//************************************************************************* // DESCRIPTION: Verilator: Lifelicate variable assignment elimination // // Code available from: http://www.veripool.org/verilator // // AUTHORS: Wilson Snyder with Paul Wasson, Duane Gabli // //************************************************************************* // // Copyright 2003-2010 by Wilson Snyder. This program is free software; you can // redistribute it and/or modify it under the terms of either the GNU // Lesser General Public License Version 3 or the Perl Artistic License // Version 2.0. // // Verilator is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // //************************************************************************* // LIFE TRANSFORMATIONS: // Build control-flow graph with assignments and var usages // All modules: // ASSIGN(x,...), ASSIGN(x,...) => delete first one // We also track across if statements: // ASSIGN(X,...) IF( ..., ASSIGN(X,...), ASSIGN(X,...)) => deletes first // We don't do the opposite yet though (remove assigns in if followed by outside if) // //************************************************************************* #include "config_build.h" #include "verilatedos.h" #include #include #include #include #include #include "V3Global.h" #include "V3Life.h" #include "V3Stats.h" #include "V3Ast.h" #include "V3Const.h" //###################################################################### // Structure for global state class LifeState { // NODE STATE // See below AstUser1InUse m_inuser1; // STATE public: V3Double0 m_statAssnDel; // Statistic tracking V3Double0 m_statAssnCon; // Statistic tracking vector m_unlinkps; public: // CONSTRUCTORS LifeState() {} ~LifeState() { V3Stats::addStat("Optimizations, Lifetime assign deletions", m_statAssnDel); V3Stats::addStat("Optimizations, Lifetime constant prop", m_statAssnCon); for (vector::iterator it = m_unlinkps.begin(); it != m_unlinkps.end(); ++it) { (*it)->unlinkFrBack(); (*it)->deleteTree(); } } // METHODS void pushUnlinkDeletep(AstNode* nodep) { m_unlinkps.push_back(nodep); } }; //###################################################################### // Structure for each variable encountered class LifeVarEntry { AstNodeAssign* m_assignp; // Last assignment to this varscope, NULL if no longer relevant AstConst* m_constp; // Known constant value bool m_setBeforeUse; // First access was a set (and thus block above may have a set that can be deleted bool m_everSet; // Was ever assigned (and thus above block may not preserve constant propagation) inline void init (bool setBeforeUse) { m_assignp = NULL; m_constp = NULL; m_setBeforeUse = setBeforeUse; m_everSet = false; } public: class SIMPLEASSIGN {}; class COMPLEXASSIGN {}; class CONSUMED {}; LifeVarEntry(SIMPLEASSIGN, AstNodeAssign* assp) { init(true); simpleAssign(assp); } LifeVarEntry(COMPLEXASSIGN) { init(false); complexAssign(); } LifeVarEntry(CONSUMED) { init(false); consumed(); } ~LifeVarEntry() {} inline void simpleAssign(AstNodeAssign* assp) { // New simple A=.... assignment m_assignp = assp; m_constp = NULL; m_everSet = true; if (assp->rhsp()->castConst()) m_constp = assp->rhsp()->castConst(); } inline void complexAssign() { // A[x]=... or some complicated assignment m_assignp = NULL; m_constp = NULL; m_everSet = true; } inline void consumed() { // Rvalue read of A m_assignp = NULL; } AstNodeAssign* assignp() const { return m_assignp; } AstConst* constNodep() const { return m_constp; } bool setBeforeUse() const { return m_setBeforeUse; } bool everSet() const { return m_everSet; } }; //###################################################################### // Structure for all variables under a given meta-basic block class LifeBlock { // NODE STATE // Cleared each AstIf: // AstVarScope::user1() -> int. Used in combining to detect duplicates // LIFE MAP // For each basic block, we'll make a new map of what variables that if/else is changing typedef std::map LifeMap; LifeMap m_map; // Current active lifetime map for current scope LifeBlock* m_aboveLifep; // Upper life, or NULL LifeState* m_statep; // Current global state static int debug() { static int level = -1; if (VL_UNLIKELY(level < 0)) level = v3Global.opt.debugSrcLevel(__FILE__); return level; } public: LifeBlock(LifeBlock* aboveLifep, LifeState* statep) { m_aboveLifep = aboveLifep; // Null if top m_statep = statep; } ~LifeBlock() {} // METHODS void checkRemoveAssign(const LifeMap::iterator& it) { AstVar* varp = it->first->varp(); LifeVarEntry* entp = &(it->second); if (!varp->isSigPublic()) { // Rather than track what sigs AstUCFunc/AstUCStmt may change, // we just don't optimize any public sigs // Check the var entry, and remove if appropriate if (AstNode* oldassp = entp->assignp()) { UINFO(7," PREV: "<4) oldassp->dumpTree(cout, " REMOVE/SAMEBLK "); entp->complexAssign(); m_statep->pushUnlinkDeletep(oldassp); oldassp=NULL; m_statep->m_statAssnDel++; } } } void simpleAssign(AstVarScope* nodep, AstNodeAssign* assp) { // Do we have a old assignment we can nuke? UINFO(4," ASSIGNof: "<second.simpleAssign(assp); } else { m_map.insert(make_pair(nodep,LifeVarEntry(LifeVarEntry::SIMPLEASSIGN(), assp))); } //lifeDump(); } void complexAssign(AstVarScope* nodep) { UINFO(4," clearof: "<second.complexAssign(); } else { m_map.insert(make_pair(nodep,LifeVarEntry(LifeVarEntry::COMPLEXASSIGN()))); } } void varUsageReplace (AstVarScope* nodep, AstVarRef* varrefp) { // Variable rvalue. If it references a constant, we can simply replace it LifeMap::iterator it = m_map.find(nodep); if (it != m_map.end()) { if (AstConst* constp = it->second.constNodep()) { if (!varrefp->varp()->isSigPublic()) { // Aha, variable is constant; substitute in. // We'll later constant propagate UINFO(4," replaceconst: "<replaceWith(constp->cloneTree(false)); varrefp->deleteTree(); varrefp=NULL; m_statep->m_statAssnCon++; return; // **DONE, no longer a var reference** } } UINFO(4," usage: "<second.consumed(); } else { m_map.insert(make_pair(nodep,LifeVarEntry(LifeVarEntry::CONSUMED()))); } } void complexAssignFind(AstVarScope* nodep) { LifeMap::iterator it = m_map.find(nodep); if (it != m_map.end()) { UINFO(4," casfind: "<first<second.complexAssign(); } else { m_map.insert(make_pair(nodep,LifeVarEntry(LifeVarEntry::COMPLEXASSIGN()))); } } void consumedFind(AstVarScope* nodep) { LifeMap::iterator it = m_map.find(nodep); if (it != m_map.end()) { it->second.consumed(); } else { m_map.insert(make_pair(nodep,LifeVarEntry(LifeVarEntry::CONSUMED()))); } } void lifeToAbove() { // Any varrefs under a if/else branch affect statements outside and after the if/else if (!m_aboveLifep) v3fatalSrc("Pushing life when already at the top level"); for (LifeMap::iterator it = m_map.begin(); it!=m_map.end(); ++it) { AstVarScope* nodep = it->first; m_aboveLifep->complexAssignFind(nodep); if (it->second.everSet()) { // Record there may be an assignment, so we don't constant propagate across the if. complexAssignFind(nodep); } else { // Record consumption, so we don't eliminate earlier assignments consumedFind(nodep); } } } void dualBranch (LifeBlock* life1p, LifeBlock* life2p) { // Find any common sets on both branches of IF and propagate upwards //life1p->lifeDump(); //life2p->lifeDump(); AstNode::user1ClearTree(); // user1p() used on entire tree for (LifeMap::iterator it = life1p->m_map.begin(); it!=life1p->m_map.end(); ++it) { // When the if branch sets a var before it's used, mark that variable if (it->second.setBeforeUse()) it->first->user1(1); } for (LifeMap::iterator it = life2p->m_map.begin(); it!=life2p->m_map.end(); ++it) { // When the else branch sets a var before it's used AstVarScope* nodep = it->first; if (it->second.setBeforeUse() && nodep->user1()) { // Both branches set the var, we can remove the assignment before the IF. UINFO(4,"DUALBRANCH "<lifeDump(); } // DEBUG void lifeDump() { UINFO(5, " LifeMap:"<second.setBeforeUse()?"[F] ":" ") <first<second.assignp()) { UINFO(5, " Ass: "<second.assignp()< LifeMap; LifeBlock* m_lifep; // Current active lifetime map for current scope // METHODS static int debug() { static int level = -1; if (VL_UNLIKELY(level < 0)) level = v3Global.opt.debugSrcLevel(__FILE__); return level; } // VISITORS virtual void visit(AstVarRef* nodep, AstNUser*) { // Consumption/generation of a variable, // it's used so can't elim assignment before this use. if (!nodep->varScopep()) nodep->v3fatalSrc("NULL"); // AstVarScope* vscp = nodep->varScopep(); if (!vscp) nodep->v3fatalSrc("Scope not assigned"); if (nodep->lvalue()) { m_lifep->complexAssign(vscp); } else { m_lifep->varUsageReplace(vscp, nodep); nodep=NULL; } } virtual void visit(AstNodeAssign* nodep, AstNUser*) { // Collect any used variables first, as lhs may also be on rhs // Similar code in V3Dead vluint64_t lastEdit = AstNode::editCountGbl(); // When it was last edited m_sideEffect = false; nodep->rhsp()->iterateAndNext(*this); if (lastEdit != AstNode::editCountGbl()) { // We changed something, try to constant propagate, but don't delete the // assignment as we still need nodep to remain. V3Const::constifyEdit(nodep->rhsp()); // rhsp may change } // Has to be direct assignment without any EXTRACTing. if (nodep->lhsp()->castVarRef() && !m_sideEffect) { AstVarScope* vscp = nodep->lhsp()->castVarRef()->varScopep(); if (!vscp) nodep->v3fatalSrc("Scope lost on variable"); m_lifep->simpleAssign(vscp, nodep); } else { nodep->lhsp()->iterateAndNext(*this); } } virtual void visit(AstAssignDly* nodep, AstNUser*) { // Don't treat as normal assign; V3Life doesn't understand time sense nodep->iterateChildren(*this); } //---- Track control flow changes virtual void visit(AstNodeIf* nodep, AstNUser*) { UINFO(4," IF "<condp()->iterateAndNext(*this); LifeBlock* prevLifep = m_lifep; LifeBlock* ifLifep = new LifeBlock (prevLifep, m_statep); LifeBlock* elseLifep = new LifeBlock (prevLifep, m_statep); { m_lifep = ifLifep; nodep->ifsp()->iterateAndNext(*this); m_lifep = prevLifep; } { m_lifep = elseLifep; nodep->elsesp()->iterateAndNext(*this); m_lifep = prevLifep; } UINFO(4," join "<dualBranch (ifLifep, elseLifep); // For the next assignments, clear any variables that were read or written in the block ifLifep->lifeToAbove(); elseLifep->lifeToAbove(); delete ifLifep; delete elseLifep; } virtual void visit(AstWhile* nodep, AstNUser*) { // While's are a problem, as we don't allow loops in the graph. We // may go around the cond/body multiple times. Thus a // lifelication just in the body is ok, but we can't delete an // assignment in the body that's used in the cond. (And otherwise // would because it only appears used after-the-fact. So, we model // it as a IF statement, and just don't allow elimination of // variables across the body. LifeBlock* prevLifep = m_lifep; LifeBlock* condLifep = new LifeBlock (prevLifep, m_statep); LifeBlock* bodyLifep = new LifeBlock (prevLifep, m_statep); { m_lifep = condLifep; nodep->precondsp()->iterateAndNext(*this); nodep->condp()->iterateAndNext(*this); m_lifep = prevLifep; } { m_lifep = bodyLifep; nodep->bodysp()->iterateAndNext(*this); m_lifep = prevLifep; } UINFO(4," joinfor"<lifeToAbove(); bodyLifep->lifeToAbove(); delete condLifep; delete bodyLifep; } virtual void visit(AstCCall* nodep, AstNUser*) { //UINFO(4," CCALL "<iterateChildren(*this); // Enter the function and trace it if (!nodep->funcp()->entryPoint()) { // else is non-inline or public function we optimize separately nodep->funcp()->accept(*this); } } virtual void visit(AstCFunc* nodep, AstNUser*) { //UINFO(4," CCALL "<dpiImport() && !nodep->pure()) { m_sideEffect = true; // If appears on assign RHS, don't ever delete the assignment } nodep->iterateChildren(*this); } virtual void visit(AstUCFunc* nodep, AstNUser*) { m_sideEffect = true; // If appears on assign RHS, don't ever delete the assignment nodep->iterateChildren(*this); } virtual void visit(AstCMath* nodep, AstNUser*) { m_sideEffect = true; // If appears on assign RHS, don't ever delete the assignment nodep->iterateChildren(*this); } virtual void visit(AstVar*, AstNUser*) {} // Don't want varrefs under it virtual void visit(AstNode* nodep, AstNUser*) { nodep->iterateChildren(*this); } public: // CONSTRUCTORS LifeVisitor(AstNode* nodep, LifeState* statep) { UINFO(4," LifeVisitor on "<accept(*this); delete m_lifep; m_lifep=NULL; } } virtual ~LifeVisitor() {} }; //###################################################################### class LifeTopVisitor : public AstNVisitor { // Visit all top nodes searching for functions that are entry points we want to start // finding code within. private: // STATE LifeState* m_statep; // Current state // VISITORS virtual void visit(AstCFunc* nodep, AstNUser*) { if (nodep->entryPoint()) { // Usage model 1: Simulate all C code, doing lifetime analysis LifeVisitor visitor (nodep, m_statep); } } virtual void visit(AstAlways* nodep, AstNUser*) { // Usage model 2: Cleanup basic blocks LifeVisitor visitor (nodep, m_statep); } virtual void visit(AstInitial* nodep, AstNUser*) { // Usage model 2: Cleanup basic blocks LifeVisitor visitor (nodep, m_statep); } virtual void visit(AstFinal* nodep, AstNUser*) { // Usage model 2: Cleanup basic blocks LifeVisitor visitor (nodep, m_statep); } virtual void visit(AstVar*, AstNUser*) {} // Accelerate virtual void visit(AstNodeStmt*, AstNUser*) {} // Accelerate virtual void visit(AstNodeMath*, AstNUser*) {} // Accelerate virtual void visit(AstNode* nodep, AstNUser*) { nodep->iterateChildren(*this); } public: // CONSTRUCTORS LifeTopVisitor(AstNetlist* nodep, LifeState* statep) { m_statep = statep; nodep->accept(*this); } virtual ~LifeTopVisitor() {} }; //###################################################################### // Life class functions void V3Life::lifeAll(AstNetlist* nodep) { UINFO(2,__FUNCTION__<<": "<