verilator/src/V3Partition.cpp
2020-01-06 18:05:53 -05:00

2749 lines
112 KiB
C++

// -*- mode: C++; c-file-style: "cc-mode" -*-
//*************************************************************************
// DESCRIPTION: Verilator: Threading's logic to mtask partitioner
//
// Code available from: https://verilator.org
//
//*************************************************************************
//
// Copyright 2003-2020 by Wilson Snyder. This program is free software; you can
// redistribute it and/or modify it under the terms of either the GNU
// Lesser General Public License Version 3 or the Perl Artistic License
// Version 2.0.
//
// Verilator is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//*************************************************************************
#include "config_build.h"
#include "verilatedos.h"
#include "V3Os.h"
#include "V3File.h"
#include "V3GraphAlg.h"
#include "V3GraphPathChecker.h"
#include "V3GraphStream.h"
#include "V3InstrCount.h"
#include "V3Partition.h"
#include "V3PartitionGraph.h"
#include "V3Scoreboard.h"
#include "V3Stats.h"
#include <list>
#include <memory>
#include VL_INCLUDE_UNORDERED_SET
class MergeCandidate;
//######################################################################
// Partitioner tunable settings:
//
// Before describing these settings, a bit of background:
//
// Early during the development of the partitioner, V3Split was failing to
// split large always blocks (with ~100K assignments) so we had to handle
// very large vertices with ~100K incoming and outgoing edges.
//
// The partitioner attempts to deal with such densely connected
// graphs. Some of the tuning parameters below reference "huge vertices",
// that's what they're talking about, vertices with tens of thousands of
// edges in and out. Whereas most graphs have only tens of edges in and out
// of most vertices.
//
// V3Split has since been fixed to more reliably split large always
// blocks. It's kind of an open question whether the partitioner must
// handle huge nodes gracefully. Maybe not! But it still can, given
// appropriate tuning.
// PART_SIBLING_EDGE_LIMIT (integer)
//
// Arbitrarily limit the number of edges on a single vertex that will be
// considered when enumerating siblings, to the given value. This protects
// the partitioner runtime in the presence of huge vertices.
//
// The sibling-merge is less important than the edge merge. (You can
// totally disable the sibling merge and get halfway decent partitions; you
// can't disable edge merges, those are fundamental to the process.) So,
// skipping the enumeration of some siblings on a few vertices does not
// have a large impact on the result of the partitioner.
//
// If your vertices are small, the limit (at 25) approaches a no-op. Hence
// there's basically no cost to applying this limit even when we don't
// expect huge vertices.
//
// If you don't care about partitioner runtime and you want the most
// aggressive partition, set the limit very high. If you have huge
// vertices, leave this as is.
#define PART_SIBLING_EDGE_LIMIT 25
// PART_STEPPED_COST (boolean)
//
// When computing critical path costs, use a step function on the actual
// underlying vertex cost.
//
// If there are huge vertices, when a tiny vertex merges into a huge
// vertex, we can often avoid increasing the huge vertex's stepped cost.
// If the stepped cost hasn't increased, and the critical path into the huge
// vertex hasn't increased, we can avoid propagating a new critical path to
// vertices past the huge vertex. Since huge vertices tend to have huge lists
// of children and parents, this can be a substantial savings.
//
// Does not seem to reduce the quality of the partitioner's output.
//
// If you have huge vertices, leave this 'true', it is the major setting
// that allows the partitioner to handle such difficult graphs on anything
// like a human time scale.
//
// If you don't have huge vertices, the 'true' value doesn't help much but
// should cost almost nothing in terms of partitioner quality.
//
// If you want the most aggressive possible partition, set it "false" and
// be prepared to be disappointed when the improvement in the partition is
// negligible / in the noise.
//
// Q) Why retain the control, if there is really no downside?
//
// A) Cost stepping can lead to corner cases. A developer may wish to
// disable cost stepping to rule it out as the cause of unexpected
// behavior.
#define PART_STEPPED_COST true
// PART_STEPPED_RESCORE_LIMIT (boolean)
//
// If false, we always try to merge the absolute lowest (best) scoring
// mtask pair among all candidates.
//
// If true, we're willing to merge mtask pairs with scores up to 5% higher
// (worse) than the best, in exchange for doing a Rescore() operation
// somewhat less often.
//
// A true setting can result in a much faster compile in the presence of
// huge vertices, eg. 45 minutes versus 4.5 minutes for one particular
// model. HOWEVER, a true setting usually results in modestly worse
// partitions, often around 10% more MTasks and 10% longer cycle times.
//
// (TODO: Why does this setting save time with huge vertices?
// Is there a way to get best of both worlds without the trade off?)
//
// If you have huge vertices, you may wish to set this true. If you don't
// have huge vertices (which should be everyone, we think, now that V3Split
// is fixed) leave it set false for the most aggressive partition.
#define PART_STEPPED_RESCORE_LIMIT false
// Don't produce more than a certain maximum number of MTasks. This helps
// the TSP variable sort not to blow up (a concern for some of the tests)
// and we probably don't want a huge number of mtasks in practice anyway
// (50 to 100 is typical.)
//
// If the user doesn't give one with '--threads-max-mtasks', we'll set the
// maximum # of MTasks to
// (# of threads * PART_DEFAULT_MAX_MTASKS_PER_THREAD)
#define PART_DEFAULT_MAX_MTASKS_PER_THREAD 50
// end tunables.
//######################################################################
// Misc graph and assertion utilities
static void partCheckCachedScoreVsActual(uint32_t cached, uint32_t actual) {
#if PART_STEPPED_COST
// Cached CP might be a little bigger than actual, due to stepped CPs.
// Example:
// Let's say we have a parent with stepped_cost 40 and a grandparent
// with stepped_cost 27. Our forward-cp is 67. Then our parent and
// grandparent get merged, the merged node has stepped cost 66. We
// won't propagate that new CP to children as it hasn't grown. So,
// children may continue to think that the CP coming through this path
// is a little higher than it really is; permit that.
UASSERT((((cached * 10) <= (actual * 11))
&& (cached * 11) >= (actual * 10)),
"Calculation error in scoring (approximate, may need tweak)");
#else
UASSERT(cached == actual, "Calculation error in scoring");
#endif
}
//######################################################################
// PartPropagateCp
// Propagate increasing critical path (CP) costs through a graph.
//
// Usage:
// * Client increases the cost and/or CP at a node or small set of nodes
// (often a pair in practice, eg. edge contraction.)
// * Client instances a PartPropagateCp object
// * Client calls PartPropagateCp::cpHasIncreased() one or more times.
// Each call indicates that the inclusive CP of some "seed" vertex
// has increased to a given value.
// * NOTE: PartPropagateCp will neither read nor modify the cost
// or CPs at the seed vertices, it only accesses and modifies
// vertices wayward from the seeds.
// * Client calls PartPropagateCp::go(). Internally, this iteratively
// propagates the new CPs wayward through the graph.
//
template <class T_CostAccessor> class PartPropagateCp : GraphAlg<> {
private:
// MEMBERS
GraphWay m_way; // CPs oriented in this direction: either FORWARD
// // from graph-start to current node, or REVERSE
// // from graph-end to current node.
T_CostAccessor* m_accessp; // Access cost and CPs on V3GraphVertex's.
vluint64_t m_generation; // Mark each vertex with this number;
// // confirm we only process each vertex once.
bool m_slowAsserts; // Enable nontrivial asserts
typedef SortByValueMap<V3GraphVertex*, uint32_t> PropCpPendSet;
PropCpPendSet m_pending; // Pending rescores
public:
// CONSTRUCTORS
PartPropagateCp(V3Graph* graphp, GraphWay way, T_CostAccessor* accessp,
bool slowAsserts,
V3EdgeFuncP edgeFuncp = &V3GraphEdge::followAlwaysTrue)
: GraphAlg<>(graphp, edgeFuncp)
, m_way(way)
, m_accessp(accessp)
, m_generation(0)
, m_slowAsserts(slowAsserts) {}
// METHODS
void cpHasIncreased(V3GraphVertex* vxp, uint32_t newInclusiveCp) {
// For *vxp, whose CP-inclusive has just increased to
// newInclusiveCp, iterate to all wayward nodes, update the edges
// of each, and add each to m_pending if its overall CP has grown.
for (V3GraphEdge* edgep = vxp->beginp(m_way);
edgep; edgep = edgep->nextp(m_way)) {
if (!m_edgeFuncp(edgep)) continue;
V3GraphVertex* relativep = edgep->furtherp(m_way);
m_accessp->notifyEdgeCp(relativep, m_way, vxp, newInclusiveCp);
if (m_accessp->critPathCost(relativep, m_way) < newInclusiveCp) {
// relativep's critPathCost() is out of step with its
// longest !wayward edge. Schedule that to be resolved.
uint32_t newPendingVal =
newInclusiveCp - m_accessp->critPathCost(relativep, m_way);
if (m_pending.has(relativep)) {
if (newPendingVal > m_pending.at(relativep)) {
m_pending.set(relativep, newPendingVal);
}
} else {
m_pending.set(relativep, newPendingVal);
}
}
}
}
void go() {
// m_pending maps each pending vertex to the amount that it wayward
// CP will grow.
//
// We can iterate over the pending set in reverse order, always
// choosing the nodes with the largest pending CP-growth.
//
// The intuition is: if the original seed node had its CP grow by
// 50, the most any wayward node can possibly grow is also 50. So
// for anything pending to grow by 50, we know we can process it
// once and we won't have to grow its CP again on the current pass.
// After we're done with all the grow-by-50s, nothing else will
// grow by 50 again on the current pass, and we can process the
// grow-by-49s and we know we'll only have to process each one
// once. And so on.
//
// This generalizes to multiple seed nodes also.
while (!m_pending.empty()) {
PropCpPendSet::reverse_iterator it = m_pending.rbegin();
V3GraphVertex* updateMep = (*it).key();
uint32_t cpGrowBy = (*it).value();
m_pending.erase(it);
// For *updateMep, whose critPathCost was out-of-date with respect
// to its edges, update the critPathCost.
uint32_t startCp = m_accessp->critPathCost(updateMep, m_way);
uint32_t newCp = startCp + cpGrowBy;
if (m_slowAsserts) {
m_accessp->checkNewCpVersusEdges(updateMep, m_way, newCp);
}
m_accessp->setCritPathCost(updateMep, m_way, newCp);
cpHasIncreased(updateMep, newCp + m_accessp->cost(updateMep));
}
}
private:
VL_DEBUG_FUNC;
VL_UNCOPYABLE(PartPropagateCp);
};
class PartPropagateCpSelfTest {
private:
// MEMBERS
V3Graph m_graph; // A graph
V3GraphVertex* m_vx[50]; // All vertices within the graph
typedef vl_unordered_map<V3GraphVertex*, uint32_t> CpMap;
CpMap m_cp; // Vertex-to-CP map
CpMap m_seen; // Set of vertices we've seen
// CONSTRUCTORS
PartPropagateCpSelfTest() {}
~PartPropagateCpSelfTest() {}
// METHODS
protected:
friend class PartPropagateCp<PartPropagateCpSelfTest>;
void notifyEdgeCp(V3GraphVertex* vxp, GraphWay way,
V3GraphVertex* throughp, uint32_t cp) const {
uint32_t throughCost = critPathCost(throughp, way);
UASSERT_SELFTEST(uint32_t, cp, (1 + throughCost));
}
private:
void checkNewCpVersusEdges(V3GraphVertex* vxp,
GraphWay way, uint32_t cp) const {
// Don't need to check this in the self test; it supports an assert
// that runs in production code.
}
void setCritPathCost(V3GraphVertex* vxp,
GraphWay way, uint32_t cost) {
m_cp[vxp] = cost;
// Confirm that we only set each node's CP once. That's an
// important property of PartPropagateCp which allows it to be far
// faster than a recursive algorithm on some graphs.
CpMap::iterator it = m_seen.find(vxp);
UASSERT_OBJ(it == m_seen.end(), vxp, "Set CP on node twice");
m_seen[vxp] = cost;
}
uint32_t critPathCost(V3GraphVertex* vxp, GraphWay way) const {
CpMap::const_iterator it = m_cp.find(vxp);
if (it != m_cp.end()) return it->second;
return 0;
}
uint32_t cost(const V3GraphVertex*) const { return 1; }
void partInitCriticalPaths(bool checkOnly) {
// Set up the FORWARD cp's only. This test only looks in one
// direction, it assumes REVERSE is symmetrical and would be
// redundant to test.
GraphStreamUnordered order(&m_graph);
while (const V3GraphVertex* cvxp = order.nextp()) {
V3GraphVertex* vxp = const_cast<V3GraphVertex*>(cvxp);
uint32_t cpCost = 0;
for (V3GraphEdge* edgep = vxp->inBeginp();
edgep; edgep = edgep->inNextp()) {
V3GraphVertex* parentp = edgep->fromp();
cpCost = std::max(cpCost,
critPathCost(parentp, GraphWay::FORWARD) + 1);
}
if (checkOnly) {
UASSERT_SELFTEST(uint32_t, cpCost,
critPathCost(vxp, GraphWay::FORWARD));
} else {
setCritPathCost(vxp, GraphWay::FORWARD, cpCost);
}
}
}
void go() {
// Generate a pseudo-random graph
vluint64_t rngState[2] = {VL_ULL(0x12345678), VL_ULL(0x9abcdef0)};
// Create 50 vertices
for (unsigned i = 0; i < 50; ++i) {
m_vx[i] = new V3GraphVertex(&m_graph);
}
// Create 250 edges at random. Edges must go from
// lower-to-higher index vertices, so we get a DAG.
for (unsigned i = 0; i < 250; ++i) {
unsigned idx1 = V3Os::rand64(rngState) % 50;
unsigned idx2 = V3Os::rand64(rngState) % 50;
if (idx1 > idx2) {
new V3GraphEdge(&m_graph, m_vx[idx2], m_vx[idx1], 1);
} else if (idx2 > idx1) {
new V3GraphEdge(&m_graph, m_vx[idx1], m_vx[idx2], 1);
}
}
partInitCriticalPaths(false);
// This SelfTest class is also the T_CostAccessor
PartPropagateCp<PartPropagateCpSelfTest>
prop(&m_graph, GraphWay::FORWARD, this, true);
// Seed the propagator with every input node;
// This should result in the complete graph getting all CP's assigned.
for (unsigned i = 0; i < 50; ++i) {
if (!m_vx[i]->inBeginp()) {
prop.cpHasIncreased(m_vx[i], 1 /* inclusive CP starts at 1 */);
}
}
// Run the propagator.
// * The setCritPathCost() routine checks that each node's CP changes
// at most once.
// * The notifyEdgeCp routine is also self checking.
m_seen.clear();
prop.go();
// Finally, confirm that the entire graph appears to have correct CPs.
partInitCriticalPaths(true);
}
public:
static void selfTest() {
PartPropagateCpSelfTest().go();
}
};
//######################################################################
// LogicMTask
class LogicMTask : public AbstractLogicMTask {
public:
// TYPES
typedef std::list<MTaskMoveVertex*> VxList;
struct CmpLogicMTask {
bool operator() (const LogicMTask* ap, const LogicMTask* bp) const {
return ap->id() < bp->id();
}
};
// This adaptor class allows the PartPropagateCp class to be somewhat
// independent of the LogicMTask class
// - PartPropagateCp can thus be declared before LogicMTask
// - PartPropagateCp could be reused with graphs of other node types
// in the future, using another Accessor adaptor.
class CpCostAccessor {
public:
CpCostAccessor() {}
~CpCostAccessor() {}
// Return cost of this node
uint32_t cost(const V3GraphVertex* vxp) const {
const LogicMTask* mtaskp = dynamic_cast<const LogicMTask*>(vxp);
return mtaskp->stepCost();
}
// Return stored CP to this node
uint32_t critPathCost(const V3GraphVertex* vxp, GraphWay way) const {
const LogicMTask* mtaskp = dynamic_cast<const LogicMTask*>(vxp);
return mtaskp->critPathCost(way);
}
// Store a new CP to this node
void setCritPathCost(V3GraphVertex* vxp,
GraphWay way, uint32_t cost) const {
LogicMTask* mtaskp = dynamic_cast<LogicMTask*>(vxp);
mtaskp->setCritPathCost(way, cost);
}
// Notify vxp that the wayward CP at the throughp-->vxp edge
// has increased to 'cp'. (vxp is wayward from throughp.)
// This is our cue to update vxp's m_edges[!way][throughp].
void notifyEdgeCp(V3GraphVertex* vxp, GraphWay way,
V3GraphVertex* throuvhVxp, uint32_t cp) const {
LogicMTask* updateVxp = dynamic_cast<LogicMTask*>(vxp);
LogicMTask* lthrouvhVxp = dynamic_cast<LogicMTask*>(throuvhVxp);
EdgeSet& edges = updateVxp->m_edges[way.invert()];
uint32_t edgeCp = edges.at(lthrouvhVxp);
if (cp > edgeCp) edges.set(lthrouvhVxp, cp);
}
// Check that CP matches that of the longest edge wayward of vxp.
void checkNewCpVersusEdges(V3GraphVertex* vxp,
GraphWay way, uint32_t cp) const {
LogicMTask* mtaskp = dynamic_cast<LogicMTask*>(vxp);
EdgeSet& edges = mtaskp->m_edges[way.invert()];
// This is mtaskp's relative with longest !wayward inclusive CP:
EdgeSet::reverse_iterator edgeIt = edges.rbegin();
uint32_t edgeCp = (*edgeIt).value();
UASSERT_OBJ(edgeCp == cp, vxp, "CP doesn't match longest wayward edge");
}
private:
VL_UNCOPYABLE(CpCostAccessor);
};
private:
// MEMBERS
// Set of MTaskMoveVertex's assigned to this mtask. LogicMTask does not
// own the MTaskMoveVertex objects, we merely keep pointers to them
// here.
VxList m_vertices;
// Cost estimate for this LogicMTask, derived from V3InstrCount.
// In abstract time units.
uint32_t m_cost;
// Cost of critical paths going FORWARD from graph-start to the start
// of this vertex, and also going REVERSE from the end of the graph to
// the end of the vertex. Same units as m_cost.
uint32_t m_critPathCost[GraphWay::NUM_WAYS];
uint32_t m_serialId; // Unique MTask ID number
// Count "generations" which are just operations that scan through the
// graph. We'll mark each node with the last generation that scanned
// it. We can use this to avoid recursing through the same node twice
// while searching for a path.
vluint64_t m_generation;
// Redundant with the V3GraphEdge's, store a map of relatives so we can
// quickly check if we have a given parent or child.
//
// 'm_edges[way]' maps a wayward relative to the !way critical path at
// our edge with them. The SortByValueMap supports iterating over
// relatives in longest-to-shortest CP order. We rely on this ordering
// in more than one place.
typedef SortByValueMap<LogicMTask*, uint32_t, CmpLogicMTask> EdgeSet;
EdgeSet m_edges[GraphWay::NUM_WAYS];
public:
// CONSTRUCTORS
LogicMTask(V3Graph* graphp, MTaskMoveVertex* mtmvVxp)
: AbstractLogicMTask(graphp)
, m_cost(0)
, m_generation(0) {
for (int i=0; i<GraphWay::NUM_WAYS; ++i) m_critPathCost[i] = 0;
if (mtmvVxp) { // Else null for test
m_vertices.push_back(mtmvVxp);
if (OrderLogicVertex* olvp = mtmvVxp->logicp()) {
m_cost += V3InstrCount::count(olvp->nodep(), true);
}
}
// Start at 1, so that 0 indicates no mtask ID.
static uint32_t s_nextId = 1;
m_serialId = s_nextId++;
UASSERT(s_nextId < 0xFFFFFFFFUL, "Too many mtasks");
}
// METHODS
void moveAllVerticesFrom(LogicMTask* otherp) {
// splice() is constant time
m_vertices.splice(m_vertices.end(), otherp->m_vertices);
m_cost += otherp->m_cost;
}
virtual const VxList* vertexListp() const {
return &m_vertices;
}
static vluint64_t incGeneration() {
static vluint64_t s_generation = 0;
++s_generation;
return s_generation;
}
// Use this instead of pointer-compares to compare LogicMTasks. Avoids
// nondeterministic output. Also name mtasks based on this number in
// the final C++ output.
virtual uint32_t id() const { return m_serialId; }
void id(uint32_t id) { m_serialId = id; }
// Abstract cost of every logic mtask
virtual uint32_t cost() const { return m_cost; }
void setCost(uint32_t cost) { m_cost = cost; } // For tests only
uint32_t stepCost() const { return stepCost(m_cost); }
static uint32_t stepCost(uint32_t cost) {
#if PART_STEPPED_COST
// Round cost up to the nearest 5%. Use this when computing all
// critical paths. The idea is that critical path changes don't
// need to propagate when they don't exceed the next step, saving a
// lot of recursion.
if (cost == 0) return 0;
double logcost = log(cost);
// log(1.05) is about 0.05
// So, round logcost up to the next 0.05 boundary
logcost *= 20.0;
logcost = ceil(logcost);
logcost = logcost / 20.0;
uint32_t stepCost = static_cast<uint32_t>(exp(logcost));
UASSERT_STATIC(stepCost >= cost, "stepped cost error exceeded");
UASSERT_STATIC(stepCost <= ((cost * 11 / 10)), "stepped cost error exceeded");
return stepCost;
#else
return cost;
#endif
}
void addRelative(GraphWay way, LogicMTask* relativep) {
EdgeSet& edges = m_edges[way];
UASSERT(!edges.has(relativep), "Adding existing edge");
// value is !way cp to this edge
edges.set(relativep,
relativep->stepCost()
+ relativep->critPathCost(way.invert()));
}
void removeRelative(GraphWay way, LogicMTask* relativep) {
EdgeSet& edges = m_edges[way];
edges.erase(relativep);
}
bool hasRelative(GraphWay way, LogicMTask* relativep) {
EdgeSet& edges = m_edges[way];
return edges.has(relativep);
}
void checkRelativesCp(GraphWay way) const {
const EdgeSet& edges = m_edges[way];
for (EdgeSet::const_reverse_iterator it = edges.rbegin();
it != edges.rend(); ++it) {
LogicMTask* relativep = (*it).key();
uint32_t cachedCp = (*it).value();
partCheckCachedScoreVsActual
(cachedCp,
relativep->critPathCost(way.invert()) + relativep->stepCost());
}
}
virtual string name() const {
// Display forward and reverse critical path costs. This gives a quick
// read on whether graph partitioning looks reasonable or bad.
std::ostringstream out;
out <<"mt"<<m_serialId<<"."<<this
<<" [b"<<m_critPathCost[GraphWay::FORWARD]
<<" a"<<m_critPathCost[GraphWay::REVERSE]
<<" c"<<cost();
return out.str();
}
void setCritPathCost(GraphWay way, uint32_t cost) { m_critPathCost[way] = cost; }
uint32_t critPathCost(GraphWay way) const { return m_critPathCost[way]; }
uint32_t critPathCostWithout(GraphWay way,
const V3GraphEdge* withoutp) const {
// Compute the critical path cost wayward to this node, without
// considering edge 'withoutp'
UASSERT(this == withoutp->furtherp(way),
"In critPathCostWithout(), edge 'withoutp' must "
"further to 'this'");
// Iterate through edges until we get a relative other than
// wayEdgeEndp(way, withoutp). This should take 2 iterations max.
const EdgeSet& edges = m_edges[way.invert()];
uint32_t result = 0;
for (EdgeSet::const_reverse_iterator it = edges.rbegin();
it != edges.rend(); ++it) {
if ((*it).key() != withoutp->furtherp(way.invert())) {
// Use the cached cost. It could be a small overestimate
// due to stepping. This is consistent with critPathCost()
// which also returns the cached cost.
result = (*it).value();
break;
}
}
return result;
}
private:
static bool pathExistsFromInternal(LogicMTask* fromp,
LogicMTask* top,
const V3GraphEdge* excludedEdgep,
vluint64_t generation) {
// Q) Why does this take LogicMTask instead of generic V3GraphVertex?
// A) We'll use the critical paths known to LogicMTask to prune the
// recursion for speed. Also store 'generation' in
// LogicMTask::m_generation so we can prune the search and avoid
// recursing through the same node more than once in a single
// search.
if (fromp->m_generation == generation) {
// Already looked at this node in the current search.
// Since we're back again, we must not have found a path on the
// first go.
return false;
}
fromp->m_generation = generation;
// Base case: we found a path.
if (fromp == top) return true;
// Base case: fromp is too late, cannot possibly be a prereq for top.
if (fromp->critPathCost(GraphWay::REVERSE)
< (top->critPathCost(GraphWay::REVERSE) + top->stepCost())) return false;
if ((fromp->critPathCost(GraphWay::FORWARD) + fromp->stepCost())
> top->critPathCost(GraphWay::FORWARD)) return false;
// Recursively look for a path
for (const V3GraphEdge* followp = fromp->outBeginp();
followp; followp = followp->outNextp()) {
if (followp == excludedEdgep) continue;
LogicMTask* nextp = dynamic_cast<LogicMTask*>(followp->top());
if (pathExistsFromInternal(nextp, top, NULL, generation))
return true;
}
return false;
}
// True if there's a path from 'fromp' to 'top' excluding
// 'excludedEdgep', false otherwise.
//
// 'excludedEdgep' may be NULL in which case no edge is excluded. If
// 'excludedEdgep' is non-NULL it must connect fromp and top.
//
// TODO: consider changing this API to the 'isTransitiveEdge' API
// used by GraphPathChecker
public:
static bool pathExistsFrom(LogicMTask* fromp,
LogicMTask* top,
const V3GraphEdge* excludedEdgep) {
return pathExistsFromInternal(fromp, top, excludedEdgep,
incGeneration());
}
static void dumpCpFilePrefixed(const V3Graph* graphp,
const string& nameComment) {
string filename = v3Global.debugFilename(nameComment)+".txt";
UINFO(1,"Writing "<<filename<<endl);
vl_unique_ptr<std::ofstream> ofp(V3File::new_ofstream(filename));
std::ostream* osp = &(*ofp); // &* needed to deref unique_ptr
if (osp->fail()) v3fatalStatic("Can't write "<<filename);
// Find start vertex with longest CP
const LogicMTask* startp = NULL;
for (const V3GraphVertex* vxp = graphp->verticesBeginp();
vxp; vxp = vxp->verticesNextp()) {
const LogicMTask* mtaskp = dynamic_cast<const LogicMTask*>(vxp);
if (!startp) {
startp = mtaskp;
continue;
}
if (mtaskp->cost() + mtaskp->critPathCost(GraphWay::REVERSE)
> startp->cost() + startp->critPathCost(GraphWay::REVERSE)) {
startp = mtaskp;
}
}
// Follow the entire critical path
std::vector<const LogicMTask*> path;
uint32_t totalCost = 0;
for (const LogicMTask* nextp = startp; nextp;) {
path.push_back(nextp);
totalCost += nextp->cost();
const EdgeSet& children = nextp->m_edges[GraphWay::FORWARD];
EdgeSet::const_reverse_iterator it = children.rbegin();
if (it == children.rend()) nextp = NULL;
else nextp = (*it).key();
}
*osp<<"totalCost = "<<totalCost
<<" (should match the computed critical path cost (CP) for the graph)\n";
// Dump
for (std::vector<const LogicMTask*>::iterator it = path.begin();
it != path.end(); ++it) {
const LogicMTask* mtaskp = *it;
*osp<<"begin mtask with cost "<<mtaskp->cost()<<endl;
for (VxList::const_iterator lit = mtaskp->vertexListp()->begin();
lit != mtaskp->vertexListp()->end(); ++lit) {
const OrderLogicVertex* logicp = (*lit)->logicp();
if (!logicp) continue;
if (0) {
// Show nodes only
*osp<<"> "; logicp->nodep()->dumpTree(*osp);
} else {
// Show nodes with hierarchical costs
V3InstrCount::count(logicp->nodep(), false, osp);
}
}
}
}
private:
VL_DEBUG_FUNC; // Declare debug()
VL_UNCOPYABLE(LogicMTask);
};
//######################################################################
// MTask utility classes
// Sort AbstractMTask objects into deterministic order by calling id()
// which is a unique and stable serial number.
class MTaskIdLessThan {
public:
MTaskIdLessThan() {}
virtual ~MTaskIdLessThan() {}
virtual bool operator() (const AbstractMTask* lhsp,
const AbstractMTask* rhsp) const {
return lhsp->id() < rhsp->id();
}
};
// Information associated with scoreboarding an MTask
class MergeCandidate {
private:
bool m_removedFromSb; // Not on scoreboard, generally ignore
vluint64_t m_id; // Serial number for ordering
public:
// CONSTRUCTORS
MergeCandidate() : m_removedFromSb(false) {
static vluint64_t serial = 0;
++serial;
m_id = serial;
}
virtual bool mergeWouldCreateCycle() const = 0;
// METHODS
bool removedFromSb() const { return m_removedFromSb; }
void removedFromSb(bool removed) { m_removedFromSb = removed; }
bool operator<(const MergeCandidate& other) const {
return m_id < other.m_id;
}
};
// A pair of associated LogicMTask's that are merge candidates for sibling
// contraction
class SiblingMC : public MergeCandidate {
private:
LogicMTask* m_ap;
LogicMTask* m_bp;
// CONSTRUCTORS
SiblingMC() VL_EQ_DELETE;
public:
SiblingMC(LogicMTask* ap, LogicMTask* bp) {
// Assign 'ap' and 'bp' in a canonical order, so we can more easily
// compare pairs of SiblingMCs
if (ap->id() > bp->id()) {
m_ap = ap;
m_bp = bp;
} else {
m_ap = bp;
m_bp = ap;
}
}
virtual ~SiblingMC() {}
// METHODS
LogicMTask* ap() const { return m_ap; }
LogicMTask* bp() const { return m_bp; }
bool mergeWouldCreateCycle() const {
return (LogicMTask::pathExistsFrom(m_ap, m_bp, NULL)
|| LogicMTask::pathExistsFrom(m_bp, m_ap, NULL));
}
bool operator<(const SiblingMC& other) const {
if (m_ap->id() < other.m_ap->id()) { return true; }
if (m_ap->id() > other.m_ap->id()) { return false; }
return m_bp->id() < other.m_bp->id();
}
};
// GraphEdge for the MTask graph
class MTaskEdge : public V3GraphEdge, public MergeCandidate {
public:
// CONSTRUCTORS
MTaskEdge(V3Graph* graphp, LogicMTask* fromp, LogicMTask* top, int weight)
: V3GraphEdge(graphp, fromp, top, weight) {
fromp->addRelative(GraphWay::FORWARD, top);
top->addRelative(GraphWay::REVERSE, fromp);
}
virtual ~MTaskEdge() {
fromMTaskp()->removeRelative(GraphWay::FORWARD, toMTaskp());
toMTaskp()->removeRelative(GraphWay::REVERSE, fromMTaskp());
}
// METHODS
LogicMTask* furtherMTaskp(GraphWay way) const {
return dynamic_cast<LogicMTask*>(this->furtherp(way));
}
LogicMTask* fromMTaskp() const {
return dynamic_cast<LogicMTask*>(fromp());
}
LogicMTask* toMTaskp() const {
return dynamic_cast<LogicMTask*>(top());
}
virtual bool mergeWouldCreateCycle() const {
return LogicMTask::pathExistsFrom(fromMTaskp(), toMTaskp(), this);
}
static MTaskEdge* cast(V3GraphEdge* edgep) {
if (!edgep) return NULL;
MTaskEdge* resultp = dynamic_cast<MTaskEdge*>(edgep);
UASSERT(resultp, "Failed to cast in MTaskEdge::cast");
return resultp;
}
// Following initial assignment of critical paths, clear this MTaskEdge
// out of the edge-map for each node and reinsert at a new location
// with updated critical path.
void resetCriticalPaths() {
LogicMTask* fromp = fromMTaskp();
LogicMTask* top = toMTaskp();
fromp->removeRelative(GraphWay::FORWARD, top);
top->removeRelative(GraphWay::REVERSE, fromp);
fromp->addRelative(GraphWay::FORWARD, top);
top->addRelative(GraphWay::REVERSE, fromp);
}
private:
VL_UNCOPYABLE(MTaskEdge);
};
//######################################################################
// Vertex utility classes
class OrderByPtrId {
PartPtrIdMap m_ids;
public:
virtual bool operator() (const OrderVarStdVertex* lhsp,
const OrderVarStdVertex* rhsp) const {
vluint64_t l_id = m_ids.findId(lhsp);
vluint64_t r_id = m_ids.findId(rhsp);
return l_id < r_id;
}
};
//######################################################################
// PartParallelismEst - Estimate parallelism of graph
class PartParallelismEst {
// MEMBERS
const V3Graph* m_graphp; // Mtask-containing graph
// Total cost of evaluating the whole graph.
// The ratio of m_totalGraphCost to longestCpCost gives us an estimate
// of the parallelizability of this graph which is only as good as the
// guess returned by LogicMTask::cost().
uint32_t m_totalGraphCost;
// Cost of the longest critical path, in abstract units (the same units
// returned by the vertexCost)
uint32_t m_longestCpCost;
size_t m_vertexCount; // Number of vertexes calculated
size_t m_edgeCount; // Number of edges calculated
public:
// CONSTRUCTORS
explicit PartParallelismEst(const V3Graph* graphp)
: m_graphp(graphp),
m_totalGraphCost(0),
m_longestCpCost(0),
m_vertexCount(0),
m_edgeCount(0) {}
// METHODS
uint32_t totalGraphCost() const { return m_totalGraphCost; }
uint32_t longestCritPathCost() const { return m_longestCpCost; }
size_t vertexCount() const { return m_vertexCount; }
size_t edgeCount() const { return m_edgeCount; }
double parallelismFactor() const {
return (static_cast<double>(m_totalGraphCost) / m_longestCpCost);
}
void traverse() {
// For each node, record the critical path cost from the start
// of the graph through the end of the node.
vl_unordered_map<const V3GraphVertex*, uint32_t> critPaths;
GraphStreamUnordered serialize(m_graphp);
for (const V3GraphVertex* vertexp;
(vertexp = serialize.nextp());) {
m_vertexCount++;
uint32_t cpCostToHere = 0;
for (V3GraphEdge* edgep = vertexp->inBeginp(); edgep;
edgep = edgep->inNextp()) {
++m_edgeCount;
// For each upstream item, add its critical path cost to
// the cost of this edge, to form a new candidate critical
// path cost to the current node. Whichever is largest is
// the critical path to reach the start of this node.
cpCostToHere = std::max(cpCostToHere, critPaths[edgep->fromp()]);
}
// Include the cost of the current vertex in the critical
// path, so it represents the critical path to the end of
// this vertex.
cpCostToHere += vertexCost(vertexp);
critPaths[vertexp] = cpCostToHere;
m_longestCpCost = std::max(m_longestCpCost, cpCostToHere);
// Tally the total cost contributed by vertices.
m_totalGraphCost += vertexCost(vertexp);
}
}
void statsReport(const string& stage) {
V3Stats::addStat("MTask graph, "+stage+", critical path cost",
m_longestCpCost);
V3Stats::addStat("MTask graph, "+stage+", total graph cost",
m_totalGraphCost);
V3Stats::addStat("MTask graph, "+stage+", mtask count",
m_vertexCount);
V3Stats::addStat("MTask graph, "+stage+", edge count",
m_edgeCount);
V3Stats::addStat("MTask graph, "+stage+", parallelism factor",
parallelismFactor());
}
void debugReport() {
UINFO(0, " Critical path cost = "<<m_longestCpCost<<endl);
UINFO(0, " Total graph cost = "<<m_totalGraphCost<<endl);
UINFO(0, " MTask vertex count = "<<m_vertexCount<<endl);
UINFO(0, " Edge count = "<<m_edgeCount<<endl);
UINFO(0, " Parallelism factor = "<<parallelismFactor()<<endl);
}
static uint32_t vertexCost(const V3GraphVertex* vertexp) {
return dynamic_cast<const AbstractMTask*>(vertexp)->cost();
}
private:
VL_DEBUG_FUNC; // Declare debug()
VL_UNCOPYABLE(PartParallelismEst);
};
//######################################################################
// Look at vertex costs (in one way) to form critical paths for each
// vertex.
static void partInitHalfCriticalPaths(GraphWay way, V3Graph* mtasksp, bool checkOnly) {
GraphStreamUnordered order(mtasksp, way);
GraphWay rev = way.invert();
for (const V3GraphVertex* vertexp;
(vertexp = order.nextp());) {
const LogicMTask* mtaskcp = dynamic_cast<const LogicMTask*>(vertexp);
LogicMTask* mtaskp = const_cast<LogicMTask*>(mtaskcp);
uint32_t cpCost = 0;
vl_unordered_set<V3GraphVertex*> relatives;
for (V3GraphEdge* edgep = vertexp->beginp(rev);
edgep; edgep = edgep->nextp(rev)) {
// Run a few asserts on the initial mtask graph,
// while we're iterating through...
UASSERT_OBJ(edgep->weight() != 0, mtaskp,
"Should be no cut edges in mtasks graph");
UASSERT_OBJ(relatives.find(edgep->furtherp(rev)) == relatives.end(), mtaskp,
"Should be no redundant edges in mtasks graph");
relatives.insert(edgep->furtherp(rev));
LogicMTask* relativep
= dynamic_cast<LogicMTask*>(edgep->furtherp(rev));
cpCost = std::max(cpCost,
(relativep->critPathCost(way)
+ static_cast<uint32_t>(relativep->stepCost())));
}
if (checkOnly) {
partCheckCachedScoreVsActual(mtaskp->critPathCost(way), cpCost);
} else {
mtaskp->setCritPathCost(way, cpCost);
}
}
}
// Look at vertex costs to form critical paths for each vertex.
static void partInitCriticalPaths(V3Graph* mtasksp) {
partInitHalfCriticalPaths(GraphWay::FORWARD, mtasksp, false);
partInitHalfCriticalPaths(GraphWay::REVERSE, mtasksp, false);
// Reset all MTaskEdges so that 'm_edges' will show correct CP numbers.
// They would have been all zeroes on initial creation of the MTaskEdges.
for (V3GraphVertex* vxp = mtasksp->verticesBeginp();
vxp; vxp = vxp->verticesNextp()) {
for (V3GraphEdge* edgep = vxp->outBeginp();
edgep; edgep = edgep->outNextp()) {
MTaskEdge* mtedgep = dynamic_cast<MTaskEdge*>(edgep);
mtedgep->resetCriticalPaths();
}
}
}
// Do an EXPENSIVE check to make sure that all incremental CP updates have
// gone correctly.
static void partCheckCriticalPaths(V3Graph* mtasksp) {
partInitHalfCriticalPaths(GraphWay::FORWARD, mtasksp, true);
partInitHalfCriticalPaths(GraphWay::REVERSE, mtasksp, true);
for (V3GraphVertex* vxp = mtasksp->verticesBeginp();
vxp; vxp = vxp->verticesNextp()) {
LogicMTask* mtaskp = dynamic_cast<LogicMTask*>(vxp);
mtaskp->checkRelativesCp(GraphWay::FORWARD);
mtaskp->checkRelativesCp(GraphWay::REVERSE);
}
}
// Advance to nextp(way) and delete edge
static V3GraphEdge* partBlastEdgep(GraphWay way, V3GraphEdge* edgep) {
V3GraphEdge* nextp = edgep->nextp(way);
edgep->unlinkDelete(); VL_DANGLING(edgep);
return nextp;
}
// Merge edges from a LogicMtask.
//
// This code removes 'hasRelative' edges. When this occurs, mark it in need
// of a rescore, in case its score has fallen and we need to move it up
// toward the front of the scoreboard.
//
// Wait, whaaat? Shouldn't the scores only increase as we merge nodes? Well
// that's almost true. But there is one exception.
//
// Suppose we have A->B, B->C, and A->C.
//
// The A->C edge is a "transitive" edge. It's ineligible to be merged, as
// the merge would create a cycle. We score it on the scoreboard like any
// other edge.
//
// However, our "score" estimate for A->C is bogus, because the forward
// critical path to C and the reverse critical path to A both contain the
// same node (B) so we overestimate the score of A->C. At first this
// doesn't matter, since transitive edges aren't eligible to merge anyway.
//
// Later, suppose the edge contractor decides to merge the B->C edge, with
// B donating all its incoming edges into C, say. (So we reach this
// function.)
//
// With B going away, the A->C edge will no longer be transitive and it
// will become eligible to merge. But if we don't mark it for rescore,
// it'll stay in the scoreboard with its old (overestimate) score. We'll
// merge it too late due to the bogus score. When we finally merge it, we
// fail the assert in the main edge contraction loop which checks that the
// actual score did not fall below the scoreboard's score.
//
// Another way of stating this: this code ensures that scores of
// non-transitive edges only ever increase.
static void partMergeEdgesFrom(V3Graph* mtasksp, LogicMTask* recipientp,
LogicMTask* donorp,
V3Scoreboard<MergeCandidate, uint32_t>* sbp) {
for (unsigned wi = 0; wi < 2; ++wi) {
GraphWay way = wi ? GraphWay::REVERSE : GraphWay::FORWARD;
for (V3GraphEdge* edgep = donorp->beginp(way);
edgep; edgep = partBlastEdgep(way, edgep)) {
MTaskEdge* tedgep = MTaskEdge::cast(edgep);
if (sbp && !tedgep->removedFromSb())
sbp->removeElem(tedgep);
// Existing edge; mark it in need of a rescore
if (recipientp->hasRelative(way, tedgep->furtherMTaskp(way))) {
if (sbp) {
MTaskEdge* existMTaskEdgep =
MTaskEdge::cast(recipientp->findConnectingEdgep
(way, tedgep->furtherMTaskp(way)));
UASSERT(existMTaskEdgep, "findConnectingEdge didn't find edge");
if (!existMTaskEdgep->removedFromSb()) {
sbp->hintScoreChanged(existMTaskEdgep);
}
}
} else {
// No existing edge into *this, make one.
MTaskEdge* newEdgep;
if (way == GraphWay::REVERSE) {
newEdgep = new MTaskEdge(mtasksp, tedgep->fromMTaskp(),
recipientp, 1);
} else {
newEdgep = new MTaskEdge(mtasksp, recipientp,
tedgep->toMTaskp(), 1);
}
if (sbp) sbp->addElem(newEdgep);
}
}
}
}
//######################################################################
// PartContraction
// Perform edge or sibling contraction on the partition graph
class PartContraction {
private:
// TYPES
// TODO: might get a little more speed by making this a
// vl_unordered_set and defining hash and equal_to functors for the
// SiblingMC:
typedef std::set<SiblingMC> SibSet;
typedef vl_unordered_set<const SiblingMC*> SibpSet;
typedef vl_unordered_map<const LogicMTask*, SibpSet> MTask2Sibs;
// New CP information for mtaskp reflecting an upcoming merge
struct NewCp {
uint32_t cp;
uint32_t propagateCp;
bool propagate;
};
// MEMBERS
V3Graph* m_mtasksp; // Mtask graph
uint32_t m_scoreLimit; // Sloppy score allowed when picking merges
uint32_t m_scoreLimitBeforeRescore; // Next score rescore at
unsigned m_mergesSinceRescore; // Merges since last rescore
bool m_slowAsserts; // Take extra time to validate algorithm
V3Scoreboard<MergeCandidate, uint32_t> m_sb; // Scoreboard
SibSet m_pairs; // Storage for each SiblingMC
MTask2Sibs m_mtask2sibs; // SiblingMC set for each mtask
public:
// CONSTRUCTORS
PartContraction(V3Graph* mtasksp, uint32_t scoreLimit, bool slowAsserts)
: m_mtasksp(mtasksp)
, m_scoreLimit(scoreLimit)
, m_scoreLimitBeforeRescore(0xffffffff)
, m_mergesSinceRescore(0)
, m_slowAsserts(slowAsserts)
, m_sb(&mergeCandidateScore, slowAsserts) { }
// METHODS
void go() {
unsigned maxMTasks = v3Global.opt.threadsMaxMTasks();
if (maxMTasks == 0) { // Unspecified so estimate
if (v3Global.opt.threads() > 1) {
maxMTasks = (PART_DEFAULT_MAX_MTASKS_PER_THREAD
* v3Global.opt.threads());
} else {
// Running PartContraction with --threads <= 1 means self-test
maxMTasks = 500;
}
}
// OPTIMIZATION PASS: Edge contraction and sibling contraction.
// - Score each pair of mtasks which is a candidate to merge.
// * Each edge defines such a candidate pair
// * Two mtasks that are prereqs or postreqs of a common third
// vertex are "siblings", these are also a candidate pair.
// - Build a list of MergeCandidates, sorted by score.
// - Merge the best pair.
// - Incrementally recompute critical paths near the merged mtask.
for (V3GraphVertex* itp = m_mtasksp->verticesBeginp(); itp;
itp = itp->verticesNextp()) {
vl_unordered_set<const V3GraphVertex*> neighbors;
for (V3GraphEdge* edgep = itp->outBeginp(); edgep;
edgep=edgep->outNextp()) {
m_sb.addElem(MTaskEdge::cast(edgep));
UASSERT_OBJ(neighbors.find(edgep->top()) == neighbors.end(), itp,
"Redundant edge found in input to PartContraction()");
neighbors.insert(edgep->top());
}
siblingPairFromRelatives(GraphWay::REVERSE, itp, true);
siblingPairFromRelatives(GraphWay::FORWARD, itp, true);
}
doRescore(); // Set initial scores in scoreboard
while (1) {
// This is the best edge to merge, with the lowest
// score (shortest local critical path)
MergeCandidate* mergeCanp = const_cast<MergeCandidate*>(m_sb.bestp());
if (!mergeCanp) {
// Scoreboard found no eligible merges. Maybe a rescore
// will produce some merge-able pairs?
if (m_sb.needsRescore()) {
doRescore();
continue;
}
break;
}
if (m_slowAsserts) {
UASSERT(!m_sb.needsRescore(mergeCanp),
"Need-rescore items should not be returned by bestp");
}
uint32_t cachedScore = m_sb.cachedScore(mergeCanp);
uint32_t actualScore = mergeCandidateScore(mergeCanp);
if (actualScore > cachedScore) {
// Cached score is out-of-date.
// Mark this elem as in need of a rescore and continue.
m_sb.hintScoreChanged(mergeCanp);
continue;
}
// ... we'll also confirm that actualScore hasn't shrunk relative
// to cached score, after the mergeWouldCreateCycle() check.
if (actualScore > m_scoreLimit) {
// Our best option isn't good enough
if (m_sb.needsRescore()) {
// Some pairs need a rescore, maybe those will be
// eligible to merge afterward.
doRescore();
continue;
} else {
// We've exhausted everything below m_scoreLimit; stop.
// Except, if we have too many mtasks, raise the score
// limit and keep going...
unsigned mtaskCount = 0;
for (V3GraphVertex* vxp = m_mtasksp->verticesBeginp();
vxp; vxp = vxp->verticesNextp()) {
++mtaskCount;
}
if (mtaskCount > maxMTasks) {
uint32_t oldLimit = m_scoreLimit;
m_scoreLimit = (m_scoreLimit * 120) / 100;
v3Global.rootp()->fileline()->v3warn(
UNOPTTHREADS, "Thread scheduler is unable to provide requested parallelism; consider asking for fewer threads.");
UINFO(1,"Critical path limit was="<<oldLimit
<<" now="<<m_scoreLimit<<endl);
continue;
}
// Really stop
break;
}
}
if (actualScore > m_scoreLimitBeforeRescore) {
// Time to rescore, that will result in a higher
// scoreLimitBeforeRescore, and possibly lower-scoring
// elements returned from bestp().
doRescore();
continue;
}
// Avoid merging any edge that would create a cycle.
//
// For example suppose we begin with vertices A, B, C and edges
// A->B, B->C, A->C.
//
// Suppose we want to merge A->C into a single vertex.
// New edges would be AC->B and B->AC which is not a DAG.
// Do not allow this.
if (mergeCanp->mergeWouldCreateCycle()) {
// Remove this edge from scoreboard so we don't keep
// reconsidering it on every loop.
m_sb.removeElem(mergeCanp);
mergeCanp->removedFromSb(true);
continue;
}
partCheckCachedScoreVsActual(cachedScore, actualScore);
// Finally there's no cycle risk, no need to rescore, we're
// within m_scoreLimit and m_scoreLimitBeforeRescore.
// This is the edge to merge.
//
// Bookkeeping: if this is the first edge we'll merge since
// the last rescore, compute the new m_scoreLimitBeforeRescore
// to be somewhat higher than this edge's score.
if (m_mergesSinceRescore == 0) {
#if PART_STEPPED_RESCORELIMIT
m_scoreLimitBeforeRescore = (actualScore * 105) / 100;
#else
m_scoreLimitBeforeRescore = actualScore;
#endif
// This print can serve as a progress indicator, as it
// increases from low numbers up toward cpLimit. It may be
// helpful to see progress during slow partitions. Maybe
// display something by default even?
UINFO(6, "New scoreLimitBeforeRescore: "
<<m_scoreLimitBeforeRescore<<endl);
}
// Finally merge this candidate.
contract(mergeCanp);
}
}
private:
NewCp newCp(GraphWay way, LogicMTask* mtaskp, LogicMTask* otherp,
MTaskEdge* mergeEdgep) {
// Return new wayward-CP for mtaskp reflecting its upcoming merge
// with otherp. Set 'result.propagate' if mtaskp's wayward
// relatives will see a new wayward CP from this merge.
uint32_t newCp;
if (mergeEdgep) {
if (mtaskp == mergeEdgep->furtherp(way)) {
newCp = std::max(otherp->critPathCost(way),
mtaskp->critPathCostWithout(way, mergeEdgep));
} else {
newCp = std::max(mtaskp->critPathCost(way),
otherp->critPathCostWithout(way, mergeEdgep));
}
} else {
newCp = std::max(otherp->critPathCost(way), mtaskp->critPathCost(way));
}
uint32_t origRelativesCp
= mtaskp->critPathCost(way) + mtaskp->stepCost();
uint32_t newRelativesCp
= newCp + LogicMTask::stepCost(mtaskp->cost() + otherp->cost());
NewCp result;
result.cp = newCp;
result.propagate = (newRelativesCp > origRelativesCp);
result.propagateCp = newRelativesCp;
return result;
}
void removeSiblingMCsWith(LogicMTask* mtaskp) {
for (SibpSet::iterator it = m_mtask2sibs[mtaskp].begin();
it != m_mtask2sibs[mtaskp].end(); ++it) {
const SiblingMC* pairp = *it;
if (!pairp->removedFromSb()) {
m_sb.removeElem(pairp);
}
LogicMTask* otherp = (pairp->bp() == mtaskp) ?
pairp->ap() : pairp->bp();
size_t erased = m_mtask2sibs[otherp].erase(pairp);
UASSERT_OBJ(erased > 0, otherp, "Expected existing mtask");
erased = m_pairs.erase(*pairp);
UASSERT_OBJ(erased > 0, mtaskp, "Expected existing mtask");
}
size_t erased = m_mtask2sibs.erase(mtaskp);
UASSERT_OBJ(erased > 0, mtaskp, "Expected existing mtask");
}
void contract(MergeCandidate* mergeCanp) {
LogicMTask *top = NULL;
LogicMTask *fromp = NULL;
MTaskEdge* mergeEdgep = dynamic_cast<MTaskEdge*>(mergeCanp);
SiblingMC* mergeSibsp = NULL;
if (mergeEdgep) {
top = dynamic_cast<LogicMTask*>(mergeEdgep->top());
fromp = dynamic_cast<LogicMTask*>(mergeEdgep->fromp());
} else {
mergeSibsp = dynamic_cast<SiblingMC*>(mergeCanp);
UASSERT(mergeSibsp,
"Failed to cast mergeCanp to either MTaskEdge or SiblingMC");
top = mergeSibsp->ap();
fromp = mergeSibsp->bp();
}
// Merge the smaller mtask into the larger mtask. If one of them
// is much larger, this will save time in partMergeEdgesFrom().
// Assume the more costly mtask has more edges.
//
// [TODO: now that we have edge maps, we could count the edges
// exactly without a linear search.]
LogicMTask* recipientp;
LogicMTask* donorp;
if (fromp->cost() > top->cost()) {
recipientp = fromp;
donorp = top;
} else {
donorp = fromp;
recipientp = top;
}
VL_DANGLING(fromp); VL_DANGLING(top); // Use donorp and recipientp now instead
// Recursively update forward and reverse CP numbers.
//
// Doing this before merging the mtasks lets us often avoid
// recursing through either incoming or outgoing edges on one or
// both mtasks.
//
// These 'NewCp' objects carry a bit indicating whether we must
// propagate CP for each of the four cases:
NewCp recipientNewCpFwd
= newCp(GraphWay::FORWARD, recipientp, donorp, mergeEdgep);
NewCp donorNewCpFwd
= newCp(GraphWay::FORWARD, donorp, recipientp, mergeEdgep);
NewCp recipientNewCpRev
= newCp(GraphWay::REVERSE, recipientp, donorp, mergeEdgep);
NewCp donorNewCpRev
= newCp(GraphWay::REVERSE, donorp, recipientp, mergeEdgep);
if (mergeEdgep) {
// Remove and free the connecting edge. Must do this before
// propagating CP's below.
m_sb.removeElem(mergeCanp);
mergeEdgep->unlinkDelete(); mergeEdgep=NULL;
}
// This also updates cost and stepCost on recipientp
recipientp->moveAllVerticesFrom(donorp);
UINFO(9, "recipient = "<<recipientp->id()
<< ", donor = "<<donorp->id()
<< ", mergeEdgep = "<<mergeEdgep
<< "\n"
<< "recipientNewCpFwd = "<<recipientNewCpFwd.cp
<< (recipientNewCpFwd.propagate ? " true " : " false ")
<< recipientNewCpFwd.propagateCp
<< "\n"
<< "donorNewCpFwd = "<<donorNewCpFwd.cp
<< (donorNewCpFwd.propagate ? " true " : " false ")
<< donorNewCpFwd.propagateCp
<< endl);
LogicMTask::CpCostAccessor cpAccess;
PartPropagateCp<LogicMTask::CpCostAccessor>
forwardPropagator(m_mtasksp, GraphWay::FORWARD, &cpAccess, m_slowAsserts);
PartPropagateCp<LogicMTask::CpCostAccessor>
reversePropagator(m_mtasksp, GraphWay::REVERSE, &cpAccess, m_slowAsserts);
recipientp->setCritPathCost(GraphWay::FORWARD,
recipientNewCpFwd.cp);
if (recipientNewCpFwd.propagate) {
forwardPropagator.cpHasIncreased(recipientp, recipientNewCpFwd.propagateCp);
}
recipientp->setCritPathCost(GraphWay::REVERSE,
recipientNewCpRev.cp);
if (recipientNewCpRev.propagate) {
reversePropagator.cpHasIncreased(recipientp, recipientNewCpRev.propagateCp);
}
if (donorNewCpFwd.propagate) {
forwardPropagator.cpHasIncreased(donorp, donorNewCpFwd.propagateCp);
}
if (donorNewCpRev.propagate) {
reversePropagator.cpHasIncreased(donorp, donorNewCpRev.propagateCp);
}
forwardPropagator.go();
reversePropagator.go();
// Remove all SiblingMCs that include donorp. This Includes the one
// we're merging, if we're merging a SiblingMC.
removeSiblingMCsWith(donorp);
// Remove all SiblingMCs that include recipientp also, so we can't
// get huge numbers of SiblingMCs. We'll recreate them below, up
// to a bounded number.
removeSiblingMCsWith(recipientp);
// Merge all edges
partMergeEdgesFrom(m_mtasksp, recipientp, donorp, &m_sb);
// Delete the donorp mtask from the graph
donorp->unlinkDelete(m_mtasksp); donorp = NULL;
m_mergesSinceRescore++;
// Do an expensive check, confirm we haven't botched the CP
// updates.
if (m_slowAsserts) partCheckCriticalPaths(m_mtasksp);
// Finally, make new sibling pairs as needed:
// - prereqs and postreqs of recipientp
// - prereqs of recipientp's postreqs
// - postreqs of recipientp's prereqs
// Note that this depends on the updated critical paths (above).
siblingPairFromRelatives(GraphWay::REVERSE, recipientp, true);
siblingPairFromRelatives(GraphWay::FORWARD, recipientp, true);
unsigned edges = 0;
for (V3GraphEdge* edgep = recipientp->outBeginp();
edgep; edgep = edgep->outNextp()) {
LogicMTask* postreqp = dynamic_cast<LogicMTask*>(edgep->top());
siblingPairFromRelatives(GraphWay::REVERSE, postreqp, false);
edges++;
if (edges > PART_SIBLING_EDGE_LIMIT) break;
}
edges = 0;
for (V3GraphEdge* edgep = recipientp->inBeginp();
edgep; edgep = edgep->inNextp()) {
LogicMTask* prereqp = dynamic_cast<LogicMTask*>(edgep->fromp());
siblingPairFromRelatives(GraphWay::FORWARD, prereqp, false);
edges++;
if (edges > PART_SIBLING_EDGE_LIMIT) break;
}
}
void doRescore() {
// During rescore, we know that graph isn't changing, so allow
// the critPathCost*Without() routines to cache some data in
// each LogicMTask. This is just an optimization, things should
// behave identically without the caching (just slower)
m_sb.rescore();
UINFO(6, "Did rescore. Merges since previous = "
<< m_mergesSinceRescore << endl);
m_mergesSinceRescore = 0;
m_scoreLimitBeforeRescore = 0xffffffff;
}
static uint32_t mergeCandidateScore(const MergeCandidate* pairp) {
const MTaskEdge* edgep = dynamic_cast<const MTaskEdge*>(pairp);
if (edgep) {
// The '1 +' favors merging a SiblingMC over an otherwise-
// equal-scoring MTaskEdge. The comment on selfTest() talks
// about why.
return 1 + edgeScore(edgep);
}
const SiblingMC* sibsp = dynamic_cast<const SiblingMC*>(pairp);
if (sibsp) {
return siblingScore(sibsp);
}
v3fatalSrc("Failed to cast pairp to either MTaskEdge or SiblingMC in mergeCandidateScore");
return 0;
}
static uint32_t siblingScore(const SiblingMC* sibsp) {
LogicMTask* ap = sibsp->ap();
LogicMTask* bp = sibsp->bp();
uint32_t mergedCpCostFwd = std::max(ap->critPathCost(GraphWay::FORWARD),
bp->critPathCost(GraphWay::FORWARD));
uint32_t mergedCpCostRev = std::max(ap->critPathCost(GraphWay::REVERSE),
bp->critPathCost(GraphWay::REVERSE));
return mergedCpCostRev + mergedCpCostFwd
+ LogicMTask::stepCost(ap->cost() + bp->cost());
}
static uint32_t edgeScore(const V3GraphEdge* edgep) {
// Score this edge. Lower is better. The score is the new local CP
// length if we merge these mtasks. ("Local" means the longest
// critical path running through the merged node.)
LogicMTask* top = dynamic_cast<LogicMTask*>(edgep->top());
LogicMTask* fromp = dynamic_cast<LogicMTask*>(edgep->fromp());
uint32_t mergedCpCostFwd = std::max
(fromp->critPathCost(GraphWay::FORWARD),
top->critPathCostWithout(GraphWay::FORWARD, edgep));
uint32_t mergedCpCostRev = std::max
(fromp->critPathCostWithout(GraphWay::REVERSE, edgep),
top->critPathCost(GraphWay::REVERSE));
return mergedCpCostRev + mergedCpCostFwd
+ LogicMTask::stepCost(fromp->cost() + top->cost());
}
void makeSiblingMC(LogicMTask* ap, LogicMTask *bp) {
SiblingMC newSibs(ap, bp);
std::pair<SibSet::iterator, bool> insertResult = m_pairs.insert(newSibs);
if (insertResult.second) {
const SiblingMC* newSibsp = &(*insertResult.first);
m_mtask2sibs[ap].insert(newSibsp);
m_mtask2sibs[bp].insert(newSibsp);
m_sb.addElem(newSibsp);
} else if (m_slowAsserts) {
// It's fine if we already have this SiblingMC, we may have
// created it earlier. Just confirm that we have associated data.
UASSERT_OBJ(m_mtask2sibs.find(ap) != m_mtask2sibs.end(), ap,
"Sibling not found");
UASSERT_OBJ(m_mtask2sibs.find(bp) != m_mtask2sibs.end(), bp,
"Sibling not found");
bool found = false;
for (SibpSet::iterator it = m_mtask2sibs[ap].begin();
it != m_mtask2sibs[ap].end(); ++it) {
const SiblingMC* sibsp = *it;
UASSERT_OBJ(!(!sibsp->removedFromSb() && !m_sb.contains(sibsp)), ap,
"One sibling must be the one we collided with");
if ( (sibsp->ap() == ap && sibsp->bp() == bp)
|| (sibsp->bp() == ap && sibsp->ap() == bp))
found = true;
}
UASSERT_OBJ(found, ap, "Sibling not found");
}
};
static const GraphWay* s_shortestWaywardCpInclusiveWay;
static int shortestWaywardCpInclusive(const void* vap, const void* vbp) {
const GraphWay* wp = s_shortestWaywardCpInclusiveWay;
const LogicMTask* ap = *reinterpret_cast<const LogicMTask* const *>(vap);
const LogicMTask* bp = *reinterpret_cast<const LogicMTask* const *>(vbp);
uint32_t aCp = ap->critPathCost(*wp) + ap->stepCost();
uint32_t bCp = bp->critPathCost(*wp) + bp->stepCost();
if (aCp < bCp) { return -1; }
if (aCp > bCp) { return 1; }
if (ap->id() < bp->id()) { return -1; }
if (ap->id() > bp->id()) { return 1; }
return 0;
}
void siblingPairFromRelatives(GraphWay way, V3GraphVertex* mtaskp,
bool exhaustive) {
std::vector<LogicMTask*> shortestPrereqs;
for (V3GraphEdge* edgep = mtaskp->beginp(way);
edgep; edgep = edgep->nextp(way)) {
LogicMTask* prereqp = dynamic_cast<LogicMTask*>(edgep->furtherp(way));
shortestPrereqs.push_back(prereqp);
// Prevent nodes with huge numbers of edges from massively
// slowing down the partitioner:
if (shortestPrereqs.size() > PART_SIBLING_EDGE_LIMIT) break;
}
if (shortestPrereqs.empty()) return;
// qsort_r would be nice here, but it isn't portable
s_shortestWaywardCpInclusiveWay = &way;
qsort(&shortestPrereqs[0], shortestPrereqs.size(),
sizeof(LogicMTask*), &shortestWaywardCpInclusive);
// Don't make all NxN/2 possible pairs of prereqs, that's a lot
// to cart around. Just make a few pairs.
std::vector<LogicMTask*>::iterator it = shortestPrereqs.begin();
for (unsigned i = 0; exhaustive || (i < 3); ++i) {
if (it == shortestPrereqs.end()) break;
LogicMTask* ap = *(it++);
if (it == shortestPrereqs.end()) break;
LogicMTask* bp = *(it++);
makeSiblingMC(ap, bp);
}
}
// SELF TESTS
// This is a performance test, its intent is to demonstrate that the
// partitioner doesn't run on this chain in N^2 time or worse. Overall
// runtime should be N*log(N) for a chain-shaped graph.
//
static void selfTestChain() {
vluint64_t usecsSmall = partitionChainUsecs(5);
vluint64_t usecsLarge = partitionChainUsecs(500);
// Large input is 50x bigger than small input.
// Its runtime should be about 10x longer -- not about 2500x longer
// or worse which would suggest N^2 scaling or worse.
UASSERT(usecsLarge < (usecsSmall * 1500),
"selfTestChain() took longer than expected. Small input runtime = "
<<usecsSmall<<", large input runtime = "<<usecsLarge);
}
static vluint64_t partitionChainUsecs(unsigned chain_len) {
// NOTE: To get a dot file run with --debugi-V3Partition 4 or more.
vluint64_t startUsecs = V3Os::timeUsecs();
V3Graph mtasks;
LogicMTask* lastp = NULL;
for (unsigned i=0; i<chain_len; ++i) {
LogicMTask* mtp = new LogicMTask(&mtasks, NULL);
mtp->setCost(1);
if (lastp) {
new MTaskEdge(&mtasks, lastp, mtp, 1);
}
lastp = mtp;
}
partInitCriticalPaths(&mtasks);
// Since slowAsserts mode is *expected* to cause N^2 runtime, and the
// intent of this test is to demonstrate better-than-N^2 runtime, disable
// slowAsserts.
PartContraction ec(&mtasks,
// Any CP limit >chain_len should work:
chain_len * 2,
false /* slowAsserts */);
ec.go();
PartParallelismEst check(&mtasks);
check.traverse();
vluint64_t endUsecs = V3Os::timeUsecs();
vluint64_t elapsedUsecs = endUsecs - startUsecs;
if (debug()>=6) {
UINFO(0, "Chain self test stats:\n");
check.debugReport();
UINFO(0, "Elapsed usecs = " << elapsedUsecs << "\n");
}
// All vertices should merge into one
UASSERT_SELFTEST(size_t, check.vertexCount(), 1);
return elapsedUsecs;
}
// This test defends against a particular failure mode that the
// partitioner exhibited during development:
//
// At one time, the partitioner consistently favored edge-merges over
// equal-scoring sibling merges. Every edge and sibling merge in this
// test starts out with an equal score. If you only do edge-merges, all
// possible merges will continue to have equal score as the center node
// grows and grows. Soon the critical path budget is exhausted by a
// large center node, and we still have many small leaf nodes -- it's
// literally the worst partition possible.
//
// Now, instead, the partitioner gives slight favoritism to sibling
// merges in the event that scores are tied. This is better for the
// test and also real designs.
static void selfTestX() {
// NOTE: To get a dot file run with --debugi-V3Partition 4 or more.
V3Graph mtasks;
LogicMTask* center = new LogicMTask(&mtasks, NULL);
center->setCost(1);
unsigned i;
for (i=0; i<50; ++i) {
LogicMTask* mtp = new LogicMTask(&mtasks, NULL);
mtp->setCost(1);
// Edge from every input -> center
new MTaskEdge(&mtasks, mtp, center, 1);
}
for (i=0; i<50; ++i) {
LogicMTask* mtp = new LogicMTask(&mtasks, NULL);
mtp->setCost(1);
// Edge from center -> every output
new MTaskEdge(&mtasks, center, mtp, 1);
}
partInitCriticalPaths(&mtasks);
PartContraction(&mtasks, 20, true).go();
PartParallelismEst check(&mtasks);
check.traverse();
// Checking exact values here is maybe overly precise. What we're
// mostly looking for is a healthy reduction in the number of
// mtasks.
if (debug()>=5) {
UINFO(0, "X self test stats:\n");
check.debugReport();
}
UASSERT_SELFTEST(uint32_t, check.longestCritPathCost(), 19);
UASSERT_SELFTEST(uint32_t, check.totalGraphCost(), 101);
UASSERT_SELFTEST(uint32_t, check.vertexCount(), 14);
UASSERT_SELFTEST(uint32_t, check.edgeCount(), 13);
}
public:
static void selfTest() {
selfTestX();
selfTestChain();
}
private:
VL_DEBUG_FUNC; // Declare debug()
VL_UNCOPYABLE(PartContraction);
};
const GraphWay* PartContraction::s_shortestWaywardCpInclusiveWay = NULL;
//######################################################################
// DpiImportCallVisitor
// Scan node, indicate whether it contains a call to a DPI imported
// routine.
class DpiImportCallVisitor : public AstNVisitor {
private:
bool m_hasDpiHazard; // Found a DPI import call.
bool m_tracingCall; // Iterating into a CCall to a CFunc
// METHODS
VL_DEBUG_FUNC;
virtual void visit(AstCFunc* nodep) {
if (!m_tracingCall) return;
m_tracingCall = false;
if (nodep->dpiImportWrapper()) {
if (nodep->pure() ? !v3Global.opt.threadsDpiPure()
: !v3Global.opt.threadsDpiUnpure()) {
m_hasDpiHazard = true;
}
}
iterateChildren(nodep);
}
virtual void visit(AstCCall* nodep) {
iterateChildren(nodep);
// Enter the function and trace it
m_tracingCall = true;
iterate(nodep->funcp());
}
virtual void visit(AstNode* nodep) {
iterateChildren(nodep);
}
public:
// CONSTRUCTORS
explicit DpiImportCallVisitor(AstNode* nodep)
: m_hasDpiHazard(false)
, m_tracingCall(false) {
iterate(nodep);
}
bool hasDpiHazard() const { return m_hasDpiHazard; }
virtual ~DpiImportCallVisitor() {}
private:
VL_UNCOPYABLE(DpiImportCallVisitor);
};
//######################################################################
// PartFixDataHazards
// Fix data hazards in the partition graph.
//
// The fine-grained graph from V3Order may contain data hazards which are
// not a problem for serial mode, but which would be a problem in parallel
// mode.
//
// There are basically two classes: unordered pairs of writes, and
// unordered write-read pairs. We fix both here, with a combination of
// MTask-merges and new edges to ensure no such unordered pairs remain.
//
// ABOUT UNORDERED WRITE-WRITE PAIRS
//
// The V3Order dependency graph treats these as unordered events:
//
// a) sig[15:8] = stuff;
// ...
// b) sig[7:0] = other_stuff;
//
// Seems OK right? They are writes to disjoint bits of the same
// signal. They can run in either order, in serial mode, and the result
// will be the same.
//
// The resulting C code for each of this isn't a pure write, it's
// actually an R-M-W sequence:
//
// a) sig = (sig & 0xff) | (0xff00 & (stuff << 8));
// ...
// b) sig = (sig & 0xff00) | (0xff & other_stuff);
//
// In serial mode, order doesn't matter so long as these run serially.
// In parallel mode, we must serialize these RMW's to avoid a race.
//
// We don't actually check here if each write would involve an R-M-W, we
// just assume that it would. If this routine ever causes a drastic
// increase in critical path, it could be optimized to make a better
// prediction (with all the risk that word implies!) about whether a
// given write is likely to turn into an R-M-W.
//
// ABOUT UNORDERED WRITE-READ PAIRS
//
// If we don't put unordered write-read pairs into some order at verilation
// time, we risk a runtime race.
//
// How do such unordered writer/reader pairs happen? Here's a partial list
// of scenarios:
//
// Case 1: Circular logic
//
// If the design has circular logic, V3Order has by now generated some
// dependency cycles, and also cut some of the edges to make it
// acyclic.
//
// For serial mode, that was fine. We can break logic circles at an
// arbitrary point. At runtime, we'll repeat the _eval() until no
// changes are detected, which papers over the discarded dependency.
//
// For parallel mode, this situation can lead to unordered reads and
// writes of the same variable, causing a data race. For example if the
// original code is this:
//
// assign b = b | a << 2;
// assign out = b;
//
// ... there's originally a dependency edge which records that 'b'
// depends on the first assign. V3Order may cut this edge, making the
// statements unordered. In serial mode that's fine, they can run in
// either order. In parallel mode it's a reader/writer race.
//
// Case 2: Race Condition in Verilog Sources
//
// If the input has races, eg. blocking assignments in always blocks
// that share variables, the graph at this point will contain unordered
// writes and reads (or unordered write-write pairs) reflecting that.
//
// Case 3: Interesting V3Order Behavior
//
// There's code in V3Order that explicitly avoids making a dependency
// edge from a clock-gater signal to the logic node that produces the
// clock signal. This leads to unordered reader/writer pairs in
// parallel mode.
//
class PartFixDataHazards {
private:
// TYPES
typedef std::set<LogicMTask*, MTaskIdLessThan> LogicMTaskSet;
typedef std::map<uint32_t/*rank*/, LogicMTaskSet> TasksByRank;
typedef std::set<const OrderVarStdVertex*, OrderByPtrId&> OvvSet;
typedef vl_unordered_map<const OrderLogicVertex*, LogicMTask*> Olv2MTaskMap;
// MEMBERS
V3Graph* m_mtasksp; // Mtask graph
Olv2MTaskMap m_olv2mtask; // Map OrderLogicVertex to LogicMTask who wraps it
unsigned m_mergesDone; // Number of MTasks merged. For stats only.
public:
// CONSTRUCTORs
explicit PartFixDataHazards(V3Graph* mtasksp)
: m_mtasksp(mtasksp), m_mergesDone(0) {}
// METHODS
private:
void findAdjacentTasks(OvvSet::iterator ovvIt, TasksByRank* tasksByRankp) {
// Find all writer tasks for this variable, group by rank.
for (V3GraphEdge* edgep = (*ovvIt)->inBeginp();
edgep; edgep = edgep->inNextp()) {
OrderLogicVertex* logicp = dynamic_cast<OrderLogicVertex*>(edgep->fromp());
if (!logicp) continue;
if (logicp->domainp()->hasInitial()
|| logicp->domainp()->hasSettle()) continue;
LogicMTask* writerMtaskp = m_olv2mtask.at(logicp);
(*tasksByRankp)[writerMtaskp->rank()].insert(writerMtaskp);
}
// Find all reader tasks for this variable, group by rank.
for (V3GraphEdge* edgep = (*ovvIt)->outBeginp();
edgep; edgep = edgep->outNextp()) {
OrderLogicVertex* logicp = dynamic_cast<OrderLogicVertex*>(edgep->fromp());
if (!logicp) continue;
if (logicp->domainp()->hasInitial()
|| logicp->domainp()->hasSettle()) continue;
LogicMTask* readerMtaskp = m_olv2mtask.at(logicp);
(*tasksByRankp)[readerMtaskp->rank()].insert(readerMtaskp);
}
}
void mergeSameRankTasks(TasksByRank* tasksByRankp) {
LogicMTask* lastMergedp = NULL;
for (TasksByRank::iterator rankIt = tasksByRankp->begin();
rankIt != tasksByRankp->end(); ++rankIt) {
// Find the largest node at this rank, merge into it. (If we
// happen to find a huge node, this saves time in
// partMergeEdgesFrom() versus merging into an arbitrary node.)
LogicMTask* mergedp = NULL;
for (LogicMTaskSet::iterator it = rankIt->second.begin();
it != rankIt->second.end(); ++it) {
LogicMTask* mtaskp = *it;
if (mergedp) {
if (mergedp->cost() < mtaskp->cost()) {
mergedp = mtaskp;
}
} else {
mergedp = mtaskp;
}
}
rankIt->second.erase(mergedp);
while (!rankIt->second.empty()) {
LogicMTaskSet::iterator begin = rankIt->second.begin();
LogicMTask* donorp = *begin;
UASSERT_OBJ(donorp != mergedp, donorp, "Donor can't be merged edge");
rankIt->second.erase(begin);
// Merge donorp into mergedp.
// Fix up the map, so donor's OLVs map to mergedp
for (LogicMTask::VxList::const_iterator tmvit =
donorp->vertexListp()->begin();
tmvit != donorp->vertexListp()->end(); ++tmvit) {
MTaskMoveVertex* tmvp = *tmvit;
OrderLogicVertex* logicp = tmvp->logicp();
if (logicp) m_olv2mtask[logicp] = mergedp;
}
// Move all vertices from donorp to mergedp
mergedp->moveAllVerticesFrom(donorp);
// Move edges from donorp to recipientp
partMergeEdgesFrom(m_mtasksp, mergedp, donorp, NULL);
// Remove donorp from the graph
donorp->unlinkDelete(m_mtasksp); VL_DANGLING(donorp);
m_mergesDone++;
}
if (lastMergedp) {
UASSERT_OBJ(lastMergedp->rank() < mergedp->rank(), mergedp,
"Merging must be on lower rank");
if (!lastMergedp->hasRelative(GraphWay::FORWARD, mergedp)) {
new MTaskEdge(m_mtasksp, lastMergedp, mergedp, 1);
}
}
lastMergedp = mergedp;
}
}
bool hasDpiHazard(LogicMTask* mtaskp) {
for (LogicMTask::VxList::const_iterator it = mtaskp->vertexListp()->begin();
it != mtaskp->vertexListp()->end(); ++it) {
if (!(*it)->logicp()) continue;
AstNode* nodep = (*it)->logicp()->nodep();
// NOTE: We don't handle DPI exports. If testbench code calls a
// DPI-exported function at any time during eval() we may have
// a data hazard. (Likewise in non-threaded mode if an export
// messes with an ordered variable we're broken.)
// Find all calls to DPI-imported functions, we can put those
// into a serial order at least. That should solve the most
// likely DPI-related data hazards.
if (DpiImportCallVisitor(nodep).hasDpiHazard()) {
return true;
}
}
return false;
}
public:
void go() {
vluint64_t startUsecs = 0;
if (debug() >= 3) startUsecs = V3Os::timeUsecs();
// Build an OLV->mtask map and a set of OVVs
OrderByPtrId ovvOrder;
OvvSet ovvSet(ovvOrder);
// OVV's which wrap systemC vars will be handled slightly specially
OvvSet ovvSetSystemC(ovvOrder);
for (V3GraphVertex* vxp = m_mtasksp->verticesBeginp();
vxp; vxp = vxp->verticesNextp()) {
LogicMTask* mtaskp = dynamic_cast<LogicMTask*>(vxp);
// Should be only one MTaskMoveVertex in each mtask at this
// stage, but whatever, write it as a loop:
for (LogicMTask::VxList::const_iterator it
= mtaskp->vertexListp()->begin();
it != mtaskp->vertexListp()->end(); ++it) {
MTaskMoveVertex* tmvp = *it;
if (OrderLogicVertex* logicp = tmvp->logicp()) {
m_olv2mtask[logicp] = mtaskp;
// Look at downstream vars.
for (V3GraphEdge *edgep = logicp->outBeginp();
edgep; edgep = edgep->outNextp()) {
// Only consider OrderVarStdVertex which reflects
// an actual lvalue assignment; the others do not.
OrderVarStdVertex* ovvp
= dynamic_cast<OrderVarStdVertex*>(edgep->top());
if (!ovvp) continue;
if (ovvp->varScp()->varp()->isSc()) {
ovvSetSystemC.insert(ovvp);
} else {
ovvSet.insert(ovvp);
}
}
}
}
}
// Rank the graph.
// DGS is faster than V3GraphAlg's recursive rank, in the worst
// cases where the recursive rank must pass through the same node
// many times. (We saw 22s for DGS vs. 500s for recursive rank on
// one large design.)
{
GraphStreamUnordered serialize(m_mtasksp);
const V3GraphVertex* vertexp;
while ((vertexp = serialize.nextp())) {
uint32_t rank = 0;
for (V3GraphEdge* edgep = vertexp->inBeginp(); edgep;
edgep = edgep->inNextp()) {
rank = std::max(edgep->fromp()->rank() + 1, rank);
}
const_cast<V3GraphVertex*>(vertexp)->rank(rank);
}
}
// For each OrderVarVertex, look at its writer and reader mtasks.
//
// If there's a set of writers and readers at the same rank, we
// know these are unordered with respect to one another, so merge
// those mtasks all together.
//
// At this point, we have at most one merged mtask per rank (for a
// given OVV.) Create edges across these remaining mtasks to ensure
// they run in serial order (going along with the existing ranks.)
//
// NOTE: we don't update the CP's stored in the LogicMTasks to
// reflect the changes we make to the graph. That's OK, as we
// haven't yet initialized CPs when we call this routine.
for (OvvSet::iterator ovvit = ovvSet.begin();
ovvit != ovvSet.end(); ++ovvit) {
// Build a set of mtasks, per rank, which access this var.
// Within a rank, sort by MTaskID to avoid nondeterminism.
TasksByRank tasksByRank;
// Find all reader and writer tasks for this variable, add to
// tasksByRank.
findAdjacentTasks(ovvit, &tasksByRank);
// Merge all writer and reader tasks from same rank together.
//
// NOTE: Strictly speaking, we don't need to merge all the
// readers together. That may lead to extra serialization. The
// least amount of ordering we could impose here would be to
// merge all writers at a given rank together; then make edges
// from the merged writer node to each reader node at the same
// rank; and then from each reader node to the merged writer at
// the next rank.
//
// Whereas, merging all readers and writers at the same rank
// together is "the simplest thing that could possibly work"
// and it seems to. It also creates fairly few edges. We don't
// want to create tons of edges here, doing so is not nice to
// the main edge contraction pass.
mergeSameRankTasks(&tasksByRank);
}
// Handle SystemC vars just a little differently. Instead of
// treating each var as an independent entity, and serializing
// writes to that one var, we treat ALL systemC vars as a single
// entity and serialize writes (and, conservatively, reads) across
// all of them.
//
// Reasoning: writing a systemC var actually turns into a call to a
// var.write() method, which under the hood is accessing some data
// structure that's shared by many SC vars. It's not thread safe.
//
// Hopefully we only have a few SC vars -- top level ports, probably.
{
TasksByRank tasksByRank;
for (OvvSet::iterator ovvit = ovvSetSystemC.begin();
ovvit != ovvSetSystemC.end(); ++ovvit) {
findAdjacentTasks(ovvit, &tasksByRank);
}
mergeSameRankTasks(&tasksByRank);
}
// Handle nodes containing DPI calls, we want to serialize those
// by default unless user gave --threads-dpi-concurrent.
// Same basic strategy as above to serialize access to SC vars.
if (!v3Global.opt.threadsDpiPure() || !v3Global.opt.threadsDpiUnpure()) {
TasksByRank tasksByRank;
for (V3GraphVertex* vxp = m_mtasksp->verticesBeginp();
vxp; vxp = vxp->verticesNextp()) {
LogicMTask* mtaskp = dynamic_cast<LogicMTask*>(vxp);
if (hasDpiHazard(mtaskp)) {
tasksByRank[vxp->rank()].insert(mtaskp);
}
}
mergeSameRankTasks(&tasksByRank);
}
UINFO(4, "PartFixDataHazards() merged "<<m_mergesDone
<<" pairs of nodes in "<<(V3Os::timeUsecs() - startUsecs)
<<" usecs.\n");
}
private:
VL_UNCOPYABLE(PartFixDataHazards);
VL_DEBUG_FUNC;
};
//######################################################################
// PartPackMTasks
// Statically pack tasks into threads.
//
// The simplest thing that could possibly work would be to assume that our
// predictions of task runtimes are precise, and that every thread will
// make progress at an equal rate. Simulate a single "clock", pack the the
// highest priority ready task into whatever thread becomes ready earliest,
// repeating until no tasks remain.
//
// That doesn't work well, as our predictions of task runtimes have wide
// error bars (+/- 60% is typical.)
//
// So be a little more clever: let each task have a different end time,
// depending on which thread is looking. Be a little bit pessimistic when
// thread A checks the end time of an mtask running on thread B. This extra
// "padding" avoids tight "layovers" at cross-thread dependencies.
class PartPackMTasks {
private:
// TYPES
struct MTaskState {
uint32_t completionTime; // Estimated time this mtask will complete
};
struct MTaskCmp {
bool operator() (const ExecMTask* ap, ExecMTask* bp) const {
return ap->id() < bp->id();
}
};
// MEMBERS
V3Graph* m_mtasksp; // Mtask graph
uint32_t m_nThreads; // Number of threads
uint32_t m_sandbagNumerator; // Numerator padding for est runtime
uint32_t m_sandbagDenom; // Denomerator padding for est runtime
typedef vl_unordered_map<const ExecMTask*, MTaskState> MTaskStateMap;
MTaskStateMap m_mtaskState; // State for each mtask.
MTaskCmp m_mtaskCmp; // Comparison functor
typedef std::set<ExecMTask*, MTaskCmp&> ReadyMTasks;
ReadyMTasks m_ready; // MTasks ready to be assigned next; all their
// // dependencies are already assigned.
typedef std::vector<ExecMTask*> MTaskVec;
MTaskVec m_prevMTask; // Previous mtask scheduled to each thread.
std::vector<uint32_t> m_busyUntil; // Time each thread is occupied until
public:
// CONSTRUCTORS
explicit PartPackMTasks(V3Graph* mtasksp,
uint32_t nThreads = v3Global.opt.threads(),
unsigned sandbagNumerator = 30,
unsigned sandbagDenom = 100)
: m_mtasksp(mtasksp)
, m_nThreads(nThreads)
, m_sandbagNumerator(sandbagNumerator)
, m_sandbagDenom(sandbagDenom)
, m_ready(m_mtaskCmp) {}
~PartPackMTasks() {}
// METHODS
uint32_t completionTime(const ExecMTask* mtaskp, uint32_t thread) {
const MTaskState& state = m_mtaskState[mtaskp];
UASSERT(mtaskp->thread() != 0xffffffff, "Mtask should have assigned thread");
if (thread == mtaskp->thread()) {
// No overhead on native thread
return state.completionTime;
}
// Add some padding to the estimated runtime when looking from
// another thread
uint32_t sandbaggedEndTime = state.completionTime
+ (m_sandbagNumerator * mtaskp->cost()) / m_sandbagDenom;
// If task B is packed after task A on thread 0, don't let thread 1
// think that A finishes later than thread 0 thinks that B
// finishes, otherwise we get priority inversions and fail the self
// test.
if (mtaskp->packNextp()) {
uint32_t successorEndTime
= completionTime(mtaskp->packNextp(), mtaskp->thread());
if ((sandbaggedEndTime >= successorEndTime)
&& (successorEndTime > 1)) {
sandbaggedEndTime = successorEndTime - 1;
}
}
UINFO(6, "Sandbagged end time for "<<mtaskp->name()
<<" on th "<<thread<<" = "<<sandbaggedEndTime<<endl);
return sandbaggedEndTime;
}
void setCompletionTime(ExecMTask* mtaskp, uint32_t time) {
MTaskState& state = m_mtaskState[mtaskp];
state.completionTime = time;
}
void go() {
// Build initial ready list
for (V3GraphVertex* vxp = m_mtasksp->verticesBeginp();
vxp; vxp = vxp->verticesNextp()) {
ExecMTask* mtaskp = dynamic_cast<ExecMTask*>(vxp);
if (vxp->inEmpty()) m_ready.insert(mtaskp);
}
m_prevMTask.clear();
m_prevMTask.resize(m_nThreads);
m_busyUntil.clear();
m_busyUntil.resize(m_nThreads);
while (!m_ready.empty()) {
// For each task in the ready set, compute when it might start
// on each thread (in that thread's local time frame.)
uint32_t bestTime = 0xffffffff;
uint32_t bestTh = 0;
ExecMTask* bestMtaskp = NULL;
for (uint32_t th = 0; th < m_nThreads; ++th) {
for (ReadyMTasks::iterator taskIt = m_ready.begin();
taskIt != m_ready.end(); ++taskIt) {
uint32_t timeBegin = m_busyUntil[th];
if (timeBegin > bestTime) {
UINFO(6, "th "<<th<<" busy until "<<timeBegin
<<", later than bestTime "<<bestTime
<<", skipping thread.\n");
break;
}
ExecMTask* taskp = *taskIt;
for (V3GraphEdge* edgep = taskp->inBeginp();
edgep; edgep = edgep->inNextp()) {
ExecMTask* priorp
= dynamic_cast<ExecMTask*>(edgep->fromp());
uint32_t priorEndTime = completionTime(priorp, th);
if (priorEndTime > timeBegin) {
timeBegin = priorEndTime;
}
}
UINFO(6, "Task "<<taskp->name()
<<" start at "<<timeBegin
<<" on thread "<<th<<endl);
if ((timeBegin < bestTime)
|| ((timeBegin == bestTime)
&& bestMtaskp // Redundant, but appeases static analysis tools
&& (taskp->priority() > bestMtaskp->priority()))) {
bestTime = timeBegin;
bestTh = th;
bestMtaskp = taskp;
}
}
}
if (!bestMtaskp) v3fatalSrc("Should have found some task");
UINFO(6, "Will schedule "<<bestMtaskp->name()
<<" onto thread "<<bestTh<<endl);
uint32_t bestEndTime = bestTime + bestMtaskp->cost();
setCompletionTime(bestMtaskp, bestEndTime);
// Update the ready list
size_t erased = m_ready.erase(bestMtaskp);
UASSERT_OBJ(erased > 0, bestMtaskp, "Should have erased something?");
for (V3GraphEdge* edgeOutp = bestMtaskp->outBeginp();
edgeOutp; edgeOutp = edgeOutp->outNextp()) {
ExecMTask* nextp = dynamic_cast<ExecMTask*>(edgeOutp->top());
UASSERT(nextp->thread() == 0xffffffff,
"Tasks after one being assigned should not be assigned yet");
// They also should not be ready yet, since they only now
// may become ready
UASSERT_OBJ(m_ready.find(nextp) == m_ready.end(), nextp,
"Tasks after one being assigned should not be ready");
bool isReady = true;
for (V3GraphEdge* edgeInp = nextp->inBeginp();
edgeInp; edgeInp = edgeInp->inNextp()) {
ExecMTask* priorp = dynamic_cast<ExecMTask*>(edgeInp->fromp());
if (priorp == bestMtaskp) continue;
if (priorp->thread() == 0xffffffff) {
// This prior is not assigned yet
isReady = false;
}
}
if (isReady) {
m_ready.insert(nextp);
UINFO(6, "Inserted "<<nextp->name()<<" into ready\n");
}
}
// Update the ExecMTask itself
if (m_prevMTask[bestTh]) {
m_prevMTask[bestTh]->packNextp(bestMtaskp);
UINFO(6, "Packing "<<bestMtaskp->name()
<<" after "<<m_prevMTask[bestTh]->name()<<endl);
} else {
UINFO(6, "Marking "<<bestMtaskp->name()<<" as thread root\n");
bestMtaskp->threadRoot(true);
}
bestMtaskp->thread(bestTh);
// Update the thread state
m_prevMTask[bestTh] = bestMtaskp;
m_busyUntil[bestTh] = bestEndTime;
}
}
// SELF TEST
static void selfTest() {
V3Graph graph;
ExecMTask* t0 = new ExecMTask(&graph, NULL, 0);
t0->cost(1000);
t0->priority(1100);
ExecMTask* t1 = new ExecMTask(&graph, NULL, 1);
t1->cost(100);
t1->priority(100);
ExecMTask* t2 = new ExecMTask(&graph, NULL, 2);
t2->cost(100);
t2->priority(100);
new V3GraphEdge(&graph, t0, t1, 1);
new V3GraphEdge(&graph, t0, t2, 1);
PartPackMTasks packer(&graph,
2, // Threads
3, // Sandbag numerator
10); // Sandbag denom
packer.go();
UASSERT_SELFTEST(bool, t0->threadRoot(), true);
UASSERT_SELFTEST(uint32_t, t0->thread(), 0);
UASSERT_SELFTEST(const void*, t0->packNextp(), t1);
UASSERT_SELFTEST(uint32_t, t1->thread(), 0);
UASSERT_SELFTEST(bool, t1->threadRoot(), false);
UASSERT_SELFTEST(const void*, t1->packNextp(), NULL);
UASSERT_SELFTEST(uint32_t, t2->thread(), 1);
UASSERT_SELFTEST(bool, t2->threadRoot(), true);
UASSERT_SELFTEST(const void*, t2->packNextp(), NULL);
// On its native thread, we see the actual end time for t0:
UASSERT_SELFTEST(uint32_t, packer.completionTime(t0, 0), 1000);
// On the other thread, we see a sandbagged end time which does not
// exceed the t1 end time:
UASSERT_SELFTEST(uint32_t, packer.completionTime(t0, 1), 1099);
// Actual end time on native thread:
UASSERT_SELFTEST(uint32_t, packer.completionTime(t1, 0), 1100);
// Sandbagged end time seen on thread 1. Note it does not compound
// with t0's sandbagged time; compounding caused trouble in
// practice.
UASSERT_SELFTEST(uint32_t, packer.completionTime(t1, 1), 1130);
UASSERT_SELFTEST(uint32_t, packer.completionTime(t2, 0), 1229);
UASSERT_SELFTEST(uint32_t, packer.completionTime(t2, 1), 1199);
}
private:
VL_DEBUG_FUNC; // Declare debug()
VL_UNCOPYABLE(PartPackMTasks);
};
//######################################################################
// V3Partition implementation
void V3Partition::debugMTaskGraphStats(const V3Graph* graphp, const string& stage) {
if (!debug()) return;
UINFO(4, "\n");
UINFO(4, " Stats for "<<stage<<endl);
uint32_t mtaskCount = 0;
uint32_t totalCost = 0;
uint32_t mtaskCostHist[32]; memset(mtaskCostHist, 0, sizeof(mtaskCostHist));
for (const V3GraphVertex* mtaskp = graphp->verticesBeginp(); mtaskp;
mtaskp = mtaskp->verticesNextp()) {
++mtaskCount;
uint32_t mtaskCost = dynamic_cast<const AbstractMTask*>(mtaskp)->cost();
totalCost += mtaskCost;
unsigned log2Cost = 0;
while (mtaskCost >>= 1) ++log2Cost;
UASSERT(log2Cost < 32, "log2Cost overflow in debugMTaskGraphStats");
++mtaskCostHist[log2Cost];
}
UINFO(4, " Total mtask cost = "<<totalCost<<"\n");
UINFO(4, " Mtask count = "<<mtaskCount<<"\n");
UINFO(4, " Avg cost / mtask = "
<< ((mtaskCount > 0)
? cvtToStr(totalCost / mtaskCount)
: "INF!") << "\n");
UINFO(4, " Histogram of mtask costs:\n");
for (unsigned i = 0; i < 32; ++i) {
if (mtaskCostHist[i]) {
UINFO(4, " 2^"<<i<<": "<<mtaskCostHist[i]<<endl);
V3Stats::addStat("MTask graph, "+stage+", mtask cost 2^"
+(i<10 ? " ":"")
+cvtToStr(i), mtaskCostHist[i]);
}
}
if (mtaskCount < 1000) {
string filePrefix("ordermv_");
filePrefix += stage;
if (debug() >= 4) graphp->dumpDotFilePrefixedAlways(filePrefix);
}
// Look only at the cost of each mtask, neglect communication cost.
// This will show us how much parallelism we expect, assuming cache-miss
// costs are minor and the cost of running logic is the dominant cost.
PartParallelismEst vertexParEst(graphp);
vertexParEst.traverse();
vertexParEst.statsReport(stage);
if (debug()>=4) {
UINFO(0, "\n");
UINFO(0, " Parallelism estimate for based on mtask costs:\n");
vertexParEst.debugReport();
}
}
// Print a hash of the shape of graphp. If you are battling
// nondeterminism, this can help to pinpoint where in the pipeline it's
// creeping in.
void V3Partition::hashGraphDebug(const V3Graph* graphp, const char* debugName) {
// Disabled when there are no nondeterminism issues in flight.
if (!v3Global.opt.debugNondeterminism()) return;
vl_unordered_map<const V3GraphVertex*, uint32_t> vx2Id;
unsigned id = 0;
for (const V3GraphVertex* vxp = graphp->verticesBeginp();
vxp; vxp = vxp->verticesNextp()) {
vx2Id[vxp] = id++;
}
unsigned hash = 0;
for (const V3GraphVertex* vxp = graphp->verticesBeginp();
vxp; vxp = vxp->verticesNextp()) {
for (const V3GraphEdge* edgep = vxp->outBeginp();
edgep; edgep= edgep->outNextp()) {
const V3GraphVertex* top = edgep->top();
hash = vx2Id[top] + 31u * hash; // The K&R hash function
}
}
UINFO(0, "Hash of shape (not contents) of "<<debugName
<<" = "<<cvtToStr(hash)<<endl);
}
void V3Partition::setupMTaskDeps(V3Graph* mtasksp, const Vx2MTaskMap* vx2mtaskp) {
// Look at each mtask
for (V3GraphVertex* itp = mtasksp->verticesBeginp(); itp;
itp=itp->verticesNextp()) {
LogicMTask* mtaskp = dynamic_cast<LogicMTask*>(itp);
const LogicMTask::VxList* vertexListp = mtaskp->vertexListp();
// For each logic vertex in this mtask, create an mtask-to-mtask
// edge based on the logic-to-logic edge.
for (LogicMTask::VxList::const_iterator vit = vertexListp->begin();
vit != vertexListp->end(); ++vit) {
for (V3GraphEdge* outp = (*vit)->outBeginp(); outp;
outp = outp->outNextp()) {
UASSERT(outp->weight() > 0, "Mtask not assigned weight");
const MTaskMoveVertex* top
= dynamic_cast<MTaskMoveVertex*>(outp->top());
UASSERT(top, "MoveVertex not associated to mtask");
Vx2MTaskMap::const_iterator it = vx2mtaskp->find(top);
UASSERT(it != vx2mtaskp->end(), "MTask map can't find id");
LogicMTask* otherMTaskp = it->second;
UASSERT(otherMTaskp, "NULL other Mtask");
UASSERT_OBJ(otherMTaskp != mtaskp, mtaskp, "Would create a cycle edge");
// Don't create redundant edges.
if (mtaskp->hasRelative(GraphWay::FORWARD, otherMTaskp)) {
continue;
}
new MTaskEdge(mtasksp, mtaskp, otherMTaskp, 1);
}
}
}
}
void V3Partition::go(V3Graph* mtasksp) {
// Called by V3Order
hashGraphDebug(m_fineDepsGraphp, "v3partition initial fine-grained deps");
// Create the first MTasks. Initially, each MTask just wraps one
// MTaskMoveVertex. Over time, we'll merge MTasks together and
// eventually each MTask will wrap a large number of MTaskMoveVertices
// (and the logic nodes therein.)
uint32_t totalGraphCost = 0;
{
// The V3InstrCount within LogicMTask will set user5 on each AST
// node, to assert that we never count any node twice.
AstUser5InUse inUser5;
Vx2MTaskMap vx2mtask;
for (V3GraphVertex* vxp = m_fineDepsGraphp->verticesBeginp();
vxp; vxp = vxp->verticesNextp()) {
MTaskMoveVertex* mtmvVxp = dynamic_cast<MTaskMoveVertex*>(vxp);
UASSERT_OBJ(mtmvVxp, vxp, "Every vertex here should be an MTaskMoveVertex");
LogicMTask* mtaskp = new LogicMTask(mtasksp, mtmvVxp);
vx2mtask[mtmvVxp] = mtaskp;
totalGraphCost += mtaskp->cost();
}
// Create the mtask->mtask dep edges based on vertex deps
setupMTaskDeps(mtasksp, &vx2mtask);
}
V3Partition::debugMTaskGraphStats(mtasksp, "initial");
// For debug: print out the longest critical path. This allows us to
// verify that the costs look reasonable, that we aren't combining
// nodes that should probably be split, etc.
if (v3Global.opt.dumpTreeLevel(__FILE__) >= 3) {
LogicMTask::dumpCpFilePrefixed(mtasksp, "cp");
}
// Merge nodes that could present data hazards; see comment within.
{
PartFixDataHazards(mtasksp).go();
V3Partition::debugMTaskGraphStats(mtasksp, "hazards");
hashGraphDebug(mtasksp, "mtasksp after fixDataHazards()");
}
// Setup the critical path into and out of each node.
partInitCriticalPaths(mtasksp);
hashGraphDebug(mtasksp, "after partInitCriticalPaths()");
// Order the graph. We know it's already ranked from fixDataHazards()
// so we don't need to rank it again.
//
// On at least some models, ordering the graph here seems to help
// performance. (Why? Is it just triggering noise in a lucky direction?
// Is it just as likely to harm results?)
//
// More diversity of models that can build with --threads will
// eventually tell us. For now keep the order() so we don't forget
// about it, in case it actually helps. TODO: get more data and maybe
// remove this later if it doesn't really help.
mtasksp->orderPreRanked();
int targetParFactor = v3Global.opt.threads();
if (targetParFactor < 2) {
v3fatalSrc("We should not reach V3Partition when --threads <= 1");
}
// Set cpLimit to roughly totalGraphCost / nThreads
//
// Actually set it a bit lower, by a hardcoded fudge factor. This
// results in more smaller mtasks, which helps reduce fragmentation
// when scheduling them.
unsigned fudgeNumerator = 3;
unsigned fudgeDenominator = 5;
uint32_t cpLimit = ((totalGraphCost * fudgeNumerator)
/ (targetParFactor * fudgeDenominator));
UINFO(4, "V3Partition set cpLimit = "<<cpLimit<<endl);
// Merge MTask nodes together, repeatedly, until the CP budget is
// reached. Coarsens the graph, usually by several orders of
// magnitude.
//
// Some tests disable this, hence the test on threadsCoarsen().
// Coarsening is always enabled in production.
if (v3Global.opt.threadsCoarsen()) {
PartContraction(mtasksp, cpLimit,
// --debugPartition is used by tests
// to enable slow assertions.
v3Global.opt.debugPartition()).go();
V3Partition::debugMTaskGraphStats(mtasksp, "contraction");
}
{
mtasksp->removeTransitiveEdges();
V3Partition::debugMTaskGraphStats(mtasksp, "transitive1");
}
// Reassign MTask IDs onto smaller numbers, which should be more stable
// across small logic changes. Keep MTask IDs in the same relative
// order though, otherwise we break CmpLogicMTask for still-existing
// EdgeSet's that haven't destructed yet.
{
typedef std::set<LogicMTask*, LogicMTask::CmpLogicMTask> SortedMTaskSet;
SortedMTaskSet sorted;
for (V3GraphVertex* itp = mtasksp->verticesBeginp(); itp;
itp = itp->verticesNextp()) {
LogicMTask* mtaskp = dynamic_cast<LogicMTask*>(itp);
sorted.insert(mtaskp);
}
uint32_t nextId = 1;
for (SortedMTaskSet::iterator it = sorted.begin();
it != sorted.end(); ++it) {
// We shouldn't perturb the sort order of the set, despite
// changing the IDs, they should all just remain in the same
// relative order. Confirm that:
UASSERT(nextId <= (*it)->id(), "Should only shrink MTaskIDs here");
UINFO(4, "Reassigning MTask id " << (*it)->id()
<< " to id " << nextId << "\n");
(*it)->id(nextId);
nextId++;
}
}
// Set color to indicate an mtaskId on every underlying MTaskMoveVertex.
for (V3GraphVertex* itp = mtasksp->verticesBeginp(); itp;
itp = itp->verticesNextp()) {
LogicMTask* mtaskp = dynamic_cast<LogicMTask*>(itp);
for (LogicMTask::VxList::const_iterator it
= mtaskp->vertexListp()->begin();
it != mtaskp->vertexListp()->end(); ++it) {
MTaskMoveVertex* mvertexp = *it;
mvertexp->color(mtaskp->id());
}
}
}
void V3Partition::finalizeCosts(V3Graph* execMTaskGraphp) {
GraphStreamUnordered ser(execMTaskGraphp, GraphWay::REVERSE);
while (const V3GraphVertex* vxp = ser.nextp()) {
ExecMTask* mtp = dynamic_cast<ExecMTask*>(const_cast<V3GraphVertex*>(vxp));
uint32_t costCount = V3InstrCount::count(mtp->bodyp(), false);
mtp->cost(costCount);
mtp->priority(costCount);
// "Priority" is the critical path from the start of the mtask, to
// the end of the graph reachable from this mtask. Given the
// choice among several ready mtasks, we'll want to start the
// highest priority one first, so we're always working on the "long
// pole"
for (V3GraphEdge* edgep = mtp->outBeginp();
edgep; edgep = edgep->outNextp()) {
ExecMTask* followp = dynamic_cast<ExecMTask*>(edgep->top());
if ((followp->priority() + mtp->cost()) > mtp->priority()) {
mtp->priority(followp->priority() + mtp->cost());
}
}
}
// Some MTasks may now have zero cost, eliminate those.
// (It's common for tasks to shrink to nothing when V3LifePost
// removes dly assignments.)
for (V3GraphVertex* vxp = execMTaskGraphp->verticesBeginp(); vxp; ) {
ExecMTask* mtp = dynamic_cast<ExecMTask*>(vxp);
vxp = vxp->verticesNextp(); // Advance before delete
// Don't rely on checking mtp->cost() == 0 to detect an empty task.
// Our cost-estimating logic is just an estimate. Instead, check
// the MTaskBody to see if it's empty. That's the source of truth.
AstMTaskBody* bodyp = mtp->bodyp();
if (!bodyp->stmtsp()) { // Kill this empty mtask
UINFO(6, "Removing zero-cost "<<mtp->name()<<endl);
for (V3GraphEdge* inp = mtp->inBeginp();
inp; inp = inp->inNextp()) {
for (V3GraphEdge* outp = mtp->outBeginp();
outp; outp = outp->outNextp()) {
new V3GraphEdge(execMTaskGraphp, inp->fromp(),
outp->top(), 1);
}
}
mtp->unlinkDelete(execMTaskGraphp); VL_DANGLING(mtp);
// Also remove and delete the AstMTaskBody, otherwise it would
// keep a dangling pointer to the ExecMTask.
bodyp->unlinkFrBack()->deleteTree(); VL_DANGLING(bodyp);
}
}
// Removing tasks may cause edges that were formerly non-transitive to
// become transitive. Also we just created new edges around the removed
// tasks, which could be transitive. Prune out all transitive edges.
{
execMTaskGraphp->removeTransitiveEdges();
V3Partition::debugMTaskGraphStats(execMTaskGraphp,
"transitive2");
}
// Record summary stats for final m_tasks graph.
// (More verbose stats are available with --debugi-V3Partition >= 3.)
PartParallelismEst parEst(execMTaskGraphp);
parEst.traverse();
parEst.statsReport("final");
if (debug() >= 3) {
UINFO(0," Final mtask parallelism report:\n");
parEst.debugReport();
}
}
void V3Partition::finalize() {
// Called by Verilator top stage
AstExecGraph* execGraphp = v3Global.rootp()->execGraphp();
UASSERT(execGraphp, "Couldn't find AstExecGraph singleton.");
// Back in V3Order, we partitioned mtasks using provisional cost
// estimates. However, V3Order precedes some optimizations (notably
// V3LifePost) that can change the cost of logic within each mtask.
// Now that logic is final, recompute the cost and priority of each
// ExecMTask.
finalizeCosts(execGraphp->mutableDepGraphp());
// "Pack" the mtasks: statically associate each mtask with a thread,
// and determine the order in which each thread will runs its mtasks.
PartPackMTasks(execGraphp->mutableDepGraphp()).go();
}
void V3Partition::selfTest() {
PartPropagateCpSelfTest::selfTest();
PartPackMTasks::selfTest();
PartContraction::selfTest();
}