- Always use a fast function to replace a slow one if available
- Iterate to fixed point (i.e.: if combining made more functions
identical, combine those too). This will be more useful in the future.
- Use only single, const traversal
This patch introduces the concept of 'loose' methods, which semantically
are methods, but are declared as global functions, and are passed an
explicit 'self' pointer. This enables these methods to be declared
outside the class, only when they are needed, therefore removing the
header dependency. The bulk of the emitted model implementation now uses
loose methods.
Rework Ast hashing to be stable
Eliminated reliance on pointer values in AstNode hashes in order to make
them stable. This requires moving the sameHash functions into a visitor,
as nodes pointed to via members (and not child nodes) need to be hashed
themselves.
The hashes are now stable (as far as I could test them), and the impact
on verilation time is small enough not to be reliably measurable.
V3Hasher is responsible for computing AstNode hashes, while V3DupFinder
can be used to find duplicate trees based on hashes. Interface of
V3DupFinder simplified somewhat. No functional change intended at this
point, but hash computation might differ in minor details, this however
should have no perceivable effect on output/runtime.
Implements (#2964)
- Remove dead code
- Simplify what is left
- Minor improvements using C++11
- Remove special case AstNode constructors used only in one place in
V3Combine (inlined instead).
We used to iterate the m_callMmap std::multimap by getting limit
iterators from equal_range, but we also modify the same map in the loop
which invalidates those limit iterators. Note this only caused actual
problems if the new AstCCall inserted via 'addCall' in the loop had a
memory address (which is used as the key) which fell into the range
returned by equal_range, so was pretty hard to trigger.
* Add VL_OVERRIDE macro so that compiler can tell my typo when trying to override a function.
* Mark visit() with VL_OVERRIDE. No functional change intended.