// -*- mode: C++; c-file-style: "cc-mode" -*-
//*************************************************************************
// DESCRIPTION: Verilator: main()
//
// Code available from: https://verilator.org
//
//*************************************************************************
//
// Copyright 2003-2020 by Wilson Snyder.  This program is free software; you can
// redistribute it and/or modify it under the terms of either the GNU
// Lesser General Public License Version 3 or the Perl Artistic License
// Version 2.0.
//
// Verilator is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
//*************************************************************************

#include "V3Global.h"
#include "V3Ast.h"

#include "V3Active.h"
#include "V3ActiveTop.h"
#include "V3Assert.h"
#include "V3AssertPre.h"
#include "V3Begin.h"
#include "V3Branch.h"
#include "V3Case.h"
#include "V3Cast.h"
#include "V3Changed.h"
#include "V3Clean.h"
#include "V3Clock.h"
#include "V3Combine.h"
#include "V3Const.h"
#include "V3Coverage.h"
#include "V3CoverageJoin.h"
#include "V3CCtors.h"
#include "V3Dead.h"
#include "V3Delayed.h"
#include "V3Depth.h"
#include "V3DepthBlock.h"
#include "V3Descope.h"
#include "V3EmitC.h"
#include "V3EmitCMake.h"
#include "V3EmitMk.h"
#include "V3EmitV.h"
#include "V3EmitXml.h"
#include "V3Expand.h"
#include "V3File.h"
#include "V3Cdc.h"
#include "V3Gate.h"
#include "V3GenClk.h"
#include "V3Graph.h"
#include "V3Inline.h"
#include "V3Inst.h"
#include "V3Life.h"
#include "V3LifePost.h"
#include "V3LinkCells.h"
#include "V3LinkDot.h"
#include "V3LinkJump.h"
#include "V3LinkLValue.h"
#include "V3LinkLevel.h"
#include "V3LinkParse.h"
#include "V3LinkResolve.h"
#include "V3Localize.h"
#include "V3Name.h"
#include "V3Order.h"
#include "V3Os.h"
#include "V3Param.h"
#include "V3Parse.h"
#include "V3ParseSym.h"
#include "V3Partition.h"
#include "V3PreShell.h"
#include "V3Premit.h"
#include "V3ProtectLib.h"
#include "V3Reloop.h"
#include "V3Scope.h"
#include "V3Scoreboard.h"
#include "V3Slice.h"
#include "V3Split.h"
#include "V3SplitAs.h"
#include "V3Stats.h"
#include "V3String.h"
#include "V3Subst.h"
#include "V3Table.h"
#include "V3Task.h"
#include "V3Trace.h"
#include "V3TraceDecl.h"
#include "V3Tristate.h"
#include "V3TSP.h"
#include "V3Undriven.h"
#include "V3Unknown.h"
#include "V3Unroll.h"
#include "V3Width.h"

#include <ctime>
#include <sys/stat.h>

V3Global v3Global;

static void process() {
    // Sort modules by level so later algorithms don't need to care
    V3LinkLevel::modSortByLevel();
    V3Error::abortIfErrors();

    // Convert parseref's to varrefs, and other directly post parsing fixups
    V3LinkParse::linkParse(v3Global.rootp());
    // Cross-link signal names
    // Cross-link dotted hierarchical references
    V3LinkDot::linkDotPrimary(v3Global.rootp());
    v3Global.checkTree();  // Force a check, as link is most likely place for problems
    // Check if all parameters have been found
    v3Global.opt.checkParameters();
    // Correct state we couldn't know at parse time, repair SEL's
    V3LinkResolve::linkResolve(v3Global.rootp());
    // Set Lvalue's in variable refs
    V3LinkLValue::linkLValue(v3Global.rootp());
    // Convert return/continue/disable to jumps
    V3LinkJump::linkJump(v3Global.rootp());
    V3Error::abortIfErrors();

    if (v3Global.opt.stats()) V3Stats::statsStageAll(v3Global.rootp(), "Link");

    // Remove parameters by cloning modules to de-parameterized versions
    //   This requires some width calculations and constant propagation
    V3Param::param(v3Global.rootp());
    V3LinkDot::linkDotParamed(v3Global.rootp());  // Cleanup as made new modules
    V3Error::abortIfErrors();

    // Remove any modules that were parameterized and are no longer referenced.
    V3Dead::deadifyModules(v3Global.rootp());
    v3Global.checkTree();

    // Calculate and check widths, edit tree to TRUNC/EXTRACT any width mismatches
    V3Width::width(v3Global.rootp());

    V3Error::abortIfErrors();

    // Commit to the widths we've chosen; Make widthMin==width
    V3Width::widthCommit(v3Global.rootp());
    v3Global.assertDTypesResolved(true);
    v3Global.widthMinUsage(VWidthMinUsage::MATCHES_WIDTH);

    // Coverage insertion
    //    Before we do dead code elimination and inlining, or we'll lose it.
    if (v3Global.opt.coverage()) {
        V3Coverage::coverage(v3Global.rootp());
    }

    // Push constants, but only true constants preserving liveness
    // so V3Undriven sees variables to be eliminated, ie "if (0 && foo) ..."
    V3Const::constifyAllLive(v3Global.rootp());

    // Signal based lint checks, no change to structures
    // Must be before first constification pass drops dead code
    V3Undriven::undrivenAll(v3Global.rootp());

    // Assertion insertion
    //    After we've added block coverage, but before other nasty transforms
    V3AssertPre::assertPreAll(v3Global.rootp());
    //
    V3Assert::assertAll(v3Global.rootp());

    if (!v3Global.opt.xmlOnly()) {
        // Add top level wrapper with instance pointing to old top
        // Move packages to under new top
        // Must do this after we know parameters and dtypes (as don't clone dtype decls)
        V3LinkLevel::wrapTop(v3Global.rootp());
    }

    // Propagate constants into expressions
    V3Const::constifyAllLint(v3Global.rootp());

    if (!v3Global.opt.xmlOnly()) {
        // Remove cell arrays (must be between V3Width and scoping)
        V3Inst::dearrayAll(v3Global.rootp());
        V3LinkDot::linkDotArrayed(v3Global.rootp());
    }

    if (!v3Global.opt.xmlOnly()) {
        // Task inlining & pushing BEGINs names to variables/cells
        // Begin processing must be after Param, before module inlining
        V3Begin::debeginAll(v3Global.rootp());  // Flatten cell names, before inliner

        // Expand inouts, stage 2
        // Also simplify pin connections to always be AssignWs in prep for V3Unknown
        V3Tristate::tristateAll(v3Global.rootp());

        // Move assignments from X into MODULE temps.
        // (Before flattening, so each new X variable is shared between all scopes of that module.)
        V3Unknown::unknownAll(v3Global.rootp());
        v3Global.constRemoveXs(true);

        // Module inlining
        // Cannot remove dead variables after this, as alias information for final
        // V3Scope's V3LinkDot is in the AstVar.
        if (v3Global.opt.oInline()) {
            V3Inline::inlineAll(v3Global.rootp());
            V3LinkDot::linkDotArrayed(v3Global.rootp());  // Cleanup as made new modules
        }
    }

    //--PRE-FLAT OPTIMIZATIONS------------------

    // Initial const/dead to reduce work for ordering code
    V3Const::constifyAll(v3Global.rootp());
    v3Global.checkTree();

    V3Dead::deadifyDTypes(v3Global.rootp());
    v3Global.checkTree();

    V3Error::abortIfErrors();

    //--FLATTENING---------------

    if (!v3Global.opt.xmlOnly()) {
        // We're going to flatten the hierarchy, so as many optimizations that
        // can be done as possible should be before this....

        // Convert instantiations to wassigns and always blocks
        V3Inst::instAll(v3Global.rootp());

        // Inst may have made lots of concats; fix them
        V3Const::constifyAll(v3Global.rootp());

        // Flatten hierarchy, creating a SCOPE for each module's usage as a cell
        V3Scope::scopeAll(v3Global.rootp());
        V3LinkDot::linkDotScope(v3Global.rootp());
    }

    //--SCOPE BASED OPTIMIZATIONS--------------

    if (!v3Global.opt.xmlOnly()) {
        // Cleanup
        V3Const::constifyAll(v3Global.rootp());
        V3Dead::deadifyDTypesScoped(v3Global.rootp());
        v3Global.checkTree();

        // Convert case statements to if() blocks.  Must be after V3Unknown
        // Must be before V3Task so don't need to deal with task in case value compares
        V3Case::caseAll(v3Global.rootp());

        // Inline all tasks
        V3Task::taskAll(v3Global.rootp());

        // Add __PVT's
        // After V3Task so task internal variables will get renamed
        V3Name::nameAll(v3Global.rootp());

        // Loop unrolling & convert FORs to WHILEs
        V3Unroll::unrollAll(v3Global.rootp());

        // Expand slices of arrays
        V3Slice::sliceAll(v3Global.rootp());

        // Push constants across variables and remove redundant assignments
        V3Const::constifyAll(v3Global.rootp());

        if (v3Global.opt.oLife()) {
            V3Life::lifeAll(v3Global.rootp());
        }

        // Make large low-fanin logic blocks into lookup tables
        // This should probably be done much later, once we have common logic elimination.
        if (!v3Global.opt.lintOnly() && v3Global.opt.oTable()) {
            V3Table::tableAll(v3Global.rootp());
        }

        // Cleanup
        V3Const::constifyAll(v3Global.rootp());
        V3Dead::deadifyDTypesScoped(v3Global.rootp());
        v3Global.checkTree();

        // Move assignments/sensitives into a SBLOCK for each unique sensitivity list
        // (May convert some ALWAYS to combo blocks, so should be before V3Gate step.)
        V3Active::activeAll(v3Global.rootp());

        // Split single ALWAYS blocks into multiple blocks for better ordering chances
        if (v3Global.opt.oSplit()) {
            V3Split::splitAlwaysAll(v3Global.rootp());
        }
        V3SplitAs::splitAsAll(v3Global.rootp());

        // Create tracing sample points, before we start eliminating signals
        if (v3Global.opt.trace()) {
            V3TraceDecl::traceDeclAll(v3Global.rootp());
        }

        // Gate-based logic elimination; eliminate signals and push constant across cell boundaries
        // Instant propagation makes lots-o-constant reduction possibilities.
        if (v3Global.opt.oGate()) {
            V3Gate::gateAll(v3Global.rootp());
            // V3Gate calls constant propagation itself.
        } else {
            v3info("Command Line disabled gate optimization with -Og/-O0.  This may cause ordering problems.");
        }

        // Combine COVERINCs with duplicate terms
        if (v3Global.opt.coverage()) {
            V3CoverageJoin::coverageJoin(v3Global.rootp());
        }

        // Remove unused vars
        V3Const::constifyAll(v3Global.rootp());
        V3Dead::deadifyAllScoped(v3Global.rootp());

        // Clock domain crossing analysis
        if (v3Global.opt.cdc()) {
            V3Cdc::cdcAll(v3Global.rootp());
            V3Error::abortIfErrors();
            return;
        }

        // Reorder assignments in pipelined blocks
        if (v3Global.opt.oReorder()) {
            V3Split::splitReorderAll(v3Global.rootp());
        }

        // Create delayed assignments
        // This creates lots of duplicate ACTIVES so ActiveTop needs to be after this step
        V3Delayed::delayedAll(v3Global.rootp());

        // Make Active's on the top level.
        // Differs from V3Active, because identical clocks may be pushed
        // down to a module and now be identical
        V3ActiveTop::activeTopAll(v3Global.rootp());

        if (v3Global.opt.stats()) V3Stats::statsStageAll(v3Global.rootp(), "PreOrder");

        // Order the code; form SBLOCKs and BLOCKCALLs
        V3Order::orderAll(v3Global.rootp());

        // Change generated clocks to look at delayed signals
        V3GenClk::genClkAll(v3Global.rootp());

        // Convert sense lists into IF statements.
        V3Clock::clockAll(v3Global.rootp());

        // Cleanup any dly vars or other temps that are simple assignments
        // Life must be done before Subst, as it assumes each CFunc under
        // _eval is called only once.
        if (v3Global.opt.oLife()) {
            V3Const::constifyAll(v3Global.rootp());
            V3Life::lifeAll(v3Global.rootp());
        }
        if (v3Global.opt.oLifePost()) {
            V3LifePost::lifepostAll(v3Global.rootp());
        }

        // Remove unused vars
        V3Const::constifyAll(v3Global.rootp());
        V3Dead::deadifyAllScoped(v3Global.rootp());

        // Detect change loop
        V3Changed::changedAll(v3Global.rootp());

        // Create tracing logic, since we ripped out some signals the user might want to trace
        // Note past this point, we presume traced variables won't move between CFuncs
        // (It's OK if untraced temporaries move around, or vars
        // "effectively" activate the same way.)
        if (v3Global.opt.trace()) {
            V3Trace::traceAll(v3Global.rootp());
        }

        if (v3Global.opt.stats()) V3Stats::statsStageAll(v3Global.rootp(), "Scoped");

        // Remove scopes; make varrefs/funccalls relative to current module
        V3Descope::descopeAll(v3Global.rootp());
    }

    //--MODULE OPTIMIZATIONS--------------

    if (!v3Global.opt.xmlOnly()) {
        // Split deep blocks to appease MSVC++.  Must be before Localize.
        if (!v3Global.opt.lintOnly() && v3Global.opt.compLimitBlocks()) {
            V3DepthBlock::depthBlockAll(v3Global.rootp());
        }

        // Move BLOCKTEMPS from class to local variables
        if (v3Global.opt.oLocalize()) {
            V3Localize::localizeAll(v3Global.rootp());
        }

        // Icache packing; combine common code in each module's functions into subroutines
        if (v3Global.opt.oCombine()) {
            V3Combine::combineAll(v3Global.rootp());
        }
    }

    V3Error::abortIfErrors();

    //--GENERATION------------------

    if (!v3Global.opt.xmlOnly()) {
        // Remove unused vars
        V3Const::constifyAll(v3Global.rootp());
        V3Dead::deadifyAll(v3Global.rootp());

        // Here down, widthMin() is the Verilog width, and width() is the C++ width
        // Bits between widthMin() and width() are irrelevant, but may be non zero.
        v3Global.widthMinUsage(VWidthMinUsage::VERILOG_WIDTH);

        // Make all math operations either 8, 16, 32 or 64 bits
        V3Clean::cleanAll(v3Global.rootp());

        // Move wide constants to BLOCK temps.
        V3Premit::premitAll(v3Global.rootp());
    }

    // Expand macros and wide operators into C++ primitives
    if (!v3Global.opt.lintOnly()
        && !v3Global.opt.xmlOnly()
        && v3Global.opt.oExpand()) {
        V3Expand::expandAll(v3Global.rootp());
    }

    // Propagate constants across WORDSEL arrayed temporaries
    if (!v3Global.opt.xmlOnly()
        && v3Global.opt.oSubst()) {
        // Constant folding of expanded stuff
        V3Const::constifyCpp(v3Global.rootp());
        V3Subst::substituteAll(v3Global.rootp());
    }

    if (!v3Global.opt.xmlOnly()
        && v3Global.opt.oSubstConst()) {
        // Constant folding of substitutions
        V3Const::constifyCpp(v3Global.rootp());

        V3Dead::deadifyAll(v3Global.rootp());
    }

    if (!v3Global.opt.lintOnly()
        && !v3Global.opt.xmlOnly()
        && v3Global.opt.oReloop()) {
        // Reform loops to reduce code size
        // Must be after all Sel/array index based optimizations
        V3Reloop::reloopAll(v3Global.rootp());
    }

    if (!v3Global.opt.lintOnly()
        && !v3Global.opt.xmlOnly()) {
        // Fix very deep expressions
        // Mark evaluation functions as member functions, if needed.
        V3Depth::depthAll(v3Global.rootp());

        // Branch prediction
        V3Branch::branchAll(v3Global.rootp());

        // Add C casts when longs need to become long-long and vice-versa
        // Note depth may insert something needing a cast, so this must be last.
        V3Cast::castAll(v3Global.rootp());
    }

    V3Error::abortIfErrors();
    if (!v3Global.opt.lintOnly()
        && !v3Global.opt.xmlOnly()) {
        V3CCtors::cctorsAll();
    }

    // Output the text
    if (!v3Global.opt.lintOnly()
        && !v3Global.opt.xmlOnly()
        && !v3Global.opt.dpiHdrOnly()) {
        // emitcInlines is first, as it may set needHInlines which other emitters read
        V3EmitC::emitcInlines();
        V3EmitC::emitcSyms();
        V3EmitC::emitcTrace();
    } else if (v3Global.opt.dpiHdrOnly()) {
        V3EmitC::emitcSyms(true);
    }
    if (!v3Global.opt.xmlOnly()
        && v3Global.opt.mtasks()) {
        // Finalize our MTask cost estimates and pack the mtasks into
        // threads. Must happen pre-EmitC which relies on the packing
        // order. Must happen post-V3LifePost which changes the relative
        // costs of mtasks.
        V3Partition::finalize();
    }
    if (!v3Global.opt.xmlOnly()
        && !v3Global.opt.dpiHdrOnly()) {  // Unfortunately we have some lint checks in emitc.
        V3EmitC::emitc();
    }
    if (v3Global.opt.xmlOnly()
        // Check XML when debugging to make sure no missing node types
        || (v3Global.opt.debugCheck() && !v3Global.opt.lintOnly()
            && !v3Global.opt.dpiHdrOnly())) {
        V3EmitXml::emitxml();
    }

    // Output DPI protected library files
    if (!v3Global.opt.protectLib().empty()) {
        V3ProtectLib::protect();
        V3EmitV::emitvFiles();
        V3EmitC::emitcFiles();
    }

    // Statistics
    if (v3Global.opt.stats()) {
        V3Stats::statsFinalAll(v3Global.rootp());
        V3Stats::statsReport();
    }

    if (!v3Global.opt.lintOnly()
        && !v3Global.opt.xmlOnly()
        && !v3Global.opt.dpiHdrOnly()) {
        // Makefile must be after all other emitters
        if (v3Global.opt.cmake()) {
            V3EmitCMake::emit();
        }
        if (v3Global.opt.gmake()) {
            V3EmitMk::emitmk();
        }
    }

    // Note early return above when opt.cdc()
}

//######################################################################

int main(int argc, char** argv, char** env) {
    // General initialization
    std::ios::sync_with_stdio();

    time_t randseed;
    time(&randseed);
    srand(static_cast<int>(randseed));

    // Post-constructor initialization of netlists
    v3Global.boot();

    // Preprocessor
    // Before command parsing so we can handle -Ds on command line.
    V3PreShell::boot(env);

    // Command option parsing
    v3Global.opt.bin(argv[0]);
    string argString = V3Options::argString(argc-1, argv+1);
    v3Global.opt.parseOpts(new FileLine(FileLine::commandLineFilename()),
                           argc-1, argv+1);

    // Validate settings (aka Boost.Program_options)
    v3Global.opt.notify();

    V3Error::abortIfErrors();

    // Can we skip doing everything if times are ok?
    V3File::addSrcDepend(v3Global.opt.bin());
    if (v3Global.opt.skipIdentical().isTrue()
        && V3File::checkTimes(v3Global.opt.makeDir()+"/"+v3Global.opt.prefix()
                              +"__verFiles.dat", argString)) {
        UINFO(1,"--skip-identical: No change to any source files, exiting\n");
        exit(0);
    }

    //--FRONTEND------------------

    // Cleanup
    V3Os::unlinkRegexp(v3Global.opt.makeDir(), v3Global.opt.prefix()+"_*.tree");
    V3Os::unlinkRegexp(v3Global.opt.makeDir(), v3Global.opt.prefix()+"_*.dot");
    V3Os::unlinkRegexp(v3Global.opt.makeDir(), v3Global.opt.prefix()+"_*.txt");

    // Internal tests (after option parsing as need debug() setting,
    // and after removing files as may make debug output)
    AstBasicDTypeKwd::selfTest();
    if (v3Global.opt.debugSelfTest()) {
        VHashSha256::selfTest();
        VSpellCheck::selfTest();
        V3Graph::selfTest();
        V3TSP::selfTest();
        V3ScoreboardBase::selfTest();
        V3Partition::selfTest();
    }

    // Read first filename
    v3Global.readFiles();

    // Link, etc, if needed
    if (!v3Global.opt.preprocOnly()) {
        process();
    }

    // Final steps
    V3Global::dumpCheckGlobalTree("final", 990, v3Global.opt.dumpTreeLevel(__FILE__) >= 3);
    V3Error::abortIfWarnings();

    if (v3Global.opt.makeDepend().isTrue()) {
        V3File::writeDepend(v3Global.opt.makeDir()+"/"+v3Global.opt.prefix()+"__ver.d");
    }
    if (v3Global.opt.skipIdentical().isTrue() || v3Global.opt.makeDepend().isTrue()) {
        V3File::writeTimes(v3Global.opt.makeDir()+"/"+v3Global.opt.prefix()
                           +"__verFiles.dat", argString);
    }
    if (v3Global.opt.protectIds()) {
        VIdProtect::writeMapFile(v3Global.opt.makeDir()+"/"+v3Global.opt.prefix()+"__idmap.xml");
    }

    // Final writing shouldn't throw warnings, but...
    V3Error::abortIfWarnings();
#ifdef VL_LEAK_CHECKS
    // Cleanup memory for valgrind leak analysis
    v3Global.clear();
#endif
    FileLine::deleteAllRemaining();

    UINFO(1,"Done, Exiting...\n");
}
