forked from github/verilator
112 lines
3.6 KiB
C
112 lines
3.6 KiB
C
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// $Id$ //-*- C++ -*-
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//*************************************************************************
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// DESCRIPTION: Verilator: List class with storage in existing classes
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//
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// Code available from: http://www.veripool.com/verilator
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//
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// AUTHORS: Wilson Snyder with Paul Wasson, Duane Gabli
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//
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//*************************************************************************
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//
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// Copyright 2003-2006 by Wilson Snyder. This program is free software; you can
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// redistribute it and/or modify it under the terms of either the GNU
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// General Public License or the Perl Artistic License.
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//
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// Verilator is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//*************************************************************************
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#ifndef _V3LIST_H_
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#define _V3LIST_H_ 1
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#include "config.h"
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#include <vector>
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//============================================================================
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template <class T> class V3List;
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template <class T> class V3ListEnt;
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template <class T>
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class V3List {
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// List container for linked list of elements of type *T (T is a pointer type)
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private:
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// STATE
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T m_headp; // First element
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T m_tailp; // Last element
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friend class V3ListEnt<T>;
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public:
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V3List()
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: m_headp(NULL), m_tailp(NULL) {}
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~V3List() {}
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// METHODS
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T begin() const { return m_headp; }
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T end() const { return NULL; }
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bool empty() const { return m_headp==NULL; }
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void reset() { m_headp=NULL; m_tailp=NULL; } // clear() without walking the list
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};
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//============================================================================
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template <class T>
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class V3ListEnt {
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// List entry for linked list of elements of type *T (T is a pointer type)
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private:
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// STATE
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T m_nextp; // Pointer to next element, NULL=end
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T m_prevp; // Pointer to previous element, NULL=beginning
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friend class V3List<T>;
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static V3ListEnt* baseToListEnt(void* newbasep, uint32_t offset) {
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// "this" must be a element inside of *basep
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// Use that to determine a structure offset, then apply to the new base
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// to get our new pointer information
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return (V3ListEnt*) ( ((uint8_t*)newbasep) + offset);
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}
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public:
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V3ListEnt()
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: m_nextp(NULL), m_prevp(NULL) {}
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~V3ListEnt() {
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#ifdef VL_DEBUG
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// Load bogus pointers so we can catch deletion bugs
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m_nextp = (T)1;
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m_prevp = (T)1;
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#endif
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}
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T nextp() const { return m_nextp; }
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// METHODS
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void pushBack (V3List<T>& listr, T newp) {
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// "this" must be a element inside of *newp
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uint32_t offset = (uint8_t*)(this) - (uint8_t*)(newp);
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m_nextp = NULL;
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if (!listr.m_headp) listr.m_headp = newp;
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m_prevp = listr.m_tailp;
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if (m_prevp) baseToListEnt(m_prevp,offset)->m_nextp = newp;
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listr.m_tailp = newp;
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}
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void pushFront (V3List<T>& listr, T newp) {
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// "this" must be a element inside of *newp
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uint32_t offset = (uint8_t*)(this) - (uint8_t*)(newp);
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m_nextp = listr.m_headp;
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if (m_nextp) baseToListEnt(m_nextp,offset)->m_prevp = newp;
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listr.m_headp = newp;
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m_prevp = NULL;
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if (!listr.m_tailp) listr.m_tailp = newp;
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}
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// Unlink from side
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void unlink (V3List<T>& listr, T oldp) {
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// "this" must be a element inside of *oldp
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uint32_t offset = (uint8_t*)(this) - (uint8_t*)(oldp);
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if (m_nextp) baseToListEnt(m_nextp,offset)->m_prevp = m_prevp;
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else listr.m_tailp = m_prevp;
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if (m_prevp) baseToListEnt(m_prevp,offset)->m_nextp = m_nextp;
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else listr.m_headp = m_nextp;
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m_prevp = m_nextp = NULL;
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}
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};
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//============================================================================
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#endif // Guard
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