verilator/src/V3Scoreboard.cpp

92 lines
3.3 KiB
C++
Raw Normal View History

// -*- mode: C++; c-file-style: "cc-mode" -*-
//*************************************************************************
// DESCRIPTION: Verilator: Threading's element scoreboarding
//
// Code available from: http://www.veripool.org/verilator
//
//*************************************************************************
//
2019-01-04 00:17:22 +00:00
// Copyright 2003-2019 by Wilson Snyder. This program is free software; you can
// redistribute it and/or modify it under the terms of either the GNU
// Lesser General Public License Version 3 or the Perl Artistic License
// Version 2.0.
//
// Verilator is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//*************************************************************************
#include "config_build.h"
#include "verilatedos.h"
#include "V3Scoreboard.h"
class ScoreboardTestElem {
public:
// MEMBERS
uint32_t m_score;
uint32_t m_id;
// CONSTRUCTORS
explicit ScoreboardTestElem(uint32_t score) : m_score(score) {
static uint32_t s_serial = 0;
m_id = ++s_serial;
}
ScoreboardTestElem() {}
// METHODS
static uint32_t scoreFn(const ScoreboardTestElem* elp) { return elp->m_score; }
bool operator< (const ScoreboardTestElem& other) const {
return m_id < other.m_id;
}
};
void V3ScoreboardBase::selfTest() {
V3Scoreboard<ScoreboardTestElem, uint32_t> sb(ScoreboardTestElem::scoreFn, true);
UASSERT(!sb.needsRescore(), "SelfTest: Empty sb should not need rescore.");
ScoreboardTestElem e1(10);
ScoreboardTestElem e2(20);
ScoreboardTestElem e3(30);
sb.addElem(&e1);
sb.addElem(&e2);
sb.addElem(&e3);
UASSERT(sb.needsRescore(), "SelfTest: Newly filled sb should need a rescore.");
UASSERT(sb.needsRescore(&e1),
"SelfTest: Individual newly-added element should need rescore");
UASSERT(NULL == sb.bestp(),
"SelfTest: Newly filled sb should have nothing eligible for Bestp()");
sb.rescore();
UASSERT(!sb.needsRescore(), "SelfTest: Newly rescored sb should not need rescore");
UASSERT(!sb.needsRescore(&e1),
"SelfTest: Newly rescored sb should not need an element rescored");
UASSERT(e2.m_score == sb.cachedScore(&e2),
"SelfTest: Cached score should match current score");
UASSERT(&e1 == sb.bestp(),
"SelfTest: Should return element with lowest (best) score");
// Change one element's score
sb.hintScoreChanged(&e2);
e2.m_score = 21;
UASSERT(sb.needsRescore(&e2),
"SelfTest: Should need rescore on elem after hintScoreChanged");
// Remove an element
UASSERT(sb.contains(&e1), "SelfTest: e1 should be there");
sb.removeElem(&e1);
UASSERT(!sb.contains(&e1), "SelfTest: e1 should be gone");
UASSERT(sb.contains(&e2), "SelfTest: e2 should be there, despite needing rescore");
// Now e3 should be our best-scoring element, even though
// e2 has a better score, since e2 is pending rescore.
UASSERT(&e3 == sb.bestp(), "SelfTest: Expect e3 as best element with known score.");
sb.rescore();
UASSERT(&e2 == sb.bestp(), "SelfTest: Expect e2 as best element again after Rescore");
}