps.top(); workps.pop();
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vertexp->user(2); // Processed
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// Add nodes from here to the work list
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for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) {
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V3GraphVertex* tovertexp = edgep->top();
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if (!tovertexp->user()) {
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workps.push(tovertexp);
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tovertexp->user(1);
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}
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}
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}
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// Delete all nodes not connected
|
|
for (V3GraphVertex* nextp,*vertexp = m_graphp->verticesBeginp(); vertexp; vertexp=nextp) {
|
|
nextp = vertexp->verticesNextp();
|
|
if (!vertexp->user()) {
|
|
vertexp->unlinkDelete(m_graphp); VL_DANGLING(vertexp);
|
|
}
|
|
}
|
|
}
|
|
|
|
void optimize_no_outbound() {
|
|
// Non-accepting states with no outbound transitions may be
|
|
// deleted. Then, any arcs feeding those states, and perhaps those
|
|
// states...
|
|
|
|
// Vertex::m_user begin: 1 indicates on the work list
|
|
// (Otherwise we might have nodes on the list twice, and reference after deleting them.)
|
|
m_graphp->userClearVertices();
|
|
|
|
// Find all dead vertexes
|
|
std::stack<DfaVertex*> workps;
|
|
for (V3GraphVertex* vertexp = m_graphp->verticesBeginp();
|
|
vertexp; vertexp=vertexp->verticesNextp()) {
|
|
if (DfaVertex* vvertexp = dynamic_cast<DfaVertex*>(vertexp)) {
|
|
workps.push(vvertexp);
|
|
vertexp->user(1);
|
|
} else {
|
|
// If ever remove this, need dyn cast below
|
|
vertexp->v3fatalSrc("Non DfaVertex in dfa graph");
|
|
}
|
|
}
|
|
|
|
// While deadness... Delete and find new dead nodes.
|
|
while (!workps.empty()) {
|
|
DfaVertex* vertexp = workps.top(); workps.pop();
|
|
vertexp->user(0);
|
|
if (isDead(vertexp)) {
|
|
// Add nodes that go here to the work list
|
|
for (V3GraphEdge* edgep = vertexp->inBeginp(); edgep; edgep=edgep->inNextp()) {
|
|
DfaVertex* fromvertexp = static_cast<DfaVertex*>(edgep->fromp());
|
|
if (fromvertexp != vertexp
|
|
&& !fromvertexp->user()) {
|
|
workps.push(fromvertexp);
|
|
fromvertexp->user(1);
|
|
}
|
|
}
|
|
// Transitions to this state removed by the unlink function
|
|
vertexp->unlinkDelete(m_graphp); VL_DANGLING(vertexp);
|
|
}
|
|
}
|
|
}
|
|
public:
|
|
DfaGraphReduce(V3Graph* graphp, V3EdgeFuncP edgeFuncp)
|
|
: GraphAlg<>(graphp, edgeFuncp) {
|
|
if (debug()>=6) m_graphp->dumpDotFilePrefixed("opt_in");
|
|
optimize_accepting_out();
|
|
if (debug()>=6) m_graphp->dumpDotFilePrefixed("opt_acc");
|
|
optimize_orphans();
|
|
if (debug()>=6) m_graphp->dumpDotFilePrefixed("opt_orph");
|
|
optimize_no_outbound();
|
|
if (debug()>=6) m_graphp->dumpDotFilePrefixed("opt_noout");
|
|
}
|
|
~DfaGraphReduce() {}
|
|
};
|
|
|
|
void DfaGraph::dfaReduce() {
|
|
DfaGraphReduce(this, &V3GraphEdge::followAlwaysTrue);
|
|
}
|
|
|
|
//######################################################################
|
|
//######################################################################
|
|
// Algorithms - complement a DFA
|
|
//
|
|
// The traditional algorithm is to make a rejecting state, add edges to
|
|
// reject from all missing values, then swap accept and reject. Rather
|
|
// than swap at the end, it's faster if we swap up front, then do the edge
|
|
// changes.
|
|
//
|
|
// 1. Since we didn't log rejecting states, make a temp state (this will be
|
|
// the old accept, and new reject).
|
|
//
|
|
// 2. All vertexes except start/accept get edges to NEW accept for any
|
|
// non-existing case. Weedely we don't have a nice way of representing
|
|
// this so we just create a edge for each case and mark it "complemented."
|
|
//
|
|
// 3. Delete temp vertex (old accept/new reject) and related edges.
|
|
// The user's old accept is now the new accept. This is important as
|
|
// we want the virtual type of it to be intact.
|
|
|
|
class DfaGraphComplement : GraphAlg<> {
|
|
private:
|
|
// MEMBERS
|
|
DfaVertex* m_tempNewerReject;
|
|
|
|
// METHODS
|
|
static int debug() { return 9; }
|
|
DfaGraph* graphp() { return static_cast<DfaGraph*>(m_graphp); }
|
|
|
|
void add_complement_edges() {
|
|
// Find accepting vertex
|
|
DfaVertex* acceptp = NULL;
|
|
for (V3GraphVertex* vertexp = m_graphp->verticesBeginp();
|
|
vertexp; vertexp=vertexp->verticesNextp()) {
|
|
if (DfaVertex* vvertexp = dynamic_cast<DfaVertex*>(vertexp)) {
|
|
if (vvertexp->accepting()) {
|
|
acceptp = vvertexp;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!acceptp) v3fatalSrc("No accepting vertex in DFA");
|
|
|
|
// Remap edges
|
|
for (V3GraphVertex* vertexp = m_graphp->verticesBeginp();
|
|
vertexp; vertexp=vertexp->verticesNextp()) {
|
|
if (DfaVertex* vvertexp = dynamic_cast<DfaVertex*>(vertexp)) {
|
|
//UINFO(9, " on vertex "<<vvertexp->name()<<endl);
|
|
if (!vvertexp->accepting() && vvertexp != m_tempNewerReject) {
|
|
for (V3GraphEdge* nextp, *edgep = vertexp->outBeginp(); edgep; edgep=nextp) {
|
|
nextp = edgep->outNextp();
|
|
if (!edgep->user()) { // Not processed
|
|
// Old edges to accept now go to new reject
|
|
DfaEdge* vedgep = static_cast<DfaEdge*>(edgep);
|
|
DfaVertex* tovertexp = static_cast<DfaVertex*>(edgep->top());
|
|
if (tovertexp->accepting()) {
|
|
new DfaEdge(graphp(), vvertexp, m_tempNewerReject, vedgep);
|
|
edgep->unlinkDelete(); VL_DANGLING(edgep);
|
|
}
|
|
|
|
// NOT of all values goes to accept
|
|
// We make a edge for each value to OR, IE
|
|
// edge(complemented,a) edge(complemented,b) means !(a | b)
|
|
if (!tovertexp->accepting()) { // Note we must include edges moved above to reject
|
|
DfaEdge* newp = new DfaEdge(graphp(), vvertexp, acceptp, vedgep);
|
|
newp->complement(!newp->complement());
|
|
newp->user(1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
public:
|
|
DfaGraphComplement(V3Graph* dfagraphp, V3EdgeFuncP edgeFuncp)
|
|
: GraphAlg<>(dfagraphp, edgeFuncp) {
|
|
if (debug()>=6) m_graphp->dumpDotFilePrefixed("comp_in");
|
|
|
|
// Vertex::m_user begin: 1 indicates new edge, no more processing
|
|
m_graphp->userClearEdges();
|
|
|
|
m_tempNewerReject = new DfaVertex(graphp());
|
|
add_complement_edges();
|
|
if (debug()>=6) m_graphp->dumpDotFilePrefixed("comp_preswap");
|
|
|
|
m_tempNewerReject->unlinkDelete(graphp()); m_tempNewerReject = NULL;
|
|
if (debug()>=6) m_graphp->dumpDotFilePrefixed("comp_out");
|
|
}
|
|
~DfaGraphComplement() {}
|
|
};
|
|
|
|
void DfaGraph::dfaComplement() {
|
|
DfaGraphComplement(this, &V3GraphEdge::followAlwaysTrue);
|
|
}
|