// $Id$ -*- C++ -*- //************************************************************************* // DESCRIPTION: Verilator: Block code ordering // // Code available from: http://www.veripool.com/verilator // // AUTHORS: Wilson Snyder with Paul Wasson, Duane Gabli // //************************************************************************* // // Copyright 2003-2007 by Wilson Snyder. This program is free software; you can // redistribute it and/or modify it under the terms of either the GNU // General Public License or the Perl Artistic License. // // Verilator is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // //************************************************************************* #include "config_build.h" #include "verilatedos.h" #include "V3Ast.h" #include "V3Graph.h" class OrderVisitor; class OrderMoveVertex; class OrderMoveDomScope; //###################################################################### enum OrderWeights { WEIGHT_INPUT = 1, // Low weight just so dot graph looks nice WEIGHT_COMBO = 1, // Breakable combo logic WEIGHT_LOOPBE = 1, // Connection to loop begin/end WEIGHT_POST = 2, // Post-delayed used var WEIGHT_PRE = 3, // Breakable pre-delayed used var WEIGHT_MEDIUM = 8, // Medium weight just so dot graph looks nice WEIGHT_NORMAL = 32 }; // High weight just so dot graph looks nice enum OrderLoopId { LOOPID_UNKNOWN = 0, // Not assigned yet LOOPID_NOTLOOPED=1, // Not looped LOOPID_FIRST = 2, // First assigned id (numbers increment from here) LOOPID_MAX = (1<<30) }; struct OrderVEdgeType { enum en { UNKNOWN = 0, VERTEX_INPUTS, VERTEX_SETTLE, VERTEX_LOGIC, VERTEX_VARSTD, VERTEX_VARPRE, VERTEX_VARPOST, VERTEX_VARPORD, VERTEX_VARSETTLE, VERTEX_LOOPBEGIN, VERTEX_LOOPEND, VERTEX_MOVE, EDGE_STD, EDGE_CHANGEDET, EDGE_COMBOCUT, EDGE_PRECUT, EDGE_POSTCUT, _ENUM_END }; const char* ascii() const { static const char* names[] = { "%E-vedge", "VERTEX_INPUTS", "VERTEX_SETTLE", "VERTEX_LOGIC", "VERTEX_VARSTD", "VERTEX_VARPRE", "VERTEX_VARPOST", "VERTEX_VARPORD", "VERTEX_VARSETTLE", "VERTEX_LOOPBEGIN", "VERTEX_LOOPEND", "VERTEX_MOVE", "EDGE_STD", "EDGE_CHANGEDET", "EDGE_COMBOCUT", "EDGE_PRECUT", "EDGE_POSTCUT", "_ENUM_END" }; return names[m_e]; }; enum en m_e; inline OrderVEdgeType () {}; inline OrderVEdgeType (en _e) : m_e(_e) {}; explicit inline OrderVEdgeType (int _e) : m_e(static_cast(_e)) {}; operator en () const { return m_e; }; }; inline bool operator== (OrderVEdgeType lhs, OrderVEdgeType rhs) { return (lhs.m_e == rhs.m_e); } inline bool operator== (OrderVEdgeType lhs, OrderVEdgeType::en rhs) { return (lhs.m_e == rhs); } inline bool operator== (OrderVEdgeType::en lhs, OrderVEdgeType rhs) { return (lhs == rhs.m_e); } //###################################################################### // Graph types class OrderGraph : public V3Graph { public: OrderGraph() {} virtual ~OrderGraph() {} // Methods virtual void loopsVertexCb(V3GraphVertex* vertexp); }; //###################################################################### // Vertex types class OrderEitherVertex : public V3GraphVertex { AstScope* m_scopep; // Scope the vertex is in AstSenTree* m_domainp; // Clock domain (NULL = to be computed as we iterate) OrderLoopId m_inLoop; // Loop number vertex is in public: OrderEitherVertex(V3Graph* graphp, AstScope* scopep, AstSenTree* domainp) : V3GraphVertex(graphp), m_scopep(scopep), m_domainp(domainp) , m_inLoop(LOOPID_UNKNOWN) { } virtual ~OrderEitherVertex() {} // Methods virtual OrderVEdgeType type() const = 0; virtual bool domainMatters() = 0; // Must be in same domain when cross edge to this vertex virtual string dotName() const { return cvtToStr((void*)m_scopep)+"_"; } // Accessors void domainp(AstSenTree* domainp) { m_domainp = domainp; } AstScope* scopep() const { return m_scopep; } AstSenTree* domainp() const { return m_domainp; } OrderLoopId inLoop() const { return m_inLoop; } void inLoop(OrderLoopId inloop) { m_inLoop = inloop; } }; class OrderInputsVertex : public OrderEitherVertex { public: OrderInputsVertex(V3Graph* graphp, AstSenTree* domainp) : OrderEitherVertex(graphp, NULL, domainp) {} virtual ~OrderInputsVertex() {} virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_INPUTS; } virtual string name() const { return "*INPUTS*"; } virtual string dotColor() const { return "green"; } virtual string dotName() const { return ""; } virtual bool domainMatters() { return false; } }; class OrderSettleVertex : public OrderEitherVertex { public: OrderSettleVertex(V3Graph* graphp, AstSenTree* domainp) : OrderEitherVertex(graphp, NULL, domainp) {} virtual ~OrderSettleVertex() {} virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_SETTLE; } virtual string name() const { return "*SETTLE*"; } virtual string dotColor() const { return "green"; } virtual string dotName() const { return ""; } virtual bool domainMatters() { return true; } }; class OrderLogicVertex : public OrderEitherVertex { AstNode* m_nodep; OrderMoveVertex* m_moveVxp; public: OrderLogicVertex(V3Graph* graphp, AstScope* scopep, AstSenTree* domainp, AstNode* nodep) : OrderEitherVertex(graphp, scopep, domainp), m_nodep(nodep), m_moveVxp(NULL) {} virtual ~OrderLogicVertex() {} virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_LOGIC; } virtual bool domainMatters() { return true; } // Accessors virtual string name() const { return (cvtToStr((void*)m_nodep)+"\\n "+cvtToStr(nodep()->typeName())); } AstNode* nodep() const { return m_nodep; } virtual string dotColor() const { return "yellow"; } OrderMoveVertex* moveVxp() const { return m_moveVxp; } void moveVxp(OrderMoveVertex* moveVxp) { m_moveVxp = moveVxp; } }; class OrderVarVertex : public OrderEitherVertex { AstVarScope* m_varScp; bool m_isClock; // Used as clock OrderVarVertex* m_pilNewVertexp; // for processInsLoopNewVar public: OrderVarVertex(V3Graph* graphp, AstScope* scopep, AstVarScope* varScp) : OrderEitherVertex(graphp, scopep, NULL), m_varScp(varScp), m_isClock(false) , m_pilNewVertexp(NULL) {} virtual ~OrderVarVertex() {} virtual OrderVarVertex* clone (V3Graph* graphp) const = 0; virtual OrderVEdgeType type() const = 0; // Accessors AstVarScope* varScp() const { return m_varScp; } void isClock(bool clk) { m_isClock=clk; } bool isClock() const { return m_isClock; } OrderVarVertex* pilNewVertexp() const { return m_pilNewVertexp; } void pilNewVertexp (OrderVarVertex* vertexp) { m_pilNewVertexp = vertexp; } }; class OrderVarStdVertex : public OrderVarVertex { public: OrderVarStdVertex(V3Graph* graphp, AstScope* scopep, AstVarScope* varScp) : OrderVarVertex(graphp, scopep,varScp) {} virtual ~OrderVarStdVertex() {} virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_VARSTD; } virtual OrderVarVertex* clone (V3Graph* graphp) const { return new OrderVarStdVertex(graphp, scopep(), varScp()); } virtual string name() const { return (cvtToStr((void*)varScp())+"\\n "+varScp()->name());} virtual string dotColor() const { return "skyblue"; } virtual bool domainMatters() { return true; } }; class OrderVarPreVertex : public OrderVarVertex { public: OrderVarPreVertex(V3Graph* graphp, AstScope* scopep, AstVarScope* varScp) : OrderVarVertex(graphp, scopep,varScp) {} virtual ~OrderVarPreVertex() {} virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_VARPRE; } virtual OrderVarVertex* clone (V3Graph* graphp) const { return new OrderVarPreVertex(graphp, scopep(), varScp()); } virtual string name() const { return (cvtToStr((void*)varScp())+" PRE\\n "+varScp()->name());} virtual string dotColor() const { return "lightblue"; } virtual bool domainMatters() { return false; } }; class OrderVarPostVertex : public OrderVarVertex { public: OrderVarPostVertex(V3Graph* graphp, AstScope* scopep, AstVarScope* varScp) : OrderVarVertex(graphp, scopep,varScp) {} virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_VARPOST; } virtual ~OrderVarPostVertex() {} virtual OrderVarVertex* clone (V3Graph* graphp) const { return new OrderVarPostVertex(graphp, scopep(), varScp()); } virtual string name() const { return (cvtToStr((void*)varScp())+" POST\\n "+varScp()->name());} virtual string dotColor() const { return "CadetBlue"; } virtual bool domainMatters() { return false; } }; class OrderVarPordVertex : public OrderVarVertex { public: OrderVarPordVertex(V3Graph* graphp, AstScope* scopep, AstVarScope* varScp) : OrderVarVertex(graphp, scopep,varScp) {} virtual OrderVarVertex* clone (V3Graph* graphp) const { return new OrderVarPordVertex(graphp, scopep(), varScp()); } virtual ~OrderVarPordVertex() {} virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_VARPORD; } virtual string name() const { return (cvtToStr((void*)varScp())+" PORD\\n "+varScp()->name());} virtual string dotColor() const { return "NavyBlue"; } virtual bool domainMatters() { return false; } }; class OrderVarSettleVertex : public OrderVarVertex { public: OrderVarSettleVertex(V3Graph* graphp, AstScope* scopep, AstVarScope* varScp) : OrderVarVertex(graphp, scopep,varScp) {} virtual ~OrderVarSettleVertex() {} virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_VARSETTLE; } virtual OrderVarVertex* clone (V3Graph* graphp) const { return new OrderVarSettleVertex(graphp, scopep(), varScp()); } virtual string name() const { return (cvtToStr((void*)varScp())+" STL\\n "+varScp()->name());} virtual string dotColor() const { return "PowderBlue"; } virtual bool domainMatters() { return false; } }; //###################################################################### //--- Looping constructs class OrderLoopBeginVertex : public OrderLogicVertex { // A vertex can never be under two loops... // However, a LoopBeginVertex is not "under" the loop per se, and it may be under another loop. OrderLoopId m_loopId; // Arbitrary # to ID this loop uint32_t m_loopColor; // Color # of loop (for debug) public: OrderLoopBeginVertex(V3Graph* graphp, AstScope* scopep, AstSenTree* domainp, AstUntilStable* nodep, OrderLoopId loopId, uint32_t loopColor) : OrderLogicVertex(graphp, scopep, domainp, nodep) , m_loopId(loopId), m_loopColor(loopColor) { } virtual ~OrderLoopBeginVertex() {} // Methods virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_LOOPBEGIN; } virtual string name() const { return "LoopBegin_"+cvtToStr(loopId())+"_c"+cvtToStr(loopColor()); } virtual bool domainMatters() { return true; } virtual string dotColor() const { return "blue"; } AstUntilStable* untilp() const { return nodep()->castUntilStable(); } OrderLoopId loopId() const { return m_loopId; } uint32_t loopColor() const { return m_loopColor; } }; class OrderLoopEndVertex : public OrderLogicVertex { // A end vertex points to the *same nodep* as the Begin, // as we need it to be a logic vertex for moving, but don't need a permanent node. // We won't add to the output graph though, so it shouldn't matter. OrderLoopBeginVertex* m_beginVertexp; // Corresponding loop begin public: OrderLoopEndVertex(V3Graph* graphp, OrderLoopBeginVertex* beginVertexp) : OrderLogicVertex(graphp, beginVertexp->scopep(), beginVertexp->domainp(), beginVertexp->nodep()) , m_beginVertexp(beginVertexp) { inLoop(beginVertexp->loopId()); } virtual ~OrderLoopEndVertex() {} // Methods virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_LOOPEND; } virtual string name() const { return "LoopEnd_"+cvtToStr(inLoop())+"_c"+cvtToStr(loopColor()); } virtual bool domainMatters() { return false; } virtual string dotColor() const { return "blue"; } OrderLoopBeginVertex* beginVertexp() const { return m_beginVertexp; } uint32_t loopColor() const { return beginVertexp()->loopColor(); } }; //###################################################################### //--- Following only under the move graph, not the main graph class OrderMoveVertex : public V3GraphVertex { typedef enum {POM_WAIT, POM_READY, POM_MOVED} OrderMState; OrderLogicVertex* m_logicp; OrderMState m_state; // Movement state OrderMoveDomScope* m_domScopep; // Domain/scope list information protected: friend class OrderVisitor; // These only contain the "next" item, // for the head of the list, see the same var name under OrderVisitor V3ListEnt m_pomWaitingE; // List of nodes needing inputs to become ready V3ListEnt m_readyVerticesE;// List of ready under domain/scope public: OrderMoveVertex(V3Graph* graphp, OrderLogicVertex* logicp) : V3GraphVertex(graphp), m_logicp(logicp), m_state(POM_WAIT), m_domScopep(NULL) {} virtual ~OrderMoveVertex() {} virtual OrderVEdgeType type() const { return OrderVEdgeType::VERTEX_MOVE; } virtual string dotColor() const { return logicp()->dotColor(); } virtual string name() const { string nm = logicp()->name(); nm += (string("\\nMV:") +" lp="+cvtToStr(logicp()->inLoop()) +" d="+cvtToStr((void*)logicp()->domainp()) +" s="+cvtToStr((void*)logicp()->scopep())); return nm; } // ACCESSORS OrderLogicVertex* logicp() const { return m_logicp; } bool isWait() const { return m_state==POM_WAIT; } void setReady() { UASSERT(m_state==POM_WAIT, "Wait->Ready on node not in proper state\n"); m_state = POM_READY; } void setMoved() { UASSERT(m_state==POM_READY, "Ready->Moved on node not in proper state\n"); m_state = POM_MOVED; } OrderMoveDomScope* domScopep() const { return m_domScopep; } OrderMoveVertex* pomWaitingNextp() const { return m_pomWaitingE.nextp(); } void domScopep(OrderMoveDomScope* ds) { m_domScopep=ds; } }; //###################################################################### // Edge types class OrderEdge : public V3GraphEdge { public: OrderEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top, int weight, bool cutable=false) : V3GraphEdge(graphp, fromp, top, weight, cutable) {} virtual ~OrderEdge() {} virtual OrderVEdgeType type() const { return OrderVEdgeType::EDGE_STD; } // When ordering combo blocks with stronglyConnected, follow edges not involving pre/pos variables virtual bool followComboConnected() const { return true; } virtual bool followSequentConnected() const { return true; } virtual OrderEdge* clone (V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top) const { return new OrderEdge(graphp, fromp, top, weight(), cutable()); } static bool followComboConnected(const V3GraphEdge* edgep) { const OrderEdge* oedgep = dynamic_cast(edgep); if (!oedgep) v3fatalSrc("Following edge of non-OrderEdge type"); return (oedgep->followComboConnected()); } static bool followSequentConnected(const V3GraphEdge* edgep) { const OrderEdge* oedgep = dynamic_cast(edgep); if (!oedgep) v3fatalSrc("Following edge of non-OrderEdge type"); return (oedgep->followSequentConnected()); } }; class OrderChangeDetEdge : public OrderEdge { // Edge created from variable to OrderLoopEndVertex // Indicates a change detect will be required for this loop construct public: OrderChangeDetEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top) : OrderEdge(graphp, fromp, top, WEIGHT_MEDIUM, false) {} virtual OrderVEdgeType type() const { return OrderVEdgeType::EDGE_CHANGEDET; } virtual OrderEdge* clone (V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top) const { return new OrderChangeDetEdge(graphp, fromp, top); } virtual ~OrderChangeDetEdge() {} virtual string dotColor() const { return "blue"; } }; class OrderComboCutEdge : public OrderEdge { // Edge created from output of combo logic // Breakable if the output var is also a input, // in which case we'll need a change detect loop around this var. public: OrderComboCutEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top) : OrderEdge(graphp, fromp, top, WEIGHT_COMBO, CUTABLE) {} virtual OrderVEdgeType type() const { return OrderVEdgeType::EDGE_COMBOCUT; } virtual OrderEdge* clone (V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top) const { return new OrderComboCutEdge(graphp, fromp, top); } virtual ~OrderComboCutEdge() {} virtual string dotColor() const { return "yellowGreen"; } virtual bool followComboConnected() const { return true; } virtual bool followSequentConnected() const { return true; } }; class OrderPostCutEdge : public OrderEdge { // Edge created from output of post assignment // Breakable if the output var feeds back to input combo logic or another clock pin // in which case we'll need a change detect loop around this var. public: OrderPostCutEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top) : OrderEdge(graphp, fromp, top, WEIGHT_COMBO, CUTABLE) {} virtual OrderVEdgeType type() const { return OrderVEdgeType::EDGE_POSTCUT; } virtual OrderEdge* clone (V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top) const { return new OrderPostCutEdge(graphp, fromp, top); } virtual ~OrderPostCutEdge() {} virtual string dotColor() const { return "PaleGreen"; } virtual bool followComboConnected() const { return false; } virtual bool followSequentConnected() const { return true; } }; class OrderPreCutEdge : public OrderEdge { // Edge created from var_PREVAR->consuming logic vertex // Always breakable, just results in performance loss // in which case we can't optimize away the pre/post delayed assignments public: OrderPreCutEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top) : OrderEdge(graphp, fromp, top, WEIGHT_PRE, CUTABLE) {} virtual OrderVEdgeType type() const { return OrderVEdgeType::EDGE_PRECUT; } virtual OrderEdge* clone (V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top) const { return new OrderPreCutEdge(graphp, fromp, top); } virtual ~OrderPreCutEdge() {} virtual string dotColor() const { return "khaki"; } virtual bool followComboConnected() const { return false; } virtual bool followSequentConnected() const { return false; } };