// DESCRIPTION: Verilator: List of To Do issues. // // Copyright 2004-2021 by Wilson Snyder. This program is free software; you can // redistribute it and/or modify it under the terms of either the GNU // Lesser General Public License Version 3 or the Perl Artistic License // Version 2.0. // SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0 * Language support: ** Fix ordering of each bit separately in a signal (mips) assign b[3:0] = b[7:4]; assign b[7:4] = in; ** Support UDP gate primitives/ cell libraries (have code for combos - problem is sequential udps) ** Function to eval combo logic after /*verilator public*/ functions [gwaters] ** Support generated clocks (correctness) ** Recursive functions ** Verilog configuration files ** Expression coverage (see notes) ** Better tristate support ** UVM * Long-term Features ** Assertions ** Tristate support * Testing: ** Code to make wrapper that sets signals, so can do comparison checks ** New random program generator ** Better graph viewer with search and zoom * Usability: ** Detect and pre-remove most UNOPTFLATs ** Better reporting of unopt problems, including what lines of code ** Report more errors (all of them?) before exiting [Eugene Weber] ** Auto-create scons config files ** Print version/etc message at runtime. (4.000?) Include number of lines of code, percent comments, code complexity measurement <-80chars-------------------------------------------------------------------> Verilator 3.600 - The fast free open-sourced simulator. Copyright 2001-2013. Verilated #### modules, #### instances, ##### sigs, #### non-comment lines, ##### ops, ### KB model size * Lint: ** CDCRSTLOGIC should allow filtering with paths "waive CDCRSTLOGIC --from a.b.sig --to a.c.sig --via OR" * Internal Code: ** A Visitor class that understands how to traverse data types ** V3Graph should be templated container type, taking in Vertex + Edge types ** Instead of string, have an VEncodedString/VIdString which contains __DOT__ish things, to reduce bugs. Also add _20 trailing space to \ encoded names. * Runtime: ** New evalulation loop ~/src/verilator/notes/event_loop.txt (4.000?) ** Remove all private internal functions from top level wrapper header, move to new level ** Completely standalone simulation main() records arguments for $test$plusvars instantiates top, does tracing (support $dump?) calls top->simulateForever() exits * Performance: ** Latch optimizations ** Constant propagation Extra cleaning AND: 1 & ((VARREF >> 1) | ((&VARREF >> 1) & VARREF)) Extra shift (perhaps due to clean): if (1 & CAST (VARREF >> #)) ** Gated clock and latch conversion to flops. [JeanPaul Vanitegem] Could propagate the AND into pos/negedges and let domaining optimize. ** Negedge reset Switch to remove negedges that don't matter Can't remove async resets from control flops (like in syncronizers) ** If all references to array have a constant index, blow up into separate signals-per-index ** Bit-multiply for faster bit swapping and a=b[1,3,2] random bit reorderings. ** Move _last sets and all other combo logic inside master if() that triggers on all possible sense items ** Rewrite and combine V3Life, V3Subst If block temp only ever set in one place to constant, propagate it Used in t_mem for array delayed assignments Replace variables if set later in same cfunc branch See for example duplicate sets of _narrow in cycle 90/91 of t_select_plusloop ** Same assignment on both if branches "if (a) { ... b=2; } else { ... b=2;}" -> "b=2; if ..." Careful though, as b could appear in the statement or multiple times in statement (Could just require exatly two 'b's in statement) ** Simplify XOR/AND/OR bit selection trees Foo = A[1] ^ A[2] ^ A[3] etc are better as ^ ( A & 32'b...1110 ) ** Combine variables into wider elements Parallel statements on different bits should become single signal Variables that are always consumed in "parallel" can be joined ** Duplicate assignments in gate optimization Common to have many separate posedge blocks, each with identical reset_r <= rst_in ** If signal is used only once (not counting trace), always gate substitute Don't merge if any combining would form circ logic (out goes back to in) ** Multiple assignments each bit can become single assign with concat Make sure a SEL of a CONCAT can get the single bit back. ** Better ordering of a<=b, b<=c, put all refs to 'b' next to each other to optimize caching ** I-cache packing improvements (what/how?) ** Data cache organization (order of vars in class) First have clocks, then bools instead of uint32_t's then based on what sense list they come from, all outputs, then all inputs finally have any signals part of a "usually" block, or constant. ** Rather then tracking widths, have a MSB...LSB of this expression (or better, a bitmask of bits relevant in this expression) ** Track recirculation and convert into clock-enables ** Clock enables should become new clocking domains for speed ** If floped(a) & flopped(b) and no other a&b, then instead flop(a&b). ** Sort by output bitselects so can combine more assignments (see DDP example dx_dm signal)