Remove unused headers (#2389)

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Geza Lore 2020-05-31 20:21:07 +01:00 committed by GitHub
parent 611e8b10c6
commit 95534fa5c5
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GPG Key ID: 4AEE18F83AFDEB23
92 changed files with 1 additions and 163 deletions

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@ -30,7 +30,6 @@
#include <cctype> #include <cctype>
#include <cerrno> #include <cerrno>
#include <sstream> #include <sstream>
#include <tgmath.h>
#include <sys/stat.h> // mkdir #include <sys/stat.h> // mkdir
// clang-format off // clang-format off

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@ -36,17 +36,12 @@
#include "gtkwave/lz4.c" #include "gtkwave/lz4.c"
#include <algorithm> #include <algorithm>
#include <cerrno>
#include <ctime>
#include <fcntl.h>
#include <iterator> #include <iterator>
#include <sstream> #include <sstream>
#include <sys/stat.h>
#if defined(_WIN32) && !defined(__MINGW32__) && !defined(__CYGWIN__) #if defined(_WIN32) && !defined(__MINGW32__) && !defined(__CYGWIN__)
# include <io.h> # include <io.h>
#else #else
# include <stdint.h>
# include <unistd.h> # include <unistd.h>
#endif #endif

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@ -27,7 +27,6 @@
#include <cerrno> #include <cerrno>
#include <ctime> #include <ctime>
#include <fcntl.h> #include <fcntl.h>
#include <sys/stat.h>
#if defined(_WIN32) && !defined(__MINGW32__) && !defined(__CYGWIN__) #if defined(_WIN32) && !defined(__MINGW32__) && !defined(__CYGWIN__)
# include <io.h> # include <io.h>
@ -35,8 +34,6 @@
# include <unistd.h> # include <unistd.h>
#endif #endif
#include "verilated_intrinsics.h"
// SPDIFF_ON // SPDIFF_ON
#ifndef O_LARGEFILE // For example on WIN32 #ifndef O_LARGEFILE // For example on WIN32

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@ -30,7 +30,6 @@
#include <list> #include <list>
#include <map> #include <map>
#include <set> #include <set>
#include <sstream>
//====================================================================== //======================================================================
// Internal constants // Internal constants

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@ -23,9 +23,6 @@
#include "V3GraphDfa.h" #include "V3GraphDfa.h"
#include "V3Stats.h" #include "V3Stats.h"
#include <cstdarg>
#include <iomanip>
//###################################################################### //######################################################################
// Assert class functions // Assert class functions

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@ -23,9 +23,6 @@
#include "V3Global.h" #include "V3Global.h"
#include "V3AssertPre.h" #include "V3AssertPre.h"
#include <cstdarg>
#include <iomanip>
//###################################################################### //######################################################################
// Assert class functions // Assert class functions

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@ -23,7 +23,6 @@
#include "V3Broken.h" #include "V3Broken.h"
#include "V3String.h" #include "V3String.h"
#include <cstdarg>
#include <iomanip> #include <iomanip>
#include <memory> #include <memory>

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@ -24,7 +24,6 @@
#include "V3PartitionGraph.h" // Just for mtask dumping #include "V3PartitionGraph.h" // Just for mtask dumping
#include "V3EmitCBase.h" #include "V3EmitCBase.h"
#include <cstdarg>
#include <iomanip> #include <iomanip>
#include <vector> #include <vector>

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@ -30,12 +30,9 @@
#include "V3Global.h" #include "V3Global.h"
#include "V3Begin.h" #include "V3Begin.h"
#include "V3Inst.h"
#include "V3Ast.h" #include "V3Ast.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <vector>
//###################################################################### //######################################################################

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@ -30,7 +30,6 @@
#include "V3Branch.h" #include "V3Branch.h"
#include "V3Ast.h" #include "V3Ast.h"
#include <cstdarg>
#include <map> #include <map>
//###################################################################### //######################################################################

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@ -32,7 +32,6 @@
#include "V3AstConstOnly.h" #include "V3AstConstOnly.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include VL_INCLUDE_UNORDERED_MAP #include VL_INCLUDE_UNORDERED_MAP
//###################################################################### //######################################################################

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@ -32,10 +32,7 @@
#include "V3CCtors.h" #include "V3CCtors.h"
#include <algorithm> #include <algorithm>
#include <cmath>
#include <cstdarg>
#include <map> #include <map>
#include <vector>
class V3CCtorsVisitor { class V3CCtorsVisitor {
private: private:

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@ -43,7 +43,6 @@
#include "V3Stats.h" #include "V3Stats.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#define CASE_OVERLAP_WIDTH 16 // Maximum width we can check for overlaps in #define CASE_OVERLAP_WIDTH 16 // Maximum width we can check for overlaps in
#define CASE_BARF 999999 // Magic width when non-constant #define CASE_BARF 999999 // Magic width when non-constant

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@ -45,7 +45,6 @@
#include "V3Ast.h" #include "V3Ast.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
//###################################################################### //######################################################################
// Cast state, as a visitor of each AstNode // Cast state, as a visitor of each AstNode

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@ -33,12 +33,9 @@
#include "V3File.h" #include "V3File.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <deque> #include <deque>
#include <iomanip> #include <iomanip>
#include <list>
#include <memory> #include <memory>
#include <vector>
#define CDC_WEIGHT_ASYNC 0x1000 // Weight for edges that feed async logic #define CDC_WEIGHT_ASYNC 0x1000 // Weight for edges that feed async logic

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@ -35,8 +35,6 @@
#include "V3EmitCBase.h" #include "V3EmitCBase.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <set>
//###################################################################### //######################################################################

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@ -31,7 +31,6 @@
#include "V3Ast.h" #include "V3Ast.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
//###################################################################### //######################################################################
// Clean state, as a visitor of each AstNode // Clean state, as a visitor of each AstNode

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@ -36,7 +36,6 @@
#include "V3EmitCBase.h" #include "V3EmitCBase.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
//###################################################################### //######################################################################
// Clock state, as a visitor of each AstNode // Clock state, as a visitor of each AstNode

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@ -40,7 +40,6 @@
#include "V3Ast.h" #include "V3Ast.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <map> #include <map>
#include <vector> #include <vector>

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@ -31,7 +31,6 @@
#include "V3Simulate.h" #include "V3Simulate.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <map> #include <map>
//###################################################################### //######################################################################

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@ -31,7 +31,6 @@
#include "V3Coverage.h" #include "V3Coverage.h"
#include "V3Ast.h" #include "V3Ast.h"
#include <cstdarg>
#include <map> #include <map>
//###################################################################### //######################################################################

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@ -25,7 +25,6 @@
#include "V3Hashed.h" #include "V3Hashed.h"
#include "V3Stats.h" #include "V3Stats.h"
#include <cstdarg>
#include <vector> #include <vector>
//###################################################################### //######################################################################

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@ -41,7 +41,6 @@
#include "V3Dead.h" #include "V3Dead.h"
#include "V3Ast.h" #include "V3Ast.h"
#include <cstdarg>
#include <map> #include <map>
#include <vector> #include <vector>

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@ -57,7 +57,6 @@
#include "V3Stats.h" #include "V3Stats.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <deque> #include <deque>
#include <map> #include <map>

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@ -31,7 +31,6 @@
#include "V3Ast.h" #include "V3Ast.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
//###################################################################### //######################################################################

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@ -29,7 +29,6 @@
#include "V3EmitCBase.h" #include "V3EmitCBase.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
//###################################################################### //######################################################################

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@ -30,7 +30,6 @@
#include "V3Ast.h" #include "V3Ast.h"
#include "V3EmitCBase.h" #include "V3EmitCBase.h"
#include <cstdarg>
#include <map> #include <map>
//###################################################################### //######################################################################

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@ -26,8 +26,6 @@
#include "V3TSP.h" #include "V3TSP.h"
#include <algorithm> #include <algorithm>
#include <cmath>
#include <cstdarg>
#include <map> #include <map>
#include <vector> #include <vector>
#include VL_INCLUDE_UNORDERED_SET #include VL_INCLUDE_UNORDERED_SET

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@ -22,10 +22,7 @@
#include "V3EmitCBase.h" #include "V3EmitCBase.h"
#include "V3Stats.h" #include "V3Stats.h"
#include <cmath>
#include <cstdarg>
#include <map> #include <map>
#include <vector>
//###################################################################### //######################################################################

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@ -22,10 +22,7 @@
#include "V3EmitCBase.h" #include "V3EmitCBase.h"
#include "V3EmitCMain.h" #include "V3EmitCMain.h"
#include <cmath>
#include <cstdarg>
#include <map> #include <map>
#include <vector>
//###################################################################### //######################################################################

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@ -23,10 +23,7 @@
#include "V3LanguageWords.h" #include "V3LanguageWords.h"
#include <algorithm> #include <algorithm>
#include <cmath>
#include <cstdarg>
#include <map> #include <map>
#include <set>
#include <vector> #include <vector>
//###################################################################### //######################################################################

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@ -22,8 +22,6 @@
#include "V3EmitCBase.h" #include "V3EmitCBase.h"
#include <algorithm> #include <algorithm>
#include <cmath>
#include <cstdarg>
#include <map> #include <map>
#include <vector> #include <vector>

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@ -22,9 +22,6 @@
#include "V3EmitXml.h" #include "V3EmitXml.h"
#include "V3EmitCBase.h" #include "V3EmitCBase.h"
#include <algorithm>
#include <cmath>
#include <cstdarg>
#include <map> #include <map>
#include <vector> #include <vector>

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@ -23,8 +23,6 @@
#endif #endif
// clang-format on // clang-format on
#include <cstdarg>
//====================================================================== //======================================================================
// Statics // Statics

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@ -33,7 +33,6 @@
#include "V3Ast.h" #include "V3Ast.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
//###################################################################### //######################################################################
// Expand state, as a visitor of each AstNode // Expand state, as a visitor of each AstNode

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@ -20,7 +20,6 @@
#include "V3Global.h" #include "V3Global.h"
#include "V3File.h" #include "V3File.h"
#include "V3Os.h" #include "V3Os.h"
#include "V3PreShell.h"
#include "V3String.h" #include "V3String.h"
#include "V3Ast.h" #include "V3Ast.h"

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@ -22,9 +22,7 @@
#include "V3FileLine.h" #include "V3FileLine.h"
#include "V3String.h" #include "V3String.h"
#ifndef _V3ERROR_NO_GLOBAL_ #ifndef _V3ERROR_NO_GLOBAL_
# include "V3Ast.h"
# include "V3Global.h" # include "V3Global.h"
# include "V3Stats.h"
# include "V3Config.h" # include "V3Config.h"
# include "V3File.h" # include "V3File.h"
#endif #endif
@ -32,7 +30,6 @@
// clang-format on // clang-format on
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <iomanip> #include <iomanip>
#include VL_INCLUDE_UNORDERED_SET #include VL_INCLUDE_UNORDERED_SET

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@ -33,11 +33,8 @@
#include "V3Hashed.h" #include "V3Hashed.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <iomanip>
#include <list> #include <list>
#include <map> #include <map>
#include <vector>
#include VL_INCLUDE_UNORDERED_SET #include VL_INCLUDE_UNORDERED_SET
typedef std::list<AstNodeVarRef*> GateVarRefList; typedef std::list<AstNodeVarRef*> GateVarRefList;

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@ -26,8 +26,6 @@
#include "V3GenClk.h" #include "V3GenClk.h"
#include "V3Ast.h" #include "V3Ast.h"
#include <cstdarg>
//###################################################################### //######################################################################
// GenClk state, as a visitor of each AstNode // GenClk state, as a visitor of each AstNode

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@ -21,7 +21,6 @@
#include "V3File.h" #include "V3File.h"
#include "V3Graph.h" #include "V3Graph.h"
#include <cstdarg>
#include <map> #include <map>
#include <memory> #include <memory>
#include <vector> #include <vector>

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@ -21,7 +21,6 @@
#include "V3Graph.h" #include "V3Graph.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <list> #include <list>
#include <vector> #include <vector>

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@ -21,7 +21,6 @@
#include "V3GraphAlg.h" #include "V3GraphAlg.h"
#include "V3GraphPathChecker.h" #include "V3GraphPathChecker.h"
#include <cstdarg>
#include <algorithm> #include <algorithm>
#include <vector> #include <vector>
#include <map> #include <map>

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@ -21,7 +21,6 @@
#include "V3GraphDfa.h" #include "V3GraphDfa.h"
#include "V3GraphAlg.h" #include "V3GraphAlg.h"
#include <cstdarg>
#include <map> #include <map>
#include <set> #include <set>
#include <stack> #include <stack>

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@ -21,8 +21,6 @@
#include "V3Graph.h" #include "V3Graph.h"
#include "V3GraphDfa.h" #include "V3GraphDfa.h"
#include <cstdarg>
//###################################################################### //######################################################################
//###################################################################### //######################################################################
// Test class // Test class

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@ -30,7 +30,6 @@
#include "V3File.h" #include "V3File.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <iomanip> #include <iomanip>
#include <map> #include <map>
#include <memory> #include <memory>

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@ -35,7 +35,6 @@
#include "V3String.h" #include "V3String.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <vector> #include <vector>
#include VL_INCLUDE_UNORDERED_SET #include VL_INCLUDE_UNORDERED_SET

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@ -27,11 +27,9 @@
#include "V3Global.h" #include "V3Global.h"
#include "V3Inst.h" #include "V3Inst.h"
#include "V3Ast.h" #include "V3Ast.h"
#include "V3Changed.h"
#include "V3Const.h" #include "V3Const.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
//###################################################################### //######################################################################
// Inst state, as a visitor of each AstNode // Inst state, as a visitor of each AstNode

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@ -32,7 +32,6 @@
#include "V3Ast.h" #include "V3Ast.h"
#include "V3Const.h" #include "V3Const.h"
#include <cstdarg>
#include <map> #include <map>
#include <vector> #include <vector>

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@ -34,7 +34,6 @@
#include "V3Stats.h" #include "V3Stats.h"
#include "V3Ast.h" #include "V3Ast.h"
#include <cstdarg>
#include <memory> // for vl_unique_ptr -> auto_ptr or unique_ptr #include <memory> // for vl_unique_ptr -> auto_ptr or unique_ptr
#include VL_INCLUDE_UNORDERED_MAP #include VL_INCLUDE_UNORDERED_MAP

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@ -34,7 +34,6 @@
#include "V3Graph.h" #include "V3Graph.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <map> #include <map>
#include <vector> #include <vector>
#include VL_INCLUDE_UNORDERED_SET #include VL_INCLUDE_UNORDERED_SET

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@ -71,7 +71,6 @@
#include "V3String.h" #include "V3String.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <map> #include <map>
#include <vector> #include <vector>

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@ -44,8 +44,6 @@
#include "V3Ast.h" #include "V3Ast.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <vector>
//###################################################################### //######################################################################

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@ -37,7 +37,6 @@
#include "V3Ast.h" #include "V3Ast.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <vector> #include <vector>
//###################################################################### //######################################################################

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@ -25,10 +25,7 @@
#include "V3LinkLValue.h" #include "V3LinkLValue.h"
#include "V3Ast.h" #include "V3Ast.h"
#include <algorithm>
#include <cstdarg>
#include <map> #include <map>
#include <vector>
//###################################################################### //######################################################################
// Link state, as a visitor of each AstNode // Link state, as a visitor of each AstNode

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@ -27,7 +27,6 @@
#include "V3Ast.h" #include "V3Ast.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <map> #include <map>
#include <vector> #include <vector>

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@ -27,7 +27,6 @@
#include "V3Config.h" #include "V3Config.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <map> #include <map>
#include <set> #include <set>
#include <vector> #include <vector>

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@ -33,9 +33,7 @@
#include "V3Ast.h" #include "V3Ast.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <map> #include <map>
#include <vector>
//###################################################################### //######################################################################
// Link state, as a visitor of each AstNode // Link state, as a visitor of each AstNode

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@ -30,7 +30,6 @@
#include "V3Stats.h" #include "V3Stats.h"
#include "V3Ast.h" #include "V3Ast.h"
#include <cstdarg>
#include <vector> #include <vector>
//###################################################################### //######################################################################

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@ -25,12 +25,8 @@
#include "V3Global.h" #include "V3Global.h"
#include "V3Name.h" #include "V3Name.h"
#include "V3Ast.h" #include "V3Ast.h"
#include "V3File.h"
#include "V3LanguageWords.h" #include "V3LanguageWords.h"
#include <algorithm>
#include <cstdarg>
//###################################################################### //######################################################################
// Name state, as a visitor of each AstNode // Name state, as a visitor of each AstNode

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@ -24,8 +24,6 @@
#include <algorithm> #include <algorithm>
#include <cerrno> #include <cerrno>
#include <cmath> #include <cmath>
#include <cstdarg>
#include <iomanip>
#define MAX_SPRINTF_DOUBLE_SIZE 1100 // Maximum characters with a sprintf %e/%f/%g (really 1079) #define MAX_SPRINTF_DOUBLE_SIZE 1100 // Maximum characters with a sprintf %e/%f/%g (really 1079)

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@ -94,7 +94,6 @@
#include "V3OrderGraph.h" #include "V3OrderGraph.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <deque> #include <deque>
#include <iomanip> #include <iomanip>
#include <map> #include <map>

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@ -29,17 +29,13 @@
#include "verilatedos.h" #include "verilatedos.h"
// Limited V3 headers here - this is a base class for Vlc etc // Limited V3 headers here - this is a base class for Vlc etc
#include "V3Global.h"
#include "V3String.h" #include "V3String.h"
#include "V3Os.h" #include "V3Os.h"
#include <cerrno> #include <cerrno>
#include <climits>
#include <cstdarg> #include <cstdarg>
#include <dirent.h> #include <dirent.h>
#include <fcntl.h>
#include <fstream> #include <fstream>
#include <iomanip>
#include <memory> #include <memory>
#include <sys/stat.h> #include <sys/stat.h>
#include <sys/types.h> #include <sys/types.h>
@ -54,7 +50,7 @@
# include <thread> # include <thread>
#else #else
# include <sys/time.h> # include <sys/time.h>
# include <sys/wait.h> # include <sys/wait.h> // Needed on FreeBSD for WIFEXITED
# include <unistd.h> // usleep # include <unistd.h> // usleep
#endif #endif
// clang-format on // clang-format on

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@ -56,7 +56,6 @@
#include "V3Unroll.h" #include "V3Unroll.h"
#include "V3Hashed.h" #include "V3Hashed.h"
#include <cstdarg>
#include <deque> #include <deque>
#include <map> #include <map>
#include <vector> #include <vector>

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@ -34,8 +34,6 @@
#include "V3PreShell.h" #include "V3PreShell.h"
#include "V3LanguageWords.h" #include "V3LanguageWords.h"
#include <cstdarg>
#include <fstream>
#include <sstream> #include <sstream>
//====================================================================== //======================================================================

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@ -17,12 +17,8 @@
#include "config_build.h" #include "config_build.h"
#include "verilatedos.h" #include "verilatedos.h"
#include "V3Error.h"
#include "V3Global.h"
#include "V3File.h"
#include "V3ParseImp.h" #include "V3ParseImp.h"
#include <cstdarg>
#include <fstream> #include <fstream>
//====================================================================== //======================================================================

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@ -20,7 +20,6 @@
#include "V3Os.h" #include "V3Os.h"
#include "V3File.h" #include "V3File.h"
#include "V3GraphAlg.h" #include "V3GraphAlg.h"
#include "V3GraphPathChecker.h"
#include "V3GraphStream.h" #include "V3GraphStream.h"
#include "V3InstrCount.h" #include "V3InstrCount.h"
#include "V3Partition.h" #include "V3Partition.h"

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@ -26,7 +26,6 @@
#include "V3PreShell.h" #include "V3PreShell.h"
#include "V3String.h" #include "V3String.h"
#include <cstdarg>
#include <cstdlib> #include <cstdlib>
#include <fstream> #include <fstream>
#include <stack> #include <stack>

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@ -25,10 +25,7 @@
#include "V3Os.h" #include "V3Os.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <iostream> #include <iostream>
#include <list>
#include <set>
//###################################################################### //######################################################################

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@ -32,8 +32,6 @@
#include "V3Ast.h" #include "V3Ast.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <list>
//###################################################################### //######################################################################
// Structure for global state // Structure for global state

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@ -20,7 +20,6 @@
#include "V3Global.h" #include "V3Global.h"
#include "V3String.h" #include "V3String.h"
#include "V3ProtectLib.h" #include "V3ProtectLib.h"
#include "V3File.h"
#include "V3Hashed.h" #include "V3Hashed.h"
#include "V3Task.h" #include "V3Task.h"

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@ -38,7 +38,6 @@
#include "V3Ast.h" #include "V3Ast.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#define RELOOP_MIN_ITERS 40 // Need at least this many loops to do this optimization #define RELOOP_MIN_ITERS 40 // Need at least this many loops to do this optimization

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@ -29,8 +29,6 @@
#include "V3Ast.h" #include "V3Ast.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <iomanip>
#include <map> #include <map>
#include VL_INCLUDE_UNORDERED_MAP #include VL_INCLUDE_UNORDERED_MAP
#include VL_INCLUDE_UNORDERED_SET #include VL_INCLUDE_UNORDERED_SET

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@ -42,8 +42,6 @@
#include "V3Slice.h" #include "V3Slice.h"
#include "V3Ast.h" #include "V3Ast.h"
#include <cstdarg>
//************************************************************************* //*************************************************************************
class SliceVisitor : public AstNVisitor { class SliceVisitor : public AstNVisitor {

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@ -87,7 +87,6 @@
#include "V3Graph.h" #include "V3Graph.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <map> #include <map>
#include <vector> #include <vector>
#include VL_INCLUDE_UNORDERED_MAP #include VL_INCLUDE_UNORDERED_MAP

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@ -29,10 +29,7 @@
#include "V3Stats.h" #include "V3Stats.h"
#include "V3Ast.h" #include "V3Ast.h"
#include <algorithm>
#include <cstdarg>
#include <map> #include <map>
#include <vector>
//###################################################################### //######################################################################

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@ -114,7 +114,6 @@
#include "verilatedos.h" #include "verilatedos.h"
#include "V3Ast.h" #include "V3Ast.h"
#include "V3Const.h"
#include "V3Global.h" #include "V3Global.h"
#include "V3SplitVar.h" #include "V3SplitVar.h"
#include "V3Stats.h" #include "V3Stats.h"

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@ -20,12 +20,10 @@
#include "V3Global.h" #include "V3Global.h"
#include "V3Stats.h" #include "V3Stats.h"
#include "V3Ast.h" #include "V3Ast.h"
#include "V3File.h"
// This visitor does not edit nodes, and is called at error-exit, so should use constant iterators // This visitor does not edit nodes, and is called at error-exit, so should use constant iterators
#include "V3AstConstOnly.h" #include "V3AstConstOnly.h"
#include <cstdarg>
#include <iomanip> #include <iomanip>
#include <map> #include <map>

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@ -23,7 +23,6 @@
#include "V3File.h" #include "V3File.h"
#include "V3Os.h" #include "V3Os.h"
#include <cstdarg>
#include <iomanip> #include <iomanip>
#include <map> #include <map>
#include VL_INCLUDE_UNORDERED_MAP #include VL_INCLUDE_UNORDERED_MAP

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@ -27,12 +27,10 @@
#include "V3Global.h" #include "V3Global.h"
#include "V3Subst.h" #include "V3Subst.h"
#include "V3Const.h"
#include "V3Stats.h" #include "V3Stats.h"
#include "V3Ast.h" #include "V3Ast.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <vector> #include <vector>
//###################################################################### //######################################################################

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@ -28,17 +28,12 @@
#include "V3Graph.h" #include "V3Graph.h"
#include "V3TSP.h" #include "V3TSP.h"
#include <cassert>
#include <cmath> #include <cmath>
#include <fstream>
#include <limits>
#include <list> #include <list>
#include <map>
#include <memory> #include <memory>
#include <set> #include <set>
#include <sstream> #include <sstream>
#include <string> #include <string>
#include <utility>
#include <vector> #include <vector>
#include VL_INCLUDE_UNORDERED_SET #include VL_INCLUDE_UNORDERED_SET
#include VL_INCLUDE_UNORDERED_MAP #include VL_INCLUDE_UNORDERED_MAP

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@ -31,7 +31,6 @@
#include "V3Ast.h" #include "V3Ast.h"
#include <cmath> #include <cmath>
#include <cstdarg>
#include <deque> #include <deque>
//###################################################################### //######################################################################

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@ -29,13 +29,11 @@
#include "V3Global.h" #include "V3Global.h"
#include "V3Const.h" #include "V3Const.h"
#include "V3Task.h" #include "V3Task.h"
#include "V3Inst.h"
#include "V3Ast.h" #include "V3Ast.h"
#include "V3EmitCBase.h" #include "V3EmitCBase.h"
#include "V3Graph.h" #include "V3Graph.h"
#include "V3LinkLValue.h" #include "V3LinkLValue.h"
#include <cstdarg>
#include <map> #include <map>
//###################################################################### //######################################################################

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@ -60,14 +60,11 @@
#include "V3Global.h" #include "V3Global.h"
#include "V3Tristate.h" #include "V3Tristate.h"
#include "V3Ast.h" #include "V3Ast.h"
#include "V3Const.h"
#include "V3Stats.h" #include "V3Stats.h"
#include "V3Inst.h" #include "V3Inst.h"
#include "V3Stats.h"
#include "V3Graph.h" #include "V3Graph.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <map> #include <map>
//###################################################################### //######################################################################

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@ -32,7 +32,6 @@
#include "V3Ast.h" #include "V3Ast.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
#include <vector> #include <vector>
//###################################################################### //######################################################################

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@ -38,7 +38,6 @@
#include "V3Stats.h" #include "V3Stats.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
//###################################################################### //######################################################################

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@ -35,7 +35,6 @@
#include "V3Simulate.h" #include "V3Simulate.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
//###################################################################### //######################################################################
// Unroll state, as a visitor of each AstNode // Unroll state, as a visitor of each AstNode

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@ -19,7 +19,6 @@
#include "V3Waiver.h" #include "V3Waiver.h"
#include <memory> #include <memory>
#include <fstream>
#include <sstream> #include <sstream>
void V3Waiver::addEntry(V3ErrorCode errorCode, const std::string& filename, void V3Waiver::addEntry(V3ErrorCode errorCode, const std::string& filename,

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@ -74,7 +74,6 @@
#include "V3Task.h" #include "V3Task.h"
#include <algorithm> #include <algorithm>
#include <cstdarg>
// More code; this file was getting too large; see actions there // More code; this file was getting too large; see actions there
#define _V3WIDTH_CPP_ #define _V3WIDTH_CPP_

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@ -33,8 +33,6 @@
#include "V3Width.h" #include "V3Width.h"
#include "V3Const.h" #include "V3Const.h"
#include <cstdarg>
//###################################################################### //######################################################################
// Width state, as a visitor of each AstNode // Width state, as a visitor of each AstNode

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@ -56,7 +56,6 @@
#include "V3Inst.h" #include "V3Inst.h"
#include "V3Life.h" #include "V3Life.h"
#include "V3LifePost.h" #include "V3LifePost.h"
#include "V3LinkCells.h"
#include "V3LinkDot.h" #include "V3LinkDot.h"
#include "V3LinkJump.h" #include "V3LinkJump.h"
#include "V3LinkInc.h" #include "V3LinkInc.h"
@ -70,7 +69,6 @@
#include "V3Order.h" #include "V3Order.h"
#include "V3Os.h" #include "V3Os.h"
#include "V3Param.h" #include "V3Param.h"
#include "V3Parse.h"
#include "V3ParseSym.h" #include "V3ParseSym.h"
#include "V3Partition.h" #include "V3Partition.h"
#include "V3PreShell.h" #include "V3PreShell.h"
@ -99,7 +97,6 @@
#include "V3Width.h" #include "V3Width.h"
#include <ctime> #include <ctime>
#include <sys/stat.h>
V3Global v3Global; V3Global v3Global;

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@ -21,7 +21,6 @@
#include <algorithm> #include <algorithm>
#include <fstream> #include <fstream>
#include <sys/stat.h>
//###################################################################### //######################################################################

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@ -22,8 +22,6 @@
#include "V3ParseImp.h" // Defines YYTYPE; before including bison header #include "V3ParseImp.h" // Defines YYTYPE; before including bison header
#include "V3ParseBison.h" // Generated by bison #include "V3ParseBison.h" // Generated by bison
#include <cstdlib>
extern void yyerror(const char*); extern void yyerror(const char*);
extern void yyerrorf(const char* format, ...); extern void yyerrorf(const char* format, ...);