// -*- mode: C++; c-file-style: "cc-mode" -*- //************************************************************************* // DESCRIPTION: Verilator: Threading's element scoreboarding // // Code available from: https://verilator.org // //************************************************************************* // // Copyright 2003-2020 by Wilson Snyder. This program is free software; you can // redistribute it and/or modify it under the terms of either the GNU // Lesser General Public License Version 3 or the Perl Artistic License // Version 2.0. // // Verilator is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // //************************************************************************* #include "config_build.h" #include "verilatedos.h" #include "V3Scoreboard.h" class ScoreboardTestElem { public: // MEMBERS uint32_t m_score; uint32_t m_id; // CONSTRUCTORS explicit ScoreboardTestElem(uint32_t score) : m_score(score) { static uint32_t s_serial = 0; m_id = ++s_serial; } ScoreboardTestElem() {} // METHODS static uint32_t scoreFn(const ScoreboardTestElem* elp) { return elp->m_score; } bool operator< (const ScoreboardTestElem& other) const { return m_id < other.m_id; } }; void V3ScoreboardBase::selfTest() { V3Scoreboard sb(ScoreboardTestElem::scoreFn, true); UASSERT(!sb.needsRescore(), "SelfTest: Empty sb should not need rescore."); ScoreboardTestElem e1(10); ScoreboardTestElem e2(20); ScoreboardTestElem e3(30); sb.addElem(&e1); sb.addElem(&e2); sb.addElem(&e3); UASSERT(sb.needsRescore(), "SelfTest: Newly filled sb should need a rescore."); UASSERT(sb.needsRescore(&e1), "SelfTest: Individual newly-added element should need rescore"); UASSERT(NULL == sb.bestp(), "SelfTest: Newly filled sb should have nothing eligible for Bestp()"); sb.rescore(); UASSERT(!sb.needsRescore(), "SelfTest: Newly rescored sb should not need rescore"); UASSERT(!sb.needsRescore(&e1), "SelfTest: Newly rescored sb should not need an element rescored"); UASSERT(e2.m_score == sb.cachedScore(&e2), "SelfTest: Cached score should match current score"); UASSERT(&e1 == sb.bestp(), "SelfTest: Should return element with lowest (best) score"); // Change one element's score sb.hintScoreChanged(&e2); e2.m_score = 21; UASSERT(sb.needsRescore(&e2), "SelfTest: Should need rescore on elem after hintScoreChanged"); // Remove an element UASSERT(sb.contains(&e1), "SelfTest: e1 should be there"); sb.removeElem(&e1); UASSERT(!sb.contains(&e1), "SelfTest: e1 should be gone"); UASSERT(sb.contains(&e2), "SelfTest: e2 should be there, despite needing rescore"); // Now e3 should be our best-scoring element, even though // e2 has a better score, since e2 is pending rescore. UASSERT(&e3 == sb.bestp(), "SelfTest: Expect e3 as best element with known score."); sb.rescore(); UASSERT(&e2 == sb.bestp(), "SelfTest: Expect e2 as best element again after Rescore"); }